Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -44,7 +44,7 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public CampfireStatus Status
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{
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get
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get => ItemID switch
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{
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return ItemID switch
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{
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@ -233,21 +233,19 @@ namespace Server.Items
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bool xEast = false, ySouth = false;
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string fmt;
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if (Sextant.Format(loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth))
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fmt = $"{yLat}°{yMins}'{(ySouth ? "S" : "N")},{xLong}°{xMins}'{(xEast ? "E" : "W")}";
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else
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fmt = "?????";
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fmt = Sextant.Format(loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth) ?
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$"{yLat}°{yMins}'{(ySouth ? "S" : "N")},{xLong}°{xMins}'{(xEast ? "E" : "W")}" : "?????";
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AddPage(0);
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AddBackground(0, 40, 350, 300, 2520);
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AddHtmlLocalized(30, 80, 285, 160, 1018326, true,
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true); /* This is a message hastily scribbled by a passenger aboard a sinking ship.
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* While it is probably too late to save the passengers and crew,
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* perhaps some treasure went down with the ship!
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* The message gives the ship's last known sextant co-ordinates.
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*/
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AddHtmlLocalized(30, 80, 285, 160, 1018326, true, true);
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/* This is a message hastily scribbled by a passenger aboard a sinking ship.
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* While it is probably too late to save the passengers and crew,
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* perhaps some treasure went down with the ship!
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* The message gives the ship's last known sextant co-ordinates.=
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*/
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AddHtml(35, 240, 230, 20, fmt);
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@ -200,7 +200,6 @@ namespace Server.Items
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switch (Utility.Random(8))
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{
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default:
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case 0:
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x = -1;
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y = -1;
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break;
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@ -405,4 +404,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -159,9 +159,7 @@ namespace Server.Items
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if (!(from is PlayerMobile pm))
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return;
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ContextMenuEntry miningEntry = new ContextMenuEntry(pm.ToggleMiningStone ? 6179 : 6178);
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miningEntry.Color = 0x421F;
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list.Add(miningEntry);
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list.Add(new ContextMenuEntry(pm.ToggleMiningStone ? 6179 : 6178) {Color = 0x421F});
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list.Add(new ToggleMiningStoneEntry(pm, false, 6176));
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list.Add(new ToggleMiningStoneEntry(pm, true, 6177));
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@ -167,7 +167,7 @@ namespace Server.Items
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from.Map != Map.Felucca && TargetMap == Map.Felucca && ShowFeluccaWarning)
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{
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if (from.AccessLevel == AccessLevel.Player || !from.Hidden)
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from.Send(new PlaySound(0x20E, from.Location));
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Packets.SendPlaySound(from.NetState, 0x20E, from.Location);
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from.CloseGump<MoongateConfirmGump>();
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from.SendGump(new MoongateConfirmGump(from, this));
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}
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@ -381,7 +381,7 @@ namespace Server.Items
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}
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == 1)
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m_Gate.EndConfirmation(m_From);
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@ -1,5 +1,4 @@
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using Server.Multis;
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using Server.Prompts;
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using Server.Regions;
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namespace Server.Items
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@ -76,8 +76,7 @@ namespace Server.Items
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from.RevealingAction();
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if (Users == null)
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Users = new List<Mobile>();
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Users ??= new List<Mobile>();
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if (!Users.Contains(from))
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Users.Add(from);
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@ -169,7 +168,7 @@ namespace Server.Items
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Effects.PlaySound(loc, map, 0x307);
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Effects.SendLocationEffect(loc, map, 0x36B0, 9, 10, 0, 0);
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Effects.SendLocationEffect(loc, map, 0x36B0, 9);
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int alchemyBonus = 0;
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if (direct)
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@ -29,7 +29,7 @@ namespace Server.Items
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public override void Drink(Mobile from)
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{
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if (from.BeginAction<LightCycle>())
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if (from.BeginAction<LightCycle.NightSightTimer>())
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{
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new LightCycle.NightSightTimer(from).Start();
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from.LightLevel = LightCycle.DungeonLevel / 2;
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@ -43,9 +43,7 @@ namespace Server.Items
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Consume();
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}
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else
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{
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from.SendMessage("You already have nightsight.");
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}
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}
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}
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}
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}
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@ -355,13 +355,9 @@ namespace Server.Items
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if (dropped is RecallRune rune)
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{
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if (IsLockedDown && from.AccessLevel < AccessLevel.GameMaster)
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{
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from.SendLocalizedMessage(502413, null, 0x35); // That cannot be done while the book is locked down.
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}
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else if (IsOpen(from))
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{
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from.SendLocalizedMessage(1005571); // You cannot place objects in the book while viewing the contents.
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}
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else if (Entries.Count < 16)
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{
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if (rune.Marked && rune.TargetMap != null)
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@ -370,12 +366,12 @@ namespace Server.Items
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rune.Delete();
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from.Send(new PlaySound(0x42, GetWorldLocation()));
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Packets.SendPlaySound(from.NetState, 0x42, GetWorldLocation());
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string desc = rune.Description;
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if (desc == null || (desc = desc.Trim()).Length == 0)
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desc = "(indescript)";
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desc = "(nondescript)";
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from.SendMessage(desc);
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@ -385,15 +381,13 @@ namespace Server.Items
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from.SendLocalizedMessage(502409); // This rune does not have a marked location.
