Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Server.Commands;
using Server.Items;
@ -22,26 +23,24 @@ namespace Server.Mobiles
private InternalTimer m_Timer;
private int m_WalkingRange = -1;
// [Constructible]
[Constructible(AccessLevel.Developer)]
public Spawner() : base(0x1f13)
{
InitSpawn(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10), 0, 4);
}
public Spawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnedNames) : base(0x1f13)
{
InitSpawn(amount, TimeSpan.FromMinutes(minDelay), TimeSpan.FromMinutes(maxDelay), team, homeRange);
AddEntry(spawnedNames, 100, amount, false);
}
// [Constructible]
public Spawner(string spawnedName) : base(0x1f13)
{
InitSpawn(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10), 0, 4);
AddEntry(spawnedName, 100, 1, false);
}
[Constructible(AccessLevel.Developer)]
public Spawner() : base(0x1f13)
{
InitSpawn(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10), 0, 4);
}
public Spawner(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
params string[] spawnedNames) : base(0x1f13)
{
@ -71,9 +70,8 @@ namespace Server.Mobiles
{
m_Count = value;
if (m_Timer != null)
if (!IsFull && !m_Timer.Running || IsFull && m_Timer.Running)
DoTimer();
if (m_Timer != null && IsFull == m_Timer.Running)
DoTimer();
InvalidateProperties();
}
@ -266,20 +264,16 @@ namespace Server.Mobiles
{
base.OnSingleClick(from);
if (m_Running)
LabelTo(from, "[Running]");
else
LabelTo(from, "[Off]");
LabelTo(from, m_Running ? "[Running]" : "[Off]");
}
public void Start()
{
if (!m_Running)
if (Entries.Count > 0)
{
m_Running = true;
DoTimer();
}
if (!m_Running && Entries.Count > 0)
{
m_Running = true;
DoTimer();
}
}
public void Stop()
@ -293,8 +287,7 @@ namespace Server.Mobiles
public void Defrag()
{
if (Entries == null)
Entries = new List<SpawnerEntry>();
Entries ??= new List<SpawnerEntry>();
for (int i = 0; i < Entries.Count; ++i)
Entries[i].Defrag(this);
@ -302,8 +295,6 @@ namespace Server.Mobiles
public void OnTick()
{
// DoTimer( m_Spawned.Count >= m_Count );
if (m_Group)
{
Defrag();
@ -314,19 +305,8 @@ namespace Server.Mobiles
Respawn();
}
else
{
Spawn();
}
/*
if ( m_Running && m_Timer != null )
{
if ( m_Spawned.Count >= m_Count && m_Timer.Running )
DoTimer( true );
else if ( m_Spawned.Count < m_Count && !m_Timer.Running )
DoTimer( false );
}
*/
DoTimer();
}
@ -347,11 +327,7 @@ namespace Server.Mobiles
if (Entries.Count <= 0 || IsFull)
return;
int probsum = 0;
for (int i = 0; i < Entries.Count; i++)
if (!Entries[i].IsFull)
probsum += Entries[i].SpawnedProbability;
int probsum = Entries.Where(t => !t.IsFull).Sum(t => t.SpawnedProbability);
if (probsum <= 0)
return;
@ -394,9 +370,7 @@ namespace Server.Mobiles
}
}
else
{
props = new string[0, 0];
}
return props;
}
@ -461,13 +435,8 @@ namespace Server.Mobiles
try
{
object o = null;
string[] paramargs;
string[] propargs;
if (string.IsNullOrEmpty(entry.Properties))
propargs = new string[0];
else
propargs = CommandSystem.Split(entry.Properties.Trim());
string[] propargs = string.IsNullOrEmpty(entry.Properties) ? new string[0] : CommandSystem.Split(entry.Properties.Trim());
string[,] props = FormatProperties(propargs);
@ -479,10 +448,7 @@ namespace Server.Mobiles
return false;
}
