fix: Cleans up LINQ calls. (#965)

- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
This commit is contained in:
Kamron Batman 2022-03-20 19:20:54 -07:00 committed by GitHub
parent daf89686d1
commit 23532db603
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GPG key ID: 4AEE18F83AFDEB23
40 changed files with 585 additions and 447 deletions

View file

@ -11,7 +11,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.1" />
<PackageReference Include="NetFabric.Hyperlinq" Version="3.0.0-beta48" />
<PackageReference Include="StructLinq" Version="0.27.0" />
<PackageReference Include="StructLinq" Version="0.27.1" />
<ProjectReference Include="..\Server\Server.csproj" />
<ProjectReference Include="..\UOContent\UOContent.csproj" />
</ItemGroup>

View file

@ -14,7 +14,7 @@ namespace Benchmarks.EntitiesSelectors
public class MapEntitiesSelectors
{
private static readonly Sector sector = new();
private static readonly Point3D[] locations = new[] { new Point3D(0, 0, 0), new Point3D(50, 50, 0) };
private static readonly Point3D[] locations = { new Point3D(0, 0, 0), new Point3D(50, 50, 0) };
public static Rectangle2D[] BoundsArray() => new[]
{
@ -501,8 +501,8 @@ namespace Benchmarks.EntitiesSelectors
public class Sector
{
public List<BItem> BItems { get; set; } = new List<BItem>();
public List<Mobile> Mobiles { get; set; } = new List<Mobile>();
public List<BItem> BItems { get; set; } = new();
public List<Mobile> Mobiles { get; set; } = new();
}
public struct BItemWhereHyper : NetFabric.Hyperlinq.IFunction<BItem, bool>

View file

@ -20,7 +20,7 @@ namespace Benchmarks.ItemSelectors
public class MapItemSelectors
{
private static readonly Sector sector = new();
private static readonly Point3D[] locations = new[] { new Point3D(0, 0, 0), new Point3D(50, 50, 0) };
private static readonly Point3D[] locations = { new Point3D(0, 0, 0), new Point3D(50, 50, 0) };
public static Rectangle2D[] BoundsArray() => new[]
{
@ -352,7 +352,7 @@ namespace Benchmarks.ItemSelectors
public class Sector
{
public List<BItem> BItems { get; set; } = new List<BItem>();
public List<BItem> BItems { get; set; } = new();
}
public struct BItemWhere<T> : StructLinq.IFunction<BItem, bool> where T : BItem

View file

@ -2,7 +2,6 @@ using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Jobs;
using NetFabric.Hyperlinq;
using Server;
using StructLinq;
using System;
using System.Collections.Generic;
using System.Linq;
@ -15,7 +14,7 @@ namespace Benchmarks.MobileSelectors
public class MapMobileSelectors
{
private static readonly Sector sector = new();
private static readonly Point3D[] locations = new[] { new Point3D(0, 0, 0), new Point3D(50, 50, 0) };
private static readonly Point3D[] locations = { new Point3D(0, 0, 0), new Point3D(50, 50, 0) };
public static Rectangle2D[] BoundsArray() => new[]
{
@ -224,10 +223,10 @@ namespace Benchmarks.MobileSelectors
{
public MobileDerived(Point3D location) : base(location) { }
}
public class Sector
{
public List<Mobile> Mobiles { get; set; } = new List<Mobile>();
public List<Mobile> Mobiles { get; set; } = new();
}
public struct MobileWhereHyper<T> : NetFabric.Hyperlinq.IFunction<Mobile, bool> where T : Mobile

View file

@ -2,7 +2,6 @@ using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Jobs;
using NetFabric.Hyperlinq;
using Server;
using StructLinq;
using System;
using System.Collections.Generic;
using System.Linq;
@ -15,7 +14,7 @@ namespace Benchmarks.MultiSelectors
public class MapMultiSelectors
{
private static readonly Sector sector = new();
private static readonly Point3D[] locations = new[] { new Point3D(0, 0, 0), new Point3D(50, 50, 0) };
private static readonly Point3D[] locations = { new Point3D(0, 0, 0), new Point3D(50, 50, 0) };
public static Rectangle2D[] BoundsArray() => new[]
{
@ -291,10 +290,10 @@ namespace Benchmarks.MultiSelectors
public class Sector
{
public List<BaseMulti> Multis { get; set; } = new List<BaseMulti>();
public List<BaseMulti> Multis { get; set; } = new();
}
public struct MultiWhereHyper : NetFabric.Hyperlinq.IFunction<BaseMulti, bool>
public struct MultiWhereHyper : IFunction<BaseMulti, bool>
{
private readonly Rectangle2D bounds;

View file

@ -1,8 +1,6 @@
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Jobs;
using NetFabric.Hyperlinq;
using Server;
using StructLinq;
using System;
using System.Collections.Generic;
using System.Linq;
@ -14,7 +12,7 @@ namespace Benchmarks.MultiTilesSelectors
public class MapMultiTilesSelectors
{
private static readonly Sector sector = new();
private static readonly Point3D[] locations = new[] { new Point3D(0, 0, 0), new Point3D(50, 50, 0) };
private static readonly Point3D[] locations = { new Point3D(0, 0, 0), new Point3D(50, 50, 0) };
public static Rectangle2D[] BoundsArray() => new[]
{
@ -55,7 +53,7 @@ namespace Benchmarks.MultiTilesSelectors
return toRet;
}
[Benchmark(Baseline = true)]
public int SelectMultiTilesLinq()
{
@ -347,6 +345,6 @@ namespace Benchmarks.MultiTilesSelectors
public class Sector
{
public List<BaseMulti> Multis { get; set; } = new List<BaseMulti>();
public List<BaseMulti> Multis { get; set; } = new();
}
}

View file

@ -3,8 +3,8 @@
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="Moq" Version="4.16.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0" />
<PackageReference Include="Moq" Version="4.17.2" />
<PackageReference Include="xunit" Version="2.4.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.3" />
<PackageReference Include="Zlib.Bindings" Version="1.8.0" />

