Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -512,7 +512,7 @@ namespace Server.Engines.ConPVP
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if (offset < offsets.Length)
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p = offsets[offset++];
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else
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p = offsets[offsets.Length - 1];
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p = offsets[^1];
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p.X = p.X * matrix[0, 0] + p.Y * matrix[0, 1];
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p.Y = p.X * matrix[1, 0] + p.Y * matrix[1, 1];
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@ -574,12 +574,15 @@ namespace Server.Engines.ConPVP
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if (hasBounds)
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{
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List<Mobile> pets = new List<Mobile>();
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IPooledEnumerable eable = facet.GetMobilesInBounds(m_Bounds);
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foreach (Mobile mob in facet.GetMobilesInBounds(m_Bounds))
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foreach (Mobile mob in eable)
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if (mob is BaseCreature pet && pet.Controlled && pet.ControlMaster != null &&
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Players.Contains(pet.ControlMaster))
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pets.Add(pet);
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eable.Free();
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foreach (Mobile pet in pets)
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{
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pet.Combatant = null;
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@ -749,7 +752,7 @@ namespace Server.Engines.ConPVP
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#region Offsets & Rotation
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private static Point2D[] m_EdgeOffsets =
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private static readonly Point2D[] m_EdgeOffsets =
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{
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/*
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* /\
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@ -772,7 +775,7 @@ namespace Server.Engines.ConPVP
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};
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// nw corner
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private static Point2D[] m_CornerOffsets =
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private static readonly Point2D[] m_CornerOffsets =
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{
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/*
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* /\
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@ -793,7 +796,7 @@ namespace Server.Engines.ConPVP
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new Point2D(3, 0)
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};
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private static int[][,] m_Rotate =
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private static readonly int[][,] m_Rotate =
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{
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new[,] { { +1, 0 }, { 0, +1 } }, // west
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new[,] { { -1, 0 }, { 0, -1 } }, // east
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@ -160,7 +160,7 @@ namespace Server.Engines.ConPVP
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if (spell is RecallSpell)
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from.SendMessage("You may not cast this spell.");
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string title = null;
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string title;
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string option;
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if (spell is ArcanistSpell)
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@ -854,16 +854,9 @@ namespace Server.Engines.ConPVP
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Participant p = Participants[i];
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if (p.Eliminated)
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{
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++eliminated;
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if (eliminated == Participants.Count - 1)
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hasWinner = true;
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}
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hasWinner |= ++eliminated == Participants.Count - 1;
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else
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{
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winner = p;
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}
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}
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return hasWinner ? winner ?? Participants[0] : null;
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@ -1630,16 +1623,7 @@ namespace Server.Engines.ConPVP
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int rx = dx - dy;
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int ry = dx + dy;
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bool eastToWest;
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if (rx >= 0 && ry >= 0)
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eastToWest = false;
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else if (rx >= 0)
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eastToWest = true;
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else if (ry >= 0)
