fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this. - [X] Cleans up IPoint3D allocations - [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations. Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
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18 changed files with 184 additions and 958 deletions
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@ -176,7 +176,7 @@ namespace Server.Multis
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{
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if (ip is Item item)
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{
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ip = item.GetWorldTop();
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ip = from;
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}
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var p = new Point3D(ip);
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