Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -185,7 +185,7 @@ namespace Server.Mobiles
public void OnRequestedAnimation(Mobile from)
{
from.Send(new UpdateStatueAnimation(this, 1, m_Animation, m_Frames));
StatuePackets.SendUpdateStatueAnimation(from.NetState, Serial, 1, m_Animation, m_Frames);
}
public override void OnAosSingleClick(Mobile from)
@ -364,22 +364,14 @@ namespace Server.Mobiles
{
ProcessDelta();
Packet p = null;
IPooledEnumerable<NetState> eable = Map.GetClientsInRange(Location);
foreach (NetState state in eable)
{
state.Mobile.ProcessDelta();
if (p == null)
p = Packet.Acquire(new UpdateStatueAnimation(this, 1, m_Animation, m_Frames));
state.Send(p);
StatuePackets.SendUpdateStatueAnimation(state, Serial, 1, m_Animation, m_Frames);
}
Packet.Release(p);
eable.Free();
}
}
@ -424,9 +416,8 @@ namespace Server.Mobiles
{
}
public override int LabelNumber
{
get
public override int LabelNumber =>
(Statue?.StatueType ?? m_Type) switch
{
StatueType t = m_Type;
@ -448,13 +439,7 @@ namespace Server.Mobiles
[CommandProperty(AccessLevel.GameMaster)]
public StatueType StatueType
{
get
{
if (Statue != null)
return Statue.StatueType;
return m_Type;
}
get => Statue?.StatueType ?? m_Type;
set => m_Type = value;
}
@ -611,18 +596,11 @@ namespace Server.Mobiles
from.SendGump(new CharacterStatueGump(m_Maker, statue, from));
}
else if (result == AddonFitResult.Blocked)
{
from.SendLocalizedMessage(500269); // You cannot build that there.
}
else if (result == AddonFitResult.NotInHouse)
{
from.SendLocalizedMessage(
1076192); // Statues can only be placed in houses where you are the owner or co-owner.
}
else if (result == AddonFitResult.DoorTooClose)
{
from.SendLocalizedMessage(500271); // You cannot build near the door.
}
else if (result == AddonFitResult.DoorTooClose) from.SendLocalizedMessage(500271); // You cannot build near the door.
}
else
{
@ -630,15 +608,9 @@ namespace Server.Mobiles
}
}
public static AddonFitResult CouldFit(Point3D p, Map map, Mobile from, ref BaseHouse house)
{
if (!map.CanFit(p.X, p.Y, p.Z, 20, true))
return AddonFitResult.Blocked;
if (!BaseAddon.CheckHouse(from, p, map, 20, ref house))
return AddonFitResult.NotInHouse;
return CheckDoors(p, 20, house);
}
public static AddonFitResult CouldFit(Point3D p, Map map, Mobile from, ref BaseHouse house) =>
!map.CanFit(p.X, p.Y, p.Z, 20, true) ? AddonFitResult.Blocked :
!BaseAddon.CheckHouse(from, p, map, 20, ref house) ? AddonFitResult.NotInHouse : CheckDoors(p, 20, house);
public static AddonFitResult CheckDoors(Point3D p, int height, BaseHouse house)
{

View file

@ -66,9 +66,8 @@ namespace Server.Gumps
}
}
private int GetMaterialNumber(StatueType type, StatueMaterial material)
{
switch (material)
private int GetMaterialNumber(StatueType type, StatueMaterial material) =>
material switch
{
case StatueMaterial.Antique:
@ -126,7 +125,7 @@ namespace Server.Gumps
m_Maker?.Delete();
m_Statue.Sculpt(state.Mobile);
m_Statue.Sculpt(sender.Mobile);
}
else if (info.ButtonID == (int)Buttons.PosePrev)
{
@ -174,11 +173,11 @@ namespace Server.Gumps
}
else // Close
{
sendGump = !m_Statue.Demolish(state.Mobile);
sendGump = !m_Statue.Demolish(sender.Mobile);
}
if (sendGump)
state.Mobile.SendGump(new CharacterStatueGump(m_Maker, m_Statue, m_Owner));
sender.Mobile.SendGump(new CharacterStatueGump(m_Maker, m_Statue, m_Owner));
}
private enum Buttons

View file

@ -1,20 +1,25 @@
using Server.Buffers;
namespace Server.Network
{
public class UpdateStatueAnimation : Packet
public static class StatuePackets
{
public UpdateStatueAnimation(Mobile m, int status, int animation, int frame) : base(0xBF, 17)
public static void SendUpdateStatueAnimation(NetState ns, Serial m, int status, int animation, int frame)
{
m_Stream.Write((short)0x11);
m_Stream.Write((short)0x19);
m_Stream.Write((byte)0x5);
m_Stream.Write(m.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0xFF);
m_Stream.Write((byte)status);
m_Stream.Write((byte)0);
m_Stream.Write((byte)animation);
m_Stream.Write((byte)0);
m_Stream.Write((byte)frame);
if (ns == null)
return;
SpanWriter writer = new SpanWriter(stackalloc byte[17]);
writer.Write((byte)0xBF); // Extended Packet ID
writer.Write((short)17); // Dynamic Length
writer.Write((short)0x19);
writer.Write((byte)0x5);
writer.Write(m);
writer.Write((short)0xFF);
writer.Write((byte)status);
writer.Write((short)animation);
writer.Write((short)frame);
}
}
}
}

View file

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using Server.Network;
namespace Server.Gumps
@ -51,17 +52,7 @@ namespace Server.Gumps
m_Option.OnOptionSelected(sender.Mobile, info.ButtonID);
}
private bool Contains(int chosen)
{
if (m_Options == null)
return false;
foreach (RewardOption option in m_Options)
if (option.ID == chosen)
return true;
return false;
}
private bool Contains(int chosen) => m_Options?.Any(option => option.ID == chosen) == true;
}
public class RewardOption