Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
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588 changed files with 10843 additions and 16177 deletions
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@ -72,9 +72,8 @@ namespace Server.Engines.Quests.Haven
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public KillHordeMinionsStep Step{ get; private set; }
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public override object Message
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{
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get
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public override object Message =>
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Step switch
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{
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return Step switch
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{
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@ -108,19 +107,7 @@ namespace Server.Engines.Quests.Haven
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_ => 5
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};
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return 5;
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}
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}
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public override bool Completed
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{
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get
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{
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if (Step == KillHordeMinionsStep.LearnKarma && HasBeenRead)
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return true;
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return base.Completed;
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}
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}
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public override bool Completed => Step == KillHordeMinionsStep.LearnKarma && HasBeenRead || base.Completed;
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public override void RenderProgress(BaseQuestGump gump)
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{
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@ -140,23 +127,15 @@ namespace Server.Engines.Quests.Haven
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CheckCompletionStatus();
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}
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public override bool IgnoreYoungProtection(Mobile from)
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{
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// This restriction continues until the quest is ended
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if (from is HordeMinion && from.Map == Map.Trammel && from.X >= 3314 && from.X <= 3814 && from.Y >= 2345 &&
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from.Y <= 3095) // Haven island
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return true;
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return false;
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}
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public override bool IgnoreYoungProtection(Mobile from) =>
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from is HordeMinion && from.Map == Map.Trammel && TreasureMap.IsInHavenIsland(from);
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public override void OnKill(BaseCreature creature, Container corpse)
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{
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if (creature is HordeMinion && corpse.Map == Map.Trammel && corpse.X >= 3314 && corpse.X <= 3814 &&
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corpse.Y >= 2345 && corpse.Y <= 3095) // Haven island
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if (creature is HordeMinion && corpse.Map == Map.Trammel && TreasureMap.IsInHavenIsland(corpse))
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{
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if (CurProgress == 0)
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System.From.Send(new DisplayHelpTopic(29, false)); // HEALING
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ContentPackets.SendDisplayHelpTopic(System.From.NetState, 29, false); // HEALING
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CurProgress++;
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}
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@ -340,49 +319,26 @@ namespace Server.Engines.Quests.Haven
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{
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public Container CorpseWithBone{ get; set; }
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public override object Message
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{
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get
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{
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if (System.From.Profession == 5) return 1060755;
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/* Use Uzeraan's teleporter to get to the Haunted graveyard.<BR><BR>
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*
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* Slay the undead until you find a <I>Daemon Bone</I>.
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*/
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return 1049362;
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}
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}
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public override object Message => System.From.Profession == 5 ? 1060755 : 1049362;
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public override void OnComplete()
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{
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System.AddObjective(new ReturnDaemonBoneObjective());
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}
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public override bool IgnoreYoungProtection(Mobile from)
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{
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// This restriction continues until the end of the quest
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if ((from is Zombie || from is Skeleton) && from.Map == Map.Trammel && from.X >= 3391 && from.X <= 3424 &&
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from.Y >= 2639 && from.Y <= 2664) // Haven graveyard
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return true;
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private static bool IsInHavenGraveyard(IPoint2D p) => p.X >= 3391 && p.X <= 3424 &&
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p.Y >= 2639 && p.Y <= 2664;
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return false;
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}
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public override bool IgnoreYoungProtection(Mobile from) =>
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(from is Zombie || from is Skeleton) && from.Map == Map.Trammel && IsInHavenGraveyard(from);
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public override bool GetKillEvent(BaseCreature creature, Container corpse)
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{
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if (base.GetKillEvent(creature, corpse))
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return true;
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return UzeraanTurmoilQuest.HasLostDaemonBone(System.From);
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}
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public override bool GetKillEvent(BaseCreature creature, Container corpse) =>
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base.GetKillEvent(creature, corpse) || UzeraanTurmoilQuest.HasLostDaemonBone(System.From);
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public override void OnKill(BaseCreature creature, Container corpse)
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{
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if ((creature is Zombie || creature is Skeleton) && corpse.Map == Map.Trammel && corpse.X >= 3391 &&
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corpse.X <= 3424 && corpse.Y >= 2639 && corpse.Y <= 2664) // Haven graveyard
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if (Utility.RandomDouble() < 0.25)
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CorpseWithBone = corpse;
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if ((creature is Zombie || creature is Skeleton) && corpse.Map == Map.Trammel && IsInHavenGraveyard(corpse) && Utility.RandomDouble() < 0.25)
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CorpseWithBone = corpse;
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}
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public override void ChildDeserialize(GenericReader reader)
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