View file

@ -0,0 +1,102 @@
using System;
using Moq;
using Server.Collections;
using Server.Random;
using Xunit;
namespace Server.Tests;
public sealed class PooledRefQueueTests : IDisposable
{
public void Dispose() => RandomSources.SetRng(null);
private static void PrepareRng(int queueCount, int rngValue)
{
Mock<IRandomSource> mockRng = new Mock<IRandomSource>();
mockRng
.Setup(rng => rng.Next(It.IsAny<int>()))
.Returns(
(int size) =>
{
Assert.Equal(queueCount, size);
return rngValue;
}
);
RandomSources.SetRng(mockRng.Object);
}
[Fact]
public void TestPeekRandom1()
{
// Random value for _head = 0, _tail = 5, _size = 5,
using var queue = PooledRefQueue<int>.Create(10);
queue.Enqueue(0);
queue.Enqueue(1);
queue.Enqueue(2);
queue.Enqueue(3); // <-----
queue.Enqueue(4);
queue.Enqueue(5);
PrepareRng(6, 3);
Assert.Equal(3, queue.PeekRandom());
}
[Fact]
public void TestPeekRandom2()
{
// Random value for _head = 3, _tail = 10, _size = 7,
using var queue = PooledRefQueue<int>.Create(10);
queue.Enqueue(0);
queue.Enqueue(1);
queue.Enqueue(2);
queue.Enqueue(3);
queue.Enqueue(4);
queue.Enqueue(5);
queue.Enqueue(6); // <---
queue.Enqueue(7);
queue.Enqueue(8);
queue.Enqueue(9);
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
PrepareRng(7, 3);
Assert.Equal(6, queue.PeekRandom());
}
[Theory]
[InlineData(3, 6)]
[InlineData(8, 11)]
[InlineData(6, 9)]
[InlineData(7, 10)]
public void TestPeekRandom3(int rngValue, int expectedIndex)
{
// Random value for _head = 3, _tail = 2, _size = 10,
using var queue = PooledRefQueue<int>.Create(10);
queue.Enqueue(0);
queue.Enqueue(1);
queue.Enqueue(2);
queue.Enqueue(3);
queue.Enqueue(4);
queue.Enqueue(5);
queue.Enqueue(6);
queue.Enqueue(7);
queue.Enqueue(8);
queue.Enqueue(9);
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
queue.Enqueue(10);
queue.Enqueue(11);
queue.Enqueue(12);
PrepareRng(10, rngValue);
Assert.Equal(expectedIndex, queue.PeekRandom());
}
}

View file

@ -180,6 +180,22 @@ namespace Server.Collections
return _array[_head];
}
public T PeekRandom()
{
if (_size == 0)
{
ThrowForEmptyQueue();
}
var index = _head + Utility.Random(_size);
if (index >= _array.Length)
{
index -= _array.Length;
}
return _array[index];
}
public bool TryPeek([MaybeNullWhen(false)] out T result)
{
if (_size == 0)

View file

@ -17,10 +17,14 @@ namespace Server.Random
{
public static class RandomSources
{
private static IRandomSource m_Source;
private static IRandomSource m_SecureSource;
private static IRandomSource _source;
private static IRandomSource _secureSource;
public static IRandomSource Source => m_Source ??= new Xoshiro256PlusPlus();
public static IRandomSource SecureSource => m_SecureSource ??= new SecureRandom();
public static IRandomSource Source => _source ??= new Xoshiro256PlusPlus();
public static IRandomSource SecureSource => _secureSource ??= new SecureRandom();
public static void SetRng(IRandomSource newSource) => _source = newSource;
public static void SetSecureRng(IRandomSource newSource) => _secureSource = newSource;
}
}

View file

@ -920,6 +920,7 @@ namespace Server
return total + bonus;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Shuffle<T>(this IList<T> list)
{
var count = list.Count;
@ -930,6 +931,7 @@ namespace Server
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Shuffle<T>(this Span<T> list)
{
var count = list.Length;
@ -1094,6 +1096,15 @@ namespace Server
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double RandomDouble() => RandomSources.Source.NextDouble();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Point3D RandomPointIn(Rectangle2D rect, Map map)
{
var x = Random(rect.X, rect.Width);
var y = Random(rect.Y, rect.Height);
return new Point3D(x, y, map.GetAverageZ(x, y));
}
/// <summary>
/// Random pink, blue, green, orange, red or yellow hue
/// </summary>

View file

@ -3,8 +3,8 @@
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="Moq" Version="4.16.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0" />
<PackageReference Include="Moq" Version="4.17.2" />
<PackageReference Include="xunit" Version="2.4.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.3" />
<ProjectReference Include="..\Server\Server.csproj" />

View file

@ -1,5 +1,3 @@
using System.Linq;
namespace Server.Engines.Quests.Naturalist
{
public class NestArea
@ -38,7 +36,22 @@ namespace Server.Engines.Quests.Naturalist
m_Rects = rects;
}
public static int NonSpecialCount => m_Areas.Count(area => !area.Special);
public static int NonSpecialCount
{
get
{
int count = 0;
foreach (var area in m_Areas)
{
if (!area.Special)
{
count++;
}
}
return count;
}
}
public bool Special { get; }
@ -60,7 +73,15 @@ namespace Server.Engines.Quests.Naturalist
public static NestArea Find(Point3D p)
{
return m_Areas.FirstOrDefault(area => area.Contains(p));
foreach (var area in m_Areas)
{
if (area.Contains(p))
{
return area;
}
}
return null;
}
public static NestArea GetByID(int id)

