#W# Work: Working on innate abilities.
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2 changed files with 2 additions and 2 deletions
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@ -31,7 +31,7 @@ namespace Server.Combat
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return;
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// Ensure you drop this back down to 0.10 if you raised it for testing!
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double procChance = 1.0;
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double procChance = 0.10;
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if (Utility.RandomDouble() >= procChance)
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return;
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@ -2231,8 +2231,8 @@ public abstract partial class BaseWeapon
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{
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attacker.ApplyPoison(defender, Poison.Regular);
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}
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Server.Combat.InnateWeaponAbilities.CheckProc(attacker, defender, this);
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}
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Server.Combat.InnateWeaponAbilities.CheckProc(attacker, defender, this);
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}
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public virtual double GetAosDamage(Mobile attacker, int bonus, int dice, int sides)
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