if (string.IsNullOrEmpty(entry.Parameters))
paramargs = new string[0];
else
paramargs = entry.Parameters.Trim().Split(' ');
string[] paramargs = string.IsNullOrEmpty(entry.Parameters) ? new string[0] : entry.Parameters.Trim().Split(' ');
ConstructorInfo[] ctors = type.GetConstructors();
@ -648,21 +614,9 @@ namespace Server.Mobiles
LandTile landTile = map.Tiles.GetLandTile(x, y);
if (landTile.Z == z && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0)
return true;
StaticTile[] staticTiles = map.Tiles.GetStaticTiles(x, y, true);
for (int i = 0; i < staticTiles.Length; ++i)
{
StaticTile staticTile = staticTiles[i];
if (staticTile.Z == z &&
(TileData.ItemTable[staticTile.ID & TileData.MaxItemValue].Flags & TileFlag.Wet) != 0)
return true;
}
return false;
return landTile.Z == z && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0 ||
map.Tiles.GetStaticTiles(x, y, true).Any(staticTile =>
staticTile.Z == z && (TileData.ItemTable[staticTile.ID & TileData.MaxItemValue].Flags & TileFlag.Wet) != 0);
}
public virtual Map GetSpawnMap() => Map;
@ -977,11 +931,7 @@ namespace Server.Mobiles
public InternalTimer(Spawner spawner, TimeSpan delay) : base(delay)
{
if (spawner.IsFull)
Priority = TimerPriority.FiveSeconds;
else
Priority = TimerPriority.OneSecond;
Priority = spawner.IsFull ? TimerPriority.FiveSeconds : TimerPriority.OneSecond;
m_Spawner = spawner;
}
@ -1150,41 +1100,11 @@ namespace Server.Mobiles
bool remove = false;
if (e is Item item)
{
if (item.Deleted || item.RootParent is Mobile || item.IsLockedDown || item.IsSecure ||
item.Spawner == null)
remove = true;
}
remove |= item.Deleted || item.RootParent is Mobile || item.IsLockedDown || item.IsSecure || item.Spawner == null;
else if (e is Mobile m)
{
if (m.Deleted)
{
remove = true;
}
else if (m is BaseCreature c)
{
if (c.Controlled || c.IsStabled)
remove = true;
/*
else if ( c.Combatant == null && ( c.GetDistanceToSqrt( Location ) > (c.RangeHome * 4) ) )
{
//m_Spawned[i].Delete();
m_Spawned.RemoveAt( i );
--i;
c.Delete();
remove = true;
}
*/
}
else if (m.Spawner == null)
{
remove = true;
}
}
remove |= m.Deleted || m.Spawner == null || m is BaseCreature c && (c.Controlled || c.IsStabled);
else
{
remove = true;
}
if (remove)
{

View file

@ -203,7 +203,7 @@ namespace Server.Mobiles
spawner.Start();
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Spawner.Deleted)
return;
@ -246,7 +246,7 @@ namespace Server.Mobiles
}
case 2: //Okay
{
CreateArray(info, state.Mobile, m_Spawner);
CreateArray(info, sender.Mobile, m_Spawner);
return;
}
case 3:
@ -261,7 +261,7 @@ namespace Server.Mobiles
}
case 5:
{
CreateArray(info, state.Mobile, m_Spawner);
CreateArray(info, sender.Mobile, m_Spawner);
break;
}
}
@ -282,15 +282,15 @@ namespace Server.Mobiles
m_Spawner.RemoveSpawn(entryindex);
}
CreateArray(info, state.Mobile, m_Spawner);
CreateArray(info, sender.Mobile, m_Spawner);
break;
}
}
if (m_Entry != null && m_Spawner.Entries?.Contains(m_Entry) == true)
state.Mobile.SendGump(new SpawnerGump(m_Spawner, m_Entry, m_Page));
sender.Mobile.SendGump(new SpawnerGump(m_Spawner, m_Entry, m_Page));
else
state.Mobile.SendGump(new SpawnerGump(m_Spawner, null, m_Page));
sender.Mobile.SendGump(new SpawnerGump(m_Spawner, null, m_Page));
}
}
}