fix: Cleans up Point checks and removes statics (#966)

- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
This commit is contained in:
Kamron Batman 2022-03-20 23:15:59 -07:00 • committed by GitHub
parent 23532db603
commit 0925a2d435
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18 changed files with 184 additions and 958 deletions

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@ -282,19 +282,21 @@ namespace Server.Gumps
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D p)
if (o is not IPoint3D ip)
{
p = p switch
{
Item item => item.GetWorldTop(),
Mobile m => m.Location,
_ => p
};
Commands.Add.Invoke(from, new Point3D(p), new Point3D(p), new[] { m_Type.Name });
from.Target = new InternalTarget(m_Type, m_SearchResults, m_SearchString, m_Page);
return;
}
Point3D p = ip switch
{
Item item => item.GetWorldTop(),
Mobile m => m.Location,
_ => new Point3D(ip)
};
Commands.Add.Invoke(from, new Point3D(p), new Point3D(p), new[] { m_Type.Name });
from.Target = new InternalTarget(m_Type, m_SearchResults, m_SearchString, m_Page);
}
protected override void OnTargetCancel(Mobile from, TargetCancelType cancelType)