Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,77 +1,175 @@
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using Server.Buffers;
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using Server.Network;
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namespace Server.Engines.PartySystem
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{
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public sealed class PartyEmptyList : Packet
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public static class PartyPackets
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{
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public PartyEmptyList(Mobile m) : base(0xBF)
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public static void SendPartyEmptyList(NetState ns, Mobile m)
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{
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EnsureCapacity(7);
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if (ns == null)
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return;
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m_Stream.Write((short)0x0006);
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m_Stream.Write((byte)0x02);
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m_Stream.Write((byte)0);
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m_Stream.Write(m.Serial);
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SpanWriter writer = new SpanWriter(stackalloc byte[11]);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((short)11); // Dynamic Length
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writer.Write((short)0x06);
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writer.Write((byte)0x02);
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writer.Position++; // Writer(0); // Number of members
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writer.Write(m.Serial);
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ns.Send(writer.Span);
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}
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}
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public sealed class PartyMemberList : Packet
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{
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public PartyMemberList(Party p) : base(0xBF)
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public static void SendPartyMemberList(NetState ns, Party p)
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{
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EnsureCapacity(7 + p.Count * 4);
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if (ns == null)
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return;
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m_Stream.Write((short)0x0006);
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m_Stream.Write((byte)0x01);
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m_Stream.Write((byte)p.Count);
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ushort length = (ushort)(7 + p.Count * 4);
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SpanWriter writer = new SpanWriter(stackalloc byte[length]);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write(length); // Dynamic Length
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writer.Write((short)0x06);
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writer.Write((byte)0x01);
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writer.Write((byte)p.Count);
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for (int i = 0; i < p.Count; ++i)
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m_Stream.Write(p[i].Mobile.Serial);
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writer.Write(p[i].Mobile.Serial);
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ns.Send(writer.Span);
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}
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}
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public sealed class PartyRemoveMember : Packet
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{
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public PartyRemoveMember(Mobile removed, Party p) : base(0xBF)
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public static void SendPartyRemoveMember(NetState ns, Mobile removed, Party p)
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{
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EnsureCapacity(11 + p.Count * 4);
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if (ns == null)
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return;
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m_Stream.Write((short)0x0006);
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m_Stream.Write((byte)0x02);
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m_Stream.Write((byte)p.Count);
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ushort length = (ushort)(11 + p.Count * 4);
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m_Stream.Write(removed.Serial);
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SpanWriter writer = new SpanWriter(stackalloc byte[length]);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write(length); // Dynamic Length
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writer.Write((short)0x06);
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writer.Write((byte)0x02);
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writer.Write((byte)p.Count);
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writer.Write(removed.Serial);
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for (int i = 0; i < p.Count; ++i)
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m_Stream.Write(p[i].Mobile.Serial);
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}
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}
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writer.Write(p[i].Mobile.Serial);
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public sealed class PartyTextMessage : Packet
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{
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public PartyTextMessage(bool toAll, Mobile from, string text) : base(0xBF)
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ns.Send(writer.Span);
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}
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public static void SendPartyRemoveMemberToAll(Mobile removed, Party p)
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{
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if (text == null)
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text = "";
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EnsureCapacity(12 + text.Length * 2);
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m_Stream.Write((short)0x0006);
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m_Stream.Write((byte)(toAll ? 0x04 : 0x03));
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m_Stream.Write(from.Serial);
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m_Stream.WriteBigUniNull(text);
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for (int i = 0; i < p.Members.Count; i++)
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SendPartyRemoveMember(p[i].Mobile.NetState, removed, p);
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}
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}
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public sealed class PartyInvitation : Packet
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{
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public PartyInvitation(Mobile leader) : base(0xBF)
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public static void SendPartyTextMessage(NetState ns, bool toAll, Mobile from, string text)
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{
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EnsureCapacity(10);
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if (ns == null)
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return;
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m_Stream.Write((short)0x0006);
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m_Stream.Write((byte)0x07);
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m_Stream.Write(leader.Serial);
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ushort length = (ushort)(12 + text.Length * 2);
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SpanWriter writer = new SpanWriter(stackalloc byte[length]);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write(length); // Dynamic Length
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writer.Write((short)0x06);
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writer.Write((byte)(toAll ? 0x04 : 0x03));
