Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
3322
Projects/Scripts/Multis/Houses/BaseHouse.cs
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3322
Projects/Scripts/Multis/Houses/BaseHouse.cs
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File diff suppressed because it is too large
Load diff
809
Projects/Scripts/Multis/Houses/Deeds.cs
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809
Projects/Scripts/Multis/Houses/Deeds.cs
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@ -0,0 +1,809 @@
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using System.Collections.Generic;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Multis.Deeds
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{
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public class HousePlacementTarget : MultiTarget
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{
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private HouseDeed m_Deed;
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public HousePlacementTarget(HouseDeed deed) : base(deed.MultiID, deed.Offset) => m_Deed = deed;
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IPoint3D ip)
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{
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if (ip is Item item)
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ip = item.GetWorldTop();
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Point3D p = new Point3D(ip);
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Region reg = Region.Find(new Point3D(p), from.Map);
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if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p))
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m_Deed.OnPlacement(from, p);
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else if (reg.IsPartOf<TempNoHousingRegion>())
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from.SendLocalizedMessage(
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501270); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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else if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
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from.SendLocalizedMessage(
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1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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else if (reg.IsPartOf<HouseRaffleRegion>())
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from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
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else
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from.SendLocalizedMessage(501265); // Housing can not be created in this area.
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}
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}
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}
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public abstract class HouseDeed : Item
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{
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public HouseDeed(int id, Point3D offset) : base(0x14F0)
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{
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Weight = 1.0;
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LootType = LootType.Newbied;
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MultiID = id;
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Offset = offset;
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}
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public HouseDeed(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MultiID{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Offset{ get; set; }
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public abstract Rectangle2D[] Area{ get; }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(Offset);
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writer.Write(MultiID);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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Offset = reader.ReadPoint3D();
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goto case 0;
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}
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case 0:
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{
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MultiID = reader.ReadInt();
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break;
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}
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}
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if (Weight == 0.0)
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Weight = 1.0;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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else if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
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from.SendLocalizedMessage(501271); // You already own a house, you may not place another!
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else
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{
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from.SendLocalizedMessage(1010433);
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/* House placement cancellation could result in a
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* 60 second delay in the return of your deed.
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*/
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from.Target = new HousePlacementTarget(this);
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}
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}
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public abstract BaseHouse GetHouse(Mobile owner);
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public void OnPlacement(Mobile from, Point3D p)
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{
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if (Deleted)
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return;
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if (!IsChildOf(from.Backpack))
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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else if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
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from.SendLocalizedMessage(501271); // You already own a house, you may not place another!
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else
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{
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Point3D center = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
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HousePlacementResult res = HousePlacement.Check(from, MultiID, center, out List<IEntity> toMove);
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switch (res)
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{
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case HousePlacementResult.Valid:
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{
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BaseHouse house = GetHouse(from);
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house.MoveToWorld(center, from.Map);
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Delete();
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for (int i = 0; i < toMove.Count; ++i)
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{
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object o = toMove[i];
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if (o is Mobile mobile)
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mobile.Location = house.BanLocation;
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else if (o is Item item)
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item.Location = house.BanLocation;
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}
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break;
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}
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case HousePlacementResult.BadItem:
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case HousePlacementResult.BadLand:
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case HousePlacementResult.BadStatic:
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case HousePlacementResult.BadRegionHidden:
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{
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from.SendLocalizedMessage(
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1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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break;
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}
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case HousePlacementResult.NoSurface:
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{
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from.SendMessage(
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"The house could not be created here. Part of the foundation would not be on any surface.");
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break;
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}
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case HousePlacementResult.BadRegion:
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{
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from.SendLocalizedMessage(501265); // Housing cannot be created in this area.
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break;
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}
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case HousePlacementResult.BadRegionTemp:
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{
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from.SendLocalizedMessage(
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501270); //Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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break;
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}
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case HousePlacementResult.BadRegionRaffle:
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{
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from.SendLocalizedMessage(
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1150493); // You must have a deed for this plot of land in order to build here.
