fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this. - [X] Cleans up IPoint3D allocations - [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations. Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
This commit is contained in:
parent
23532db603
commit
0925a2d435
18 changed files with 184 additions and 958 deletions
|
|
@ -37,20 +37,22 @@ namespace Server
|
|||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (targeted is not IPoint3D p)
|
||||
if (targeted is not IPoint3D ip)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (p is Item item)
|
||||
Point3D p = ip switch
|
||||
{
|
||||
p = item.GetWorldTop();
|
||||
}
|
||||
Item item => item.GetWorldTop(),
|
||||
Mobile m => m.Location,
|
||||
_ => new Point3D(ip)
|
||||
};
|
||||
|
||||
if (m_First)
|
||||
{
|
||||
from.SendMessage("Target another location to complete the bounding box.");
|
||||
from.Target = new PickTarget(new Point3D(p), false, from.Map, m_Callback);
|
||||
from.Target = new PickTarget(p, false, from.Map, m_Callback);
|
||||
}
|
||||
else if (from.Map != m_Map)
|
||||
{
|
||||
|
|
@ -59,7 +61,7 @@ namespace Server
|
|||
else if (m_Map != null && m_Map != Map.Internal && m_Callback != null)
|
||||
{
|
||||
var start = m_Store;
|
||||
var end = new Point3D(p);
|
||||
var end = p;
|
||||
|
||||
Utility.FixPoints(ref start, ref end);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue