Merge pull request #6 from RebirthUO/feat/issue-3-battle-lust

feat(items): implement Battle Lust property
This commit is contained in:
Crome696 2026-07-08 21:43:53 +02:00 committed by GitHub
commit 0e0af2287c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
4 changed files with 862 additions and 1 deletions

View file

@ -0,0 +1,624 @@
using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Text;
using Xunit;
namespace UOContent.Tests;
[Collection("Sequential UOContent Tests")]
public class BattleLustPropertyTests
{
private const int BattleLustCliloc = 1113710;
private static readonly DateTime TestNow = new(2035, 1, 1, 0, 0, 0, DateTimeKind.Utc);
[Fact]
public void WeaponAttributes_StoresAndDupesBattleLust()
{
var weapon = new TestKatana();
var dupe = new TestKatana();
try
{
weapon.WeaponAttributes.BattleLust = 1;
weapon.Dupe(dupe);
Assert.Equal(1, weapon.WeaponAttributes.BattleLust);
Assert.Equal(1, dupe.WeaponAttributes.BattleLust);
}
finally
{
weapon.Delete();
dupe.Delete();
}
}
[Fact]
public void WeaponAttributes_GetProperties_GatesBattleLustTooltipToStygianAbyss()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
try
{
weapon.WeaponAttributes.BattleLust = 1;
Core.Expansion = Expansion.ML;
var preStygianAbyss = new RecordingPropertyList();
weapon.WeaponAttributes.GetProperties(preStygianAbyss);
Assert.DoesNotContain(preStygianAbyss.Numbers, number => number == BattleLustCliloc);
Core.Expansion = Expansion.SA;
var stygianAbyss = new RecordingPropertyList();
weapon.WeaponAttributes.GetProperties(stygianAbyss);
Assert.Contains(stygianAbyss.Numbers, number => number == BattleLustCliloc);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
}
}
[Fact]
public void DamageTaken_PreStygianAbyss_DoesNotGainBattleLustPoints()
{
var previousExpansion = Core.Expansion;
var previousNow = Core._now;
var wielder = CreateMobile();
var source = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipBattleLustWeapon(wielder);
try
{
Core.Expansion = Expansion.ML;
Core._now = TestNow;
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
Assert.Equal(0, BattleLust.GetPoints(wielder));
}
finally
{
Core.Expansion = previousExpansion;
Core._now = previousNow;
BattleLust.Clear(wielder);
weapon.Delete();
wielder.Delete();
source.Delete();
}
}
[Fact]
public void DamageTaken_GainsOnlyFromQualifyingExternalLivingMobileDamage()
{
var previousExpansion = Core.Expansion;
var previousNow = Core._now;
var wielder = CreateMobile(hitsMax: 5000, hits: 5000);
var source = CreateMobile(location: new Point3D(6201, 500, 0));
var deletedSource = CreateMobile(location: new Point3D(6202, 500, 0));
var deadSource = CreateDeadPlayerMobile(new Point3D(6203, 500, 0));
var weapon = EquipBattleLustWeapon(wielder);
try
{
Core.Expansion = Expansion.SA;
Core._now = TestNow;
ApplyDamage(wielder, source, BattleLust.DamageThreshold - 1);
Assert.Equal(0, BattleLust.GetPoints(wielder));
Core._now = Core._now.AddSeconds(2);
ApplyDamage(wielder, null, BattleLust.DamageThreshold);
Assert.Equal(0, BattleLust.GetPoints(wielder));
Core._now = Core._now.AddSeconds(2);
ApplyDamage(wielder, wielder, BattleLust.DamageThreshold);
Assert.Equal(0, BattleLust.GetPoints(wielder));
deletedSource.Delete();
Core._now = Core._now.AddSeconds(2);
ApplyDamage(wielder, deletedSource, BattleLust.DamageThreshold);
Assert.Equal(0, BattleLust.GetPoints(wielder));
Core._now = Core._now.AddSeconds(2);
ApplyDamage(wielder, deadSource, BattleLust.DamageThreshold);
Assert.Equal(0, BattleLust.GetPoints(wielder));
Core._now = Core._now.AddSeconds(2);
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
Assert.Equal(1, BattleLust.GetPoints(wielder));
}
finally
{
Core.Expansion = previousExpansion;
Core._now = previousNow;
BattleLust.Clear(wielder);
weapon.Delete();
wielder.Delete();
source.Delete();
deletedSource.Delete();
deadSource.Delete();
}
}
[Fact]
public void DamageTaken_DoesNotGainWhenMobileDamageAppliesNoHitPointLoss()
{
var previousExpansion = Core.Expansion;
var previousNow = Core._now;
var wielder = CreateMobile(hitsMax: 5000, hits: 5000);
var source = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipBattleLustWeapon(wielder);
try
{
Core.Expansion = Expansion.SA;
Core._now = TestNow;
wielder.Blessed = true;
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
Assert.Equal(5000, wielder.Hits);
Assert.Equal(0, BattleLust.GetPoints(wielder));
}
finally
{
Core.Expansion = previousExpansion;
Core._now = previousNow;
BattleLust.Clear(wielder);
weapon.Delete();
wielder.Delete();
source.Delete();
}
}
[Fact]
public void DamageTaken_GainCooldownAllowsOnlyOnePointEveryTwoSecondsAndCapsAtFifteen()
{
var previousExpansion = Core.Expansion;
var previousNow = Core._now;
var wielder = CreateMobile(hitsMax: 5000, hits: 5000);
var source = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipBattleLustWeapon(wielder);
try
{
Core.Expansion = Expansion.SA;
Core._now = TestNow;
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
Assert.Equal(1, BattleLust.GetPoints(wielder));
Core._now = Core._now.AddSeconds(1);
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
Assert.Equal(1, BattleLust.GetPoints(wielder));
Core._now = Core._now.AddSeconds(1);
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
Assert.Equal(2, BattleLust.GetPoints(wielder));
for (var i = 0; i < 20; i++)
{
Core._now = Core._now.AddSeconds(2);
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
}
Assert.Equal(BattleLust.MaxPoints, BattleLust.GetPoints(wielder));
}
finally
{
Core.Expansion = previousExpansion;
Core._now = previousNow;
BattleLust.Clear(wielder);
weapon.Delete();
wielder.Delete();
source.Delete();
}
}
[Fact]
public void DamageTaken_DecaysOnePointEverySixSecondsAndCleansUpAtZero()
{
var previousExpansion = Core.Expansion;
var previousNow = Core._now;
var wielder = CreateMobile();
var source = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipBattleLustWeapon(wielder);
try
{
Core.Expansion = Expansion.SA;
Core._now = TestNow;
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
Assert.Equal(1, BattleLust.GetPoints(wielder));
Core._now = Core._now.AddSeconds(6);
Core._tickCount += 6000;
Timer.Slice(Core._tickCount);
Assert.Equal(0, BattleLust.GetPoints(wielder));
}
finally
{
Core.Expansion = previousExpansion;
Core._now = previousNow;
BattleLust.Clear(wielder);
weapon.Delete();
wielder.Delete();
source.Delete();
}
}
[Fact]
public void RuntimeContext_CleansUpWhenOwnerDiesOrLosesBattleLustWeapon()
{
var previousExpansion = Core.Expansion;
var previousNow = Core._now;
var deadWielder = CreateMobile();
var disarmedWielder = CreateMobile(location: new Point3D(6202, 500, 0));
var source = CreateMobile(location: new Point3D(6201, 500, 0));
var deadWeapon = EquipBattleLustWeapon(deadWielder);
var disarmedWeapon = EquipBattleLustWeapon(disarmedWielder);
try
{
Core.Expansion = Expansion.SA;
Core._now = TestNow;
ApplyDamage(deadWielder, source, BattleLust.DamageThreshold);
Assert.Equal(1, BattleLust.GetPoints(deadWielder));
deadWielder.Kill();
Assert.Equal(0, BattleLust.GetPoints(deadWielder));
ApplyDamage(disarmedWielder, source, BattleLust.DamageThreshold);
Assert.Equal(1, BattleLust.GetPoints(disarmedWielder));
disarmedWeapon.WeaponAttributes.BattleLust = 0;
Assert.Equal(0, BattleLust.GetDamageBonus(disarmedWielder, source));
Assert.Equal(0, BattleLust.GetPoints(disarmedWielder));
}
finally
{
Core.Expansion = previousExpansion;
Core._now = previousNow;
BattleLust.Clear(deadWielder);
BattleLust.Clear(disarmedWielder);
deadWeapon.Delete();
disarmedWeapon.Delete();
deadWielder.Delete();
disarmedWielder.Delete();
source.Delete();
}
}
[Fact]
public void RuntimeContext_ClearsOnWeaponLossEvenIfReequippedBeforeLazyCleanup()
{
var previousExpansion = Core.Expansion;
var previousNow = Core._now;
var wielder = CreateMobile();
var source = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipBattleLustWeapon(wielder);
try
{
Core.Expansion = Expansion.SA;
Core._now = TestNow;
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
Assert.Equal(1, BattleLust.GetPoints(wielder));
wielder.RemoveItem(weapon);
wielder.AddItem(weapon);
Assert.Equal(0, BattleLust.GetPoints(wielder));
}
finally
{
Core.Expansion = previousExpansion;
Core._now = previousNow;
BattleLust.Clear(wielder);
weapon.Delete();
wielder.Delete();
source.Delete();
}
}
[Fact]
public void RuntimeContext_ClearsWhenBattleLustPropertyIsRemovedEvenIfRestoredBeforeLazyCleanup()
{
var previousExpansion = Core.Expansion;
var previousNow = Core._now;
var wielder = CreateMobile();
var source = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipBattleLustWeapon(wielder);
try
{
Core.Expansion = Expansion.SA;
Core._now = TestNow;
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
Assert.Equal(1, BattleLust.GetPoints(wielder));
weapon.WeaponAttributes.BattleLust = 0;
weapon.WeaponAttributes.BattleLust = 1;
Assert.Equal(0, BattleLust.GetPoints(wielder));
}
finally
{
Core.Expansion = previousExpansion;
Core._now = previousNow;
BattleLust.Clear(wielder);
weapon.Delete();
wielder.Delete();
source.Delete();
}
}
[Fact]
public void RuntimeContext_ClearsOnInvalidMapEvenIfOwnerReturnsBeforeDecayTick()
{
var previousExpansion = Core.Expansion;
var previousNow = Core._now;
var wielder = CreateMobile();
var source = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipBattleLustWeapon(wielder);
try
{
Core.Expansion = Expansion.SA;
Core._now = TestNow;
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
Assert.Equal(1, BattleLust.GetPoints(wielder));
wielder.MoveToWorld(Point3D.Zero, Map.Internal);
wielder.MoveToWorld(new Point3D(6200, 500, 0), Map.Felucca);
Assert.Equal(0, BattleLust.GetPoints(wielder));
}
finally
{
Core.Expansion = previousExpansion;
Core._now = previousNow;
BattleLust.Clear(wielder);
weapon.Delete();
wielder.Delete();
source.Delete();
}
}
[Fact]
public void GetDamageBonus_UsesAggressedCountAndPropertySpecificPvpPvmCaps()
{
var previousExpansion = Core.Expansion;
var previousNow = Core._now;
var attacker = CreateMobile(hitsMax: 5000, hits: 5000);
var source = CreateMobile(location: new Point3D(6201, 500, 0));
var playerDefender = CreateMobile(player: true, location: new Point3D(6202, 500, 0));
var creatureDefender = CreateMobile(location: new Point3D(6203, 500, 0));
var weapon = EquipBattleLustWeapon(attacker);
try
{
Core.Expansion = Expansion.SA;
Core._now = TestNow;
BuildBattleLustPoints(attacker, source, BattleLust.MaxPoints);
Assert.Equal(0, BattleLust.GetDamageBonus(attacker, creatureDefender));
AddAggressed(attacker, creatureDefender);
Assert.Equal(15, BattleLust.GetDamageBonus(attacker, creatureDefender));
AddAggressed(attacker, CreateMobile(location: new Point3D(6204, 500, 0)));
AddAggressed(attacker, playerDefender);
Assert.Equal(BattleLust.PvpDamageCap, BattleLust.GetDamageBonus(attacker, playerDefender));
for (var i = 0; i < 6; i++)
{
AddAggressed(attacker, CreateMobile(location: new Point3D(6205 + i, 500, 0)));
}
Assert.Equal(BattleLust.PvmDamageCap, BattleLust.GetDamageBonus(attacker, creatureDefender));
}
finally
{
Core.Expansion = previousExpansion;
Core._now = previousNow;
BattleLust.Clear(attacker);
