fix(core): Moves map definitions and cleans up loading maps, regions, and tiles (#431)
- [X] Moves map definitions to a `map-definitions.json` file. - [X] Creates a TileMatrixLoader. - [X] Moves tile matrix and multi data configurations closer to their classes.
This commit is contained in:
parent
8580139544
commit
07751654b7
11 changed files with 290 additions and 76 deletions
72
Distribution/Data/map-definitions.json
Normal file
72
Distribution/Data/map-definitions.json
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@ -0,0 +1,72 @@
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[
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{
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"index": 0,
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"id": 0,
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"fileIndex": 0,
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"name": "Felucca",
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"width": 7168,
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"height": 4096,
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"season": 4,
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"rules": "FeluccaRules"
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},
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{
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"index": 1,
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"id": 1,
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"fileIndex": 1,
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"name": "Trammel",
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"width": 7168,
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"height": 4096,
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"season": 0,
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"rules": "TrammelRules"
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},
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{
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"index": 2,
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"id": 2,
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"fileIndex": 2,
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"name": "Ilshenar",
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"width": 2304,
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"height": 1600,
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"season": 1,
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"rules": "TrammelRules"
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},
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{
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"index": 3,
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"id": 3,
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"fileIndex": 3,
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"name": "Malas",
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"width": 2560,
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"height": 2048,
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"season": 1,
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"rules": "TrammelRules"
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},
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{
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"index": 4,
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"id": 4,
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"fileIndex": 4,
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"name": "Tokuno",
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"width": 1448,
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"height": 1448,
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"season": 1,
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"rules": "TrammelRules"
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},
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{
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"index": 5,
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"id": 5,
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"fileIndex": 5,
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"name": "TerMur",
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"width": 1280,
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"height": 4096,
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"season": 1,
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"rules": "TrammelRules"
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},
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{
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"index": 127,
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"id": 127,
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"fileIndex": 127,
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"name": "Internal",
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"width": -1,
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"height": -1,
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"season": 0,
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"rules": "Internal"
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}
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]
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@ -39,6 +39,7 @@ namespace Server.Json
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Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
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};
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options.Converters.Add(new JsonStringEnumConverter());
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options.Converters.Add(new MapConverterFactory());
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options.Converters.Add(new Point3DConverterFactory());
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options.Converters.Add(new Rectangle3DConverterFactory());
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@ -471,8 +471,10 @@ namespace Server
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VerifySerialization();
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MapLoader.LoadMaps();
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AssemblyHandler.Invoke("Configure");
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TileMatrixLoader.LoadTileMatrix();
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RegionLoader.LoadRegions();
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World.Load();
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@ -480,11 +482,6 @@ namespace Server
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timerThread.Start();
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foreach (var m in Map.AllMaps)
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{
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m.Tiles.Force();
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}
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TcpServer.Start();
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EventSink.InvokeServerStarted();
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RunEventLoop();
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135
Projects/Server/Maps/MapLoader.cs
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135
Projects/Server/Maps/MapLoader.cs
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@ -0,0 +1,135 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: MapLoader.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Text.Json.Serialization;
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using Server.Json;
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namespace Server
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{
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internal static class MapLoader
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{
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/* Here we configure all maps. Some notes:
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*
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* 1) The first 32 maps are reserved for core use.
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* 2) Map 127 is reserved for core use.
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* 3) Map 255 is reserved for core use.
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* 4) Changing or removing any predefined maps may cause server instability.
