tweaks to champs. adjustable spawn count, added proper special to interred grizzle, bumped miasma's skill.
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ae6ea4fc81
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0fcd5821a5
3 changed files with 98 additions and 10 deletions
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@ -11,6 +11,20 @@ namespace Server.Engines.CannedEvil
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{
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public class ChampionSpawn : Item
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public int SpawnSzMod
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{
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get
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{
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return ( m_SPawnSzMod < 1 || m_SPawnSzMod > 12 ) ? 12 : m_SPawnSzMod;
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}
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set
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{
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m_SPawnSzMod = ( value < 1 || value > 12 ) ? 12 : value;
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}
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}
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private int m_SPawnSzMod;
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private bool m_Active;
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private bool m_RandomizeType;
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private ChampionSpawnType m_Type;
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@ -273,7 +287,7 @@ namespace Server.Engines.CannedEvil
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{
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get
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{
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return 250 - (Level * 12);
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return ( m_SPawnSzMod * ( 250 / 12 ) ) - ( Level * m_SPawnSzMod );
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}
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}
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@ -655,14 +669,14 @@ namespace Server.Engines.CannedEvil
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if( !m_Active || Deleted || m_Champion != null )
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return;
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while( m_Creatures.Count < (200 - (GetSubLevel() * 40)) )
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while( m_Creatures.Count < ( ( m_SPawnSzMod * ( 200 / 12 ) ) ) - ( GetSubLevel() * ( m_SPawnSzMod * ( 40 / 12 ) ) ) )
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{
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Mobile m = Spawn();
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if( m == null )
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return;
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Point3D loc = GetSpawnLocation();
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Point3D loc = GetSpawnLocation();
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// Allow creatures to turn into Paragons at Ilshenar champions.
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m.OnBeforeSpawn( loc, Map );
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@ -1096,8 +1110,9 @@ namespace Server.Engines.CannedEvil
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{
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base.Serialize( writer );
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writer.Write( (int)5 ); // version
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writer.Write( (int)6 ); // version
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writer.Write( ( int ) m_SPawnSzMod );
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writer.Write( m_DamageEntries.Count );
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foreach (KeyValuePair<Mobile, int> kvp in m_DamageEntries)
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{
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@ -1143,6 +1158,11 @@ namespace Server.Engines.CannedEvil
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switch( version )
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{
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case 6:
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{
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m_SPawnSzMod = reader.ReadInt();
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goto case 5;
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}
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case 5:
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{
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int entries = reader.ReadInt();
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@ -83,6 +83,73 @@ namespace Server.Mobiles
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return 0x584;
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}
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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if( Utility.RandomDouble() < 0.1 )
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DropOoze();
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base.OnDamage( amount, from, willKill );
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}
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private int RandomPoint( int mid )
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{
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return ( mid + Utility.RandomMinMax( -2, 2 ) );
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}
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public virtual Point3D GetSpawnPosition( int range )
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{
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return GetSpawnPosition( Location, Map, range );
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}
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public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range )
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{
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if( map == null )
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return from;
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Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z );
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loc.Z = Map.GetAverageZ( loc.X, loc.Y );
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return loc;
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}
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public virtual void DropOoze()
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{
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int amount = Utility.RandomMinMax( 1, 3 );
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bool corrosive = Utility.RandomBool();
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for( int i = 0; i < amount; i++ )
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{
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Item ooze = new StainedOoze( corrosive );
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Point3D p = new Point3D( Location );
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for( int j = 0; j < 5; j++ )
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{
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p = GetSpawnPosition( 2 );
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bool found = false;
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foreach( Item item in Map.GetItemsInRange( p, 0 ) )
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if( item is StainedOoze )
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{
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found = true;
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break;
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}
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if( !found )
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break;
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}
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ooze.MoveToWorld( p, Map );
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}
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if( Combatant != null )
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{
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if( corrosive )
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Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin!
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else
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Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin!
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}
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}
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/*
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public override bool OnBeforeDeath()
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{
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@ -19,7 +19,7 @@ namespace Server.Mobiles
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SetDex( 145, 428 );
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SetInt( 26, 380 );
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SetHits( 272, 2000 );
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SetHits( 750, 2000 );
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SetMana( 5, 60 );
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SetDamage( 20, 30 );
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@ -33,8 +33,9 @@ namespace Server.Mobiles
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SetResistance( ResistanceType.Poison, 70, 80 );
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SetResistance( ResistanceType.Energy, 40, 45 );
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SetSkill( SkillName.Wrestling, 64.9, 73.3 );
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SetSkill( SkillName.Wrestling, 84.9, 103.3 );
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SetSkill( SkillName.Tactics, 98.4, 110.6 );
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SetSkill( SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 74.4, 77.7 );
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SetSkill( SkillName.Poisoning, 128.5, 143.6 );
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@ -43,16 +44,16 @@ namespace Server.Mobiles
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}
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/* yes, this is OSI style */
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public override double WeaponAbilityChance { get { return 0.6; } }
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public override double HitPoisonChance { get { return 0.25; } }
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public override Poison HitPoison { get { return ( Poison.Lethal ); } }
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public override double WeaponAbilityChance { get { return 0.75; } }
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public override double HitPoisonChance { get { return 0.35; } }
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public override Poison HitPoison { get { return ( Poison.Lethal ); } }
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public override bool HasManaOveride { get { return true; } }
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public override bool GivesMLMinorArtifact { get { return true; } }
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public override int TreasureMapLevel { get { return 5; } }
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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AddLoot( LootPack.UltraRich, 4 );
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}
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public override WeaponAbility GetWeaponAbility()
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