fix: Cleans up Point checks and removes statics (#966)

- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
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Kamron Batman 2022-03-20 23:15:59 -07:00 committed by GitHub
parent 23532db603
commit 0925a2d435
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GPG key ID: 4AEE18F83AFDEB23
18 changed files with 184 additions and 958 deletions

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@ -261,16 +261,6 @@ namespace Server.Gumps
AddButtonLabeled(20, 225, GetButtonID(3, 104), "Doors");
AddButtonLabeled(220, 225, GetButtonID(3, 105), "Signs");
AddHtml(20, 275, 400, 30, Color(Center("Statics"), LabelColor32));
AddButtonLabeled(20, 300, GetButtonID(3, 110), "Freeze (Target)");
AddButtonLabeled(20, 325, GetButtonID(3, 111), "Freeze (World)");
AddButtonLabeled(20, 350, GetButtonID(3, 112), "Freeze (Map)");
AddButtonLabeled(220, 300, GetButtonID(3, 120), "Unfreeze (Target)");
AddButtonLabeled(220, 325, GetButtonID(3, 121), "Unfreeze (World)");
AddButtonLabeled(220, 350, GetButtonID(3, 122), "Unfreeze (Map)");
goto case AdminGumpPage.Administer;
}
case AdminGumpPage.Administer_Server: