fix: Cleans up Point checks and removes statics (#966)

- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
This commit is contained in:
Kamron Batman 2022-03-20 23:15:59 -07:00 • committed by GitHub
parent 23532db603
commit 0925a2d435
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18 changed files with 184 additions and 958 deletions

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@ -155,9 +155,7 @@ namespace Server.Items
return;
}
var m = m_Mobile;
if (m.Location != m_Teleporter.Location || m.Map != m_Teleporter.Map)
if (m_Mobile.Location != m_Teleporter.Location || m_Mobile.Map != m_Teleporter.Map)
{
return;
}
@ -165,11 +163,11 @@ namespace Server.Items
var p = target.GetWorldTop();
var map = target.Map;
BaseCreature.TeleportPets(m, p, map);
BaseCreature.TeleportPets(m_Mobile, p, map);
m.MoveToWorld(p, map);
m_Mobile.MoveToWorld(p, map);
if (m.Hidden && m.AccessLevel != AccessLevel.Player)
if (m_Mobile.Hidden && m_Mobile.AccessLevel != AccessLevel.Player)
{
return;
}