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break;
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}
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}
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}
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}
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}
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public class StonePlasterHouseDeed : HouseDeed
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{
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[Constructible]
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public StonePlasterHouseDeed() : base(0x64, new Point3D(0, 4, 0))
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{
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}
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public StonePlasterHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041211;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x64);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FieldStoneHouseDeed : HouseDeed
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{
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[Constructible]
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public FieldStoneHouseDeed() : base(0x66, new Point3D(0, 4, 0))
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{
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}
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public FieldStoneHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041212;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x66);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SmallBrickHouseDeed : HouseDeed
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{
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[Constructible]
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public SmallBrickHouseDeed() : base(0x68, new Point3D(0, 4, 0))
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{
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}
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public SmallBrickHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041213;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x68);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WoodHouseDeed : HouseDeed
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{
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[Constructible]
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public WoodHouseDeed() : base(0x6A, new Point3D(0, 4, 0))
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{
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}
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public WoodHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041214;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x6A);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WoodPlasterHouseDeed : HouseDeed
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{
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[Constructible]
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public WoodPlasterHouseDeed() : base(0x6C, new Point3D(0, 4, 0))
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{
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}
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public WoodPlasterHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041215;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x6C);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ThatchedRoofCottageDeed : HouseDeed
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{
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[Constructible]
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public ThatchedRoofCottageDeed() : base(0x6E, new Point3D(0, 4, 0))
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{
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}
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public ThatchedRoofCottageDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041216;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x6E);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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|
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BrickHouseDeed : HouseDeed
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{
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[Constructible]
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public BrickHouseDeed() : base(0x74, new Point3D(-1, 7, 0))
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{
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}
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public BrickHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041219;
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public override Rectangle2D[] Area => GuildHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new GuildHouse(owner);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
|
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TwoStoryWoodPlasterHouseDeed : HouseDeed
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{
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[Constructible]
