fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751)
### Additions * Adds `[exportspawners <relative json file path to distro>` * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name. * Supports global, facet, region, multi, and area * Fixes client disconnect for bad spawner generation command. * Moves spawner commands to their own folder. * Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication. * Allows exporting the name of the spawner. * Fixes globbing when using [generatespawners * Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro) Possibly in .NET 6 serializing JSON will be more performant using JSON nodes. ### Screenshots   
This commit is contained in:
parent
dbd4d6f13f
commit
0d1fffd9fc
211 changed files with 200435 additions and 91312 deletions
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ConvertPremiumSpawners.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.Json;
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using Microsoft.Extensions.FileSystemGlobbing;
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using Microsoft.Extensions.FileSystemGlobbing.Abstractions;
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using Server.Json;
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using Server.Network;
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namespace Server.Engines.Spawners
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{
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public static class ConvertPremiumSpawners
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{
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public static void Initialize()
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{
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CommandSystem.Register("ConvertPremiumSpawners", AccessLevel.Developer, ConvertPremiumSpawners_OnCommand);
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}
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private static void ConvertPremiumSpawners_OnCommand(CommandEventArgs args)
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{
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var from = args.Mobile;
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if (args.Arguments.Length != 2)
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{
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from.SendMessage("Usage: [ConvertPremiumSpawners <relative search pattern to distribution> <output directory relative to distribution>");
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return;
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}
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var inputDi = new DirectoryInfo(Core.BaseDirectory);
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var patternMatches = new Matcher()
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.AddInclude(args.Arguments[0])
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.Execute(new DirectoryInfoWrapper(inputDi))
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.Files;
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List<FileInfo> files = new List<FileInfo>();
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foreach (var match in patternMatches)
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{
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files.Add(new FileInfo(match.Path));
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}
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if (files.Count == 0)
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{
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from.SendMessage("ConvertPremiumSpawners: No files found.");
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return;
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}
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var inputDir = Path.Combine(Core.BaseDirectory, args.Arguments[0]);
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var outputDir = Path.Combine(Core.BaseDirectory, args.Arguments[1]);
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var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
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for (var i = 0; i < files.Count; i++)
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{
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var file = files[i];
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from.SendMessage("ConvertPremiumSpawners: Converting spawners for {0}...", file.Name);
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NetState.FlushAll();
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try
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{
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var relativePath = Path.GetRelativePath(inputDir, file.DirectoryName!);
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var fullOutputDir = Path.Combine(outputDir, relativePath);
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AssemblyHandler.EnsureDirectory(fullOutputDir);
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ParsePremiumSpawnerFile(file, fullOutputDir, options);
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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from.SendMessage(
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"ConvertPremiumSpawners: Exception parsing {0}, file may not be in the correct format.",
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file.FullName
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);
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}
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}
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}
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private static void ParsePremiumSpawnerFile(FileInfo file, string outputDirectory, JsonSerializerOptions options)
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{
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var lines = File.ReadAllLines(file.FullName);
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TimeSpan minTime = TimeSpan.MinValue;
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TimeSpan maxTime = TimeSpan.MinValue;
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int mapId = -1;
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string spawnerId = null;
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var json = new List<DynamicJson>();
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foreach (var line in lines)
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{
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if (line.StartsWithOrdinal("#"))
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{
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continue;
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}
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if (line.StartsWith('*'))
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{
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var spawners = ParsePremiumSpawner(line.Split('|'), spawnerId, mapId, minTime, maxTime);
