fix: Cleans up Point checks and removes statics (#966)

- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
This commit is contained in:
Kamron Batman 2022-03-20 23:15:59 -07:00 • committed by GitHub
parent 23532db603
commit 0925a2d435
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
18 changed files with 184 additions and 958 deletions

View file

@ -330,8 +330,8 @@ namespace Server
{
var rect = Area[i];
var start = Map.Bound(new Point2D(rect.Start));
var end = Map.Bound(new Point2D(rect.End));
var start = Map.Bound(new Point2D(rect.Start.X, rect.Start.Y));
var end = Map.Bound(new Point2D(rect.End.X, rect.Start.Y));
var startSector = Map.GetSector(start);
var endSector = Map.GetSector(end);