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public TwoStoryWoodPlasterHouseDeed() : base(0x76, new Point3D(-3, 7, 0))
|
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{
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}
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public TwoStoryWoodPlasterHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041220;
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public override Rectangle2D[] Area => TwoStoryHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new TwoStoryHouse(owner, 0x76);
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public override void Serialize(GenericWriter writer)
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{
|
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base.Serialize(writer);
|
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|
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writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
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{
|
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base.Deserialize(reader);
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|
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int version = reader.ReadInt();
|
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}
|
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}
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public class TwoStoryStonePlasterHouseDeed : HouseDeed
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{
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[Constructible]
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public TwoStoryStonePlasterHouseDeed() : base(0x78, new Point3D(-3, 7, 0))
|
||||
{
|
||||
}
|
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|
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public TwoStoryStonePlasterHouseDeed(Serial serial) : base(serial)
|
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{
|
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}
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|
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public override int LabelNumber => 1041221;
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public override Rectangle2D[] Area => TwoStoryHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new TwoStoryHouse(owner, 0x78);
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|
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public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TowerDeed : HouseDeed
|
||||
{
|
||||
[Constructible]
|
||||
public TowerDeed() : base(0x7A, new Point3D(0, 7, 0))
|
||||
{
|
||||
}
|
||||
|
||||
public TowerDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041222;
|
||||
public override Rectangle2D[] Area => Tower.AreaArray;
|
||||
|
||||
public override BaseHouse GetHouse(Mobile owner) => new Tower(owner);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class KeepDeed : HouseDeed
|
||||
{
|
||||
[Constructible]
|
||||
public KeepDeed() : base(0x7C, new Point3D(0, 11, 0))
|
||||
{
|
||||
}
|
||||
|
||||
public KeepDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041223;
|
||||
public override Rectangle2D[] Area => Keep.AreaArray;
|
||||
|
||||
public override BaseHouse GetHouse(Mobile owner) => new Keep(owner);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CastleDeed : HouseDeed
|
||||
{
|
||||
[Constructible]
|
||||
public CastleDeed() : base(0x7E, new Point3D(0, 16, 0))
|
||||
{
|
||||
}
|
||||
|
||||
public CastleDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041224;
|
||||
public override Rectangle2D[] Area => Castle.AreaArray;
|
||||
|
||||
public override BaseHouse GetHouse(Mobile owner) => new Castle(owner);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargePatioDeed : HouseDeed
|
||||
{
|
||||
[Constructible]
|
||||
public LargePatioDeed() : base(0x8C, new Point3D(-4, 7, 0))
|
||||
{
|
||||
}
|
||||
|
||||
public LargePatioDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041231;
|
||||
public override Rectangle2D[] Area => LargePatioHouse.AreaArray;
|
||||
|
||||
public override BaseHouse GetHouse(Mobile owner) => new LargePatioHouse(owner);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeMarbleDeed : HouseDeed
|
||||
{
|
||||
[Constructible]
|
||||
public LargeMarbleDeed() : base(0x96, new Point3D(-4, 7, 0))
|
||||
{
|
||||
}
|
||||
|
||||
public LargeMarbleDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041236;
|
||||
public override Rectangle2D[] Area => LargeMarbleHouse.AreaArray;
|
||||
|
||||
public override BaseHouse GetHouse(Mobile owner) => new LargeMarbleHouse(owner);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallTowerDeed : HouseDeed
|
||||
{
|
||||
[Constructible]
|
||||
public SmallTowerDeed() : base(0x98, new Point3D(3, 4, 0))
|
||||
{
|
||||
}
|
||||
|
||||
public SmallTowerDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041237;
|
||||
public override Rectangle2D[] Area => SmallTower.AreaArray;
|
||||
|
||||
public override BaseHouse GetHouse(Mobile owner) => new SmallTower(owner);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LogCabinDeed : HouseDeed
|