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foreach (var spawner in spawners)
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{
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var dynamicJson = new DynamicJson
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{
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Type = "Spawner",
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Data = new Dictionary<string, JsonElement>()
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};
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spawner.ToJson(dynamicJson, options);
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json.Add(dynamicJson);
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spawner.Delete();
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}
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spawners.Clear();
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continue;
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}
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var over = line.Split(' ');
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switch (over[0].ToLowerInvariant())
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{
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case "overrideid":
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{
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spawnerId = over[1];
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break;
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}
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case "overridemap":
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{
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mapId = int.Parse(over[1]);
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break;
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}
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case "overridemintime":
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{
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minTime = GetTimeSpan(over[1]);
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break;
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}
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case "overridemaxtime":
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{
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maxTime = GetTimeSpan(over[1]);
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break;
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}
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}
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}
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var outputFile = Path.Combine(outputDirectory, $"{file.Name[..^file.Extension.Length]}.json");
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Console.WriteLine("Writing to: {0}", outputFile);
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JsonConfig.Serialize(outputFile, json, options);
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}
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private static List<Spawner> ParsePremiumSpawner(
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string[] parts,
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string spawnerIdOverride,
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int mapIdOverride,
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TimeSpan minTimeOverride,
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TimeSpan maxTimeOverride
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)
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{
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var spawnersList = new List<Spawner>();
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var mapId = mapIdOverride != -1 ? mapIdOverride : int.Parse(parts[10]);
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Map[] maps = mapId == 0 ? new[] { Map.Felucca, Map.Trammel } : new[] { Map.Maps[mapId - 1] };
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foreach (var map in maps)
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{
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var spawner = new Spawner
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{
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X = int.Parse(parts[7]),
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Y = int.Parse(parts[8]),
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Z = int.Parse(parts[9]),
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Map = map,
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MinDelay = minTimeOverride != TimeSpan.MinValue ? minTimeOverride : GetTimeSpan(parts[11]),
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MaxDelay = maxTimeOverride != TimeSpan.MinValue ? maxTimeOverride : GetTimeSpan(parts[12]),
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WalkingRange = int.Parse(parts[13]),
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HomeRange = int.Parse(parts[14]),
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Name = $"Spawner ({spawnerIdOverride ?? parts[15]})",
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Guid = Guid.NewGuid()
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};
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for (var i = 0; i < 6; i++)
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{
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spawner.Entries.AddRange(CreateSpawnerEntries(parts[i + 1], int.Parse(parts[i + 15])));
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}
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if (spawner.Entries.Count == 0)
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{
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spawner.Delete();
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continue;
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}
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var totalCount = 0;
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foreach (var entry in spawner.Entries)
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{
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totalCount += entry.SpawnedMaxCount;
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}
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spawner.Count = totalCount;
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spawnersList.Add(spawner);
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}
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return spawnersList;
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}
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private static List<SpawnerEntry> CreateSpawnerEntries(string typeList, int maxCount)
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{
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var list = new List<SpawnerEntry>();
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if (string.IsNullOrWhiteSpace(typeList))
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{
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return list;
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}
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foreach (var spawnType in typeList.Split(':'))
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{
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var actualType = AssemblyHandler.FindTypeByName(ConvertType(spawnType))?.Name ?? spawnType;
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list.Add(new SpawnerEntry(actualType, 100, maxCount));
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}
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return list;
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}
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private static TimeSpan GetTimeSpan(string time)
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{
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if (string.IsNullOrEmpty(time))
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{
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return TimeSpan.MinValue;
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}
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time = time.ToLowerInvariant();
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return time[^1] switch
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{
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'h' => TimeSpan.FromHours(double.Parse(time[..^1])),
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'm' => TimeSpan.FromMinutes(double.Parse(time[..^1])),
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's' => TimeSpan.FromSeconds(double.Parse(time[..^1])),
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_ => TimeSpan.FromMinutes(double.Parse(time))
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};
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}
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private static string ConvertType(string type)
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{
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return type.ToLowerInvariant() switch
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{
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"treasurelevel1" => "treasurechestlevel1",
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"treasurelevel2" => "treasurechestlevel2",
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"treasurelevel3" => "treasurechestlevel3",
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"treasurelevel4" => "treasurechestlevel4",
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"treasurelevel5" => "treasurechestlevel5",
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_ => type
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};
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}
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}
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}
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@ -0,0 +1,134 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: EditSpawnerCommand.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using Server.Commands.Generic;
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using static Server.Types;
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namespace Server.Engines.Spawners
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{
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public class EditSpawnCommand : BaseCommand
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{
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public static void Initialize()
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{
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TargetCommands.Register(new EditSpawnCommand());
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}
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public EditSpawnCommand()
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{
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AccessLevel = AccessLevel.GameMaster;
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Supports = CommandSupport.Complex | CommandSupport.Simple;
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Commands = new[] { "EditSpawner" };
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ObjectTypes = ObjectTypes.Items;
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Usage = "EditSpawner <type> <arguments> set <properties> where <properties>";
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Description = "Modifies spawners arguments and properties for the given type";
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ListOptimized = true;
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}
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public override void ExecuteList(CommandEventArgs e, List<object> list)
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{
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var args = e.Arguments;
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if (args.Length <= 1)
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{
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LogFailure(Usage);
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return;
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}
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if (list.Count == 0)
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{
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LogFailure("No matching objects found.");
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return;
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}
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var name = args[0];
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var type = AssemblyHandler.FindTypeByName(name);
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if (!IsEntity(type))
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{
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LogFailure("No type with that name was found.");
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return;
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}
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var argSpan = e.ArgString.AsSpan(name.Length + 1);
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var setIndex = argSpan.InsensitiveIndexOf("set ");
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var where = argSpan.InsensitiveIndexOf("where ");
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ReadOnlySpan<char> props = null, findmatch = null;
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if (setIndex > -1 || where > -1)
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{
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var start = setIndex + 4;
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var len = where > -1 ? where : argSpan.Length;
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findmatch = argSpan.Slice(len < argSpan.Length ? len + 6 : argSpan.Length);
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if (setIndex > -1)
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{
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props = argSpan[start..^len];
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argSpan = argSpan[..setIndex];
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}
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else
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{
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argSpan = argSpan[..^len];
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}
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}
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var argStr = argSpan.ToString().DefaultIfNullOrEmpty(null);
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var propsStr = props.ToString().DefaultIfNullOrEmpty(null);
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var whereStr = findmatch.ToString().DefaultIfNullOrEmpty(null);
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e.Mobile.SendMessage("Updating spawners...");
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foreach (var obj in list)
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{
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if (obj is BaseSpawner spawner)
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{
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UpdateSpawner(spawner, name, argStr, propsStr, whereStr);
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}
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}
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e.Mobile.SendMessage("Update completed.");
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}
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public static void UpdateSpawner(BaseSpawner spawner, string name, string arguments, string properties, string find = null)
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{
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foreach (var entry in spawner.Entries)
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{
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// TODO: Should cache spawn type on the entry
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if (!entry.SpawnedName.InsensitiveEquals(name))
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{
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continue;
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}
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var found = find != null ? entry.Properties?.LastIndexOf(find, StringComparison.OrdinalIgnoreCase) : null;
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var shouldUpdate = find == null || found > -1 &&
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(found + find.Length == entry.Properties.Length ||
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char.IsWhiteSpace(entry.Properties[(int)found + find.Length]));
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if (shouldUpdate)
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{
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if (arguments != null)
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{
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entry.Parameters = arguments;
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}
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entry.Properties = properties;
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}
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}
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}
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}
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}
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ExportSpawnersCommand.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
|
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* it under the terms of the GNU General Public License as published by *
|
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* the Free Software Foundation, either version 3 of the License, or *
|
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* (at your option) any later version. *
|
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* *
|
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* You should have received a copy of the GNU General Public License *
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
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*************************************************************************/
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|
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using System.Collections.Generic;
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using System.IO;
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using Server.Commands.Generic;
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using Server.Json;
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using Server.Network;
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namespace Server.Engines.Spawners
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{
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public class ExportSpawnersCommand : BaseCommand
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{
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public static void Initialize()
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{
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TargetCommands.Register(new ExportSpawnersCommand());
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}
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public ExportSpawnersCommand()
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{
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AccessLevel = AccessLevel.GameMaster;
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Supports = CommandSupport.AllItems & ~CommandSupport.Contained;
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Commands = new[] { "ExportSpawners" };
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ObjectTypes = ObjectTypes.Items;
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Usage = "ExportSpawners";
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Description = "Exports the given the spawners to the a file";
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ListOptimized = true;
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}
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public override void ExecuteList(CommandEventArgs e, List<object> list)
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{
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var path = e.Arguments.Length == 0 ? null : e.Arguments[0].Trim();
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if (string.IsNullOrEmpty(path))
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{
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path = Path.Combine(Core.BaseDirectory, $"Data/Spawns/{Utility.GetTimeStamp()}.json");
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}
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else
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{
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var directory = Path.GetDirectoryName(Path.GetFullPath(path!))!;