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eastToWest = true;
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else
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eastToWest = false;
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bool eastToWest = (rx < 0 || ry < 0) && (rx >= 0 || ry >= 0);
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Effects.PlaySound(wall, Arena.Facet, 0x1F6);
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@ -1817,9 +1801,7 @@ namespace Server.Engines.ConPVP
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}
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}
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else
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{
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defs = basedef.Options;
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}
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int changes = 0;
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@ -1999,9 +1981,7 @@ namespace Server.Engines.ConPVP
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if (!Registered)
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return;
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if (count != -1)
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StartedReadyCountdown = true;
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StartedReadyCountdown |= count != -1;
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ReadyCount = count;
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if (count == 0)
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@ -293,7 +293,7 @@ namespace Server.Engines.ConPVP
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if (list.Count > 0)
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{
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Point3D p = list[list.Count - 1];
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Point3D p = list[^1];
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if (p.X != ix || p.Y != iy || p.Z != iz)
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list.Add(new Point3D(ix, iy, iz));
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@ -308,7 +308,7 @@ namespace Server.Engines.ConPVP
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z += zslp;
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}
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if (list.Count > 0 && list[list.Count - 1] != dest)
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if (list.Count > 0 && list[^1] != dest)
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list.Add(dest);
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/*if ( dist3d > 4 && ( dest.X != org.X || dest.Y != org.Y ) )
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@ -429,10 +429,7 @@ namespace Server.Engines.ConPVP
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if (t.Z <= point.Z && t.Z + height >= point.Z &&
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(id.Flags & (TileFlag.Impassable | TileFlag.Wall | TileFlag.NoShoot)) != 0)
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{
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if (i > m_PathIdx)
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point = m_Path[i - 1];
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else
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point = GetWorldLocation();
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point = i > m_PathIdx ? m_Path[i - 1] : GetWorldLocation();
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HitObject(point, t.Z, height);
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return;
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}
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@ -448,13 +445,9 @@ namespace Server.Engines.ConPVP
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continue;
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if (i is BRGoal)
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{
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height = 17;
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}
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else if (i is Blocker)
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{
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height = 20;
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}
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else
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{
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ItemData id = i.ItemData;
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@ -473,10 +466,7 @@ namespace Server.Engines.ConPVP
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(i is Blocker || loc.Z <= point.Z && loc.Z + height >= point.Z))
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{
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found = true;
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if (j > m_PathIdx)
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point = m_Path[j - 1];
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else
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point = GetWorldLocation();
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point = j > m_PathIdx ? m_Path[j - 1] : GetWorldLocation();
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break;
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}
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}
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@ -494,9 +484,7 @@ namespace Server.Engines.ConPVP
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HitObject(point, loc.Z, height);
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}
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else
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{
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HitObject(point, loc.Z, height);
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}
