fix: Cleans up Point checks and removes statics (#966)

- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
This commit is contained in:
Kamron Batman 2022-03-20 23:15:59 -07:00 • committed by GitHub
parent 23532db603
commit 0925a2d435
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18 changed files with 184 additions and 958 deletions

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@ -115,7 +115,7 @@ namespace Server.Gumps
{
case 1: // Current location
{
toSet = new Point2D(m_Mobile.Location);
toSet = new Point2D(m_Mobile.Location.X, m_Mobile.Location.Y);
shouldSet = true;
shouldSend = true;
@ -194,12 +194,13 @@ namespace Server.Gumps
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is IPoint3D p)
if (targeted is IPoint3D point3D)
{
try
{
CommandLogging.LogChangeProperty(m_Mobile, m_Object, m_Property.Name, new Point2D(p).ToString());
m_Property.SetValue(m_Object, new Point2D(p), null);
var p = new Point2D(point3D.X, point3D.Y);
CommandLogging.LogChangeProperty(m_Mobile, m_Object, m_Property.Name, p.ToString());
m_Property.SetValue(m_Object, p, null);
m_PropertiesGump.OnValueChanged(m_Object, m_Property);
}
catch