Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -1,77 +1,175 @@
using Server.Buffers;
using Server.Network;
namespace Server.Engines.PartySystem
{
public sealed class PartyEmptyList : Packet
public static class PartyPackets
{
public PartyEmptyList(Mobile m) : base(0xBF)
public static void SendPartyEmptyList(NetState ns, Mobile m)
{
EnsureCapacity(7);
if (ns == null)
return;
m_Stream.Write((short)0x0006);
m_Stream.Write((byte)0x02);
m_Stream.Write((byte)0);
m_Stream.Write(m.Serial);
SpanWriter writer = new SpanWriter(stackalloc byte[11]);
writer.Write((byte)0xBF); // Packet ID
writer.Write((short)11); // Dynamic Length
writer.Write((short)0x06);
writer.Write((byte)0x02);
writer.Position++; // Writer(0); // Number of members
writer.Write(m.Serial);
ns.Send(writer.Span);
}
}
public sealed class PartyMemberList : Packet
{
public PartyMemberList(Party p) : base(0xBF)
public static void SendPartyMemberList(NetState ns, Party p)
{
EnsureCapacity(7 + p.Count * 4);
if (ns == null)
return;
m_Stream.Write((short)0x0006);
m_Stream.Write((byte)0x01);
m_Stream.Write((byte)p.Count);
ushort length = (ushort)(7 + p.Count * 4);
SpanWriter writer = new SpanWriter(stackalloc byte[length]);
writer.Write((byte)0xBF); // Packet ID
writer.Write(length); // Dynamic Length
writer.Write((short)0x06);
writer.Write((byte)0x01);
writer.Write((byte)p.Count);
for (int i = 0; i < p.Count; ++i)
m_Stream.Write(p[i].Mobile.Serial);
writer.Write(p[i].Mobile.Serial);
ns.Send(writer.Span);
}
}
public sealed class PartyRemoveMember : Packet
{
public PartyRemoveMember(Mobile removed, Party p) : base(0xBF)
public static void SendPartyRemoveMember(NetState ns, Mobile removed, Party p)
{
EnsureCapacity(11 + p.Count * 4);
if (ns == null)
return;
m_Stream.Write((short)0x0006);
m_Stream.Write((byte)0x02);
m_Stream.Write((byte)p.Count);
ushort length = (ushort)(11 + p.Count * 4);
m_Stream.Write(removed.Serial);
SpanWriter writer = new SpanWriter(stackalloc byte[length]);
writer.Write((byte)0xBF); // Packet ID
writer.Write(length); // Dynamic Length
writer.Write((short)0x06);
writer.Write((byte)0x02);
writer.Write((byte)p.Count);
writer.Write(removed.Serial);
for (int i = 0; i < p.Count; ++i)
m_Stream.Write(p[i].Mobile.Serial);
}
}
writer.Write(p[i].Mobile.Serial);
public sealed class PartyTextMessage : Packet
{
public PartyTextMessage(bool toAll, Mobile from, string text) : base(0xBF)
ns.Send(writer.Span);
}
public static void SendPartyRemoveMemberToAll(Mobile removed, Party p)
{
if (text == null)
text = "";
EnsureCapacity(12 + text.Length * 2);
m_Stream.Write((short)0x0006);
m_Stream.Write((byte)(toAll ? 0x04 : 0x03));
m_Stream.Write(from.Serial);
m_Stream.WriteBigUniNull(text);
for (int i = 0; i < p.Members.Count; i++)
SendPartyRemoveMember(p[i].Mobile.NetState, removed, p);
}
}
public sealed class PartyInvitation : Packet
{
public PartyInvitation(Mobile leader) : base(0xBF)
public static void SendPartyTextMessage(NetState ns, bool toAll, Mobile from, string text)
{
EnsureCapacity(10);
if (ns == null)
return;
m_Stream.Write((short)0x0006);
m_Stream.Write((byte)0x07);
m_Stream.Write(leader.Serial);
ushort length = (ushort)(12 + text.Length * 2);
SpanWriter writer = new SpanWriter(stackalloc byte[length]);
writer.Write((byte)0xBF); // Packet ID
writer.Write(length); // Dynamic Length
writer.Write((short)0x06);
writer.Write((byte)(toAll ? 0x04 : 0x03));
writer.Write(from.Serial);
writer.WriteBigUniNull(text);
ns.Send(writer.Span);
}
public static void SendPartyTextMessageToAll(Party p, bool toAll, Mobile from, string text)
{
for (int i = 0; i < p.Members.Count; ++i)
SendPartyTextMessage(p.Members[i].Mobile.NetState, toAll, from, text);
}
public static void SendPartyInvitation(NetState ns, Mobile leader)
{
if (ns == null)
return;
SpanWriter writer = new SpanWriter(stackalloc byte[10]);
writer.Write((byte)0xBF); // Packet ID
writer.Write((short)10); // Dynamic Length
writer.Write((short)0x06);
writer.Write((byte)0x07);
writer.Write(leader.Serial);
ns.Send(writer.Span);
}
public static void SendPartyMessageLocalizedToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, int number, string name = "",
string args = "")
{
for (int i = 0; i < p.Members.Count; ++i)
Packets.SendMessageLocalized(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, number, name, args);
for (int i = 0; i < p.Listeners.Count; ++i)
{
Mobile mob = p.Listeners[i];
if (mob.Party != p)
Packets.SendMessageLocalized(mob.NetState, serial, graphic, type, hue, font, number, name, args);
}
}
public static void SendPartyMessageLocalizedAffixToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, int number,
string name = "", AffixType affixType = AffixType.System, string affix = "", string args = "")
{
for (int i = 0; i < p.Members.Count; ++i)
Packets.SendMessageLocalizedAffix(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, number, name, affixType, affix, args);
for (int i = 0; i < p.Listeners.Count; ++i)
{
Mobile mob = p.Listeners[i];
if (mob.Party != p)
Packets.SendMessageLocalizedAffix(mob.NetState, serial, graphic, type, hue, font, number, name, affixType, affix, args);
}
}
public static void SendPartyUnicodeMessageToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, string lang, string name,
string text)
{
for (int i = 0; i < p.Members.Count; ++i)
Packets.SendUnicodeMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, lang, name, text);
for (int i = 0; i < p.Listeners.Count; ++i)
{
Mobile mob = p.Listeners[i];
if (mob.Party != p)
Packets.SendUnicodeMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, lang, name, text);
}
}
public static void SendPartyAsciiMessageToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, string name, string text)
{
for (int i = 0; i < p.Members.Count; ++i)
Packets.SendAsciiMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, name, text);
for (int i = 0; i < p.Listeners.Count; ++i)
{
Mobile mob = p.Listeners[i];
if (mob.Party != p)
Packets.SendAsciiMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, name, text);
}
}
}
}
}

View file

@ -9,7 +9,6 @@ namespace Server.Engines.PartySystem
public class Party : IParty
{
public const int Capacity = 10;
private List<Mobile> m_Listeners; // staff listening
public Party(Mobile leader)
{
@ -17,7 +16,7 @@ namespace Server.Engines.PartySystem
Members = new List<PartyMemberInfo>();
Candidates = new List<Mobile>();
m_Listeners = new List<Mobile>();
Listeners = new List<Mobile>();
Members.Add(new PartyMemberInfo(leader));
}
@ -30,58 +29,32 @@ namespace Server.Engines.PartySystem
public List<Mobile> Candidates{ get; }
public List<Mobile> Listeners { get; } // staff listening
public PartyMemberInfo this[int index] => Members[index];
public PartyMemberInfo this[Mobile m]
{
get
{
for (int i = 0; i < Members.Count; ++i)
if (Members[i].Mobile == m)
return Members[i];
return null;
}
}
public PartyMemberInfo this[Mobile m] => Members.FirstOrDefault(t => t.Mobile == m);
public void OnStamChanged(Mobile m)
{
Packet p = null;
for (int i = 0; i < Members.Count; ++i)
{
Mobile c = Members[i].Mobile;
if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
{
if (p == null)
p = Packet.Acquire(new MobileStamN(m));
c.Send(p);
}
Packets.SendNormalizedMobileStam(c.NetState, c);
}
Packet.Release(p);
}
public void OnManaChanged(Mobile m)
{
Packet p = null;
for (int i = 0; i < Members.Count; ++i)
{
Mobile c = Members[i].Mobile;
if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
{
if (p == null)
p = Packet.Acquire(new MobileManaN(m));
c.Send(p);
}
Packets.SendNormalizedMobileMana(c.NetState, c);
}
Packet.Release(p);
}
public void OnStatsQuery(Mobile beholder, Mobile beheld)
@ -90,9 +63,9 @@ namespace Server.Engines.PartySystem
Utility.InUpdateRange(beholder, beheld))
{
if (!beholder.CanSee(beheld))
beholder.Send(new MobileStatusCompact(beheld.CanBeRenamedBy(beholder), beheld));
Packets.SendMobileStatusCompact(beholder.NetState, beheld, beheld.CanBeRenamedBy(beholder));
beholder.Send(new MobileAttributesN(beheld));
Packets.SendNormalizedMobileAttributes(beholder.NetState, beheld);
}
}
@ -121,14 +94,14 @@ namespace Server.Engines.PartySystem
{
from.SendMessage("They are not in a party.");
}
else if (p.m_Listeners.Contains(from))
else if (p.Listeners.Contains(from))
{
p.m_Listeners.Remove(from);
p.Listeners.Remove(from);
from.SendMessage("You are no longer listening to that party.");
}
else
{
p.m_Listeners.Add(from);
p.Listeners.Add(from);
from.SendMessage("You are now listening to that party.");
}
}
@ -184,35 +157,25 @@ namespace Server.Engines.PartySystem
Members.Add(new PartyMemberInfo(m));
m.Party = this;
Packet memberList = Packet.Acquire(new PartyMemberList(this));
Packet attrs = Packet.Acquire(new MobileAttributesN(m));
for (int i = 0; i < Members.Count; ++i)
{
Mobile f = Members[i].Mobile;
NetState ns = f.NetState;
f.Send(memberList);
PartyPackets.SendPartyMemberList(ns, this);
if (f != m)
{
f.Send(new MobileStatusCompact(m.CanBeRenamedBy(f), m));
f.Send(attrs);
m.Send(new MobileStatusCompact(f.CanBeRenamedBy(m), f));
m.Send(new MobileAttributesN(f));
Packets.SendMobileStatusCompact(ns, m, m.CanBeRenamedBy(f));
Packets.SendNormalizedMobileAttributes(ns, m);
Packets.SendMobileStatusCompact(ns, f, f.CanBeRenamedBy(m));
Packets.SendNormalizedMobileAttributes(ns, f);
}
}
Packet.Release(memberList);
Packet.Release(attrs);
}
}
public void OnAccept(Mobile from)
{
OnAccept(from, false);
}
public void OnAccept(Mobile from, bool force)
public void OnAccept(Mobile from, bool force = false)
{
Faction ourFaction = Faction.Find(Leader);
Faction theirFaction = Faction.Find(from);
@ -221,8 +184,8 @@ namespace Server.Engines.PartySystem
return;
// : joined the party.
SendToAll(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "",
AffixType.Prepend | AffixType.System, from.Name, ""));
PartyPackets.SendPartyMessageLocalizedAffixToAll(this, Serial.MinusOne, -1, MessageType.Label,
0x3B2, 3, 1008094, "",AffixType.Prepend | AffixType.System, from.Name);
from.SendLocalizedMessage(1005445); // You have been added to the party.
@ -238,14 +201,15 @@ namespace Server.Engines.PartySystem
from.SendLocalizedMessage(1008092); // You notify them that you do not wish to join the party.
Candidates.Remove(from);
from.Send(new PartyEmptyList(from));
PartyPackets.SendPartyEmptyList(from.NetState, from);
if (Candidates.Count == 0 && Members.Count <= 1)
{
for (int i = 0; i < Members.Count; ++i)
{
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
this[i].Mobile.Party = null;
Mobile m = this[i].Mobile;
PartyPackets.SendPartyEmptyList(m.NetState, m);
m.Party = null;
}
Members.Clear();
@ -255,9 +219,7 @@ namespace Server.Engines.PartySystem
public void Remove(Mobile m)
{
if (m == Leader)
{
Disband();
}
else
{
for (int i = 0; i < Members.Count; ++i)
@ -266,19 +228,21 @@ namespace Server.Engines.PartySystem
Members.RemoveAt(i);
m.Party = null;
m.Send(new PartyEmptyList(m));
PartyPackets.SendPartyEmptyList(m.NetState, m);
m.SendLocalizedMessage(1005451); // You have been removed from the party.
SendToAll(new PartyRemoveMember(m, this));
SendToAll(1005452); // A player has been removed from your party.
PartyPackets.SendPartyRemoveMemberToAll(m, this);
// A player has been removed from your party.
PartyPackets.SendPartyMessageLocalizedToAll(this, Serial.MinusOne, -1, MessageType.Regular, 0x3B2, 3, 1005452, "System");
break;
}
if (Members.Count == 1)
{
SendToAll(1005450); // The last person has left the party...
// The last person has left the party...
PartyPackets.SendPartyMessageLocalizedToAll(this, Serial.MinusOne, -1, MessageType.Regular, 0x3B2, 3, 1005450, "System");
Disband();
}
}
@ -288,12 +252,14 @@ namespace Server.Engines.PartySystem
public void Disband()
{
SendToAll(1005449); // Your party has disbanded.
// Your party has disbanded.
PartyPackets.SendPartyMessageLocalizedToAll(this, Serial.MinusOne, -1, MessageType.Regular, 0x3B2, 3, 1005449, "System");
for (int i = 0; i < Members.Count; ++i)
{
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
this[i].Mobile.Party = null;
Mobile m = this[i].Mobile;
PartyPackets.SendPartyEmptyList(m.NetState, m);
m.Party = null;
}
Members.Clear();
@ -320,82 +286,57 @@ namespace Server.Engines.PartySystem
p.Candidates.Add(target);
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
target.Send(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "",
AffixType.Prepend | AffixType.System, from.Name, ""));
Packets.SendMessageLocalizedAffix(target.NetState, Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "",
AffixType.Prepend | AffixType.System, from.Name);
from.SendLocalizedMessage(1008090); // You have invited them to join the party.
target.Send(new PartyInvitation(from));
PartyPackets.SendPartyInvitation(target.NetState, from);
target.Party = from;
DeclineTimer.Start(target, from);
}
public void SendToAll(int number)
{
SendToAll(number, "", 0x3B2);
}
public void SendToAll(int number, string args)
{
SendToAll(number, args, 0x3B2);
}
public void SendToAll(int number, string args, int hue)
{
SendToAll(new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args));
}
public void SendPublicMessage(Mobile from, string text)
{
SendToAll(new PartyTextMessage(true, from, text));
PartyPackets.SendPartyTextMessageToAll(this, true, from, text);
for (int i = 0; i < m_Listeners.Count; ++i)
for (int i = 0; i < Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
Mobile mob = Listeners[i];
if (mob.Party != this)
m_Listeners[i].SendMessage("[{0}]: {1}", from.Name, text);
Listeners[i].SendMessage("[{0}]: {1}", from.Name, text);
}
SendToStaffMessage(from, "[Party]: {0}", text);
SendToStaffMessage(from, $"[Party]: {text}");
}
public void SendPrivateMessage(Mobile from, Mobile to, string text)
{
to.Send(new PartyTextMessage(false, from, text));
PartyPackets.SendPartyTextMessage(to.NetState, false, from, text);
for (int i = 0; i < m_Listeners.Count; ++i)
for (int i = 0; i < Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
Mobile mob = Listeners[i];
if (mob.Party != this)
m_Listeners[i].SendMessage("[{0}]->[{1}]: {2}", from.Name, to.Name, text);
Listeners[i].SendMessage("[{0}]->[{1}]: {2}", from.Name, to.Name, text);
}
SendToStaffMessage(from, "[Party]->[{0}]: {1}", to.Name, text);
SendToStaffMessage(from, $"[Party]->[{to.Name}]: {text}");
}
private void SendToStaffMessage(Mobile from, string text)
{
Packet p = null;
foreach (NetState ns in from.GetClientsInRange(8))
{
Mobile mob = ns.Mobile;
if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
mob.Party != this && !m_Listeners.Contains(mob))
{
if (p == null)
p = Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3,
from.Language, from.Name, text));
ns.Send(p);
}
mob.Party != this && !Listeners.Contains(mob))
Packets.SendUnicodeMessage(ns, from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text);
}
Packet.Release(p);
}
private void SendToStaffMessage(Mobile from, string format, params object[] args)
@ -403,25 +344,6 @@ namespace Server.Engines.PartySystem
SendToStaffMessage(from, string.Format(format, args));
}
public void SendToAll(Packet p)
{
p.Acquire();
for (int i = 0; i < Members.Count; ++i)
Members[i].Mobile.Send(p);
if (p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage)
for (int i = 0; i < m_Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
if (mob.Party != this)
mob.Send(p);
}
p.Release();
}
private class RejoinTimer : Timer
{
private Mobile m_Mobile;
@ -436,11 +358,7 @@ namespace Server.Engines.PartySystem
return;
m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
m_Mobile.Send(new PartyMemberList(p));
Packet message = Packet.Acquire(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3,
1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, ""));
Packet attrs = Packet.Acquire(new MobileAttributesN(m_Mobile));
PartyPackets.SendPartyMemberList(m_Mobile.NetState, p);
foreach (PartyMemberInfo mi in p.Members)
{
@ -448,16 +366,15 @@ namespace Server.Engines.PartySystem
if (m != m_Mobile)
{
m.Send(message);
m.Send(new MobileStatusCompact(m_Mobile.CanBeRenamedBy(m), m_Mobile));
m.Send(attrs);
m_Mobile.Send(new MobileStatusCompact(m.CanBeRenamedBy(m_Mobile), m));
m_Mobile.Send(new MobileAttributesN(m));
NetState ns = m.NetState;
Packets.SendMessageLocalizedAffix(ns, Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3,
1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name);
Packets.SendMobileStatusCompact(ns, m_Mobile, m_Mobile.CanBeRenamedBy(m));
Packets.SendNormalizedMobileAttributes(ns, m_Mobile);
Packets.SendMobileStatusCompact(ns, m, m.CanBeRenamedBy(m_Mobile));
Packets.SendNormalizedMobileAttributes(ns, m);
}
}
Packet.Release(message);
Packet.Release(attrs);
}
}
}