Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
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588 changed files with 10843 additions and 16177 deletions
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@ -724,9 +724,7 @@ namespace Server.Items
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int number;
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if (Name == null)
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{
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number = LabelNumber;
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}
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else
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{
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LabelTo(from, Name);
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@ -736,9 +734,7 @@ namespace Server.Items
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if (attrs.Count == 0 && Crafter == null && Name != null)
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return;
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EquipmentInfo eqInfo = new EquipmentInfo(number, m_Crafter, false, attrs.ToArray());
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from.Send(new DisplayEquipmentInfo(this, eqInfo));
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EquipmentPackets.SendDisplayEquipmentInfo(from.NetState, this, number, m_Crafter, false, attrs);
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}
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public virtual void AddEquipInfoAttributes(Mobile from, List<EquipInfoAttribute> attrs)
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@ -904,25 +900,13 @@ namespace Server.Items
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else
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m_Resource = DefaultResource;
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if (GetSaveFlag(flags, SaveFlag.Attributes))
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Attributes = new AosAttributes(this, reader);
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else
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Attributes = new AosAttributes(this);
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Attributes = GetSaveFlag(flags, SaveFlag.Attributes) ? new AosAttributes(this, reader) : new AosAttributes(this);
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if (GetSaveFlag(flags, SaveFlag.ClothingAttributes))
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ClothingAttributes = new AosArmorAttributes(this, reader);
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else
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ClothingAttributes = new AosArmorAttributes(this);
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ClothingAttributes = GetSaveFlag(flags, SaveFlag.ClothingAttributes) ? new AosArmorAttributes(this, reader) : new AosArmorAttributes(this);
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if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
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SkillBonuses = new AosSkillBonuses(this, reader);
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else
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SkillBonuses = new AosSkillBonuses(this);
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SkillBonuses = GetSaveFlag(flags, SaveFlag.SkillBonuses) ? new AosSkillBonuses(this, reader) : new AosSkillBonuses(this);
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if (GetSaveFlag(flags, SaveFlag.Resistances))
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Resistances = new AosElementAttributes(this, reader);
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else
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Resistances = new AosElementAttributes(this);
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Resistances = GetSaveFlag(flags, SaveFlag.Resistances) ? new AosElementAttributes(this, reader) : new AosElementAttributes(this);
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if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
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m_MaxHitPoints = reader.ReadEncodedInt();
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@ -943,8 +927,7 @@ namespace Server.Items
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else
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m_StrReq = -1;
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if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
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PlayerConstructed = true;
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PlayerConstructed |= GetSaveFlag(flags, SaveFlag.PlayerConstructed);
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break;
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}
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@ -982,8 +965,7 @@ namespace Server.Items
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}
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}
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if (version < 2)
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PlayerConstructed = true; // we don't know, so, assume it's crafted
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PlayerConstructed |= version < 2; // we don't know, so, assume it's crafted
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if (version < 3)
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{
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@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using Server.Engines.Craft;
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using Server.Misc;
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using Server.Network;
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namespace Server.Items
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{
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