Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 • committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -151,7 +151,7 @@ namespace Server.Mobiles
return;
IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
switch (Utility.Random(3))
{
case 0: /* greater heal */
@ -208,7 +208,7 @@ namespace Server.Mobiles
damage = Utility.Random(12, 9);
}
m.BoltEffect(0);
m.BoltEffect();
SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
}
@ -260,7 +260,7 @@ namespace Server.Mobiles
break;
}
}
eable.Free();
}
@ -276,4 +276,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Items;
namespace Server.Mobiles
@ -79,13 +80,9 @@ namespace Server.Mobiles
if (lastKiller is BaseCreature creature)
lastKiller = creature.GetMaster();
if (IsInsideKhaldun(m) && IsInsideKhaldun(lastKiller) && lastKiller.Player && !m_Set.Contains(lastKiller))
foreach (AggressorInfo ai in m.Aggressors)
if (ai.Attacker == lastKiller && ai.CanReportMurder)
{
SummonRevenant(m, lastKiller);
break;
}
if (IsInsideKhaldun(m) && IsInsideKhaldun(lastKiller) && lastKiller.Player &&
!m_Set.Contains(lastKiller) && m.Aggressors.Any(ai => ai.Attacker == lastKiller && ai.CanReportMurder))
SummonRevenant(m, lastKiller);
}
public static void SummonRevenant(Mobile victim, Mobile killer)

View file

@ -104,7 +104,7 @@ namespace Server.Mobiles
}
Effects.PlaySound(this, Map, GetDeathSound());
Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0);
Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835);
rm.MoveToWorld(Location, Map);
Delete();

View file

@ -113,7 +113,7 @@ namespace Server.Mobiles
}
Effects.PlaySound(this, Map, GetDeathSound());
Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0);
Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835);
rm.MoveToWorld(Location, Map);
Delete();

View file

@ -217,7 +217,7 @@ namespace Server.Mobiles
{
if (to.Alive && to.Player && !UnderCacophonicAttack(to))
{
to.Send(SpeedControl.WalkSpeed);
Packets.SendSpeedControlWalk(to.NetState);
to.SendLocalizedMessage(1072069); // A cacophonic sound lambastes you, suppressing your ability to move.
to.PlaySound(0x584);
@ -229,7 +229,7 @@ namespace Server.Mobiles
public virtual void CacophonicEnd(Mobile from)
{
m_Table.Remove(from);
from.Send(SpeedControl.Disable);
Packets.SendSpeedControlDisabled(from.NetState);
}
public static bool UnderCacophonicAttack(Mobile from) => m_Table.Contains(from);

View file

@ -76,8 +76,7 @@ namespace Server.Mobiles
{
OpenedBy = from;
if (m_Timer == null)
m_Timer = new DecayTimer(this);
m_Timer ??= new DecayTimer(this);
if (!m_Timer.Running)
m_Timer.Start();

View file

@ -35,8 +35,7 @@ namespace Server.Mobiles
Body = 0x15;
BaseSoundID = 0xDB;
break;
default:
case 5: // slime
default: // slime
Body = 51;
BaseSoundID = 456;
break;

View file

@ -98,7 +98,7 @@ namespace Server.Mobiles
{
if (Utility.RandomBool() && Mana > 14 && to != null)
{
damage = damage + damage / 2;
damage += damage / 2;
to.SendLocalizedMessage(1060091); // You take extra damage from the crushing attack!
to.PlaySound(0x1E1);
to.FixedParticles(0x377A, 1, 32, 0x26da, 0, 0, 0);

View file

@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
@ -85,9 +84,7 @@ namespace Server.Mobiles
* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
* Damage: 50-65
*/
Effects.SendPacket(attacker, attacker.Map,
new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x27A3, Location, attacker.Location, 10, 0,
false, false, 0, 0));
Effects.SendMovingEffect(Location, attacker.Location, attacker.Map, 0x27A3, 10);
AOS.Damage(attacker, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
}
}
@ -102,9 +99,7 @@ namespace Server.Mobiles
* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
* Damage: 50-65
*/
Effects.SendPacket(attacker, attacker.Map,
new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x27A3, Location, attacker.Location, 10, 0,
false, false, 0, 0));
Effects.SendMovingEffect(Location, attacker.Location, attacker.Map, 0x27A3, 10);
AOS.Damage(attacker, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
}
}