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writer.Write(from.Serial);
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writer.WriteBigUniNull(text);
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ns.Send(writer.Span);
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}
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public static void SendPartyTextMessageToAll(Party p, bool toAll, Mobile from, string text)
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{
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for (int i = 0; i < p.Members.Count; ++i)
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SendPartyTextMessage(p.Members[i].Mobile.NetState, toAll, from, text);
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}
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public static void SendPartyInvitation(NetState ns, Mobile leader)
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{
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if (ns == null)
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return;
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SpanWriter writer = new SpanWriter(stackalloc byte[10]);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((short)10); // Dynamic Length
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writer.Write((short)0x06);
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writer.Write((byte)0x07);
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writer.Write(leader.Serial);
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ns.Send(writer.Span);
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}
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public static void SendPartyMessageLocalizedToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, int number, string name = "",
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string args = "")
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{
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for (int i = 0; i < p.Members.Count; ++i)
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Packets.SendMessageLocalized(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, number, name, args);
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for (int i = 0; i < p.Listeners.Count; ++i)
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{
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Mobile mob = p.Listeners[i];
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if (mob.Party != p)
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Packets.SendMessageLocalized(mob.NetState, serial, graphic, type, hue, font, number, name, args);
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}
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}
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public static void SendPartyMessageLocalizedAffixToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, int number,
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string name = "", AffixType affixType = AffixType.System, string affix = "", string args = "")
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{
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for (int i = 0; i < p.Members.Count; ++i)
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Packets.SendMessageLocalizedAffix(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, number, name, affixType, affix, args);
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for (int i = 0; i < p.Listeners.Count; ++i)
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{
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Mobile mob = p.Listeners[i];
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if (mob.Party != p)
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Packets.SendMessageLocalizedAffix(mob.NetState, serial, graphic, type, hue, font, number, name, affixType, affix, args);
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}
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}
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public static void SendPartyUnicodeMessageToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, string lang, string name,
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string text)
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{
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for (int i = 0; i < p.Members.Count; ++i)
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Packets.SendUnicodeMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, lang, name, text);
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for (int i = 0; i < p.Listeners.Count; ++i)
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{
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Mobile mob = p.Listeners[i];
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if (mob.Party != p)
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Packets.SendUnicodeMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, lang, name, text);
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}
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}
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public static void SendPartyAsciiMessageToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, string name, string text)
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{
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for (int i = 0; i < p.Members.Count; ++i)
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Packets.SendAsciiMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, name, text);
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for (int i = 0; i < p.Listeners.Count; ++i)
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{
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Mobile mob = p.Listeners[i];
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if (mob.Party != p)
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Packets.SendAsciiMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, name, text);
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}
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}
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}
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}
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}
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@ -9,7 +9,6 @@ namespace Server.Engines.PartySystem
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public class Party : IParty
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{
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public const int Capacity = 10;
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private List<Mobile> m_Listeners; // staff listening
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public Party(Mobile leader)
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{
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@ -17,7 +16,7 @@ namespace Server.Engines.PartySystem
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Members = new List<PartyMemberInfo>();
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Candidates = new List<Mobile>();
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m_Listeners = new List<Mobile>();
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Listeners = new List<Mobile>();
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Members.Add(new PartyMemberInfo(leader));
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}
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@ -30,58 +29,32 @@ namespace Server.Engines.PartySystem
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public List<Mobile> Candidates{ get; }
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public List<Mobile> Listeners { get; } // staff listening
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public PartyMemberInfo this[int index] => Members[index];
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public PartyMemberInfo this[Mobile m]
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{
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get
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{
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for (int i = 0; i < Members.Count; ++i)
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if (Members[i].Mobile == m)
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return Members[i];
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return null;
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}
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}
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public PartyMemberInfo this[Mobile m] => Members.FirstOrDefault(t => t.Mobile == m);
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public void OnStamChanged(Mobile m)