||||
{
|
||||
[Constructible]
|
||||
public LogCabinDeed() : base(0x9A, new Point3D(1, 6, 0))
|
||||
{
|
||||
}
|
||||
|
||||
public LogCabinDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041238;
|
||||
public override Rectangle2D[] Area => LogCabin.AreaArray;
|
||||
|
||||
public override BaseHouse GetHouse(Mobile owner) => new LogCabin(owner);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandstonePatioDeed : HouseDeed
|
||||
{
|
||||
[Constructible]
|
||||
public SandstonePatioDeed() : base(0x9C, new Point3D(-1, 4, 0))
|
||||
{
|
||||
}
|
||||
|
||||
public SandstonePatioDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041239;
|
||||
public override Rectangle2D[] Area => SandStonePatio.AreaArray;
|
||||
|
||||
public override BaseHouse GetHouse(Mobile owner) => new SandStonePatio(owner);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class VillaDeed : HouseDeed
|
||||
{
|
||||
[Constructible]
|
||||
public VillaDeed() : base(0x9E, new Point3D(3, 6, 0))
|
||||
{
|
||||
}
|
||||
|
||||
public VillaDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041240;
|
||||
public override Rectangle2D[] Area => TwoStoryVilla.AreaArray;
|
||||
|
||||
public override BaseHouse GetHouse(Mobile owner) => new TwoStoryVilla(owner);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StoneWorkshopDeed : HouseDeed
|
||||
{
|
||||
[Constructible]
|
||||
public StoneWorkshopDeed() : base(0xA0, new Point3D(-1, 4, 0))
|
||||
{
|
||||
}
|
||||
|
||||
public StoneWorkshopDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041241;
|
||||
public override Rectangle2D[] Area => SmallShop.AreaArray2;
|
||||
|
||||
public override BaseHouse GetHouse(Mobile owner) => new SmallShop(owner, 0xA0);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MarbleWorkshopDeed : HouseDeed
|
||||
{
|
||||
[Constructible]
|
||||
public MarbleWorkshopDeed() : base(0xA2, new Point3D(-1, 4, 0))
|
||||
{
|
||||
}
|
||||
|
||||
public MarbleWorkshopDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041242;
|
||||
public override Rectangle2D[] Area => SmallShop.AreaArray1;
|
||||
|
||||
public override BaseHouse GetHouse(Mobile owner) => new SmallShop(owner, 0xA2);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
2430
Projects/Scripts/Multis/Houses/HouseFoundation.cs
Normal file
2430
Projects/Scripts/Multis/Houses/HouseFoundation.cs
Normal file
File diff suppressed because it is too large
Load diff
339
Projects/Scripts/Multis/Houses/HousePlacement.cs
Normal file
339
Projects/Scripts/Multis/Houses/HousePlacement.cs
Normal file
|
|
@ -0,0 +1,339 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Regions;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public enum HousePlacementResult
|
||||
{
|
||||
Valid,
|
||||
BadRegion,
|
||||
BadLand,
|
||||
BadStatic,
|
||||
BadItem,
|
||||
NoSurface,
|
||||
BadRegionHidden,
|
||||
BadRegionTemp,
|
||||
InvalidCastleKeep,
|
||||
BadRegionRaffle
|
||||
}
|
||||
|
||||
public class HousePlacement
|
||||
{
|
||||
private const int YardSize = 5;
|
||||
|
||||
// Any land tile which matches one of these ID numbers is considered a road and cannot be placed over.
|
||||
private static int[] m_RoadIDs =
|
||||
{
|
||||
0x0071, 0x0078,
|
||||
0x00E8, 0x00EB,
|
||||
0x07AE, 0x07B1,
|
||||
0x3FF4, 0x3FF4,
|
||||
0x3FF8, 0x3FFB,
|
||||
0x0442, 0x0479, // Sand stones
|
||||
0x0501, 0x0510, // Sand stones
|
||||
0x0009, 0x0015, // Furrows
|
||||
0x0150, 0x015C // Furrows
|
||||
};
|
||||
|
||||
public static HousePlacementResult Check(Mobile from, int multiID, Point3D center, out List<IEntity> toMove)
|
||||
{
|
||||
// If this spot is considered valid, every item and mobile in this list will be moved under the house sign
|
||||
toMove = new List<IEntity>();
|
||||
|
||||
Map map = from.Map;
|
||||
|
||||
if (map == null || map == Map.Internal)
|
||||
return HousePlacementResult.BadLand; // A house cannot go here
|
||||
|
||||
if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
return HousePlacementResult.Valid; // Staff can place anywhere
|
||||
|
||||
if (map == Map.Ilshenar || SpellHelper.IsFeluccaT2A(map, center))
|
||||
return HousePlacementResult.BadRegion; // No houses in Ilshenar/T2A
|
||||
|
||||
if (map == Map.Malas && (multiID == 0x007C || multiID == 0x007E))
|
||||
return HousePlacementResult.InvalidCastleKeep;
|
||||
|
||||
if (Region.Find(center, map).IsPartOf<NoHousingRegion>())
|
||||
return HousePlacementResult.BadRegion;
|
||||
|
||||
// This holds data describing the internal structure of the house
|
||||
MultiComponentList mcl = MultiData.GetComponents(multiID);
|
||||
|
||||
if (multiID >= 0x13EC && multiID < 0x1D00)
|
||||
HouseFoundation.AddStairsTo(ref mcl); // this is a AOS house, add the stairs
|
||||
|
||||
// Location of the nortwest-most corner of the house
|
||||
Point3D start = new Point3D(center.X + mcl.Min.X, center.Y + mcl.Min.Y, center.Z);
|
||||
|
||||
// These are storage lists. They hold items and mobiles found in the map for further processing
|
||||
List<Item> items = new List<Item>();
|
||||
List<Mobile> mobiles = new List<Mobile>();
|
||||
|
||||
// These are also storage lists. They hold location values indicating the yard and border locations.