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if (!Path.IsPathRooted(path))
|
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{
|
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path = Path.Combine(Core.BaseDirectory, path);
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AssemblyHandler.EnsureDirectory(directory);
|
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}
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else if (!Directory.Exists(directory))
|
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{
|
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LogFailure("Directory doesn't exist.");
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return;
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}
|
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}
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|
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NetState.FlushAll();
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|
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var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
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var spawnRecords = new List<DynamicJson>(list.Count);
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for (var i = 0; i < list.Count; i++)
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{
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if (list[i] is BaseSpawner spawner)
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{
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var dynamicJson = DynamicJson.Create(spawner.GetType());
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spawner.ToJson(dynamicJson, options);
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spawnRecords.Add(dynamicJson);
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}
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}
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|
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if (spawnRecords.Count == 0)
|
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{
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LogFailure("No matching spawners found.");
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return;
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}
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|
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e.Mobile.SendMessage("Exporting spawners...");
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JsonConfig.Serialize(path, spawnRecords, options);
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e.Mobile.SendMessage($"Spawners exported to {path}");
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}
|
||||
}
|
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}
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|
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@ -0,0 +1,217 @@
|
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/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: GenerateSpawnersCommand.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Text.Json;
|
||||
using Microsoft.Extensions.FileSystemGlobbing;
|
||||
using Microsoft.Extensions.FileSystemGlobbing.Abstractions;
|
||||
using Server.Collections;
|
||||
using Server.Json;
|
||||
using Server.Logging;
|
||||
using Server.Network;
|
||||
using Server.Utilities;
|
||||
|
||||
namespace Server.Engines.Spawners
|
||||
{
|
||||
public static class GenerateSpawnersCommand
|
||||
{
|
||||
private static readonly ILogger logger = LogFactory.GetLogger(typeof(GenerateSpawnersCommand));
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register("GenerateSpawners", AccessLevel.Developer, GenerateSpawners_OnCommand);
|
||||
}
|
||||
|
||||
private static void GenerateSpawners_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
var from = e.Mobile;
|
||||
|
||||
if (e.Arguments.Length == 0)
|
||||
{
|
||||
from.SendMessage("Usage: [GenerateSpawners <relative search pattern to distribution>");
|
||||
return;
|
||||
}
|
||||
|
||||
var di = new DirectoryInfo(Core.BaseDirectory);
|
||||
|
||||
var patternMatches = new Matcher()
|
||||
.AddInclude(e.Arguments[0])
|
||||
.Execute(new DirectoryInfoWrapper(di))
|
||||
.Files;
|
||||
|
||||
List<FileInfo> files = new List<FileInfo>();
|
||||
foreach (var match in patternMatches)
|
||||
{
|
||||
files.Add(new FileInfo(match.Path));
|
||||
}
|
||||
|
||||
if (files.Count == 0)
|
||||
{
|
||||
from.SendMessage("GenerateSpawners: No files found matching the pattern");
|
||||
return;
|
||||
}
|
||||
|
||||
var watch = Stopwatch.StartNew();
|
||||
|
||||
var allSpawners = new Dictionary<Guid, ISpawner>();
|
||||
foreach (var item in World.Items.Values)
|
||||
{
|
||||
if (item is ISpawner spawner)
|
||||
{
|
||||
allSpawners[spawner.Guid] = spawner;
|
||||
}
|
||||
}
|
||||
|
||||
var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
|
||||
var totalGenerated = 0;
|
||||
var totalFailures = 0;
|
||||
|
||||
for (var i = 0; i < files.Count; i++)
|
||||
{
|
||||
var file = files[i];
|
||||
from.SendMessage("GenerateSpawners: Generating spawners from {0}...", file.Name);
|
||||
logger.Information($"{from} is generating spawners from {file.FullName}");
|
||||
|
||||
NetState.FlushAll();
|
||||
|
||||
try
|
||||
{
|
||||
var spawners = JsonConfig.Deserialize<List<DynamicJson>>(file.FullName);
|
||||
ParseSpawnerList(spawners, options, allSpawners, out var generated, out var failed);
|
||||
totalGenerated += generated;
|
||||
totalFailures += failed;
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
from.SendMessage(
|
||||
"GenerateSpawners: Exception parsing {0}, file may not be in the correct format.",
|
||||
file.FullName
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
watch.Stop();
|
||||
|
||||
logger.Information("Generated {0} spawners ({1:F2} seconds, {2} failures)");
|
||||
from.SendMessage(
|
||||
"GenerateSpawners: Generated {0} spawners ({1:F2} seconds, {2} failures)",
|
||||
totalGenerated,
|
||||
watch.Elapsed.TotalSeconds,
|
||||
totalFailures
|
||||
);
|
||||
}
|
||||
|
||||
private static void ParseSpawnerList(
|
||||
List<DynamicJson> spawners,
|
||||
JsonSerializerOptions options,
|
||||
Dictionary<Guid, ISpawner> allSpawners,
|
||||
out int totalGenerated,
|
||||
out int failureCount
|
||||
)
|
||||
{
|
||||
failureCount = 0;
|
||||
totalGenerated = 0;
|
||||
|
||||
using var queue = PooledRefQueue<Item>.Create();
|
||||
for (var i = 0; i < spawners.Count; i++)
|
||||
{
|
||||
var json = spawners[i];
|
||||
var type = AssemblyHandler.FindTypeByName(json.Type);
|
||||
|
||||
if (type == null || !typeof(BaseSpawner).IsAssignableFrom(type))
|
||||
{
|
||||
logger.Error($"Invalid spawner type {json.Type ?? "(-null-)"} ({i}).");
|
||||
failureCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
json.GetProperty("location", options, out Point3D location);
|
||||
json.GetProperty("map", options, out Map map);
|
||||
|
||||
// Delete all spawners at this location.
|
||||
// Probably shouldn't do this outside of migrations? Is there a better way to find/fix spawners?
