fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this. - [X] Cleans up IPoint3D allocations - [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations. Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
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23532db603
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0925a2d435
18 changed files with 184 additions and 958 deletions
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@ -11,41 +11,41 @@ namespace Server.Multis.Deeds
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IPoint3D ip)
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if (o is not IPoint3D ip)
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{
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if (ip is Item item)
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{
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ip = item.GetWorldTop();
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}
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return;
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}
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var p = new Point3D(ip);
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Point3D p = ip switch
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{
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Item item => item.GetWorldTop(),
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Mobile m => m.Location,
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_ => new Point3D(ip)
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};
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var reg = Region.Find(new Point3D(p), from.Map);
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var reg = Region.Find(p, from.Map);
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if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p))
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{
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m_Deed.OnPlacement(from, p);
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}
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else if (reg.IsPartOf<TempNoHousingRegion>())
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{
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from.SendLocalizedMessage(
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501270
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); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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}
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else if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
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{
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from.SendLocalizedMessage(
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1043287
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); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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}
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else if (reg.IsPartOf<HouseRaffleRegion>())
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{
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from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
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}
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else
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{
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from.SendLocalizedMessage(501265); // Housing can not be created in this area.
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}
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if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p))
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{
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m_Deed.OnPlacement(from, p);
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}
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else if (reg.IsPartOf<TempNoHousingRegion>())
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{
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// Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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from.SendLocalizedMessage(501270);
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}
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else if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
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{
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// The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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from.SendLocalizedMessage(1043287);
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}
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else if (reg.IsPartOf<HouseRaffleRegion>())
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{
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from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
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}
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else
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{
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from.SendLocalizedMessage(501265); // Housing can not be created in this area.
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}
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}
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}
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@ -184,9 +184,8 @@ namespace Server.Multis.Deeds
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case HousePlacementResult.BadStatic:
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case HousePlacementResult.BadRegionHidden:
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{
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from.SendLocalizedMessage(
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1043287
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); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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// The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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from.SendLocalizedMessage(1043287);
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break;
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}
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case HousePlacementResult.NoSurface:
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@ -203,16 +202,14 @@ namespace Server.Multis.Deeds
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}
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case HousePlacementResult.BadRegionTemp:
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{
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from.SendLocalizedMessage(
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501270
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); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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// Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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from.SendLocalizedMessage(501270);
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break;
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}
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case HousePlacementResult.BadRegionRaffle:
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{
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from.SendLocalizedMessage(
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1150493
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); // You must have a deed for this plot of land in order to build here.
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// You must have a deed for this plot of land in order to build here.
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from.SendLocalizedMessage(1150493);
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break;
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}
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}
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