|
||||
List<Point2D> yard = new List<Point2D>(), borders = new List<Point2D>();
|
||||
|
||||
/* RULES:
|
||||
*
|
||||
* 1) All tiles which are around the -outside- of the foundation must not have anything impassable.
|
||||
* 2) No impassable object or land tile may come in direct contact with any part of the house.
|
||||
* 3) Five tiles from the front and back of the house must be completely clear of all house tiles.
|
||||
* 4) The foundation must rest flatly on a surface. Any bumps around the foundation are not allowed.
|
||||
* 5) No foundation tile may reside over terrain which is viewed as a road.
|
||||
*/
|
||||
|
||||
for (int x = 0; x < mcl.Width; ++x)
|
||||
for (int y = 0; y < mcl.Height; ++y)
|
||||
{
|
||||
int tileX = start.X + x;
|
||||
int tileY = start.Y + y;
|
||||
|
||||
StaticTile[] addTiles = mcl.Tiles[x][y];
|
||||
|
||||
if (addTiles.Length == 0)
|
||||
continue; // There are no tiles here, continue checking somewhere else
|
||||
|
||||
Point3D testPoint = new Point3D(tileX, tileY, center.Z);
|
||||
|
||||
Region reg = Region.Find(testPoint, map);
|
||||
|
||||
if (!reg.AllowHousing(from, testPoint)) // Cannot place houses in dungeons, towns, treasure map areas etc
|
||||
{
|
||||
if (reg.IsPartOf<TempNoHousingRegion>())
|
||||
return HousePlacementResult.BadRegionTemp;
|
||||
|
||||
if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
|
||||
return HousePlacementResult.BadRegionHidden;
|
||||
|
||||
if (reg.IsPartOf<HouseRaffleRegion>())
|
||||
return HousePlacementResult.BadRegionRaffle;
|
||||
|
||||
return HousePlacementResult.BadRegion;
|
||||
}
|
||||
|
||||
LandTile landTile = map.Tiles.GetLandTile(tileX, tileY);
|
||||
int landID = landTile.ID & TileData.MaxLandValue;
|
||||
|
||||
StaticTile[] oldTiles = map.Tiles.GetStaticTiles(tileX, tileY, true);
|
||||
|
||||
Sector sector = map.GetSector(tileX, tileY);
|
||||
|
||||
items.Clear();
|
||||
|
||||
for (int i = 0; i < sector.Items.Count; ++i)
|
||||
{
|
||||
Item item = sector.Items[i];
|
||||
|
||||
if (item.Visible && item.X == tileX && item.Y == tileY)
|
||||
items.Add(item);
|
||||
}
|
||||
|
||||
mobiles.Clear();
|
||||
|
||||
for (int i = 0; i < sector.Mobiles.Count; ++i)
|
||||
{
|
||||
Mobile m = sector.Mobiles[i];
|
||||
|
||||
if (m.X == tileX && m.Y == tileY)
|
||||
mobiles.Add(m);
|
||||
}
|
||||
|
||||
int landStartZ = 0, landAvgZ = 0, landTopZ = 0;
|
||||
|
||||
map.GetAverageZ(tileX, tileY, ref landStartZ, ref landAvgZ, ref landTopZ);
|
||||
|
||||
bool hasFoundation = false;
|
||||
|
||||
for (int i = 0; i < addTiles.Length; ++i)
|
||||
{
|
||||
StaticTile addTile = addTiles[i];
|
||||
|
||||
if (addTile.ID == 0x1) // Nodraw
|
||||
continue;
|
||||
|
||||
TileFlag addTileFlags = TileData.ItemTable[addTile.ID & TileData.MaxItemValue].Flags;
|
||||
|
||||
bool isFoundation = addTile.Z == 0 && (addTileFlags & TileFlag.Wall) != 0;
|
||||
bool hasSurface = false;
|
||||
|
||||