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{
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Packet p = null;
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for (int i = 0; i < Members.Count; ++i)
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{
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Mobile c = Members[i].Mobile;
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if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
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{
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if (p == null)
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p = Packet.Acquire(new MobileStamN(m));
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c.Send(p);
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}
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Packets.SendNormalizedMobileStam(c.NetState, c);
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}
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Packet.Release(p);
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}
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public void OnManaChanged(Mobile m)
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{
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Packet p = null;
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for (int i = 0; i < Members.Count; ++i)
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{
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Mobile c = Members[i].Mobile;
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if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
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{
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if (p == null)
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p = Packet.Acquire(new MobileManaN(m));
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c.Send(p);
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}
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Packets.SendNormalizedMobileMana(c.NetState, c);
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}
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Packet.Release(p);
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}
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public void OnStatsQuery(Mobile beholder, Mobile beheld)
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@ -90,9 +63,9 @@ namespace Server.Engines.PartySystem
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Utility.InUpdateRange(beholder, beheld))
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{
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if (!beholder.CanSee(beheld))
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beholder.Send(new MobileStatusCompact(beheld.CanBeRenamedBy(beholder), beheld));
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Packets.SendMobileStatusCompact(beholder.NetState, beheld, beheld.CanBeRenamedBy(beholder));
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beholder.Send(new MobileAttributesN(beheld));
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Packets.SendNormalizedMobileAttributes(beholder.NetState, beheld);
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}
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}
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@ -121,14 +94,14 @@ namespace Server.Engines.PartySystem
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{
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from.SendMessage("They are not in a party.");
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}
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else if (p.m_Listeners.Contains(from))
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else if (p.Listeners.Contains(from))
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{
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p.m_Listeners.Remove(from);
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p.Listeners.Remove(from);
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from.SendMessage("You are no longer listening to that party.");
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}
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else
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{
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p.m_Listeners.Add(from);
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p.Listeners.Add(from);
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from.SendMessage("You are now listening to that party.");
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}
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}
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@ -184,35 +157,25 @@ namespace Server.Engines.PartySystem
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Members.Add(new PartyMemberInfo(m));
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m.Party = this;
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Packet memberList = Packet.Acquire(new PartyMemberList(this));
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Packet attrs = Packet.Acquire(new MobileAttributesN(m));
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for (int i = 0; i < Members.Count; ++i)
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{
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Mobile f = Members[i].Mobile;
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NetState ns = f.NetState;
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f.Send(memberList);
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PartyPackets.SendPartyMemberList(ns, this);
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if (f != m)
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{
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f.Send(new MobileStatusCompact(m.CanBeRenamedBy(f), m));
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f.Send(attrs);
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m.Send(new MobileStatusCompact(f.CanBeRenamedBy(m), f));
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m.Send(new MobileAttributesN(f));
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Packets.SendMobileStatusCompact(ns, m, m.CanBeRenamedBy(f));
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Packets.SendNormalizedMobileAttributes(ns, m);
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Packets.SendMobileStatusCompact(ns, f, f.CanBeRenamedBy(m));
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Packets.SendNormalizedMobileAttributes(ns, f);
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}
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}
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Packet.Release(memberList);
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Packet.Release(attrs);
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}
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}
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public void OnAccept(Mobile from)
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{
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OnAccept(from, false);
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}
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public void OnAccept(Mobile from, bool force)
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public void OnAccept(Mobile from, bool force = false)
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{
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Faction ourFaction = Faction.Find(Leader);
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Faction theirFaction = Faction.Find(from);
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@ -221,8 +184,8 @@ namespace Server.Engines.PartySystem
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return;
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// : joined the party.
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SendToAll(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "",
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AffixType.Prepend | AffixType.System, from.Name, ""));
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PartyPackets.SendPartyMessageLocalizedAffixToAll(this, Serial.MinusOne, -1, MessageType.Label,
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0x3B2, 3, 1008094, "",AffixType.Prepend | AffixType.System, from.Name);
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from.SendLocalizedMessage(1005445); // You have been added to the party.
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@ -238,14 +201,15 @@ namespace Server.Engines.PartySystem
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from.SendLocalizedMessage(1008092); // You notify them that you do not wish to join the party.
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Candidates.Remove(from);
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from.Send(new PartyEmptyList(from));
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PartyPackets.SendPartyEmptyList(from.NetState, from);
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if (Candidates.Count == 0 && Members.Count <= 1)
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{
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for (int i = 0; i < Members.Count; ++i)
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{
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this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
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this[i].Mobile.Party = null;
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Mobile m = this[i].Mobile;
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PartyPackets.SendPartyEmptyList(m.NetState, m);
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m.Party = null;
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}
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Members.Clear();
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@ -255,9 +219,7 @@ namespace Server.Engines.PartySystem
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public void Remove(Mobile m)
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{
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if (m == Leader)
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{
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Disband();
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}
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else
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{
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for (int i = 0; i < Members.Count; ++i)
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|
|
@ -266,19 +228,21 @@ namespace Server.Engines.PartySystem
|
|||
Members.RemoveAt(i);
|
||||
|
||||
m.Party = null;
|
||||
m.Send(new PartyEmptyList(m));
|
||||
PartyPackets.SendPartyEmptyList(m.NetState, m);
|
||||
|
||||
m.SendLocalizedMessage(1005451); // You have been removed from the party.
|
||||
|
||||
SendToAll(new PartyRemoveMember(m, this));
|
||||
SendToAll(1005452); // A player has been removed from your party.
|
||||
PartyPackets.SendPartyRemoveMemberToAll(m, this);
|
||||
// A player has been removed from your party.
|
||||
PartyPackets.SendPartyMessageLocalizedToAll(this, Serial.MinusOne, -1, MessageType.Regular, 0x3B2, 3, 1005452, "System");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (Members.Count == 1)
|
||||
{
|
||||
SendToAll(1005450); // The last person has left the party...
|
||||
// The last person has left the party...
|
||||
PartyPackets.SendPartyMessageLocalizedToAll(this, Serial.MinusOne, -1, MessageType.Regular, 0x3B2, 3, 1005450, "System");
|
||||
Disband();
|
||||
}
|
||||
}
|
||||
|
|
@ -288,12 +252,14 @@ namespace Server.Engines.PartySystem
|
|||
|
||||
public void Disband()
|
||||
{
|
||||
SendToAll(1005449); // Your party has disbanded.
|
||||
// Your party has disbanded.
|
||||
PartyPackets.SendPartyMessageLocalizedToAll(this, Serial.MinusOne, -1, MessageType.Regular, 0x3B2, 3, 1005449, "System");
|
||||
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
{
|
||||
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
|
||||
this[i].Mobile.Party = null;
|
||||
Mobile m = this[i].Mobile;
|
||||
PartyPackets.SendPartyEmptyList(m.NetState, m);
|
||||
m.Party = null;
|
||||
}
|
||||
|
||||
Members.Clear();
|
||||
|
|
@ -320,82 +286,57 @@ namespace Server.Engines.PartySystem
|
|||
p.Candidates.Add(target);
|
||||
|
||||
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
|
||||
target.Send(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "",
|
||||
AffixType.Prepend | AffixType.System, from.Name, ""));
|
||||
Packets.SendMessageLocalizedAffix(target.NetState, Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "",
|
||||
AffixType.Prepend | AffixType.System, from.Name);
|
||||
|
||||
from.SendLocalizedMessage(1008090); // You have invited them to join the party.
|
||||
|
||||
target.Send(new PartyInvitation(from));
|
||||
PartyPackets.SendPartyInvitation(target.NetState, from);
|
||||
target.Party = from;
|
||||
|
||||
DeclineTimer.Start(target, from);
|
||||
}
|
||||
|
||||
public void SendToAll(int number)
|
||||
{
|
||||
SendToAll(number, "", 0x3B2);
|
||||
}
|
||||
|
||||
public void SendToAll(int number, string args)
|
||||
{
|
||||
SendToAll(number, args, 0x3B2);
|
||||
}
|
||||
|
||||