weapon.Delete();
DeleteAggressedDefenders(attacker);
attacker.Delete();
source.Delete();
}
}
[Fact]
public void OnHit_AppliesBattleLustBeforeGlobalWeaponDamageCap()
{
var previousExpansion = Core.Expansion;
var previousNow = Core._now;
var attacker = CreateMobile(hitsMax: 5000, hits: 5000);
var source = CreateMobile(location: new Point3D(6201, 500, 0));
var defender = CreateMobile(location: new Point3D(6202, 500, 0));
var weapon = EquipBattleLustWeapon(attacker);
try
{
Core.Expansion = Expansion.SA;
Core._now = TestNow;
BuildBattleLustPoints(attacker, source, BattleLust.MaxPoints);
AddAggressed(attacker, defender);
var before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(115, before - defender.Hits);
defender.Hits = before;
weapon.OnHit(attacker, defender, 4.0);
Assert.Equal(400, before - defender.Hits);
}
finally
{
Core.Expansion = previousExpansion;
Core._now = previousNow;
BattleLust.Clear(attacker);
weapon.Delete();
DeleteAggressedDefenders(attacker);
attacker.Delete();
source.Delete();
}
}
[Fact]
public void RunicAttributeGeneration_DoesNotRollBattleLust()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
try
{
Core.Expansion = Expansion.SA;
BaseRunicTool.ApplyAttributesTo(weapon, false, 0, 25, 100, 100);
Assert.Equal(0, weapon.WeaponAttributes.BattleLust);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
}
}
private static TestKatana EquipBattleLustWeapon(Mobile wielder)
{
var weapon = new TestKatana();
weapon.WeaponAttributes.BattleLust = 1;
wielder.AddItem(weapon);
return weapon;
}
private static void BuildBattleLustPoints(Mobile wielder, Mobile source, int points)
{
for (var i = 0; i < points; i++)
{
ApplyDamage(wielder, source, BattleLust.DamageThreshold);
Core._now = Core._now.AddSeconds(2);
}
Assert.Equal(points, BattleLust.GetPoints(wielder));
}
private static void ApplyDamage(Mobile damaged, Mobile source, int damage) =>
AOS.Damage(damaged, source, damage, false, 100, 0, 0, 0, 0);
private static Mobile CreateMobile(
int hitsMax = 500,
int hits = 500,
bool player = false,
Point3D location = default
)
{
var mobile = new Mobile(World.NewMobile)
{
Player = player
};
mobile.DefaultMobileInit();
InitializeHits(mobile, hitsMax, hits);
mobile.MoveToWorld(location == default ? new Point3D(6200, 500, 0) : location, Map.Felucca);
return mobile;
}
private static PlayerMobile CreateDeadPlayerMobile(Point3D location)
{
var mobile = new PlayerMobile(World.NewMobile);
mobile.DefaultMobileInit();
mobile.Player = true;
mobile.Hits = mobile.HitsMax;
mobile.MoveToWorld(location, Map.Felucca);
mobile.Body = mobile.Race.GhostBody(mobile);
Assert.False(mobile.Alive);
return mobile;
}
private static void InitializeHits(Mobile mobile, int hitsMax, int hits)
{
mobile.RawStr = Math.Max(1, (hitsMax - 50) * 2);
Assert.Equal(hitsMax, mobile.HitsMax);
mobile.Hits = hits;
}
private static void AddAggressed(Mobile attacker, Mobile defender) =>
attacker.Aggressed.Add(AggressorInfo.Create(attacker, defender, false));
private static void DeleteAggressedDefenders(Mobile attacker)
{
for (var i = 0; i < attacker.Aggressed.Count; i++)
{
var info = attacker.Aggressed[i];
var defender = info.Defender;
defender.Delete();
info.Free();
}
attacker.Aggressed.Clear();
}
private class TestKatana : Katana
{
public override int ComputeDamage(Mobile attacker, Mobile defender) => 100;
public override int AbsorbDamage(Mobile attacker, Mobile defender, int damage) => damage;
public override void AddBlood(Mobile attacker, Mobile defender, int damage)
{
}
}
private sealed class RecordingPropertyList : IPropertyList
{
private string _interpolated = string.Empty;
public List<int> Numbers { get; } = [];
public void Reset()
{
}
public void Terminate()