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*
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* Map definitions are modified in Data/map-definitions.json:
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* - <index> : An unreserved unique index for this map
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* - <id> : An identification number used in client communications. For any visible maps, this value must be from 0-5
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* - <fileIndex> : A file identification number. For any visible maps, this value must be from 0-5
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* - <width>, <height> : Size of the map (in tiles)
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* - <season> : Season of the map. 0 = Spring, 1 = Summer, 2 = Fall, 3 = Winter, 4 = Desolation
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* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
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* - <rules> : Rules and restrictions associated with the map. See documentation for details
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*/
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internal static void LoadMaps()
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{
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var failures = new List<string>();
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var count = 0;
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var path = Path.Combine(Core.BaseDirectory, "Data/map-definitions.json");
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Console.Write("Map Definitions: Loading...");
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var stopwatch = Stopwatch.StartNew();
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var maps = JsonConfig.Deserialize<List<MapDefinition>>(path);
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foreach (var def in maps)
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{
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try
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{
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RegisterMap(def);
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count++;
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}
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catch (Exception ex)
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{
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#if DEBUG
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Console.WriteLine(ex);
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#endif
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failures.Add($"\tInvalid map definition {def.Name} ({def.Id})");
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}
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}
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stopwatch.Stop();
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Utility.PushColor(failures.Count > 0 ? ConsoleColor.Yellow : ConsoleColor.Green);
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Console.Write(failures.Count > 0 ? "done with failures" : "done");
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Utility.PopColor();
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Console.WriteLine(
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" ({0} maps, {1} failures) ({2:F2} seconds)",
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count,
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failures.Count,
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stopwatch.Elapsed.TotalSeconds
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);
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if (failures.Count > 0)
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{
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Utility.PushColor(ConsoleColor.Red);
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Console.WriteLine(string.Join(Environment.NewLine, failures));
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Utility.PopColor();
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}
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}
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private static void RegisterMap(MapDefinition mapDefinition)
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{
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var newMap = new Map(
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mapDefinition.Id,
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mapDefinition.Index,
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mapDefinition.FileIndex,
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Math.Max(mapDefinition.Width, Map.SectorSize),
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Math.Max(mapDefinition.Height, Map.SectorSize),
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mapDefinition.Season,
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mapDefinition.Name,
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mapDefinition.Rules
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);
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Map.Maps[mapDefinition.Index] = newMap;
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Map.AllMaps.Add(newMap);
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}
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internal class MapDefinition
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{
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[JsonPropertyName("index")]
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public int Index { get; set; }
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[JsonPropertyName("id")]
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public int Id { get; set; }
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[JsonPropertyName("fileIndex")]
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public int FileIndex { get; set; }
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[JsonPropertyName("name")]
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public string Name { get; set; }
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[JsonPropertyName("width")]
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public int Width { get; set; }
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[JsonPropertyName("height")]
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public int Height { get; set; }
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[JsonPropertyName("season")]
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public int Season { get; set; }
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[JsonPropertyName("rules")]
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public MapRules Rules { get; set; }
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}
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}
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}
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@ -536,6 +536,12 @@ namespace Server
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List = Array.Empty<MultiTileEntry>();
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}
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public static void Configure()
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{
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// OSI Client Patch 7.0.9.0
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PostHSFormat = ServerConfiguration.GetOrUpdateSetting("maps.enablePostHSMultiComponentFormat", true);
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}
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public static bool PostHSFormat { get; set; }
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public Point2D Min => m_Min;
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@ -22,9 +22,9 @@ using Server.Utilities;
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namespace Server
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{
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public static class RegionLoader
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internal static class RegionLoader
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{
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public static void LoadRegions()
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internal static void LoadRegions()
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{
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var path = Path.Join(Core.BaseDirectory, "Data/regions.json");
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@ -53,20 +53,21 @@ namespace Server
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stopwatch.Stop();
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Console.ForegroundColor = failures.Count > 0 ? ConsoleColor.Yellow : ConsoleColor.Green;
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Console.Write("done{0}. ", failures.Count > 0 ? " with failures" : "");
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Console.ResetColor();
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Utility.PushColor(failures.Count > 0 ? ConsoleColor.Yellow : ConsoleColor.Green);
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Console.Write(failures.Count > 0 ? "done with failures" : "done");
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Utility.PopColor();
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Console.WriteLine(
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"({0} regions, {1} failures) ({2:F2} seconds)",
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" ({0} regions, {1} failures) ({2:F2} seconds)",
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count,
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failures.Count,
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stopwatch.Elapsed.TotalSeconds
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);
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if (failures.Count > 0)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine(string.Join("\n", failures));