View file

@ -151,7 +151,7 @@ namespace Server.Misc
pm.ToTTotalMonsterFame += (int)(bc.Fame * (1 + Math.Sqrt(pm.Luck) / 100));
// This is the Exponentional regression with only 2 datapoints.
// This is the Exponential regression with only 2 data points.
// A log. func would also work, but it didn't make as much sense.
// This function isn't OSI exact being that I don't know OSI's func they used ;p
var x = pm.ToTTotalMonsterFame;
@ -269,10 +269,8 @@ namespace Server.Mobiles
{
if (pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward)
{
SayTo(
pm,
1070980
); // Congratulations! You have turned in enough minor treasures to earn a greater reward.
// Congratulations! You have turned in enough minor treasures to earn a greater reward.
SayTo(pm, 1070980);
pm.CloseGump<ToTTurnInGump>(); // Sanity
@ -285,18 +283,16 @@ namespace Server.Mobiles
{
if (pm.ToTItemsTurnedIn == 0)
{
SayTo(
pm,
1071013
); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
// Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
SayTo(pm, 1071013);
}
else
{
SayTo(
pm,
1070981,
1070981, // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
$"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"
); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
);
}
var buttons = ToTTurnInGump.FindRedeemableItems(pm);
@ -342,34 +338,26 @@ namespace Server.Gumps
{
private readonly Mobile m_Collector;
public ToTTurnInGump(Mobile collector, List<ItemTileButtonInfo> buttons) : base(
1071012,
buttons.ToList<ImageTileButtonInfo>()
) // Click a minor artifact to give it to Ihara Soko.
=>
m_Collector = collector;
// Click a minor artifact to give it to Ihara Soko.
public ToTTurnInGump(Mobile collector, List<ImageTileButtonInfo> buttons)
: base(1071012, buttons) => m_Collector = collector;
public static List<ItemTileButtonInfo> FindRedeemableItems(Mobile m)
public static List<ImageTileButtonInfo> FindRedeemableItems(Mobile m)
{
var pack = m.Backpack;
if (pack == null)
{
return new List<ItemTileButtonInfo>();
return new List<ImageTileButtonInfo>();
}
var buttons = new List<ItemTileButtonInfo>();
var buttons = new List<ImageTileButtonInfo>();
var items = pack.FindItemsByType(TreasuresOfTokuno.LesserArtifactsTotal);
for (var i = 0; i < items.Length; i++)
{
var item = items[i];
if (item is ChestOfHeirlooms heirlooms && !heirlooms.Locked)
{
continue;
}
if (item is ChestOfHeirlooms ofHeirlooms && ofHeirlooms.TrapLevel != 10)
if (item is ChestOfHeirlooms heirlooms && (!heirlooms.Locked || heirlooms.TrapLevel != 10))
{
continue;
}
@ -400,10 +388,8 @@ namespace Server.Gumps
if (++pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward)
{
m_Collector.SayTo(
pm,
1070980
); // Congratulations! You have turned in enough minor treasures to earn a greater reward.
// Congratulations! You have turned in enough minor treasures to earn a greater reward.
m_Collector.SayTo(pm, 1070980);
pm.CloseGump<ToTTurnInGump>(); // Sanity
@ -416,9 +402,9 @@ namespace Server.Gumps
{
m_Collector.SayTo(
pm,
1070981,
1070981, // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
$"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"
); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
);
var buttons = FindRedeemableItems(pm);
@ -440,19 +426,17 @@ namespace Server.Gumps
if (pm.ToTItemsTurnedIn == 0)
{
m_Collector.SayTo(
pm,
1071013
); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
// Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
m_Collector.SayTo(pm, 1071013);
}
else if (pm.ToTItemsTurnedIn < TreasuresOfTokuno.ItemsPerReward
) // This case should ALWAYS be true with this gump, jsut a sanity check
// This case should ALWAYS be true with this gump, just a sanity check
else if (pm.ToTItemsTurnedIn < TreasuresOfTokuno.ItemsPerReward)
{
m_Collector.SayTo(
pm,
1070981,
1070981, // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
$"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"
); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
);
}
else
{
@ -611,11 +595,9 @@ namespace Server.Gumps
pm.ToTItemsTurnedIn -= TreasuresOfTokuno.ItemsPerReward;
m_Collector.SayTo(
pm,
1070984,
item.Name == null || item.Name.Length <= 0
? $"#{item.LabelNumber}"
: item.Name
); // You have earned the gratitude of the Empire. I have placed the ~1_OBJTYPE~ in your backpack.
1070984, // You have earned the gratitude of the Empire. I have placed the ~1_OBJTYPE~ in your backpack.
item.Name?.Length > 0 ? item.Name : $"#{item.LabelNumber}"
);
}
else
{
@ -634,19 +616,17 @@ namespace Server.Gumps
if (pm.ToTItemsTurnedIn == 0)
{
m_Collector.SayTo(
pm,
1071013
); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
// Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
m_Collector.SayTo(pm, 1071013);
}
else if (pm.ToTItemsTurnedIn < TreasuresOfTokuno.ItemsPerReward
) // This and above case should ALWAYS be FALSE with this gump, jsut a sanity check
// This and above case should ALWAYS be FALSE with this gump, jsut a sanity check
else if (pm.ToTItemsTurnedIn < TreasuresOfTokuno.ItemsPerReward)
{
m_Collector.SayTo(
pm,
1070981,
1070981, // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
$"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"
); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
);
}
else
{

View file

@ -53,8 +53,8 @@ namespace Server.Gumps
{
}
public BaseImageTileButtonsGump(TextDefinition header, ImageTileButtonInfo[] buttons) :
base(10, 10) // Coords are 0, o on OSI, intentional difference
// Coords are 0, 0 on OSI, intentional difference
public BaseImageTileButtonsGump(TextDefinition header, ImageTileButtonInfo[] buttons) : base(10, 10)
{
Buttons = buttons;
AddPage(0);

View file

@ -1,5 +1,4 @@
using System;
using System.Linq;
using Server.Events.Halloween;
using Server.Items;
@ -51,22 +50,23 @@ namespace Server.Engines.Events
var rect = m_PumpkinFields[i];
var spawncount = rect.Height * rect.Width / 20;
var pumpkins = map.GetItemsInBounds(rect).OfType<HalloweenPumpkin>().Count();
var eable = map.GetItemsInBounds<HalloweenPumpkin>(rect);
var pumpkins = 0;
foreach (var p in eable)
{
if (pumpkins++ >= spawncount)
{
break;
}
}
eable.Free();
if (spawncount > pumpkins)
{
new HalloweenPumpkin().MoveToWorld(RandomPointIn(rect, map), map);
new HalloweenPumpkin().MoveToWorld(Utility.RandomPointIn(rect, map), map);
}
}
}
private static Point3D RandomPointIn(Rectangle2D rect, Map map)
{
var x = Utility.Random(rect.X, rect.Width);
var y = Utility.Random(rect.Y, rect.Height);
var z = map.GetAverageZ(x, y);
return new Point3D(x, y, z);
}
}
}

