fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this. - [X] Cleans up IPoint3D allocations - [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations. Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
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18 changed files with 184 additions and 958 deletions
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@ -330,8 +330,8 @@ namespace Server
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{
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var rect = Area[i];
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var start = Map.Bound(new Point2D(rect.Start));
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var end = Map.Bound(new Point2D(rect.End));
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var start = Map.Bound(new Point2D(rect.Start.X, rect.Start.Y));
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var end = Map.Bound(new Point2D(rect.End.X, rect.Start.Y));
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var startSector = Map.GetSector(start);
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var endSector = Map.GetSector(end);
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