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Console.ResetColor();
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Utility.PushColor(ConsoleColor.Red);
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Console.WriteLine(string.Join(Environment.NewLine, failures));
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Utility.PopColor();
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}
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}
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}
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56
Projects/Server/TileMatrix/TileMatrixLoader.cs
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56
Projects/Server/TileMatrix/TileMatrixLoader.cs
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@ -0,0 +1,56 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: TileMatrixLoader.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Diagnostics;
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namespace Server
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{
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internal static class TileMatrixLoader
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{
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internal static void LoadTileMatrix()
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{
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Console.Write("Maps: Loading...");
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var stopwatch = Stopwatch.StartNew();
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Exception exception = null;
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try
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{
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foreach (var m in Map.AllMaps)
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{
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m.Tiles.Force(); // Forces the map file stream references to load
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}
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}
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catch (Exception ex)
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{
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exception = ex;
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}
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stopwatch.Stop();
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Utility.PushColor(exception != null ? ConsoleColor.Yellow : ConsoleColor.Green);
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Console.Write(exception != null ? "failed" : "done");
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Utility.PopColor();
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Console.WriteLine(" ({0:F2} seconds)", stopwatch.Elapsed.TotalSeconds);
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if (exception != null)
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{
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Console.WriteLine(exception);
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throw exception;
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}
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}
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}
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}
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@ -33,8 +33,13 @@ namespace Server
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}
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}
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// TODO: Use configuration
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public static bool Enabled { get; set; } = true;
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public static bool Enabled { get; set; }
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public static void Configure()
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{
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// Using this requires the old mapDif files to be present. Only needed to support Clients < 6.0.0.0
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Enabled = ServerConfiguration.GetOrUpdateSetting("maps.enableTileMatrixPatches", !Core.SE);
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}
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public int LandBlocks { get; }
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@ -143,7 +148,7 @@ namespace Server
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while (pCur < pEnd)
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{
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lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add(pCur->m_ID, pCur->m_Z);
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pCur = pCur + 1;
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pCur += 1;
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}
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var tiles = new StaticTile[8][][];
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@ -1,59 +0,0 @@
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namespace Server.Misc
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{
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public static class MapDefinitions
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{
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public static void Configure()
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{
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/* Here we configure all maps. Some notes:
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*
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* 1) The first 32 maps are reserved for core use.
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* 2) Map 0x7F is reserved for core use.
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* 3) Map 0xFF is reserved for core use.
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* 4) Changing or removing any predefined maps may cause server instability.
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*/
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RegisterMap(0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules);
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RegisterMap(1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.TrammelRules);
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RegisterMap(2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules);
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RegisterMap(3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules);
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RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.TrammelRules);
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RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.TrammelRules);
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RegisterMap(0x7F, 0x7F, 0x7F, Map.SectorSize, Map.SectorSize, 1, "Internal", MapRules.Internal);
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/* Example of registering a custom map:
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* RegisterMap( 32, 0, 0, 6144, 4096, 3, "Iceland", MapRules.FeluccaRules );
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*
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* Defined:
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* RegisterMap( <index>, <mapID>, <fileIndex>, <width>, <height>, <season>, <name>, <rules> );
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* - <index> : An unreserved unique index for this map
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* - <mapID> : An identification number used in client communications. For any visible maps, this value must be from 0-5
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* - <fileIndex> : A file identification number. For any visible maps, this value must be from 0-5
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* - <width>, <height> : Size of the map (in tiles)
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* - <season> : Season of the map. 0 = Spring, 1 = Summer, 2 = Fall, 3 = Winter, 4 = Desolation
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* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
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* - <rules> : Rules and restrictions associated with the map. See documentation for details
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*/
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// Using this requires the old mapDif files to be present. Only needed to support Clients < 6.0.0.0
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TileMatrixPatch.Enabled = ServerConfiguration.GetOrUpdateSetting("maps.enableTileMatrixPatches", !Core.SE);
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MultiComponentList.PostHSFormat =
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ServerConfiguration.GetOrUpdateSetting(
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"maps.enablePostHSMultiComponentFormat",
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true
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); // OSI Client Patch 7.0.9.0
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}
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public static void RegisterMap(
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int mapIndex, int mapID, int fileIndex, int width, int height, int season,
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string name, MapRules rules
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)
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{
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var newMap = new Map(mapID, mapIndex, fileIndex, width, height, season, name, rules);
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Map.Maps[mapIndex] = newMap;
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Map.AllMaps.Add(newMap);
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}
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}
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}
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