hasFoundation |= isFoundation;
|
||||
|
||||
int addTileZ = center.Z + addTile.Z;
|
||||
int addTileTop = addTileZ + addTile.Height;
|
||||
|
||||
if ((addTileFlags & TileFlag.Surface) != 0)
|
||||
addTileTop += 16;
|
||||
|
||||
if (addTileTop > landStartZ && landAvgZ > addTileZ)
|
||||
return HousePlacementResult.BadLand; // Broke rule #2
|
||||
|
||||
if (isFoundation &&
|
||||
(TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) == 0 &&
|
||||
landAvgZ == center.Z)
|
||||
hasSurface = true;
|
||||
|
||||
for (int j = 0; j < oldTiles.Length; ++j)
|
||||
{
|
||||
StaticTile oldTile = oldTiles[j];
|
||||
ItemData id = TileData.ItemTable[oldTile.ID & TileData.MaxItemValue];
|
||||
|
||||
if ((id.Impassable || id.Surface && (id.Flags & TileFlag.Background) == 0) &&
|
||||
addTileTop > oldTile.Z && oldTile.Z + id.CalcHeight > addTileZ)
|
||||
return HousePlacementResult.BadStatic; // Broke rule #2
|
||||
/*else if ( isFoundation && !hasSurface && (id.Flags & TileFlag.Surface) != 0 && (oldTile.Z + id.CalcHeight) == center.Z )
|
||||
hasSurface = true;*/
|
||||
}
|
||||
|
||||
for (int j = 0; j < items.Count; ++j)
|
||||
{
|
||||
Item item = items[j];
|
||||
ItemData id = item.ItemData;
|
||||
|
||||
if (addTileTop > item.Z && item.Z + id.CalcHeight > addTileZ)
|
||||
{
|
||||
if (item.Movable)
|
||||
toMove.Add(item);
|
||||
else if (id.Impassable || id.Surface && (id.Flags & TileFlag.Background) == 0)
|
||||
return HousePlacementResult.BadItem; // Broke rule #2
|
||||
}
|
||||
|
||||
/*else if ( isFoundation && !hasSurface && (id.Flags & TileFlag.Surface) != 0 && (item.Z + id.CalcHeight) == center.Z )
|
||||
{
|
||||
hasSurface = true;
|
||||
}*/
|
||||
}
|
||||
|
||||
if (isFoundation && !hasSurface)
|
||||
return HousePlacementResult.NoSurface; // Broke rule #4
|
||||
|
||||
for (int j = 0; j < mobiles.Count; ++j)
|
||||
{
|
||||
Mobile m = mobiles[j];
|
||||
|
||||
if (addTileTop > m.Z && m.Z + 16 > addTileZ)
|
||||
toMove.Add(m);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_RoadIDs.Length; i += 2)
|
||||
if (landID >= m_RoadIDs[i] && landID <= m_RoadIDs[i + 1])
|
||||
return HousePlacementResult.BadLand; // Broke rule #5
|
||||
|
||||
if (hasFoundation)
|
||||
{
|
||||
for (int xOffset = -1; xOffset <= 1; ++xOffset)
|
||||
for (int yOffset = -YardSize; yOffset <= YardSize; ++yOffset)
|
||||
{
|
||||
Point2D yardPoint = new Point2D(tileX + xOffset, tileY + yOffset);
|
||||
|
||||
if (!yard.Contains(yardPoint))
|
||||
yard.Add(yardPoint);
|
||||
}
|
||||
|
||||
for (int xOffset = -1; xOffset <= 1; ++xOffset)
|
||||
for (int yOffset = -1; yOffset <= 1; ++yOffset)
|
||||
{
|
||||
if (xOffset == 0 && yOffset == 0)
|
||||
continue;
|
||||
|
||||
// To ease this rule, we will not add to the border list if the tile here is under a base floor (z<=8)
|
||||
|
||||
int vx = x + xOffset;
|
||||
int vy = y + yOffset;
|
||||
|
||||
if (vx >= 0 && vx < mcl.Width && vy >= 0 && vy < mcl.Height)
|
||||
{
|