{
}
public void Add(int number) => Numbers.Add(number);
public void Add(int number, string argument) => Numbers.Add(number);
public void Add(ReadOnlySpan<char> argument) => Numbers.Add(0);
public void Add(int number, ReadOnlySpan<char> argument) => Numbers.Add(number);
public void AddChunked(ReadOnlySpan<char> text) => Numbers.Add(0);
public OplTextBlock TextBlock() => new(this);
public void Add(int number, int value) => Numbers.Add(number);
public void AddLocalized(int value) => Numbers.Add(0);
public void AddLocalized(int number, int value) => Numbers.Add(number);
public void Add(ref IPropertyList.InterpolatedStringHandler handler) => Numbers.Add(0);
public void Add(int number, ref IPropertyList.InterpolatedStringHandler handler) => Numbers.Add(number);
public void InitializeInterpolation(int literalLength, int formattedCount) => _interpolated = string.Empty;
public void AppendLiteral(string value) => _interpolated += value;
public void AppendFormatted<T>(T value) => _interpolated += value;
public void AppendFormatted<T>(T value, string format) =>
_interpolated += value is IFormattable formattable ? formattable.ToString(format, null) : value;
public void AppendFormatted<T>(T value, int alignment) => _interpolated += value;
public void AppendFormatted<T>(T value, int alignment, string format) =>
_interpolated += value is IFormattable formattable ? formattable.ToString(format, null) : value;
public void AppendFormatted(ReadOnlySpan<char> value) => _interpolated += value.ToString();
public void AppendFormatted(ReadOnlySpan<char> value, int alignment, string format = null) =>
_interpolated += value.ToString();
public void AppendFormatted(object value, int alignment = 0, string format = null) => _interpolated += value;
public void AppendFormatted(string value) => _interpolated += value;
public void AppendFormatted(string value, int alignment, string format = null) => _interpolated += value;
}
}

View file

@ -1140,6 +1140,11 @@ public abstract partial class BaseWeapon
return;
}
if (WeaponAttributes.BattleLust != 0)
{
BattleLust.Clear(m);
}
var serial = Serial;
m.RemoveStatMod($"{serial}Str");
@ -1176,6 +1181,16 @@ public abstract partial class BaseWeapon
m.Delta(MobileDelta.WeaponDamage);
}
public override void OnMapChange()
{
base.OnMapChange();
if ((Map == null || Map == Map.Internal) && Parent is Mobile m && WeaponAttributes.BattleLust != 0)
{
BattleLust.Clear(m);
}
}
public virtual SkillName GetUsedSkill(Mobile m, bool checkSkillAttrs)
{
SkillName sk;
@ -1886,6 +1901,8 @@ public abstract partial class BaseWeapon
percentageBonus += talisman.Killer.DamageBonus(defender);
}
percentageBonus += BattleLust.GetDamageBonus(attacker, defender);
percentageBonus = Math.Min(percentageBonus, 300);
damage = AOS.Scale(damage, 100 + percentageBonus);

View file

@ -0,0 +1,195 @@
using System;
using System.Collections.Generic;
using ModernUO.CodeGeneratedEvents;
using Server.Mobiles;
namespace Server.Items;
public static class BattleLust
{
internal const int DamageThreshold = 30;
internal const int MaxPoints = 15;
internal const int PvpDamageCap = 45;
internal const int PvmDamageCap = 90;
private static readonly TimeSpan GainDelay = TimeSpan.FromSeconds(2.0);
private static readonly TimeSpan DecayDelay = TimeSpan.FromSeconds(6.0);
private static readonly Dictionary<Mobile, BattleLustContext> _contexts = [];
public static void OnDamageTaken(Mobile damaged, Mobile source, int damage)
{
if (damaged == null)
{
return;
}
if (!CanGain(damaged, source, damage))
{
if (_contexts.TryGetValue(damaged, out var existing) && !IsValidOwner(damaged))
{
Remove(damaged, existing);
}
return;
}
if (!_contexts.TryGetValue(damaged, out var context))
{
