tweaks to champs. adjustable spawn count, added proper special to interred grizzle, bumped miasma's skill.

This commit is contained in:
xavier 2013-02-16 22:59:41 +00:00
parent ae6ea4fc81
commit 0fcd5821a5
3 changed files with 98 additions and 10 deletions

View file

@ -11,6 +11,20 @@ namespace Server.Engines.CannedEvil
{
public class ChampionSpawn : Item
{
[CommandProperty( AccessLevel.GameMaster )]
public int SpawnSzMod
{
get
{
return ( m_SPawnSzMod < 1 || m_SPawnSzMod > 12 ) ? 12 : m_SPawnSzMod;
}
set
{
m_SPawnSzMod = ( value < 1 || value > 12 ) ? 12 : value;
}
}
private int m_SPawnSzMod;
private bool m_Active;
private bool m_RandomizeType;
private ChampionSpawnType m_Type;
@ -273,7 +287,7 @@ namespace Server.Engines.CannedEvil
{
get
{
return 250 - (Level * 12);
return ( m_SPawnSzMod * ( 250 / 12 ) ) - ( Level * m_SPawnSzMod );
}
}
@ -655,14 +669,14 @@ namespace Server.Engines.CannedEvil
if( !m_Active || Deleted || m_Champion != null )
return;
while( m_Creatures.Count < (200 - (GetSubLevel() * 40)) )
while( m_Creatures.Count < ( ( m_SPawnSzMod * ( 200 / 12 ) ) ) - ( GetSubLevel() * ( m_SPawnSzMod * ( 40 / 12 ) ) ) )
{
Mobile m = Spawn();
if( m == null )
return;
Point3D loc = GetSpawnLocation();
Point3D loc = GetSpawnLocation();
// Allow creatures to turn into Paragons at Ilshenar champions.
m.OnBeforeSpawn( loc, Map );
@ -1096,8 +1110,9 @@ namespace Server.Engines.CannedEvil
{
base.Serialize( writer );
writer.Write( (int)5 ); // version
writer.Write( (int)6 ); // version
writer.Write( ( int ) m_SPawnSzMod );
writer.Write( m_DamageEntries.Count );
foreach (KeyValuePair<Mobile, int> kvp in m_DamageEntries)
{
@ -1143,6 +1158,11 @@ namespace Server.Engines.CannedEvil
switch( version )
{
case 6:
{
m_SPawnSzMod = reader.ReadInt();
goto case 5;
}
case 5:
{
int entries = reader.ReadInt();

View file

@ -83,6 +83,73 @@ namespace Server.Mobiles
return 0x584;
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if( Utility.RandomDouble() < 0.1 )
DropOoze();
base.OnDamage( amount, from, willKill );
}
private int RandomPoint( int mid )
{
return ( mid + Utility.RandomMinMax( -2, 2 ) );
}
public virtual Point3D GetSpawnPosition( int range )
{
return GetSpawnPosition( Location, Map, range );
}
public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range )
{
if( map == null )
return from;
Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z );
loc.Z = Map.GetAverageZ( loc.X, loc.Y );
return loc;
}
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax( 1, 3 );
bool corrosive = Utility.RandomBool();
for( int i = 0; i < amount; i++ )
{
Item ooze = new StainedOoze( corrosive );
Point3D p = new Point3D( Location );
for( int j = 0; j < 5; j++ )
{
p = GetSpawnPosition( 2 );
bool found = false;
foreach( Item item in Map.GetItemsInRange( p, 0 ) )
if( item is StainedOoze )
{
found = true;
break;
}
if( !found )
break;
}
ooze.MoveToWorld( p, Map );
}
if( Combatant != null )
{
if( corrosive )
Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin!
else
Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin!
}
}
/*
public override bool OnBeforeDeath()
{

View file

@ -19,7 +19,7 @@ namespace Server.Mobiles
SetDex( 145, 428 );
SetInt( 26, 380 );
SetHits( 272, 2000 );
SetHits( 750, 2000 );
SetMana( 5, 60 );
SetDamage( 20, 30 );
@ -33,8 +33,9 @@ namespace Server.Mobiles
SetResistance( ResistanceType.Poison, 70, 80 );
SetResistance( ResistanceType.Energy, 40, 45 );
SetSkill( SkillName.Wrestling, 64.9, 73.3 );
SetSkill( SkillName.Wrestling, 84.9, 103.3 );
SetSkill( SkillName.Tactics, 98.4, 110.6 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 74.4, 77.7 );
SetSkill( SkillName.Poisoning, 128.5, 143.6 );
@ -43,16 +44,16 @@ namespace Server.Mobiles
}
/* yes, this is OSI style */
public override double WeaponAbilityChance { get { return 0.6; } }
public override double HitPoisonChance { get { return 0.25; } }
public override Poison HitPoison { get { return ( Poison.Lethal ); } }
public override double WeaponAbilityChance { get { return 0.75; } }
public override double HitPoisonChance { get { return 0.35; } }
public override Poison HitPoison { get { return ( Poison.Lethal ); } }
public override bool HasManaOveride { get { return true; } }
public override bool GivesMLMinorArtifact { get { return true; } }
public override int TreasureMapLevel { get { return 5; } }
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
AddLoot( LootPack.UltraRich, 4 );
}
public override WeaponAbility GetWeaponAbility()