Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 • committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -72,9 +72,8 @@ namespace Server.Engines.Quests.Haven
public KillHordeMinionsStep Step{ get; private set; }
public override object Message
{
get
public override object Message =>
Step switch
{
return Step switch
{
@ -108,19 +107,7 @@ namespace Server.Engines.Quests.Haven
_ => 5
};
return 5;
}
}
public override bool Completed
{
get
{
if (Step == KillHordeMinionsStep.LearnKarma && HasBeenRead)
return true;
return base.Completed;
}
}
public override bool Completed => Step == KillHordeMinionsStep.LearnKarma && HasBeenRead || base.Completed;
public override void RenderProgress(BaseQuestGump gump)
{
@ -140,23 +127,15 @@ namespace Server.Engines.Quests.Haven
CheckCompletionStatus();
}
public override bool IgnoreYoungProtection(Mobile from)
{
// This restriction continues until the quest is ended
if (from is HordeMinion && from.Map == Map.Trammel && from.X >= 3314 && from.X <= 3814 && from.Y >= 2345 &&
from.Y <= 3095) // Haven island
return true;
return false;
}
public override bool IgnoreYoungProtection(Mobile from) =>
from is HordeMinion && from.Map == Map.Trammel && TreasureMap.IsInHavenIsland(from);
public override void OnKill(BaseCreature creature, Container corpse)
{
if (creature is HordeMinion && corpse.Map == Map.Trammel && corpse.X >= 3314 && corpse.X <= 3814 &&
corpse.Y >= 2345 && corpse.Y <= 3095) // Haven island
if (creature is HordeMinion && corpse.Map == Map.Trammel && TreasureMap.IsInHavenIsland(corpse))
{
if (CurProgress == 0)
System.From.Send(new DisplayHelpTopic(29, false)); // HEALING
ContentPackets.SendDisplayHelpTopic(System.From.NetState, 29, false); // HEALING
CurProgress++;
}
@ -340,49 +319,26 @@ namespace Server.Engines.Quests.Haven
{
public Container CorpseWithBone{ get; set; }
public override object Message
{
get
{
if (System.From.Profession == 5) return 1060755;
/* Use Uzeraan's teleporter to get to the Haunted graveyard.<BR><BR>
*
* Slay the undead until you find a <I>Daemon Bone</I>.
*/
return 1049362;
}
}
public override object Message => System.From.Profession == 5 ? 1060755 : 1049362;
public override void OnComplete()
{
System.AddObjective(new ReturnDaemonBoneObjective());
}
public override bool IgnoreYoungProtection(Mobile from)
{
// This restriction continues until the end of the quest
if ((from is Zombie || from is Skeleton) && from.Map == Map.Trammel && from.X >= 3391 && from.X <= 3424 &&
from.Y >= 2639 && from.Y <= 2664) // Haven graveyard
return true;
private static bool IsInHavenGraveyard(IPoint2D p) => p.X >= 3391 && p.X <= 3424 &&
p.Y >= 2639 && p.Y <= 2664;
return false;
}
public override bool IgnoreYoungProtection(Mobile from) =>
(from is Zombie || from is Skeleton) && from.Map == Map.Trammel && IsInHavenGraveyard(from);
public override bool GetKillEvent(BaseCreature creature, Container corpse)
{
if (base.GetKillEvent(creature, corpse))
return true;
return UzeraanTurmoilQuest.HasLostDaemonBone(System.From);
}
public override bool GetKillEvent(BaseCreature creature, Container corpse) =>
base.GetKillEvent(creature, corpse) || UzeraanTurmoilQuest.HasLostDaemonBone(System.From);
public override void OnKill(BaseCreature creature, Container corpse)
{
if ((creature is Zombie || creature is Skeleton) && corpse.Map == Map.Trammel && corpse.X >= 3391 &&
corpse.X <= 3424 && corpse.Y >= 2639 && corpse.Y <= 2664) // Haven graveyard
if (Utility.RandomDouble() < 0.25)
CorpseWithBone = corpse;
if ((creature is Zombie || creature is Skeleton) && corpse.Map == Map.Trammel && IsInHavenGraveyard(corpse) && Utility.RandomDouble() < 0.25)
CorpseWithBone = corpse;
}
public override void ChildDeserialize(GenericReader reader)