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}
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else
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{
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from.SendLocalizedMessage(502401); // This runebook is full.
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}
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}
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else if (dropped is RecallScroll)
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{
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if (CurCharges < MaxCharges)
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{
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from.Send(new PlaySound(0x249, GetWorldLocation()));
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Packets.SendPlaySound(from.NetState, 0x259, GetWorldLocation());
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int amount = dropped.Amount;
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@ -411,9 +405,7 @@ namespace Server.Items
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}
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}
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else
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{
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from.SendLocalizedMessage(502410); // This book already has the maximum amount of charges.
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}
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}
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return false;
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@ -491,7 +491,7 @@ namespace Server.Items
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scroll.Delete();
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from.Send(new PlaySound(0x249, GetWorldLocation()));
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Packets.SendPlaySound(from.NetState, 0x249, GetWorldLocation());
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return true;
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}
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}
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@ -569,49 +569,16 @@ namespace Server.Items
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return;
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if (Parent == null)
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{
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to.Send(WorldPacket);
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}
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SendWorldPacketFor(ns);
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else if (Parent is Item)
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{
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// What will happen if the client doesn't know about our parent?
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if (ns.ContainerGridLines)
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to.Send(new ContainerContentUpdate6017(this));
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else
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to.Send(new ContainerContentUpdate(this));
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}
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Packets.SendContainerContentUpdate(ns, this);
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else if (Parent is Mobile)
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{
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// What will happen if the client doesn't know about our parent?
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to.Send(new EquipUpdate(this));
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}
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Packets.SendEquipUpdate(ns, this);
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if (ns.HighSeas)
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to.Send(new DisplaySpellbookHS(this));
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else
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to.Send(new DisplaySpellbook(this));
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if (ObjectPropertyList.Enabled)
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{
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if (ns.NewSpellbook)
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{
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to.Send(new NewSpellbookContent(this, ItemID, BookOffset + 1, m_Content));
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}
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else
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{
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if (ns.ContainerGridLines)
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to.Send(new SpellbookContent6017(SpellCount, BookOffset + 1, m_Content, this));
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else
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to.Send(new SpellbookContent(SpellCount, BookOffset + 1, m_Content, this));
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}
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}
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else
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{
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if (ns.ContainerGridLines)
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to.Send(new SpellbookContent6017(SpellCount, BookOffset + 1, m_Content, this));
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else
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to.Send(new SpellbookContent(SpellCount, BookOffset + 1, m_Content, this));
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}
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Packets.SendDisplayContainer(ns, Serial);
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Packets.SendSpellbookContent(ns, Serial, ItemID, BookOffset + 1, m_Content);
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}
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public override void GetProperties(ObjectPropertyList list)
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@ -810,11 +777,9 @@ namespace Server.Items
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}
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}
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if (Attributes == null)
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Attributes = new AosAttributes(this);
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Attributes ??= new AosAttributes(this);
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if (SkillBonuses == null)
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SkillBonuses = new AosSkillBonuses(this);
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SkillBonuses ??= new AosSkillBonuses(this);
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if (Core.AOS && Parent is Mobile mobile)
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SkillBonuses.AddTo(mobile);
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@ -387,7 +387,7 @@ namespace Server.Items
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double toHeal = min + Utility.RandomDouble() * (max - min);
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if (Patient.Body.IsMonster || Patient.Body.IsAnimal)
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toHeal += Patient.HitsMax / 100;
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toHeal += Patient.HitsMax / 100.0;
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if (Core.AOS)
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toHeal -= toHeal * Slips * 0.35; // TODO: Verify algorithm
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@ -79,9 +79,8 @@ namespace Server.Items
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from.Backpack.ConsumeUpTo(typeof(SulfurousAsh), sulfAsh);
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from.PlaySound(0x15F);
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Effects.SendPacket(from, from.Map,
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new HuedEffect(EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0,
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0));
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Effects.SendMovingEffect(from, loc, from.Map, 0x36D4, 5, 0, false, true);
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IPooledEnumerable<Mobile> eable = from.Map.GetMobilesInRange(new Point3D(loc), 2);
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@ -92,11 +91,9 @@ namespace Server.Items
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|| Core.AOS && !from.InLOS(m))
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return false;
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if (m.Player)
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playerVsPlayer = true;
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playerVsPlayer |= m.Player;
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return true;
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}).ToList();
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|
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eable.Free();
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|
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@ -406,13 +406,8 @@ namespace Server.Items
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number = 1041000;
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}
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if (attrs.Count == 0 && Crafter == null && Name != null)
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return;
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|
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EquipmentInfo eqInfo = new EquipmentInfo(number, m_Crafter, false,
|
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attrs.ToArray());
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from.Send(new DisplayEquipmentInfo(this, eqInfo));
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if (attrs.Count > 0 || Crafter != null || Name == null)
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EquipmentPackets.SendDisplayEquipmentInfo(from.NetState, this, number, m_Crafter, false, attrs);
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}
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public override void Serialize(GenericWriter writer)
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|
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@ -6,7 +6,7 @@ using Server.Mobiles;
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namespace Server.Items
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{
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[Flippable(0x2790, 0x27DB)]
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public class LeatherNinjaBelt : BaseWaist, IDyable, INinjaWeapon
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public class LeatherNinjaBelt : BaseWaist, INinjaWeapon
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{
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private Poison m_Poison;
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private int m_PoisonCharges;
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@ -27,18 +27,18 @@ namespace Server.Items
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|||
|
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public virtual int WrongAmmoMessage => 1063301; //You can only place shuriken in a ninja belt.
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public virtual int NoFreeHandMessage => 1063299; //You must have a free hand to throw shuriken.
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public virtual int EmptyWeaponMessage => 1063297; //You have no shuriken in your ninja belt!
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public virtual int RecentlyUsedMessage => 1063298; //You cannot throw another shuriken yet.
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public virtual int FullWeaponMessage => 1063302; //You cannot add any more shuriken.
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public int WrongAmmoMessage => 1063301; //You can only place shuriken in a ninja belt.
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public int NoFreeHandMessage => 1063299; //You must have a free hand to throw shuriken.
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public int EmptyWeaponMessage => 1063297; //You have no shuriken in your ninja belt!
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public int RecentlyUsedMessage => 1063298; //You cannot throw another shuriken yet.
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public int FullWeaponMessage => 1063302; //You cannot add any more shuriken.
|
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|
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public virtual int WeaponMinRange => 2;
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public virtual int WeaponMaxRange => 10;
|
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public int WeaponMinRange => 2;
|
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public int WeaponMaxRange => 10;
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|
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public virtual int WeaponDamage => Utility.RandomMinMax(3, 5);
|
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public int WeaponDamage => Utility.RandomMinMax(3, 5);
|
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|
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public virtual Type AmmoType => typeof(Shuriken);
|
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public Type AmmoType => typeof(Shuriken);
|
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|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
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public int UsesRemaining
|
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|
|
@ -81,7 +81,8 @@ namespace Server.Items
|
|||
|
||||
public void AttackAnimation(Mobile from, Mobile to)
|
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{
|
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if (from.Body.IsHuman) from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
|
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if (from.Body.IsHuman)
|
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from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
|
||||
|
||||
from.PlaySound(0x23A);
|
||||
from.MovingEffect(to, 0x27AC, 1, 0, false, false);
|
||||
|
|
@ -156,4 +157,4 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using Server.HuePickers;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
|
|
@ -31,12 +30,10 @@ namespace Server.Items
|
|||
|
||||
writer.Write(timerCount);
|
||||
|
||||
foreach (KeyValuePair<Mobile, Timer> entry in DisguiseTimers.Timers)
|
||||
foreach (var (m, value) in DisguiseTimers.Timers)
|
||||
{
|
||||
Mobile m = entry.Key;
|
||||
|
||||
writer.Write(m);
|
||||
writer.Write(entry.Value.Next - DateTime.UtcNow);
|
||||
writer.Write(value.Next - DateTime.UtcNow);
|
||||
writer.Write(m.NameMod);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,10 +20,10 @@ namespace Server.Items
|
|||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
|
||||
1008155); // You peer into the heavens, seeking the moons...
|
||||
|
||||
from.Send(new MessageLocalizedAffix(from.Serial, from.Body, MessageType.Regular, 0x3B2, 3,
|
||||
1008146 + (int)Clock.GetMoonPhase(Map.Trammel, from.X, from.Y), "", AffixType.Prepend, "Trammel : ", ""));
|
||||
from.Send(new MessageLocalizedAffix(from.Serial, from.Body, MessageType.Regular, 0x3B2, 3,
|
||||
1008146 + (int)Clock.GetMoonPhase(Map.Felucca, from.X, from.Y), "", AffixType.Prepend, "Felucca : ", ""));
|
||||
Packets.SendMessageLocalizedAffix(from.NetState, from.Serial, from.Body, MessageType.Regular, 0x3B2, 3,
|
||||
1008146 + (int)Clock.GetMoonPhase(Map.Trammel, from.X, from.Y), "", AffixType.Prepend, "Trammel : ");
|
||||
Packets.SendMessageLocalizedAffix(from.NetState, from.Serial, from.Body, MessageType.Regular, 0x3B2, 3,
|
||||
1008146 + (int)Clock.GetMoonPhase(Map.Felucca, from.X, from.Y), "", AffixType.Prepend, "Felucca : ");
|
||||
|
||||
if (from is PlayerMobile player)
|
||||
{
|
||||
|
|
@ -33,7 +33,7 @@ namespace Server.Items
|
|||
return;
|
||||
|
||||
FindIngredientObjective obj = qs.FindObjective<FindIngredientObjective>();
|
||||
|
||||
|
||||
if (obj?.Completed == false && obj.Ingredient == Ingredient.StarChart)
|
||||
{
|
||||
Clock.GetTime(from.Map, from.X, from.Y, out int hours, out int _);
|
||||
|
|
@ -68,4 +68,4 @@ namespace Server.Items
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue