Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
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588 changed files with 10843 additions and 16177 deletions
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@ -219,54 +219,34 @@ namespace Server.Items
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return;
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if (from.Region.IsPartOf<Jail>())
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{
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from.SendMessage("You may not do that in jail.");
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}
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else if (!m_Bag.IsChildOf(from.Backpack))
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{
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MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1062334,
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0x59); // The bag of sending must be in your backpack. 1054107 is gone from client, using generic response
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}
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MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054107,
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0x59); // This item must be in your backpack.
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else if (m_Bag.Charges == 0)
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{
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MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1042544, 0x59); // This item is out of charges.
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}
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else if (targeted is Item item)
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{
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int reqCharges = (int)Math.Max(1, Math.Ceiling(item.TotalWeight / 10.0));
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if (!item.IsChildOf(from.Backpack))
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{
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MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054152,
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0x59); // You may only send items from your backpack to your bank box.
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}
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else if (item is BagOfSending || item is Container)
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{
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from.Send(new AsciiMessage(m_Bag.Serial, m_Bag.ItemID, MessageType.Regular, 0x3B2, 3, "",
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"You cannot send a container through the bag of sending."));
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}
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Packets.SendAsciiMessage(from.NetState, m_Bag.Serial, m_Bag.ItemID, MessageType.Regular, 0x3B2, 3, "",
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"You cannot send a container through the bag of sending." );
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else if (item.LootType == LootType.Cursed)
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{
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MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054108,
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0x59); // The bag of sending rejects the cursed item.
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}
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else if (!item.VerifyMove(from) || item is QuestItem || item.Nontransferable)
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{
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MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054109,
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0x59); // The bag of sending rejects that item.
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}
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else if (SpellHelper.IsDoomGauntlet(from.Map, from.Location))
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{
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from.SendLocalizedMessage(1062089); // You cannot use that here.
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}
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else if (!from.BankBox.TryDropItem(from, item, false))
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{
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MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054110, 0x59); // Your bank box is full.
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}
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else if (Core.ML && reqCharges > m_Bag.Charges)
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{
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from.SendLocalizedMessage(1079932); //You don't have enough charges to send that much weight
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}
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else
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{
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m_Bag.Charges -= Core.ML ? reqCharges : 1;
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@ -278,4 +258,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -177,41 +177,27 @@ namespace Server.Items
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return;
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if (Charges == 0)
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{
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SendLocalizedMessageTo(from,
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1054122); // The Crystal Ball darkens. It must be charged before it can be used again.
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}
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else if (pet is BaseMount mount && mount.Rider == from)
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{
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MessageHelper.SendLocalizedMessageTo(this, from, 1054124,
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0x36); // The Crystal Ball fills with a yellow mist. Why would you summon your pet while riding it?
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}
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else if (pet.Map == Map.Internal && (!pet.IsStabled || from.Followers + pet.ControlSlots > from.FollowersMax))
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{
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MessageHelper.SendLocalizedMessageTo(this, from, 1054125,
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0x5); // The Crystal Ball fills with a blue mist. Your pet is not responding to the summons.
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}
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else if ((!pet.Controlled || pet.ControlMaster != from) && !from.Stabled.Contains(pet))
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{
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MessageHelper.SendLocalizedMessageTo(this, from, 1054126,
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0x8FD); // The Crystal Ball fills with a grey mist. You are not the owner of the pet you are attempting to summon.
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}
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else if (!pet.IsBonded)
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{
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MessageHelper.SendLocalizedMessageTo(this, from, 1054127,
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0x22); // The Crystal Ball fills with a red mist. You appear to have let your bond to your pet deteriorate.
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}
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else if (from.Map == Map.Ilshenar || from.Region.IsPartOf<DungeonRegion>() ||
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from.Region.IsPartOf<Jail>() || from.Region.IsPartOf<SafeZone>())
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{
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from.Send(new AsciiMessage(Serial, ItemID, MessageType.Regular, 0x22, 3, "",
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"You cannot summon your pet to this location."));
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}
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Packets.SendAsciiMessage(from.NetState, Serial, ItemID, MessageType.Regular, 0x22, 3, "",
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"You cannot summon your pet to this location.");
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else if (Core.ML && from is PlayerMobile mobile && DateTime.UtcNow < mobile.LastPetBallTime.AddSeconds(15.0))
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{
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MessageHelper.SendLocalizedMessageTo(this, mobile, 1080072,
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0x22); // You must wait a few seconds before you can summon your pet.
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}
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else
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{
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if (Core.ML)
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@ -5,7 +5,6 @@ using Server.Factions;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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using Server.Prompts;
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using Server.Regions;
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using Server.Spells;
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using Server.Targeting;
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@ -1,22 +0,0 @@
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using Server.Network;
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namespace Server
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{
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public class MessageHelper
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{
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public static void SendLocalizedMessageTo(Item from, Mobile to, int number, int hue)
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{
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SendLocalizedMessageTo(from, to, number, "", hue);
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}
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public static void SendLocalizedMessageTo(Item from, Mobile to, int number, string args, int hue)
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{
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to.Send(new MessageLocalized(from.Serial, from.ItemID, MessageType.Regular, hue, 3, number, "", args));
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}
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public static void SendMessageTo(Item from, Mobile to, string text, int hue)
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{
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to.Send(new UnicodeMessage(from.Serial, from.ItemID, MessageType.Regular, hue, 3, "ENU", "", text));
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}
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}
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}
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