Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -1,4 +1,5 @@
using System;
using System.Linq;
using Server.Items;
using Server.Mobiles;
@ -50,7 +51,7 @@ namespace Server.Engines.Quests.Hag
Corpse = new HagApprenticeCorpse();
Corpse.MoveToWorld(m_CorpseLocation, map);
Effects.SendLocationEffect(m_CorpseLocation, map, 0x3728, 10, 10);
Effects.SendLocationEffect(m_CorpseLocation, map, 0x3728, 10);
Effects.PlaySound(m_CorpseLocation, map, 0x1FE);
Mobile imp = new Zeefzorpul();
@ -66,7 +67,7 @@ namespace Server.Engines.Quests.Hag
{
if (m?.Deleted == false)
{
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10, 10);
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10);
Effects.PlaySound(m.Location, m.Map, 0x1FE);
m.Delete();
@ -204,7 +205,7 @@ namespace Server.Engines.Quests.Hag
Mobile from = System.From;
Map map = from.Map;
Effects.SendLocationEffect(ImpLocation, map, 0x3728, 10, 10);
Effects.SendLocationEffect(ImpLocation, map, 0x3728, 10);
Effects.PlaySound(ImpLocation, map, 0x1FE);
Mobile imp = new Zeefzorpul();
@ -219,7 +220,7 @@ namespace Server.Engines.Quests.Hag
{
if (imp is Mobile m && !m.Deleted)
{
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10, 10);
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10);
Effects.PlaySound(m.Location, m.Map, 0x1FE);
m.Delete();
@ -266,7 +267,7 @@ namespace Server.Engines.Quests.Hag
for (int i = 0; i < oldIngredients.Length; i++)
Ingredients[i] = oldIngredients[i];
Ingredients[Ingredients.Length - 1] = IngredientInfo.RandomIngredient(oldIngredients);
Ingredients[^1] = IngredientInfo.RandomIngredient(oldIngredients);
}
else
{
@ -279,13 +280,8 @@ namespace Server.Engines.Quests.Hag
BlackheartMet = blackheartMet;
}
public FindIngredientObjective()
{
}
public override object Message
{
get
public override object Message =>
!BlackheartMet ? Step switch
{
if (!BlackheartMet)
return Step switch
@ -310,21 +306,13 @@ namespace Server.Engines.Quests.Hag
*/
return 1055055;
}
}
: 1055055;
public override int MaxProgress
{
get
{
IngredientInfo info = IngredientInfo.Get(Ingredient);
return info.Quantity;
}
}
public override int MaxProgress => IngredientInfo.Get(Ingredient).Quantity;
public Ingredient[] Ingredients{ get; private set; }
public Ingredient Ingredient => Ingredients[Ingredients.Length - 1];
public Ingredient Ingredient => Ingredients[^1];
public int Step => Ingredients.Length;
public bool BlackheartMet{ get; private set; }
@ -345,26 +333,14 @@ namespace Server.Engines.Quests.Hag
}
}
public override bool IgnoreYoungProtection(Mobile from)
{
if (Completed)
return false;
IngredientInfo info = IngredientInfo.Get(Ingredient);
Type fromType = from.GetType();
for (int i = 0; i < info.Creatures.Length; i++)
if (fromType == info.Creatures[i])
return true;
return false;
}
public override bool IgnoreYoungProtection(Mobile from) =>
!Completed && IngredientInfo.Get(Ingredient).Creatures.Any(t => from.GetType() == t);
public override void OnKill(BaseCreature creature, Container corpse)
{
IngredientInfo info = IngredientInfo.Get(Ingredient);
for (int i = 0; i < info.Creatures.Length; i++)
if (info.Creatures.Any(type => creature.GetType() == type))
{
Type type = info.Creatures[i];
@ -375,8 +351,7 @@ namespace Server.Engines.Quests.Hag
CurProgress++;
break;
}
CurProgress++;
}
}