View file

@ -115,8 +115,7 @@ namespace Server.Engines.Events
}
var map = Utility.RandomBool() ? Map.Trammel : Map.Felucca;
var home = GetRandomPointInRect(m_Cemetaries.RandomElement(), map);
var home = Utility.RandomPointIn(m_Cemetaries.RandomElement(), map);
if (map.CanSpawnMobile(home))
{
@ -131,14 +130,6 @@ namespace Server.Engines.Events
_deathQueue.Remove(player);
}
}
private static Point3D GetRandomPointInRect(Rectangle2D rect, Map map)
{
var x = Utility.Random(rect.X, rect.Width);
var y = Utility.Random(rect.Y, rect.Height);
return new Point3D(x, y, map.GetAverageZ(x, y));
}
}
[Serializable(0, false)]

View file

@ -1,8 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Collections;
using Server.Network;
using Server.Spells;
using Server.Spells.Fourth;
using Server.Targeting;
namespace Server.Items
@ -10,6 +11,7 @@ namespace Server.Items
public class Firebomb : Item
{
private Mobile m_LitBy;
private Point3D _thrownFromLocation;
private int m_Ticks;
private TimerExecutionToken _timerToken;
private List<Mobile> m_Users;
@ -138,24 +140,34 @@ namespace Server.Items
else if (RootParent == null)
{
var eable = Map.GetMobilesInRange(Location, 1);
var toDamage = eable.ToList();
eable.Free();
for (var i = 0; i < toDamage.Count; ++i)
using var targets = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
var victim = toDamage[i];
if (m_LitBy == null || SpellHelper.ValidIndirectTarget(m_LitBy, victim) &&
m_LitBy.CanBeHarmful(victim, false))
if (m_LitBy == null || SpellHelper.ValidIndirectTarget(m_LitBy, m) &&
m_LitBy.CanBeHarmful(m, false))
{
m_LitBy?.DoHarmful(victim);
AOS.Damage(victim, m_LitBy, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
targets.Enqueue(m);
}
}
eable.Free();
new FirebombField(m_LitBy, toDamage).MoveToWorld(Location, Map);
while (targets.Count > 0)
{
var victim = targets.Dequeue();
m_LitBy?.DoHarmful(victim);
AOS.Damage(victim, m_LitBy, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
}
var loc = _thrownFromLocation;
var eastToWest = SpellHelper.GetEastToWest(loc, Location);
Effects.PlaySound(loc, Map, 0x20C);
var itemID = eastToWest ? 0x398C : 0x3996;
for (var i = -2; i <= 2; ++i)
{
var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
new FireFieldSpell.FireFieldItem(itemID, targetLoc, m_LitBy, Map, TimeSpan.FromSeconds(9), i);
}
}
_timerToken.Cancel();
@ -178,12 +190,12 @@ namespace Server.Items
}
SpellHelper.GetSurfaceTop(ref p);
var loc = new Point3D(p);
_thrownFromLocation = new Point3D(p);
var map = Map;
from.RevealingAction();
var to = p as IEntity ?? new Entity(Serial.Zero, loc, map);
var to = p as IEntity ?? new Entity(Serial.Zero, _thrownFromLocation, map);
Effects.SendMovingEffect(from, to, ItemID, 7, 0, false, false, Hue);
@ -195,7 +207,7 @@ namespace Server.Items
return;
}
MoveToWorld(loc, map);
MoveToWorld(_thrownFromLocation, map);
}
);
Internalize();
@ -203,9 +215,7 @@ namespace Server.Items
private class ThrowTarget : Target
{
public ThrowTarget(Firebomb bomb)
: base(12, true, TargetFlags.None) =>
Bomb = bomb;
public ThrowTarget(Firebomb bomb) : base(12, true, TargetFlags.None) => Bomb = bomb;
public Firebomb Bomb { get; }
@ -215,93 +225,4 @@ namespace Server.Items
}
}
}
public class FirebombField : Item
{
private readonly List<Mobile> m_Burning;
private readonly DateTime m_Expire;
private readonly Mobile m_LitBy;
private TimerExecutionToken _timerToken;
public FirebombField(Mobile litBy, List<Mobile> toDamage) : base(0x376A)
{
Movable = false;
m_LitBy = litBy;
m_Expire = Core.Now + TimeSpan.FromSeconds(10);
m_Burning = toDamage;
Timer.StartTimer(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnFirebombFieldTimerTick, out _timerToken);
}
public FirebombField(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
// Don't serialize these...
}
public override void Deserialize(IGenericReader reader)
{
}
public override bool OnMoveOver(Mobile m)
{
if (ItemID == 0x398C && m_LitBy == null ||
SpellHelper.ValidIndirectTarget(m_LitBy, m) && m_LitBy.CanBeHarmful(m, false))
{
m_LitBy?.DoHarmful(m);
AOS.Damage(m, m_LitBy, 2, 0, 100, 0, 0, 0);
m.PlaySound(0x208);
if (!m_Burning.Contains(m))
{
m_Burning.Add(m);
}
}
return true;
}
private void OnFirebombFieldTimerTick()
{
if (Deleted)
{
_timerToken.Cancel();
return;
}
if (ItemID == 0x376A)
{
ItemID = 0x398C;
return;
}
for (var i = 0; i < m_Burning.Count;)
{
var victim = m_Burning[i];
if (victim.Location == Location && victim.Map == Map &&
(m_LitBy == null || SpellHelper.ValidIndirectTarget(m_LitBy, victim) &&
m_LitBy.CanBeHarmful(victim, false)))
{
m_LitBy?.DoHarmful(victim);
AOS.Damage(victim, m_LitBy, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
++i;
}
else
{
m_Burning.RemoveAt(i);
}
}
if (Core.Now >= m_Expire)
{
_timerToken.Cancel();
Delete();
}
}
}
}

