Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 • committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -84,10 +84,7 @@ namespace Server.Mobiles
return max;
}
private void CloseClaimList(Mobile from)
{
from.CloseGump<ClaimListGump>();
}
private void CloseClaimList(Mobile from) => from.CloseGump<ClaimListGump>();
public void BeginClaimList(Mobile from)
{
@ -141,9 +138,7 @@ namespace Server.Mobiles
(from as PlayerMobile)?.AutoStabled.Remove(pet);
}
else
{
SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
public void BeginStable(Mobile from)
@ -176,43 +171,25 @@ namespace Server.Mobiles
return;
if (pet.Body.IsHuman)
{
SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
}
else if (!pet.Controlled)
{
SayTo(from, 1048053); // You can't stable that!
}
else if (pet.ControlMaster != from)
{
SayTo(from, 1042562); // You do not own that pet!
}
else if (pet.IsDeadPet)
{
SayTo(from, 1049668); // Living pets only, please.
}
else if (pet.Summoned)
{
SayTo(from, 502673); // I can not stable summoned creatures.
}
/*
else if ( pet.Allured )
{
SayTo( from, 1048053 ); // You can't stable that!
}
*/
/*else if ( pet.Allured )
{
SayTo( from, 1048053 ); // You can't stable that!
}*/
else if ((pet is PackLlama || pet is PackHorse || pet is Beetle) && pet.Backpack?.Items.Count > 0)
{
SayTo(from, 1042563); // You need to unload your pet.
}
else if (pet.Combatant != null && pet.InRange(pet.Combatant, 12) && pet.Map == pet.Combatant.Map)
{
SayTo(from, 1042564); // I'm sorry. Your pet seems to be busy.
}
else if (from.Stabled.Count >= GetMaxStabled(from))
{
SayTo(from, 1042565); // You have too many pets in the stables!
}
else
{
Container bank = from.FindBankNoCreate();
@ -241,9 +218,7 @@ namespace Server.Mobiles
: 502679); // [AOS: Your pet has been stabled.] Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
}
else
{
SayTo(from, 502677); // But thou hast not the funds in thy bank account!
}
}
}
@ -263,8 +238,11 @@ namespace Server.Mobiles
if (pet?.Deleted != false)
{
pet.IsStabled = false;
pet.StabledBy = null;
if (pet != null)
{
pet.IsStabled = false;
pet.StabledBy = null;
}
from.Stabled.RemoveAt(i);
--i;
continue;
@ -303,7 +281,7 @@ namespace Server.Mobiles
public bool CanClaim(Mobile from, BaseCreature pet) => from.Followers + pet.ControlSlots <= from.FollowersMax;
private void DoClaim(Mobile from, BaseCreature pet)
private static void DoClaim(Mobile from, BaseCreature pet)
{
pet.SetControlMaster(from);

View file

@ -44,24 +44,13 @@ namespace Server.Mobiles
public virtual void SayPriceTo(Mobile m)
{
m.Send(new MessageLocalizedAffix(Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name,
AffixType.Append, JoinCost.ToString(), ""));
Packets.SendMessageLocalizedAffix(m.NetState, Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name,
AffixType.Append, JoinCost.ToString());
}
public virtual bool WasNamed(string speech)
{
string name = Name;
public virtual bool WasNamed(string speech) => Name != null && Insensitive.StartsWith(speech, Name);
return name != null && Insensitive.StartsWith(speech, name);
}
public override bool HandlesOnSpeech(Mobile from)
{
if (from.InRange(Location, 2))
return true;
return base.HandlesOnSpeech(from);
}
public override bool HandlesOnSpeech(Mobile from) => from.InRange(Location, 2) || base.HandlesOnSpeech(from);
public override void OnSpeech(SpeechEventArgs e)
{
@ -85,14 +74,10 @@ namespace Server.Mobiles
else if (e.HasKeyword(0x0005)) // *resign* | *quit*
{
if (pm.NpcGuild != NpcGuild)
{
SayTo(pm, 501052); // Thou dost not belong to my guild!
}
else if (pm.NpcGuildJoinTime + QuitAge > DateTime.UtcNow ||
pm.NpcGuildGameTime + QuitGameAge > pm.GameTime)
{
SayTo(pm, 501053); // You just joined my guild! You must wait a week to resign.
}
else
{
SayTo(pm, 501054); // I accept thy resignation.
@ -111,17 +96,11 @@ namespace Server.Mobiles
if (from is PlayerMobile pm && dropped.Amount == JoinCost)
{
if (pm.NpcGuild == NpcGuild)
{
SayTo(pm, 501047); // Thou art already a member of our guild.
}
else if (pm.NpcGuild != NpcGuild.None)
{
SayTo(pm, 501046); // Thou must resign from thy other guild first.
}
else if (pm.GameTime < JoinGameAge || pm.CreationTime + JoinAge > DateTime.UtcNow)
{
SayTo(pm, 501048); // You are too young to join my guild...
}
else if (CheckCustomReqs(pm))
{
SayWelcomeTo(pm);
@ -154,4 +133,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}