context = new BattleLustContext(damaged);
_contexts[damaged] = context;
}
context.TryGain();
}
internal static int GetDamageBonus(Mobile attacker, Mobile defender)
{
if (attacker == null || defender?.Deleted != false)
{
return 0;
}
if (!_contexts.TryGetValue(attacker, out var context))
{
return 0;
}
if (!IsValidOwner(attacker))
{
Remove(attacker, context);
return 0;
}
var opponentCount = GetActiveAggressedCount(attacker);
if (opponentCount <= 0)
{
return 0;
}
var cap = defender.Player ? PvpDamageCap : PvmDamageCap;
return Math.Min(context.Points * opponentCount, cap);
}
internal static int GetPoints(Mobile mobile)
{
if (mobile == null || !_contexts.TryGetValue(mobile, out var context))
{
return 0;
}
if (!IsValidOwner(mobile))
{
Remove(mobile, context);
return 0;
}
return context.Points;
}
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
[OnEvent(nameof(BaseCreature.CreatureDeletedEvent))]
public static void Clear(Mobile mobile)
{
if (mobile != null && _contexts.Remove(mobile, out var context))
{
context.Stop();
}
}
private static bool CanGain(Mobile damaged, Mobile source, int damage) =>
Core.SA &&
damage >= DamageThreshold &&
source?.Deleted == false &&
source.Alive &&
source != damaged &&
IsValidOwner(damaged);
private static bool IsValidOwner(Mobile mobile) =>
Core.SA &&
mobile?.Deleted == false &&
mobile.Alive &&
mobile.Map != null &&
mobile.Map != Map.Internal &&
mobile.Weapon is BaseWeapon weapon &&
weapon.WeaponAttributes.BattleLust != 0;
private static int GetActiveAggressedCount(Mobile mobile)
{
var count = 0;
var list = mobile.Aggressed;
for (var i = 0; i < list.Count; i++)
{
var info = list[i];
var defender = info.Defender;
if (!info.Expired && defender?.Deleted == false && defender.Alive)
{
count++;
}
}
return count;
}
private static void Remove(Mobile mobile, BattleLustContext context)
{
_contexts.Remove(mobile);
context.Stop();
}
private sealed class BattleLustContext
{
private readonly Mobile _owner;
private TimerExecutionToken _decayTimerToken;
private DateTime _nextGain;
public BattleLustContext(Mobile owner)
{
_owner = owner;
Timer.StartTimer(DecayDelay, DecayDelay, Decay, out _decayTimerToken);
}
public int Points { get; private set; }
public void TryGain()
{
if (Core.Now < _nextGain)
{
return;
}
if (Points < MaxPoints)
{
Points++;
}
_nextGain = Core.Now + GainDelay;
}
public void Stop()
{
_decayTimerToken.Cancel();
}
private void Decay()
{
if (!IsValidOwner(_owner))
{
BattleLust.Clear(_owner);
return;
}
Points--;
if (Points <= 0)
{
BattleLust.Clear(_owner);
}
}
}
}

View file

@ -236,7 +236,9 @@ namespace Server
SpellHelper.DoLeech(totalDamage, from, m);
}
var oldHits = m.Hits;
m.Damage(totalDamage, from);
BattleLust.OnDamageTaken(m, from, Math.Max(0, oldHits - m.Hits));
return totalDamage;
}
@ -780,7 +782,8 @@ namespace Server
UseBestSkill = 0x00400000,
MageWeapon = 0x00800000,
DurabilityBonus = 0x01000000,
Bane = 0x02000000
Bane = 0x02000000,
BattleLust = 0x04000000
}
public sealed class AosWeaponAttributes : BaseAttributes
@ -981,6 +984,23 @@ namespace Server
set => this[AosWeaponAttribute.Bane] = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public int BattleLust
{
get => this[AosWeaponAttribute.BattleLust];
set
{
var hadBattleLust = BattleLust != 0;
this[AosWeaponAttribute.BattleLust] = value;
if (hadBattleLust && value == 0 && Owner is BaseWeapon { Parent: Mobile m })
{
Server.Items.BattleLust.Clear(m);
}
}
}
public static int GetValue(Mobile m, AosWeaponAttribute attribute)
{
if (!Core.AOS)
@ -1027,6 +1047,11 @@ namespace Server
list.Add(1154671); // Bane
}
if (Core.SA && BattleLust != 0)
{
list.Add(1113710); // Battle Lust
}
if (UseBestSkill != 0)
{
list.Add(1060400); // use best weapon skill