Heritage items, talismans

This commit is contained in:
xavier 2011-07-24 01:47:01 +00:00
parent e7db1fd9f7
commit 129cac945b
109 changed files with 11659 additions and 188 deletions

View file

@ -56,6 +56,24 @@ namespace Server.Mobiles
m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 30 ) );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( 0.05 > Utility.RandomDouble() )
{
if ( !IsParagon )
{
if ( 0.75 > Utility.RandomDouble() )
c.DropItem( DawnsMusicGear.RandomCommon );
else
c.DropItem( DawnsMusicGear.RandomUncommon );
}
else
c.DropItem( DawnsMusicGear.RandomRare );
}
}
public override int GetDeathSound()
{
return 0x423;
@ -148,7 +166,8 @@ namespace Server.Mobiles
}
}
public Betrayer( Serial serial ) : base( serial )
public Betrayer( Serial serial )
: base( serial )
{
}

View file

@ -52,6 +52,25 @@ namespace Server.Mobiles
if ( 0.4 > Utility.RandomDouble() )
PackItem( new ClockworkAssembly() );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( 0.05 > Utility.RandomDouble() )
{
if ( !IsParagon )
{
if ( 0.75 > Utility.RandomDouble() )
c.DropItem( DawnsMusicGear.RandomCommon );
else
c.DropItem( DawnsMusicGear.RandomUncommon );
}
else
c.DropItem( DawnsMusicGear.RandomRare );
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );

View file

@ -0,0 +1,104 @@
using System;
using Server;
using Server.Engines.Quests;
namespace Server.Mobiles
{
[CorpseName( "a ferret corpse" )]
public class Ferret : BaseCreature
{
[Constructable]
public Ferret() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a ferret";
Body = 0x117;
SetStr( 41, 48 );
SetDex( 55 );
SetInt( 75 );
SetHits( 45, 50 );
SetDamage( 7, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 50 );
SetResistance( ResistanceType.Fire, 10, 14 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 21, 25 );
SetResistance( ResistanceType.Energy, 20, 25 );
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 4.0 );
SetSkill( SkillName.Wrestling, 4.0 );
Tamable = true;
ControlSlots = 1;
MinTameSkill = -21.3;
m_CanTalk = true;
}
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public Ferret( Serial serial ) : base( serial )
{
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m is Ferret && m.InRange( this, 3 ) && m.Alive )
Talk( (Ferret) m );
}
private static string[] m_Vocabulary = new string[]
{
"dook",
"dook dook",
"dook dook dook!"
};
private bool m_CanTalk;
public void Talk()
{
Talk( null );
}
public void Talk( Ferret to )
{
if ( m_CanTalk )
{
if ( to != null )
QuestSystem.FocusTo( this, to );
Say( m_Vocabulary[ Utility.Random( m_Vocabulary.Length ) ] );
if ( to != null && Utility.RandomBool() )
Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 8 ) ), new TimerCallback( delegate() { to.Talk(); } ) );
m_CanTalk = false;
Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 30 ) ), new TimerCallback( delegate() { m_CanTalk = true; } ) );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_CanTalk = true;
}
}
}

View file

@ -0,0 +1,62 @@
using System;
using Server;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a squirrel corpse" )]
public class Squirrel : BaseCreature
{
[Constructable]
public Squirrel() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a squirrel";
Body = 0x116;
SetStr( 44, 50 );
SetDex( 35 );
SetInt( 5 );
SetHits( 42, 50 );
SetDamage( 1, 2 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 34 );
SetResistance( ResistanceType.Fire, 10, 14 );
SetResistance( ResistanceType.Cold, 30, 35 );
SetResistance( ResistanceType.Poison, 20, 25 );
SetResistance( ResistanceType.Energy, 20, 25 );
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 4.0 );
SetSkill( SkillName.Wrestling, 4.0 );
Tamable = true;
ControlSlots = 1;
MinTameSkill = -21.3;
}
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public Squirrel( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,79 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a reptalon corpse" )]
public class Reptalon : BaseMount
{
[Constructable]
public Reptalon() : base( "a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.1, 0.2 )
{
BaseSoundID = 0x16A; // TODO check
SetStr( 1001, 1025 );
SetDex( 152, 164 );
SetInt( 251, 289 );
SetHits( 833, 931 );
SetDamage( 21, 28 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Poison, 25 );
SetDamageType( ResistanceType.Energy, 75 );
SetResistance( ResistanceType.Physical, 53, 64 );
SetResistance( ResistanceType.Fire, 35, 45 );
SetResistance( ResistanceType.Cold, 36, 45 );
SetResistance( ResistanceType.Poison, 52, 63 );
SetResistance( ResistanceType.Energy, 71, 83 );
SetSkill( SkillName.Wrestling, 101.5, 118.2 );
SetSkill( SkillName.Tactics, 101.7, 108.2 );
SetSkill( SkillName.MagicResist, 76.4, 89.9 );
SetSkill( SkillName.Anatomy, 56.4, 59.7 );
Tamable = true;
ControlSlots = 4;
MinTameSkill = 101.1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.AosUltraRich, 3 );
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 10; } }
public override bool CanBreath{ get{ return true; } }
public override bool CanAngerOnTame{ get { return true; } }
public override bool StatLossAfterTame{ get{ return true; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public Reptalon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -86,6 +86,24 @@ namespace Server.Mobiles
ControlSlots = 3;
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( 0.05 > Utility.RandomDouble() )
{
if ( !IsParagon )
{
if ( 0.75 > Utility.RandomDouble() )
c.DropItem( DawnsMusicGear.RandomCommon );
else
c.DropItem( DawnsMusicGear.RandomUncommon );
}
else
c.DropItem( DawnsMusicGear.RandomRare );
}
}
public override bool DeleteOnRelease{ get{ return true; } }
public override int GetAngerSound()

View file

@ -2567,6 +2567,19 @@ namespace Server.Mobiles
}
}
if ( from != null && Talisman is BaseTalisman )
{
BaseTalisman talisman = (BaseTalisman) Talisman;
if ( talisman.Protection != null && talisman.Protection.Type != null )
{
Type type = talisman.Protection.Type;
if ( type == from.GetType() )
amount *= 1 - (int) ( ( (double) talisman.Protection.Amount ) / 100 );
}
}
base.Damage( amount, from );
}