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return;
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}
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@ -511,12 +499,11 @@ namespace Server.Engines.ConPVP
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if (m == null || m == Thrower)
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continue;
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Point3D point;
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Point3D loc = m.Location;
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for (int j = m_PathIdx; j < pathCheckEnd && !found; j++)
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{
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point = m_Path[j];
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Point3D point = m_Path[j];
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if (loc.X == point.X && loc.Y == point.Y &&
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loc.Z <= point.Z && loc.Z + 16 >= point.Z)
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@ -550,9 +537,10 @@ namespace Server.Engines.ConPVP
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else if (m_Path.Count > 0)
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MoveToWorld(m_Path.Last);
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int myZ = Map.GetAverageZ(X, Y);
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int myZ = Map?.GetAverageZ(X, Y) ?? 0;
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StaticTile[] statics = Map?.Tiles?.GetStaticTiles(X, Y, true) ?? new StaticTile[0];
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StaticTile[] statics = Map.Tiles.GetStaticTiles(X, Y, true);
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for (int j = 0; j < statics.Length; j++)
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{
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StaticTile t = statics[j];
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@ -676,7 +664,7 @@ namespace Server.Engines.ConPVP
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if (m_Bomb.Parent == null && m_Bomb.m_Game?.Controller != null)
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{
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if (!m_Bomb.m_Flying && m_Bomb.Map != Map.Internal)
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Effects.SendLocationEffect(m_Bomb.GetWorldLocation(), m_Bomb.Map, 0x377A, 16, 10, m_Bomb.Hue, 0);
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Effects.SendLocationEffect(m_Bomb.GetWorldLocation(), m_Bomb.Map, 0x377A, 16, 10, m_Bomb.Hue);
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if (m_Bomb.Location != m_Bomb.m_Game.Controller.BombHome)
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{
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@ -983,9 +971,7 @@ namespace Server.Engines.ConPVP
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total = entries.Count;
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}
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else
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foreach (BRPlayerInfo player in section.Players.Values)
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if (player.Score > 0)
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total++;
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total += section.Players.Values.Count(player => player.Score > 0);
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entries.Sort();
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@ -1722,12 +1708,13 @@ namespace Server.Engines.ConPVP
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for (int i = 0; i < m_Context.Participants.Count; ++i)
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{
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if (!(m_Context.Participants[i] is Participant p) || p.Players == null)
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DuelPlayer[] players = m_Context.Participants[i]?.Players;
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if (players == null)
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continue;
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for (int j = 0; j < p.Players.Length; ++j)
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for (int j = 0; j < players.Length; ++j)
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{
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DuelPlayer dp = p.Players[j];
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DuelPlayer dp = players[j];
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if (dp?.Mobile != null)
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{
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@ -1736,16 +1723,16 @@ namespace Server.Engines.ConPVP
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}
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}
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if (i == winner.TeamID)
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if (i == winner?.TeamID)
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continue;
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if (p.Players != null)
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for (int j = 0; j < p.Players.Length; ++j)
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if (p.Players[j] != null)
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p.Players[j].Eliminated = true;
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for (int j = 0; j < players.Length; ++j)
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if (players[j] != null)
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players[j].Eliminated = true;
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}
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m_Context.Finish(m_Context.Participants[winner.TeamID]);
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if (winner != null)