View file

@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Mobiles;
namespace Server.Items
@ -58,20 +57,26 @@ namespace Server.Items
switch (value)
{
case CampfireStatus.Burning:
ItemID = 0xDE3;
Light = LightType.Circle300;
break;
{
ItemID = 0xDE3;
Light = LightType.Circle300;
break;
}
case CampfireStatus.Extinguishing:
ItemID = 0xDE9;
Light = LightType.Circle150;
break;
{
ItemID = 0xDE9;
Light = LightType.Circle150;
break;
}
default:
ItemID = 0xDEA;
Light = LightType.ArchedWindowEast;
ClearEntries();
break;
{
ItemID = 0xDEA;
Light = LightType.ArchedWindowEast;
ClearEntries();
break;
}
}
}
}
@ -111,8 +116,10 @@ namespace Server.Items
return;
}
foreach (var entry in m_Entries.ToList())
for (var i = m_Entries.Count - 1; i >= 0; i--)
{
var entry = m_Entries[i];
if (!entry.Valid || entry.Player.NetState == null)
{
RemoveEntry(entry);
@ -149,10 +156,13 @@ namespace Server.Items
return;
}
foreach (var entry in m_Entries.ToList())
foreach (var entry in m_Entries)
{
RemoveEntry(entry);
m_Table.Remove(entry.Player);
}
m_Entries.Clear();
m_Entries.TrimExcess();
}
public override void OnAfterDelete()

View file

@ -1,5 +1,5 @@
using System;
using System.Linq;
using Server.Collections;
using Server.Network;
using Server.Spells;
using Server.Targeting;
@ -100,27 +100,23 @@ namespace Server.Items
true
);
var eable = from.Map.GetMobilesInRange(new Point3D(loc), 2);
var playerVsPlayer = false;
var targets = eable.Where(
m =>
var eable = from.Map.GetMobilesInRange(loc, 2);
using var targets = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
if (from != m && SpellHelper.ValidIndirectTarget(from, m) && from.CanBeHarmful(m, false) &&
(!Core.AOS || from.InLOS(m)))
{
targets.Enqueue(m);
if (m.Player)
{
if (from == m || !SpellHelper.ValidIndirectTarget(from, m) || !from.CanBeHarmful(m, false)
|| Core.AOS && !from.InLOS(m))
{
return false;
}
if (m.Player)
{
playerVsPlayer = true;
}
return true;
playerVsPlayer = true;
}
)
.ToList();
}
}
eable.Free();
@ -178,9 +174,9 @@ namespace Server.Items
damage /= targets.Count;
}
for (var i = 0; i < targets.Count; ++i)
while (targets.Count > 0)
{
var m = targets[i];
var m = targets.Dequeue();
var toDeal = damage;

View file

@ -1,5 +1,5 @@
using System;
using System.Linq;
using Server.Collections;
using Server.Spells;
namespace Server.Items
@ -36,23 +36,30 @@ namespace Server.Items
attacker.FixedEffect(0x3728, 10, 15);
attacker.PlaySound(0x2A1);
var targets = attacker.GetMobilesInRange(1)
.Where(
m =>
m?.Deleted == false && m != defender && m != attacker &&
SpellHelper.ValidIndirectTarget(attacker, m) &&
m.Map == attacker.Map && m.Alive && attacker.CanSee(m) && attacker.CanBeHarmful(m) &&
attacker.InRange(m, weapon.MaxRange) && attacker.InLOS(m)
)
.ToList();
var eable = attacker.GetMobilesInRange(1);
using var queue = PooledRefQueue<Mobile>.Create();
if (targets.Count <= 0)
foreach (var m in eable)
{
if (m?.Deleted == false && m != defender && m != attacker &&
m.Map == attacker.Map && m.Alive &&
SpellHelper.ValidIndirectTarget(attacker, m) &&
attacker.CanSee(m) && attacker.CanBeHarmful(m) &&
attacker.InRange(m, weapon.MaxRange) && attacker.InLOS(m))
{
queue.Enqueue(m);
}
}
eable.Free();
if (queue.Count <= 0)
{
return;
}
var bushido = attacker.Skills.Bushido.Value;
var damageBonus = 1.0 + Math.Pow(targets.Count * bushido / 60, 2) / 100;
var damageBonus = 1.0 + Math.Pow(queue.Count * bushido / 60, 2) / 100;
if (damageBonus > 2.0)
{
@ -61,10 +68,9 @@ namespace Server.Items
attacker.RevealingAction();
for (var i = 0; i < targets.Count; ++i)
while (queue.Count > 0)
{
var m = targets[i];
var m = queue.Dequeue();
attacker.SendLocalizedMessage(1060161); // The whirling attack strikes a target!
m.SendLocalizedMessage(1060162); // You are struck by the whirling attack and take damage!

View file

@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Collections;
using Server.ContextMenus;
using Server.Gumps;
using Server.Items;
@ -76,12 +76,24 @@ namespace Server.Mobiles
return;
}
var eable = GetItemsInRange(2).Where(item => item.Movable && item.Stackable);
var pickedUp = 0;
var eable = GetItemsInRange(2);
using var queue = PooledRefQueue<Item>.Create();
foreach (var item in eable)
{
if (item.Movable && item.Stackable)
{
queue.Enqueue(item);
}
}
eable.Free();
var pickedUp = 3;
while (pickedUp > 0 && queue.Count > 0)
{
var item = queue.Dequeue();
if (!pack.CheckHold(this, item, false, true))
{
return;
@ -97,11 +109,7 @@ namespace Server.Mobiles
}
Drop(this, Point3D.Zero);
if (++pickedUp == 3)
{
break;
}
pickedUp--;
}
}

View file

@ -1,5 +1,5 @@
using System;
using System.Linq;
using Server.Collections;
namespace Server.Mobiles
{
@ -70,16 +70,20 @@ namespace Server.Mobiles
return;
}
var list = GetMobilesInRange(5)
.Where(
m =>
m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 && m.AccessLevel < AccessLevel.Counselor
)
.ToList();
for (var i = 0; i < list.Count; ++i)
var eable = GetMobilesInRange(5);
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
var m = list[i];
if (m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 && m.AccessLevel < AccessLevel.Counselor)
{
queue.Enqueue(m);
}
}
eable.Free();
while (queue.Count > 0)
{
var m = queue.Dequeue();
var friendly = true;
for (var j = 0; friendly && j < caster.Aggressors.Count; ++j)

View file

@ -1,4 +1,3 @@
using System.Linq;
using Server.Items;
namespace Server.Mobiles
@ -120,8 +119,16 @@ namespace Server.Mobiles
}
var eable = GetMobilesInRange<OrcishLord>(10);
var count = 0;
foreach (var m in eable)
{
if (++count == 10)
{
break;
}
}
if (eable.Count() < 10)
if (count < 10)
{
BaseCreature orc = new SpawnedOrcishLord { Team = Team };

View file

@ -1,5 +1,5 @@
using System;
using System.Linq;
using Server.Collections;
namespace Server.Mobiles
{
@ -84,45 +84,43 @@ namespace Server.Mobiles
private void DoAreaLeech_Finish()
{
var eable = GetMobilesInRange(6);
var list = eable.Where(m => CanBeHarmful(m) && IsEnemy(m)).ToList();
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
if (CanBeHarmful(m) && IsEnemy(m))
{
queue.Enqueue(m);
}
}
eable.Free();
if (list.Count == 0)
if (queue.Count == 0)
{
Say(true, "Bah! You have escaped my grasp this time, mortal!");
return;
}
else
double scalar = queue.Count switch
{
double scalar;
1 => 0.75,
2 => 0.50,
_ => 0.25
};
if (list.Count == 1)
{
scalar = 0.75;
}
else if (list.Count == 2)
{
scalar = 0.50;
}
else
{
scalar = 0.25;
}
while (queue.Count > 0)
{
var m = queue.Dequeue();
for (var i = 0; i < list.Count; ++i)
{
var m = list[i];
var damage = (int)(m.Hits * scalar) + Utility.RandomMinMax(-5, 5);
var damage = (int)(m.Hits * scalar) + Utility.RandomMinMax(-5, 5);
m.MovingParticles(this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100);
m.MovingParticles(this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0);
m.MovingParticles(this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100);
m.MovingParticles(this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0);
DoHarmful(m);
Hits += AOS.Damage(m, this, Math.Max(damage, 1), 100, 0, 0, 0, 0);
}
Say(true, "If I cannot cleanse thy soul, I will destroy it!");
DoHarmful(m);
Hits += AOS.Damage(m, this, Math.Max(damage, 1), 100, 0, 0, 0, 0);
}
Say(true, "If I cannot cleanse thy soul, I will destroy it!");
}
private void DoFocusedLeech(Mobile combatant, string message)
@ -172,20 +170,28 @@ namespace Server.Mobiles
switch (ability)
{
case 0:
DoFocusedLeech(combatant, "Thine essence will fill my withering body with strength!");
break;
{
DoFocusedLeech(combatant, "Thine essence will fill my withering body with strength!");
break;
}
case 1:
DoFocusedLeech(
combatant,
"I rebuke thee, worm, and cleanse thy vile spirit of its tainted blood!"
);
break;
{
DoFocusedLeech(
combatant,
"I rebuke thee, worm, and cleanse thy vile spirit of its tainted blood!"
);
break;
}
case 2:
DoFocusedLeech(combatant, "I devour your life's essence to strengthen my resolve!");
break;
{
DoFocusedLeech(combatant, "I devour your life's essence to strengthen my resolve!");
break;
}
case 3:
DoAreaLeech();
break;
{
DoAreaLeech();
break;
}
// TODO: Resurrect ability
}
}

View file

@ -1,5 +1,6 @@
using System;
using System.Linq;
using System.Buffers;
using Server.Collections;
namespace Server.Mobiles
{
@ -72,17 +73,28 @@ namespace Server.Mobiles
if (Core.SE && Summoned)
{
var eable = GetMobilesInRange(5);
var spiritsOrVortexes = eable
.Where(m => m is EnergyVortex or BladeSpirits && ((BaseCreature)m).Summoned)
.ToList();
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
if (m is EnergyVortex or BladeSpirits && ((BaseCreature)m).Summoned)
{
queue.Enqueue(m);
}
}
eable.Free();
while (spiritsOrVortexes.Count > 6)
var amount = queue.Count - 6;
if (amount > 0)
{
var random = spiritsOrVortexes.RandomElement();
Dispel(random);
spiritsOrVortexes.Remove(random);
var mobs = queue.ToPooledArray();
mobs.Shuffle();
while (amount > 0)
{
Dispel(mobs[amount--]);
}
ArrayPool<Mobile>.Shared.Return(mobs);
}
}

View file

@ -1,5 +1,6 @@
using System;
using System.Linq;
using System.Buffers;
using Server.Collections;
namespace Server.Mobiles
{
@ -78,17 +79,28 @@ namespace Server.Mobiles
if (Core.SE && Summoned)
{
var eable = GetMobilesInRange(5);
var spiritsOrVortexes = eable
.Where(m => m is EnergyVortex or BladeSpirits && ((BaseCreature)m).Summoned)
.ToList();
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
if (m is EnergyVortex or BladeSpirits && ((BaseCreature)m).Summoned)
{
queue.Enqueue(m);
}
}
eable.Free();
while (spiritsOrVortexes.Count > 6)
var amount = queue.Count - 6;
if (amount > 0)
{
var random = spiritsOrVortexes.RandomElement();
Dispel(random);
spiritsOrVortexes.Remove(random);
var mobs = queue.ToPooledArray();
mobs.Shuffle();
while (amount > 0)
{
Dispel(mobs[amount--]);
}
ArrayPool<Mobile>.Shared.Return(mobs);
}
}