|
||||
var eable = map.GetItemsInRange<BaseSpawner>(location, 0);
|
||||
foreach (var spawner in eable)
|
||||
{
|
||||
if (spawner.GetType() == type)
|
||||
{
|
||||
queue.Enqueue(spawner);
|
||||
allSpawners.Remove(spawner.Guid);
|
||||
}
|
||||
}
|
||||
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
queue.Dequeue().Delete();
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
try
|
||||
{
|
||||
var spawner = type.CreateInstance<ISpawner>(json, options);
|
||||
|
||||
spawner!.MoveToWorld(location, map);
|
||||
spawner!.Respawn();
|
||||
|
||||
if (allSpawners.Remove(spawner.Guid, out var oldSpawner))
|
||||
{
|
||||
oldSpawner.Delete();
|
||||
}
|
||||
|
||||
allSpawners.Add(spawner.Guid, spawner);
|
||||
totalGenerated++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
json.GetProperty("guid", options, out Guid guid);
|
||||
TraceException(ex, $"Failed to generate spawner {guid}.");
|
||||
|
||||
failureCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void TraceException(Exception ex, string message = "")
|
||||
{
|
||||
try
|
||||
{
|
||||
using var op = new StreamWriter("spawner-errors.log", true);
|
||||
op.WriteLine("# {0}", Core.Now);
|
||||
|
||||
if (!string.IsNullOrEmpty(message))
|
||||
{
|
||||
op.WriteLine(message);
|
||||
}
|
||||
|
||||
op.WriteLine(ex);
|
||||
|
||||
op.WriteLine();
|
||||
op.WriteLine();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
logger.Error($"{message}\n{ex}");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: RespawnCommand.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands.Generic;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.Spawners
|
||||
{
|
||||
public class RespawnCommand : BaseCommand
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
TargetCommands.Register(new RespawnCommand());
|
||||
}
|
||||
|
||||
public RespawnCommand()
|
||||
{
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Supports = CommandSupport.Complex | CommandSupport.Simple;
|
||||
Commands = new[] { "Respawn" };
|
||||
ObjectTypes = ObjectTypes.Items;
|
||||
Usage = "Respawn";
|
||||
Description = "Respawns the given the spawners.";
|
||||
ListOptimized = true;
|
||||
}
|
||||
|
||||
public override void ExecuteList(CommandEventArgs e, List<object> list)
|
||||
{
|
||||
if (list.Count == 0)
|
||||
{
|
||||
LogFailure("No matching objects found.");
|
||||
return;
|
||||
}
|
||||
|
||||
e.Mobile.SendMessage("Respawning...");
|
||||
|
||||
NetState.FlushAll();
|
||||
|
||||
foreach (var obj in list)
|
||||
{
|
||||
if (obj is ISpawner spawner)
|
||||
{
|
||||
spawner.Respawn();
|
||||
}
|
||||
}
|
||||
|
||||
e.Mobile.SendMessage("Respawn completed.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,73 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: SpawnPropsCommand.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands.Generic;
|
||||
using Server.Gumps;
|
||||
using Server.Targeting;
|
||||
|
||||
using static Server.Types;
|
||||
|
||||
namespace Server.Engines.Spawners
|
||||
{
|
||||
public class SpawnPropsCommand : BaseCommand
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
TargetCommands.Register(new SpawnPropsCommand());
|
||||
}
|
||||
|
||||
public SpawnPropsCommand()
|
||||
{
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Supports = CommandSupport.Complex | CommandSupport.Simple;
|
||||
Commands = new[] { "SpawnProps" };
|
||||
ObjectTypes = ObjectTypes.Items;
|
||||
Usage = "SpawnProps";
|
||||
Description = "Shows a props gump that will modify the properties of spawn entries related to the chosen entity";
|
||||
ListOptimized = true;
|
||||
}
|
||||
|
||||
public override void ExecuteList(CommandEventArgs e, List<object> list)
|
||||
{
|
||||
if (list.Count == 0)
|
||||
{
|
||||
LogFailure("No matching objects found.");
|
||||
return;
|
||||
}
|
||||
|
||||
e.Mobile.SendMessage("Target the object you want to use as a template for modifying the spawner properties.");
|
||||
e.Mobile.Target = new InternalTarget(list);
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private readonly List<object> _list;
|
||||
|
||||
public InternalTarget(List<object> list) : base(-1, false, TargetFlags.None) => _list = list;
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
var type = targeted.GetType();
|
||||
if (!IsEntity(type))
|
||||
{
|
||||
from.SendMessage("No type with that name was found.");
|
||||
}
|
||||
|
||||
from.SendGump(new SpawnPropsGump(from, targeted, _list));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue