fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this. - [X] Cleans up IPoint3D allocations - [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations. Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
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18 changed files with 184 additions and 958 deletions
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@ -320,7 +320,7 @@ namespace Server.Items
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if (floorZ > int.MinValue && item.Z < floorZ + 15) // Confirmed : no height checks here
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{
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item.Location = new Point3D(item.Location, item.Z + 1);
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item.Location = new Point3D(item.Location.X, item.Location.Y, item.Z + 1);
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}
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else
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{
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@ -334,7 +334,7 @@ namespace Server.Items
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if (floorZ > int.MinValue && item.Z > GetFloorZ(item))
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{
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item.Location = new Point3D(item.Location, item.Z - 1);
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item.Location = new Point3D(item.Location.X, item.Location.Y, item.Z - 1);
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}
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else
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{
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