Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 • committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -219,54 +219,34 @@ namespace Server.Items
return;
if (from.Region.IsPartOf<Jail>())
{
from.SendMessage("You may not do that in jail.");
}
else if (!m_Bag.IsChildOf(from.Backpack))
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1062334,
0x59); // The bag of sending must be in your backpack. 1054107 is gone from client, using generic response
}
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054107,
0x59); // This item must be in your backpack.
else if (m_Bag.Charges == 0)
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1042544, 0x59); // This item is out of charges.
}
else if (targeted is Item item)
{
int reqCharges = (int)Math.Max(1, Math.Ceiling(item.TotalWeight / 10.0));
if (!item.IsChildOf(from.Backpack))
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054152,
0x59); // You may only send items from your backpack to your bank box.
}
else if (item is BagOfSending || item is Container)
{
from.Send(new AsciiMessage(m_Bag.Serial, m_Bag.ItemID, MessageType.Regular, 0x3B2, 3, "",
"You cannot send a container through the bag of sending."));
}
Packets.SendAsciiMessage(from.NetState, m_Bag.Serial, m_Bag.ItemID, MessageType.Regular, 0x3B2, 3, "",
"You cannot send a container through the bag of sending." );
else if (item.LootType == LootType.Cursed)
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054108,
0x59); // The bag of sending rejects the cursed item.
}
else if (!item.VerifyMove(from) || item is QuestItem || item.Nontransferable)
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054109,
0x59); // The bag of sending rejects that item.
}
else if (SpellHelper.IsDoomGauntlet(from.Map, from.Location))
{
from.SendLocalizedMessage(1062089); // You cannot use that here.
}
else if (!from.BankBox.TryDropItem(from, item, false))
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054110, 0x59); // Your bank box is full.
}
else if (Core.ML && reqCharges > m_Bag.Charges)
{
from.SendLocalizedMessage(1079932); //You don't have enough charges to send that much weight
}
else
{
m_Bag.Charges -= Core.ML ? reqCharges : 1;
@ -278,4 +258,4 @@ namespace Server.Items
}
}
}
}
}

View file

@ -177,41 +177,27 @@ namespace Server.Items
return;
if (Charges == 0)
{
SendLocalizedMessageTo(from,
1054122); // The Crystal Ball darkens. It must be charged before it can be used again.
}
else if (pet is BaseMount mount && mount.Rider == from)
{
MessageHelper.SendLocalizedMessageTo(this, from, 1054124,
0x36); // The Crystal Ball fills with a yellow mist. Why would you summon your pet while riding it?
}
else if (pet.Map == Map.Internal && (!pet.IsStabled || from.Followers + pet.ControlSlots > from.FollowersMax))
{
MessageHelper.SendLocalizedMessageTo(this, from, 1054125,
0x5); // The Crystal Ball fills with a blue mist. Your pet is not responding to the summons.
}
else if ((!pet.Controlled || pet.ControlMaster != from) && !from.Stabled.Contains(pet))
{
MessageHelper.SendLocalizedMessageTo(this, from, 1054126,
0x8FD); // The Crystal Ball fills with a grey mist. You are not the owner of the pet you are attempting to summon.
}
else if (!pet.IsBonded)
{
MessageHelper.SendLocalizedMessageTo(this, from, 1054127,
0x22); // The Crystal Ball fills with a red mist. You appear to have let your bond to your pet deteriorate.
}
else if (from.Map == Map.Ilshenar || from.Region.IsPartOf<DungeonRegion>() ||
from.Region.IsPartOf<Jail>() || from.Region.IsPartOf<SafeZone>())
{
from.Send(new AsciiMessage(Serial, ItemID, MessageType.Regular, 0x22, 3, "",
"You cannot summon your pet to this location."));
}
Packets.SendAsciiMessage(from.NetState, Serial, ItemID, MessageType.Regular, 0x22, 3, "",
"You cannot summon your pet to this location.");
else if (Core.ML && from is PlayerMobile mobile && DateTime.UtcNow < mobile.LastPetBallTime.AddSeconds(15.0))
{
MessageHelper.SendLocalizedMessageTo(this, mobile, 1080072,
0x22); // You must wait a few seconds before you can summon your pet.
}
else
{
if (Core.ML)

View file

@ -5,7 +5,6 @@ using Server.Factions;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Prompts;
using Server.Regions;
using Server.Spells;
using Server.Targeting;

View file

@ -1,22 +0,0 @@
using Server.Network;
namespace Server
{
public class MessageHelper
{
public static void SendLocalizedMessageTo(Item from, Mobile to, int number, int hue)
{
SendLocalizedMessageTo(from, to, number, "", hue);
}
public static void SendLocalizedMessageTo(Item from, Mobile to, int number, string args, int hue)
{
to.Send(new MessageLocalized(from.Serial, from.ItemID, MessageType.Regular, hue, 3, number, "", args));
}
public static void SendMessageTo(Item from, Mobile to, string text, int hue)
{
to.Send(new UnicodeMessage(from.Serial, from.ItemID, MessageType.Regular, hue, 3, "ENU", "", text));
}
}
}