public void SendToAll(int number, string args, int hue)
|
||||
{
|
||||
SendToAll(new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args));
|
||||
}
|
||||
|
||||
public void SendPublicMessage(Mobile from, string text)
|
||||
{
|
||||
SendToAll(new PartyTextMessage(true, from, text));
|
||||
PartyPackets.SendPartyTextMessageToAll(this, true, from, text);
|
||||
|
||||
for (int i = 0; i < m_Listeners.Count; ++i)
|
||||
for (int i = 0; i < Listeners.Count; ++i)
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
Mobile mob = Listeners[i];
|
||||
|
||||
if (mob.Party != this)
|
||||
m_Listeners[i].SendMessage("[{0}]: {1}", from.Name, text);
|
||||
Listeners[i].SendMessage("[{0}]: {1}", from.Name, text);
|
||||
}
|
||||
|
||||
SendToStaffMessage(from, "[Party]: {0}", text);
|
||||
SendToStaffMessage(from, $"[Party]: {text}");
|
||||
}
|
||||
|
||||
public void SendPrivateMessage(Mobile from, Mobile to, string text)
|
||||
{
|
||||
to.Send(new PartyTextMessage(false, from, text));
|
||||
PartyPackets.SendPartyTextMessage(to.NetState, false, from, text);
|
||||
|
||||
for (int i = 0; i < m_Listeners.Count; ++i)
|
||||
for (int i = 0; i < Listeners.Count; ++i)
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
Mobile mob = Listeners[i];
|
||||
|
||||
if (mob.Party != this)
|
||||
m_Listeners[i].SendMessage("[{0}]->[{1}]: {2}", from.Name, to.Name, text);
|
||||
Listeners[i].SendMessage("[{0}]->[{1}]: {2}", from.Name, to.Name, text);
|
||||
}
|
||||
|
||||
SendToStaffMessage(from, "[Party]->[{0}]: {1}", to.Name, text);
|
||||
SendToStaffMessage(from, $"[Party]->[{to.Name}]: {text}");
|
||||
}
|
||||
|
||||
private void SendToStaffMessage(Mobile from, string text)
|
||||
{
|
||||
Packet p = null;
|
||||
|
||||
foreach (NetState ns in from.GetClientsInRange(8))
|
||||
{
|
||||
Mobile mob = ns.Mobile;
|
||||
|
||||
if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
|
||||
mob.Party != this && !m_Listeners.Contains(mob))
|
||||
{
|
||||
if (p == null)
|
||||
p = Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3,
|
||||
from.Language, from.Name, text));
|
||||
|
||||
ns.Send(p);
|
||||
}
|
||||
mob.Party != this && !Listeners.Contains(mob))
|
||||
Packets.SendUnicodeMessage(ns, from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text);
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
}
|
||||
|
||||
private void SendToStaffMessage(Mobile from, string format, params object[] args)
|
||||
|
|
@ -403,25 +344,6 @@ namespace Server.Engines.PartySystem
|
|||
SendToStaffMessage(from, string.Format(format, args));
|
||||
}
|
||||
|
||||
public void SendToAll(Packet p)
|
||||
{
|
||||
p.Acquire();
|
||||
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
Members[i].Mobile.Send(p);
|
||||
|
||||
if (p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage)
|
||||
for (int i = 0; i < m_Listeners.Count; ++i)
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if (mob.Party != this)
|
||||
mob.Send(p);
|
||||
}
|
||||
|
||||
p.Release();
|
||||
}
|
||||
|
||||
private class RejoinTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
|
|
@ -436,11 +358,7 @@ namespace Server.Engines.PartySystem
|
|||
return;
|
||||
|
||||
m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
|
||||
m_Mobile.Send(new PartyMemberList(p));
|
||||
|
||||
Packet message = Packet.Acquire(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3,
|
||||
1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, ""));
|
||||
Packet attrs = Packet.Acquire(new MobileAttributesN(m_Mobile));
|
||||
PartyPackets.SendPartyMemberList(m_Mobile.NetState, p);
|
||||
|
||||
foreach (PartyMemberInfo mi in p.Members)
|
||||
{
|
||||
|
|
@ -448,16 +366,15 @@ namespace Server.Engines.PartySystem
|
|||
|
||||
if (m != m_Mobile)
|
||||
{
|
||||
m.Send(message);
|
||||
m.Send(new MobileStatusCompact(m_Mobile.CanBeRenamedBy(m), m_Mobile));
|
||||
m.Send(attrs);
|
||||
m_Mobile.Send(new MobileStatusCompact(m.CanBeRenamedBy(m_Mobile), m));
|
||||
m_Mobile.Send(new MobileAttributesN(m));
|
||||
NetState ns = m.NetState;
|
||||
Packets.SendMessageLocalizedAffix(ns, Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3,
|
||||
1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name);
|
||||
Packets.SendMobileStatusCompact(ns, m_Mobile, m_Mobile.CanBeRenamedBy(m));
|
||||
Packets.SendNormalizedMobileAttributes(ns, m_Mobile);
|
||||
Packets.SendMobileStatusCompact(ns, m, m.CanBeRenamedBy(m_Mobile));
|
||||
Packets.SendNormalizedMobileAttributes(ns, m);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(message);
|
||||
Packet.Release(attrs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue