fix: Cleans up Point checks and removes statics (#966)

- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
This commit is contained in:
Kamron Batman 2022-03-20 23:15:59 -07:00 committed by GitHub
parent 23532db603
commit 0925a2d435
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GPG key ID: 4AEE18F83AFDEB23
18 changed files with 184 additions and 958 deletions

View file

@ -176,7 +176,7 @@ namespace Server.Multis
{
if (ip is Item item)
{
ip = item.GetWorldTop();
ip = from;
}
var p = new Point3D(ip);

View file

@ -194,29 +194,31 @@ namespace Server.Multis
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D ip)
if (o is not IPoint3D ip)
{
if (ip is Item item)
{
ip = item.GetWorldTop();
}
return;
}
var p = new Point3D(ip);
Point3D p = ip switch
{
Item item => item.GetWorldTop(),
Mobile m => m.Location,
_ => new Point3D(ip)
};
var region = Region.Find(p, from.Map);
var region = Region.Find(p, from.Map);
if (region.IsPartOf<DungeonRegion>())
{
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
}
else if (region.IsPartOf<HouseRegion>() || region.IsPartOf<ChampionSpawnRegion>())
{
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
}
else
{
m_Model.OnPlacement(from, p);
}
if (region.IsPartOf<DungeonRegion>())
{
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
}
else if (region.IsPartOf<HouseRegion>() || region.IsPartOf<ChampionSpawnRegion>())
{
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
}
else
{
m_Model.OnPlacement(from, p);
}
}
}