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m_Context.Finish(m_Context.Participants[winner.TeamID]);
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}
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public override void OnStop()
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|
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Server.Gumps;
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using Server.Items;
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@ -70,17 +71,13 @@ namespace Server.Engines.ConPVP
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{
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CTFTeamInfo teamInfo = game.Controller.TeamInfo[i % 8];
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if (teamInfo?.Flag == null)
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continue;
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entries.Add(teamInfo);
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if (teamInfo?.Flag != null)
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entries.Add(teamInfo);
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}
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else
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foreach (CTFPlayerInfo player in section.Players.Values)
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if (player.Score > 0)
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entries.Add(player);
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entries.AddRange(section.Players.Values.Where(player => player.Score > 0));
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|
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entries.Sort(delegate(IRankedCTF a, IRankedCTF b) { return b.Score - a.Score; });
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entries.Sort((a, b) => b.Score - a.Score);
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int height = 0;
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|
|
@ -111,7 +108,8 @@ namespace Server.Engines.ConPVP
|
|||
if (section == null)
|
||||
for (int i = 0; i < entries.Count; ++i)
|
||||
{
|
||||
CTFTeamInfo teamInfo = entries[i] as CTFTeamInfo;
|
||||
if (!(entries[i] is CTFTeamInfo teamInfo))
|
||||
continue;
|
||||
|
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AddImage(30, 70 + i * 75, 10152);
|
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AddImage(30, 85 + i * 75, 10151);
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|
|
@ -194,10 +192,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
private void AddColoredText(int x, int y, int width, int height, string text, int color)
|
||||
{
|
||||
if (color == 0)
|
||||
AddHtml(x, y, width, height, text);
|
||||
else
|
||||
AddHtml(x, y, width, height, Color(text, color));
|
||||
AddHtml(x, y, width, height, color == 0 ? text : Color(text, color));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -246,10 +241,8 @@ namespace Server.Engines.ConPVP
|
|||
else if (ourTeam == useTeam)
|
||||
{
|
||||
if (Location == m_TeamInfo.Origin && Map == m_TeamInfo.Game.Facet)
|
||||
{
|
||||
from.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, 0x3B2, 3, "ENU", Name,
|
||||
"Touch me not for I am chaste."));
|
||||
}
|
||||
Packets.SendUnicodeMessage(from.NetState, Serial, ItemID, MessageType.Regular, 0x3B2, 3, "ENU", Name,
|
||||
"Touch me not for I am chaste.");
|
||||
else
|
||||
{
|
||||
CTFPlayerInfo playerInfo = useTeam[from];
|
||||
|
|
@ -306,9 +299,7 @@ namespace Server.Engines.ConPVP
|
|||
m_ReturnCount = Math.Min(m_ReturnCount, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendHome();
|
||||
}
|
||||
}
|
||||
|
||||
private void StopCountdown()
|
||||
|
|
@ -417,9 +408,7 @@ namespace Server.Engines.ConPVP
|
|||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x26, false, "Those are not my cookies.");
|
||||
}
|
||||
}
|
||||
else if (obj is Mobile passTo)
|
||||
{
|
||||
|
|
@ -943,15 +932,8 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
if (ourFlagCarrier != null && GetTeamInfo(ourFlagCarrier) == teamInfo)
|
||||
{
|
||||
for (int j = 0; j < ourFlagCarrier.Aggressors.Count; ++j)
|
||||
{
|
||||
if (!(ourFlagCarrier.Aggressors[j] is AggressorInfo aggr) ||
|
||||
aggr.Defender != ourFlagCarrier || aggr.Attacker != mob)
|
||||
continue;
|
||||
|
||||
if (ourFlagCarrier.Aggressors.Any(t => t.Defender == ourFlagCarrier && t.Attacker == mob))
|
||||
playerInfo.Score += 2; // helped defend guy capturing enemy flag
|
||||
break;
|
||||
}
|
||||
|
||||
if (mob.Map == ourFlagCarrier.Map && ourFlagCarrier.InRange(mob, 12))
|
||||
playerInfo.Score += 1; // helped defend guy capturing enemy flag
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
|
|
@ -72,11 +73,9 @@ namespace Server.Engines.ConPVP
|
|||
entries.Add(teamInfo);
|
||||
}
|
||||
else
|
||||
foreach (DDPlayerInfo player in section.Players.Values)
|
||||
if (player.Score > 0)
|
||||
entries.Add(player);
|
||||
entries.AddRange(section.Players.Values.Where(player => player.Score > 0));
|
||||
|
||||
entries.Sort(delegate(IRankedCTF a, IRankedCTF b) { return b.Score - a.Score; });
|
||||
entries.Sort((a, b) => b.Score - a.Score);
|
||||
|
||||
int height = 0;
|
||||
|
||||
|
|
@ -107,7 +106,8 @@ namespace Server.Engines.ConPVP
|
|||
if (section == null)
|
||||
for (int i = 0; i < entries.Count; ++i)
|
||||
{
|
||||
DDTeamInfo teamInfo = entries[i] as DDTeamInfo;
|
||||
if (!(entries[i] is DDTeamInfo teamInfo))
|
||||
continue;
|
||||
|
||||
AddImage(30, 70 + i * 75, 10152);
|
||||
AddImage(30, 85 + i * 75, 10151);
|
||||
|
|
|
|||
|
|
@ -171,8 +171,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
King = m;
|
||||
|
||||
if (m_KingTimer == null)
|
||||
m_KingTimer = new KingTimer(this);
|
||||
m_KingTimer ??= new KingTimer(this);
|
||||
m_KingTimer.Stop();
|
||||
m_KingTimer.StartHillTicker();
|
||||
|
||||
|
|
@ -1113,12 +1112,13 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
for (int i = 0; i < m_Context.Participants.Count; ++i)
|
||||
{
|
||||
