fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this. - [X] Cleans up IPoint3D allocations - [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations. Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
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18 changed files with 184 additions and 958 deletions
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@ -47,7 +47,7 @@ namespace Server
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m_Y = y;
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}
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public Point2D(IPoint2D p) : this(p.X, p.Y)
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public Point2D(Point2D p) : this(p.X, p.Y)
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{
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}
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