fix deserialize issue with champion spawns

This commit is contained in:
mark 2009-08-02 06:40:55 +00:00
parent b2f44717cb
commit 0b9f3e93a1

View file

@ -1032,6 +1032,10 @@ namespace Server.Engines.CannedEvil
{
m = reader.ReadMobile();
damage = reader.ReadInt();
if ( m == null )
continue;
m_DamageEntries.Add( m, damage );
}