if (!(m_Context.Participants[i] is Participant p) || p.Players == null)
|
||||
DuelPlayer[] players = m_Context.Participants[i]?.Players;
|
||||
if (players == null)
|
||||
continue;
|
||||
|
||||
for (int j = 0; j < p.Players.Length; ++j)
|
||||
for (int j = 0; j < players.Length; ++j)
|
||||
{
|
||||
DuelPlayer dp = p.Players[j];
|
||||
DuelPlayer dp = players[j];
|
||||
|
||||
if (dp?.Mobile != null)
|
||||
{
|
||||
|
|
@ -1130,10 +1130,9 @@ namespace Server.Engines.ConPVP
|
|||
if (i == winner?.TeamID)
|
||||
continue;
|
||||
|
||||
if (p.Players != null)
|
||||
for (int j = 0; j < p.Players.Length; ++j)
|
||||
if (p.Players[j] != null)
|
||||
p.Players[j].Eliminated = true;
|
||||
for (int j = 0; j < players.Length; ++j)
|
||||
if (players[j] != null)
|
||||
players[j].Eliminated = true;
|
||||
}
|
||||
|
||||
if (winner != null)
|
||||
|
|
@ -1149,7 +1148,7 @@ namespace Server.Engines.ConPVP
|
|||
if (Controller.Hills[i] != null)
|
||||
Controller.Hills[i].Game = null;
|
||||
|
||||
foreach (KHBoard board in Controller.Boards)
|
||||
foreach (var board in Controller.Boards)
|
||||
if (board != null)
|
||||
board.m_Game = null;
|
||||
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
foreach (Mobile view in mob.GetMobilesInRange(18))
|
||||
if (!mob.CanSee(view))
|
||||
mob.Send(view.RemovePacket);
|
||||
Packets.SendRemoveEntity(mob.NetState, view.Serial);
|
||||
|
||||
mob.LocalOverheadMessage(MessageType.Emote, 0x3B2, false,
|
||||
"* Your mind focuses intently on the fight and all other distractions fade away *");
|
||||
|
|
|
|||
|
|
@ -93,9 +93,7 @@ namespace Server.Engines.ConPVP
|
|||
for (int i = 0; i < info.Switches.Length; ++i)
|
||||
{
|
||||
int sid = info.Switches[i];
|
||||
|
||||
if (sid >= 0 && sid < m_Page.Options.Length)
|
||||
opts[sid] = true;
|
||||
opts[sid] |= sid >= 0 && sid < m_Page.Options.Length;
|
||||
}
|
||||
|
||||
for (int i = 0; i < opts.Length; ++i)
|
||||
|
|
|
|||
|
|
@ -173,7 +173,7 @@ namespace Server.Engines.ConPVP
|
|||
}
|
||||
|
||||
Resize(Players.Length + 1);
|
||||
Players[Players.Length - 1] = new DuelPlayer(player, this);
|
||||
Players[^1] = new DuelPlayer(player, this);
|
||||
}
|
||||
|
||||
public void Resize(int count)
|
||||
|
|
|
|||
|
|
@ -433,7 +433,7 @@ namespace Server.Engines.ConPVP
|
|||
if (Pyramid.Levels.Count < 1)
|
||||
break;
|
||||
|
||||
PyramidLevel top = Pyramid.Levels[Pyramid.Levels.Count - 1];
|
||||
PyramidLevel top = Pyramid.Levels[^1];
|
||||
|
||||
if (top.FreeAdvance != null || top.Matches.Count != 1)
|
||||
break;
|
||||
|
|
@ -451,7 +451,7 @@ namespace Server.Engines.ConPVP
|
|||
if (Pyramid.Levels.Count < 2)
|
||||
break;
|
||||
|
||||
PyramidLevel top = Pyramid.Levels[Pyramid.Levels.Count - 1];
|
||||
PyramidLevel top = Pyramid.Levels[^1];
|
||||
|
||||
if (top.FreeAdvance != null || top.Matches.Count != 1)
|
||||
break;
|
||||
|
|
@ -471,7 +471,7 @@ namespace Server.Engines.ConPVP
|
|||
GiveAwards(part.Players, TrophyRank.Silver, cash / 2);
|
||||
}
|
||||
|
||||
PyramidLevel next = Pyramid.Levels[Pyramid.Levels.Count - 2];
|
||||
PyramidLevel next = Pyramid.Levels[^2];
|
||||
|
||||
if (next.Matches.Count > 2)
|
||||
break;
|
||||
|
|
@ -495,7 +495,7 @@ namespace Server.Engines.ConPVP
|
|||
}
|
||||
}
|
||||
|
||||
private void GiveAwards(List<Mobile> players, TrophyRank rank, int cash)
|
||||
private void GiveAwards(IReadOnlyList<Mobile> players, TrophyRank rank, int cash)
|
||||
{
|
||||
if (players.Count == 0)
|
||||
return;
|
||||
|
|
@ -663,69 +663,39 @@ namespace Server.Engines.ConPVP
|
|||
try
|
||||
{
|
||||
if (EventController != null)
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {EventController.GetTeamName(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner))} has won!");
|
||||
}
|
||||
else if (TourneyType == TourneyType.RandomTeam)
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
|
||||
}
|
||||
else if (TourneyType == TourneyType.Faction)
|
||||
{
|
||||
if (m_ParticipantsPerMatch == 4)
|
||||
{
|
||||
string name = "(null)";
|
||||
|
||||
switch (Pyramid.Levels[0].Matches[0].Participants.IndexOf(
|
||||
winner))
|
||||
string name = Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) switch
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
name = "Minax";
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
name = "Council of Mages";
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
name = "True Britannians";
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
name = "Shadowlords";
|
||||
break;
|
||||
}
|
||||
}
|
||||
0 => "Minax",
|
||||
1 => "Council of Mages",
|
||||
2 => "True Britannians",
|
||||
3 => "Shadowlords",
|
||||
_ => "(null)"
|
||||
};
|
||||
|
||||
Alert("The tournament has completed!", $"The {name} team has won!");
|
||||
}
|
||||
else if (m_ParticipantsPerMatch == 2)
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"The {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Evil" : "Hero")} team has won!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
|
||||
}
|
||||
}
|
||||
else if (TourneyType == TourneyType.RedVsBlue)
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Red" : "Blue")} has won!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"{winner.NameList} {(winner.Players.Count > 1 ? "are" : "is")} the champion{(winner.Players.Count == 1 ? "" : "s")}.");
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
|
@ -739,7 +709,7 @@ namespace Server.Engines.ConPVP
|
|||
}
|
||||
else if (Pyramid.Levels.Count > 0)
|
||||
{
|
||||
PyramidLevel activeLevel = Pyramid.Levels[Pyramid.Levels.Count - 1];
|
||||
PyramidLevel activeLevel = Pyramid.Levels[^1];
|
||||
bool stillGoing = false;
|
||||
|
||||
for (int i = 0; i < activeLevel.Matches.Count; ++i)
|
||||
|
|
@ -846,7 +816,6 @@ namespace Server.Engines.ConPVP
|
|||
$"The {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Evil" : "Hero")} team has won!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Alert("The tournament has completed!",
|
||||
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue