Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Server.Commands;
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using Server.Items;
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@ -22,26 +23,24 @@ namespace Server.Mobiles
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private InternalTimer m_Timer;
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private int m_WalkingRange = -1;
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// [Constructible]
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[Constructible(AccessLevel.Developer)]
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public Spawner() : base(0x1f13)
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{
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InitSpawn(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10), 0, 4);
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}
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public Spawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnedNames) : base(0x1f13)
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{
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InitSpawn(amount, TimeSpan.FromMinutes(minDelay), TimeSpan.FromMinutes(maxDelay), team, homeRange);
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AddEntry(spawnedNames, 100, amount, false);
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}
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// [Constructible]
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public Spawner(string spawnedName) : base(0x1f13)
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{
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InitSpawn(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10), 0, 4);
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AddEntry(spawnedName, 100, 1, false);
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}
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[Constructible(AccessLevel.Developer)]
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public Spawner() : base(0x1f13)
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{
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InitSpawn(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10), 0, 4);
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}
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public Spawner(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
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params string[] spawnedNames) : base(0x1f13)
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{
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@ -71,9 +70,8 @@ namespace Server.Mobiles
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{
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m_Count = value;
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if (m_Timer != null)
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if (!IsFull && !m_Timer.Running || IsFull && m_Timer.Running)
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DoTimer();
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if (m_Timer != null && IsFull == m_Timer.Running)
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DoTimer();
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InvalidateProperties();
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}
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@ -266,20 +264,16 @@ namespace Server.Mobiles
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{
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base.OnSingleClick(from);
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if (m_Running)
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LabelTo(from, "[Running]");
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else
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LabelTo(from, "[Off]");
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LabelTo(from, m_Running ? "[Running]" : "[Off]");
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}
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public void Start()
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{
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if (!m_Running)
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if (Entries.Count > 0)
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{
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m_Running = true;
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DoTimer();
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}
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if (!m_Running && Entries.Count > 0)
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{
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m_Running = true;
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DoTimer();
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}
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}
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public void Stop()
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@ -293,8 +287,7 @@ namespace Server.Mobiles
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public void Defrag()
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{
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if (Entries == null)
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Entries = new List<SpawnerEntry>();
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Entries ??= new List<SpawnerEntry>();
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for (int i = 0; i < Entries.Count; ++i)
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Entries[i].Defrag(this);
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@ -302,8 +295,6 @@ namespace Server.Mobiles
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public void OnTick()
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{
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// DoTimer( m_Spawned.Count >= m_Count );
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if (m_Group)
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{
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Defrag();
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@ -314,19 +305,8 @@ namespace Server.Mobiles
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Respawn();
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}
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else
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{
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Spawn();
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}
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/*
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if ( m_Running && m_Timer != null )
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{
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if ( m_Spawned.Count >= m_Count && m_Timer.Running )
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DoTimer( true );
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else if ( m_Spawned.Count < m_Count && !m_Timer.Running )
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DoTimer( false );
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}
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*/
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DoTimer();
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}
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@ -347,11 +327,7 @@ namespace Server.Mobiles
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if (Entries.Count <= 0 || IsFull)
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return;
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int probsum = 0;
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for (int i = 0; i < Entries.Count; i++)
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if (!Entries[i].IsFull)
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probsum += Entries[i].SpawnedProbability;
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int probsum = Entries.Where(t => !t.IsFull).Sum(t => t.SpawnedProbability);
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if (probsum <= 0)
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return;
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@ -394,9 +370,7 @@ namespace Server.Mobiles
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}
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}
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else
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{
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props = new string[0, 0];
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}
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return props;
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}
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@ -461,13 +435,8 @@ namespace Server.Mobiles
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try
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{
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object o = null;
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string[] paramargs;
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string[] propargs;
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if (string.IsNullOrEmpty(entry.Properties))
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propargs = new string[0];
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else
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propargs = CommandSystem.Split(entry.Properties.Trim());
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string[] propargs = string.IsNullOrEmpty(entry.Properties) ? new string[0] : CommandSystem.Split(entry.Properties.Trim());
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string[,] props = FormatProperties(propargs);
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@ -479,10 +448,7 @@ namespace Server.Mobiles
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return false;
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}
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if (string.IsNullOrEmpty(entry.Parameters))
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paramargs = new string[0];
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else
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paramargs = entry.Parameters.Trim().Split(' ');
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string[] paramargs = string.IsNullOrEmpty(entry.Parameters) ? new string[0] : entry.Parameters.Trim().Split(' ');
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ConstructorInfo[] ctors = type.GetConstructors();
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@ -648,21 +614,9 @@ namespace Server.Mobiles
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LandTile landTile = map.Tiles.GetLandTile(x, y);
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if (landTile.Z == z && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0)
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return true;
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StaticTile[] staticTiles = map.Tiles.GetStaticTiles(x, y, true);
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for (int i = 0; i < staticTiles.Length; ++i)
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{
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StaticTile staticTile = staticTiles[i];
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if (staticTile.Z == z &&
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(TileData.ItemTable[staticTile.ID & TileData.MaxItemValue].Flags & TileFlag.Wet) != 0)
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return true;
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}
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return false;
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return landTile.Z == z && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0 ||
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map.Tiles.GetStaticTiles(x, y, true).Any(staticTile =>
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staticTile.Z == z && (TileData.ItemTable[staticTile.ID & TileData.MaxItemValue].Flags & TileFlag.Wet) != 0);
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}
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public virtual Map GetSpawnMap() => Map;
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@ -977,11 +931,7 @@ namespace Server.Mobiles
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public InternalTimer(Spawner spawner, TimeSpan delay) : base(delay)
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{
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if (spawner.IsFull)
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Priority = TimerPriority.FiveSeconds;
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else
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Priority = TimerPriority.OneSecond;
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Priority = spawner.IsFull ? TimerPriority.FiveSeconds : TimerPriority.OneSecond;
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m_Spawner = spawner;
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}
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@ -1150,41 +1100,11 @@ namespace Server.Mobiles
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bool remove = false;
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if (e is Item item)
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{
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if (item.Deleted || item.RootParent is Mobile || item.IsLockedDown || item.IsSecure ||
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item.Spawner == null)
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remove = true;
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}
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remove |= item.Deleted || item.RootParent is Mobile || item.IsLockedDown || item.IsSecure || item.Spawner == null;
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else if (e is Mobile m)
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{
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if (m.Deleted)
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{
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remove = true;
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}
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else if (m is BaseCreature c)
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{
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if (c.Controlled || c.IsStabled)
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remove = true;
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/*
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else if ( c.Combatant == null && ( c.GetDistanceToSqrt( Location ) > (c.RangeHome * 4) ) )
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{
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//m_Spawned[i].Delete();
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m_Spawned.RemoveAt( i );
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--i;
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c.Delete();
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remove = true;
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}
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*/
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}
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else if (m.Spawner == null)
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{
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remove = true;
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}
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}
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remove |= m.Deleted || m.Spawner == null || m is BaseCreature c && (c.Controlled || c.IsStabled);
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else
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{
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remove = true;
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}
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if (remove)
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{
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@ -203,7 +203,7 @@ namespace Server.Mobiles
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spawner.Start();
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Spawner.Deleted)
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return;
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@ -246,7 +246,7 @@ namespace Server.Mobiles
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}
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case 2: //Okay
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{
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CreateArray(info, state.Mobile, m_Spawner);
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CreateArray(info, sender.Mobile, m_Spawner);
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return;
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}
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case 3:
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@ -261,7 +261,7 @@ namespace Server.Mobiles
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}
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case 5:
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{
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CreateArray(info, state.Mobile, m_Spawner);
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CreateArray(info, sender.Mobile, m_Spawner);
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break;
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}
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}
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@ -282,15 +282,15 @@ namespace Server.Mobiles
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m_Spawner.RemoveSpawn(entryindex);
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}
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CreateArray(info, state.Mobile, m_Spawner);
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CreateArray(info, sender.Mobile, m_Spawner);
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break;
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}
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}
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if (m_Entry != null && m_Spawner.Entries?.Contains(m_Entry) == true)
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state.Mobile.SendGump(new SpawnerGump(m_Spawner, m_Entry, m_Page));
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sender.Mobile.SendGump(new SpawnerGump(m_Spawner, m_Entry, m_Page));
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else
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state.Mobile.SendGump(new SpawnerGump(m_Spawner, null, m_Page));
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sender.Mobile.SendGump(new SpawnerGump(m_Spawner, null, m_Page));
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}
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}
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}
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Loading…
Add table
Add a link
Reference in a new issue