View file

@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Items;
using Server.Spells;
@ -570,8 +569,17 @@ namespace Server.Mobiles
return;
}
var toTeleport = m_Owner.GetMobilesInRange(16)
.FirstOrDefault(mob => mob != m_Owner && mob.Player && m_Owner.CanBeHarmful(mob) && m_Owner.CanSee(mob));
var eable = m_Owner.GetMobilesInRange(16);
Mobile toTeleport = null;
foreach (var m in eable)
{
if (m != m_Owner && m.Player && m_Owner.CanBeHarmful(m) && m_Owner.CanSee(m))
{
toTeleport = m;
break;
}
}
eable.Free();
if (toTeleport == null)
{
@ -602,33 +610,31 @@ namespace Server.Mobiles
}
}
var m = toTeleport;
var from = toTeleport.Location;
var from = m.Location;
m.Location = to;
toTeleport.Location = to;
SpellHelper.Turn(m_Owner, toTeleport);
SpellHelper.Turn(toTeleport, m_Owner);
m.ProcessDelta();
toTeleport.ProcessDelta();
Effects.SendLocationParticles(
EffectItem.Create(from, m.Map, EffectItem.DefaultDuration),
EffectItem.Create(from, toTeleport.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
Effects.SendLocationParticles(
EffectItem.Create(to, m.Map, EffectItem.DefaultDuration),
EffectItem.Create(to, toTeleport.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023
);
m.PlaySound(0x1FE);
toTeleport.PlaySound(0x1FE);
m_Owner.Combatant = toTeleport;
}

View file

@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Server.Accounting;
using Server.Collections;
using Server.ContextMenus;
using Server.Ethics;
using Server.Guilds;
@ -3227,16 +3228,21 @@ namespace Server.Multis
private void FixLockdowns_Sandbox()
{
var conts = LockDowns?.Where(item => item is Container).ToList();
if (conts == null)
if (LockDowns?.Count > 0)
{
return;
}
using var queue = PooledRefQueue<Item>.Create();
foreach (var item in LockDowns)
{
if (item is Container)
{
queue.Enqueue(item);
}
}
foreach (var cont in conts)
{
SetLockdown(cont, true, true);
while (queue.Count > 0)
{
SetLockdown(queue.Dequeue(), true, true);
}
}
}

View file

@ -1,5 +1,4 @@
using System;
using System.Linq;
using Server.Items;
using Server.Network;
using Server.Spells;
@ -134,7 +133,15 @@ namespace Server.SkillHandlers
public override void OnCast()
{
var eable = Caster.GetItemsInRange<Corpse>(3);
var toChannel = eable.FirstOrDefault(corpse => !corpse.Channeled);
Corpse toChannel = null;
foreach (var corpse in eable)
{
if (!corpse.Channeled)
{
toChannel = corpse;
break;
}
}
eable.Free();
var min = 1 + (int)(Caster.Skills.SpiritSpeak.Value * 0.25);

View file

@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
@ -210,13 +209,18 @@ namespace Server.SkillHandlers
var range = 10 + (int)(from.Skills.Tracking.Value / 10);
var list = from.GetMobilesInRange(range)
.Where(
m => m != from && (!Core.AOS || m.Alive) &&
(!m.Hidden || m.AccessLevel == AccessLevel.Player || from.AccessLevel > m.AccessLevel) &&
check(m) && CheckDifficulty(from, m)
)
.ToList();
var eable = from.GetMobilesInRange(range);
var list = new List<Mobile>();
foreach (var m in eable)
{
if (m != from && (!Core.AOS || m.Alive) &&
(!m.Hidden || m.AccessLevel == AccessLevel.Player || from.AccessLevel > m.AccessLevel) &&
check(m) && CheckDifficulty(from, m))
{
list.Add(m);
}
}
eable.Free();
if (list.Count > 0)
{

View file

@ -256,14 +256,14 @@ namespace Server.Spells
return false;
}
public static bool GetEastToWest(IPoint3D from,IPoint3D target)
public static bool GetEastToWest(Point3D from, Point3D target)
{
var dx = from.X - target.X;
var dy = from.Y - target.Y;
var rx = (dx - dy) * 44;
var ry = (dx + dy) * 44;
return (rx >= 0 && ry < 0) || (ry >= 0 && rx < 0);
return rx >= 0 && ry < 0 || ry >= 0 && rx < 0;
}
public static bool CanRevealCaster(Mobile m) => m is BaseCreature { Controlled: false };

View file

@ -1,4 +1,5 @@
using System.Linq;
using Server.Collections;
namespace Server.Spells.Bushido
{
@ -21,12 +22,17 @@ namespace Server.Spells.Bushido
var weapon = attacker.Weapon;
var targets = attacker.GetMobilesInRange(weapon.MaxRange)
.Where(m => m != defender)
.Where(m => m.Combatant == attacker)
.ToList();
var eable = attacker.GetMobilesInRange(weapon.MaxRange);
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
if (m != defender && m.Combatant == attacker)
{
queue.Enqueue(m);
}
}
if (targets.Count <= 0)
if (queue.Count <= 0)
{
attacker.SendLocalizedMessage(1063123); // There are no valid targets to attack!
return;
@ -37,7 +43,7 @@ namespace Server.Spells.Bushido
return;
}
var target = targets.RandomElement();
Mobile target = queue.PeekRandom();
var damageBonus = attacker.Skills.Bushido.Value / 100.0;
@ -47,7 +53,7 @@ namespace Server.Spells.Bushido
}
attacker.SendLocalizedMessage(1063171); // You transfer the momentum of your weapon into another enemy!
target.SendLocalizedMessage(1063172); // You were hit by the momentum of a Samurai's weapon!
target!.SendLocalizedMessage(1063172); // You were hit by the momentum of a Samurai's weapon!
target.FixedParticles(0x37B9, 1, 4, 0x251D, 0, 0, EffectLayer.Waist);

View file

@ -1,5 +1,5 @@
using System;
using System.Linq;
using Server.Collections;
using Server.Items;
using Server.Mobiles;
using Server.Spells.Necromancy;
@ -46,11 +46,21 @@ namespace Server.Spells.Chivalry
var chiv = Caster.Skills.Chivalry.Value;
var targets = Caster.GetMobilesInRange(8)
.Where(m => Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false));
foreach (var m in targets)
var eable = Caster.GetMobilesInRange(8);
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false))
{
queue.Enqueue(m);
}
}
eable.Free();
while (queue.Count > 0)
{
var m = queue.Dequeue();
if (m is BaseCreature bc)
{
if (bc.Summoned && !bc.IsAnimatedDead)

View file

@ -1,5 +1,5 @@
using System;
using System.Linq;
using Server.Collections;
namespace Server.Spells.Eighth
{
@ -37,14 +37,21 @@ namespace Server.Spells.Eighth
return;
}
var targets = Caster.GetMobilesInRange(1 + (int)(Caster.Skills.Magery.Value / 15.0))
.Where(
m => Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) &&
(!Core.AOS || Caster.InLOS(m))
);
foreach (var m in targets)
var eable = Caster.GetMobilesInRange(1 + (int)(Caster.Skills.Magery.Value / 15.0));
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) &&
(!Core.AOS || Caster.InLOS(m)))
{
queue.Enqueue(m);
}
}
while (queue.Count > 0)
{
var m = queue.Dequeue();
int damage;
if (Core.AOS)

View file

@ -30,22 +30,21 @@ namespace Server.Spells.Fifth
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, p);
var loc = new Point3D(p);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
Effects.PlaySound(new Point3D(p), Caster.Map, 0x20B);
Effects.PlaySound(loc, Caster.Map, 0x20B);
var itemID = eastToWest ? 0x3915 : 0x3922;
var duration = TimeSpan.FromSeconds(3 + Caster.Skills.Magery.Fixed / 25);
for (var i = -2; i <= 2; ++i)
{
var loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
new InternalItem(itemID, loc, Caster, Caster.Map, duration, i);
new InternalItem(itemID, targetLoc, Caster, Caster.Map, duration, i);
}
}

View file

@ -33,28 +33,23 @@ namespace Server.Spells.Fourth
SpellHelper.GetSurfaceTop(ref p);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, p);
var loc = new Point3D(p);
Effects.PlaySound(new Point3D(p), Caster.Map, 0x20C);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
Effects.PlaySound(loc, Caster.Map, 0x20C);
var itemID = eastToWest ? 0x398C : 0x3996;
TimeSpan duration;
if (Core.AOS)
{
duration = TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5.0) / 4.0);
}
else
{
duration = TimeSpan.FromSeconds(4.0 + Caster.Skills.Magery.Value * 0.5);
}
var duration = Core.AOS
? TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5.0) / 4.0)
: TimeSpan.FromSeconds(4.0 + Caster.Skills.Magery.Value * 0.5);
for (var i = -2; i <= 2; ++i)
{
var loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
new FireFieldItem(itemID, loc, Caster, Caster.Map, duration, i);
new FireFieldItem(itemID, targetLoc, Caster, Caster.Map, duration, i);
}
}

View file

@ -30,42 +30,35 @@ namespace Server.Spells.Seventh
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, p);
var loc = new Point3D(p);
Effects.PlaySound(new Point3D(p), Caster.Map, 0x20B);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
TimeSpan duration;
Effects.PlaySound(loc, Caster.Map, 0x20B);
if (Core.AOS)
{
duration = TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5) / 7.0);
}
else
{
// (28% of magery) + 2.0 seconds
duration = TimeSpan.FromSeconds(Caster.Skills.Magery.Value * 0.28 + 2.0);
}
TimeSpan duration = Core.AOS
? TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5) / 7.0)
: TimeSpan.FromSeconds(Caster.Skills.Magery.Value * 0.28 + 2.0);
var itemID = eastToWest ? 0x3946 : 0x3956;
for (var i = -2; i <= 2; ++i)
{
var loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
var canFit = SpellHelper.AdjustField(ref loc, Caster.Map, 12, false);
var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 12, false);
if (!canFit)
{
continue;
}
Item item = new InternalItem(loc, Caster.Map, duration, itemID, Caster);
Item item = new InternalItem(targetLoc, Caster.Map, duration, itemID, Caster);
item.ProcessDelta();
Effects.SendLocationParticles(
EffectItem.Create(loc, Caster.Map, EffectItem.DefaultDuration),
EffectItem.Create(targetLoc, Caster.Map, EffectItem.DefaultDuration),
0x376A,
9,
10,

View file

@ -29,12 +29,12 @@ namespace Server.Spells.Sixth
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, p);
var loc = new Point3D(p);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
Effects.PlaySound(new Point3D(p), Caster.Map, 0x20B);
Effects.PlaySound(loc, Caster.Map, 0x20B);
var itemID = eastToWest ? 0x3967 : 0x3979;
@ -42,18 +42,18 @@ namespace Server.Spells.Sixth
for (var i = -2; i <= 2; ++i)
{
var loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
if (!SpellHelper.AdjustField(ref loc, Caster.Map, 12, false))
if (!SpellHelper.AdjustField(ref targetLoc, Caster.Map, 12, false))
{
continue;
}
Item item = new InternalItem(Caster, itemID, loc, Caster.Map, duration);
Item item = new InternalItem(Caster, itemID, targetLoc, Caster.Map, duration);
item.ProcessDelta();
Effects.SendLocationParticles(
EffectItem.Create(loc, Caster.Map, EffectItem.DefaultDuration),
EffectItem.Create(targetLoc, Caster.Map, EffectItem.DefaultDuration),
0x376A,
9,
10,

View file

@ -30,14 +30,16 @@ namespace Server.Spells.Third
SpellHelper.GetSurfaceTop(ref p);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, p);
var loc = new Point3D(p);
Effects.PlaySound(new Point3D(p), Caster.Map, 0x1F6);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
Effects.PlaySound(loc, Caster.Map, 0x1F6);
for (var i = -1; i <= 1; ++i)
{
var loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
var canFit = SpellHelper.AdjustField(ref loc, Caster.Map, 22, true);
var targetLoc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 22, true);
// Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5025 );
@ -46,7 +48,7 @@ namespace Server.Spells.Third
continue;
}
Item item = new InternalItem(loc, Caster.Map, Caster);
Item item = new InternalItem(targetLoc, Caster.Map, Caster);
Effects.SendLocationParticles(item, 0x376A, 9, 10, 5025);