Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
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588 changed files with 10843 additions and 16177 deletions
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@ -151,7 +151,7 @@ namespace Server.Mobiles
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return;
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IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
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switch (Utility.Random(3))
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{
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case 0: /* greater heal */
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@ -208,7 +208,7 @@ namespace Server.Mobiles
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damage = Utility.Random(12, 9);
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}
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m.BoltEffect(0);
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m.BoltEffect();
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SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
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}
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@ -260,7 +260,7 @@ namespace Server.Mobiles
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break;
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}
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}
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eable.Free();
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}
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@ -276,4 +276,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Items;
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namespace Server.Mobiles
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@ -79,13 +80,9 @@ namespace Server.Mobiles
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if (lastKiller is BaseCreature creature)
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lastKiller = creature.GetMaster();
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if (IsInsideKhaldun(m) && IsInsideKhaldun(lastKiller) && lastKiller.Player && !m_Set.Contains(lastKiller))
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foreach (AggressorInfo ai in m.Aggressors)
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if (ai.Attacker == lastKiller && ai.CanReportMurder)
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{
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SummonRevenant(m, lastKiller);
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break;
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}
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if (IsInsideKhaldun(m) && IsInsideKhaldun(lastKiller) && lastKiller.Player &&
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!m_Set.Contains(lastKiller) && m.Aggressors.Any(ai => ai.Attacker == lastKiller && ai.CanReportMurder))
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SummonRevenant(m, lastKiller);
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}
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public static void SummonRevenant(Mobile victim, Mobile killer)
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@ -104,7 +104,7 @@ namespace Server.Mobiles
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}
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Effects.PlaySound(this, Map, GetDeathSound());
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Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0);
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Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835);
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rm.MoveToWorld(Location, Map);
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Delete();
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@ -113,7 +113,7 @@ namespace Server.Mobiles
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}
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Effects.PlaySound(this, Map, GetDeathSound());
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Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0);
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Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835);
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rm.MoveToWorld(Location, Map);
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Delete();
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@ -217,7 +217,7 @@ namespace Server.Mobiles
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{
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if (to.Alive && to.Player && !UnderCacophonicAttack(to))
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{
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to.Send(SpeedControl.WalkSpeed);
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Packets.SendSpeedControlWalk(to.NetState);
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to.SendLocalizedMessage(1072069); // A cacophonic sound lambastes you, suppressing your ability to move.
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to.PlaySound(0x584);
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@ -229,7 +229,7 @@ namespace Server.Mobiles
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public virtual void CacophonicEnd(Mobile from)
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{
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m_Table.Remove(from);
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from.Send(SpeedControl.Disable);
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Packets.SendSpeedControlDisabled(from.NetState);
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}
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public static bool UnderCacophonicAttack(Mobile from) => m_Table.Contains(from);
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@ -76,8 +76,7 @@ namespace Server.Mobiles
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{
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OpenedBy = from;
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if (m_Timer == null)
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m_Timer = new DecayTimer(this);
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m_Timer ??= new DecayTimer(this);
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if (!m_Timer.Running)
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m_Timer.Start();
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@ -35,8 +35,7 @@ namespace Server.Mobiles
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Body = 0x15;
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BaseSoundID = 0xDB;
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break;
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default:
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case 5: // slime
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default: // slime
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Body = 51;
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BaseSoundID = 456;
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break;
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@ -98,7 +98,7 @@ namespace Server.Mobiles
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{
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if (Utility.RandomBool() && Mana > 14 && to != null)
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{
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damage = damage + damage / 2;
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damage += damage / 2;
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to.SendLocalizedMessage(1060091); // You take extra damage from the crushing attack!
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to.PlaySound(0x1E1);
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to.FixedParticles(0x377A, 1, 32, 0x26da, 0, 0, 0);
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@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using Server.Engines.Plants;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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@ -85,9 +84,7 @@ namespace Server.Mobiles
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* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
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* Damage: 50-65
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*/
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Effects.SendPacket(attacker, attacker.Map,
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new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x27A3, Location, attacker.Location, 10, 0,
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false, false, 0, 0));
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Effects.SendMovingEffect(Location, attacker.Location, attacker.Map, 0x27A3, 10);
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AOS.Damage(attacker, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
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}
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}
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@ -102,9 +99,7 @@ namespace Server.Mobiles
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* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
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* Damage: 50-65
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*/
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Effects.SendPacket(attacker, attacker.Map,
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new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x27A3, Location, attacker.Location, 10, 0,
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false, false, 0, 0));
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Effects.SendMovingEffect(Location, attacker.Location, attacker.Map, 0x27A3, 10);
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AOS.Damage(attacker, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
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}
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}
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