||||
StaticTile[] breakTiles = mcl.Tiles[vx][vy];
|
||||
bool shouldBreak = false;
|
||||
|
||||
for (int i = 0; !shouldBreak && i < breakTiles.Length; ++i)
|
||||
{
|
||||
StaticTile breakTile = breakTiles[i];
|
||||
|
||||
if (breakTile.Height == 0 && breakTile.Z <= 8 &&
|
||||
TileData.ItemTable[breakTile.ID & TileData.MaxItemValue].Surface)
|
||||
shouldBreak = true;
|
||||
}
|
||||
|
||||
if (shouldBreak)
|
||||
continue;
|
||||
}
|
||||
|
||||
Point2D borderPoint = new Point2D(tileX + xOffset, tileY + yOffset);
|
||||
|
||||
if (!borders.Contains(borderPoint))
|
||||
borders.Add(borderPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < borders.Count; ++i)
|
||||
{
|
||||
Point2D borderPoint = borders[i];
|
||||
|
||||
LandTile landTile = map.Tiles.GetLandTile(borderPoint.X, borderPoint.Y);
|
||||
int landID = landTile.ID & TileData.MaxLandValue;
|
||||
|
||||
if ((TileData.LandTable[landID].Flags & TileFlag.Impassable) != 0)
|
||||
return HousePlacementResult.BadLand;
|
||||
|
||||
for (int j = 0; j < m_RoadIDs.Length; j += 2)
|
||||
if (landID >= m_RoadIDs[j] && landID <= m_RoadIDs[j + 1])
|
||||
return HousePlacementResult.BadLand; // Broke rule #5
|
||||
|
||||
StaticTile[] tiles = map.Tiles.GetStaticTiles(borderPoint.X, borderPoint.Y, true);
|
||||
|
||||
for (int j = 0; j < tiles.Length; ++j)
|
||||
{
|
||||
StaticTile tile = tiles[j];
|
||||
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
|
||||
|
||||
if (id.Impassable || id.Surface && (id.Flags & TileFlag.Background) == 0 &&
|
||||
tile.Z + id.CalcHeight > center.Z + 2)
|
||||
return HousePlacementResult.BadStatic; // Broke rule #1
|
||||
}
|
||||
|
||||
Sector sector = map.GetSector(borderPoint.X, borderPoint.Y);
|
||||
List<Item> sectorItems = sector.Items;
|
||||
|
||||
for (int j = 0; j < sectorItems.Count; ++j)
|
||||
{
|
||||
Item item = sectorItems[j];
|
||||
|
||||
if (item.X != borderPoint.X || item.Y != borderPoint.Y || item.Movable)
|
||||
continue;
|
||||
|
||||
ItemData id = item.ItemData;
|
||||
|
||||
if (id.Impassable || id.Surface && (id.Flags & TileFlag.Background) == 0 &&
|
||||
item.Z + id.CalcHeight > center.Z + 2)
|
||||
return HousePlacementResult.BadItem; // Broke rule #1
|
||||
}
|
||||
}
|
||||
|
||||
List<Sector> _sectors = new List<Sector>();
|
||||
List<BaseHouse> _houses = new List<BaseHouse>();
|
||||
|
||||
for (int i = 0; i < yard.Count; i++)
|
||||
{
|
||||
Sector sector = map.GetSector(yard[i]);
|
||||
|
||||
if (!_sectors.Contains(sector))
|
||||
{
|
||||
_sectors.Add(sector);
|
||||
|
||||
for (int j = 0; j < sector.Multis?.Count; j++)
|
||||
if (sector.Multis[j] is BaseHouse)
|
||||
{
|
||||
BaseHouse _house = (BaseHouse)sector.Multis[j];
|
||||
if (!_houses.Contains(_house)) _houses.Add(_house);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return yard.Any(t => _houses.Any(b => b.Contains(t))) ? HousePlacementResult.BadStatic : HousePlacementResult.Valid;
|
||||
}
|
||||
}
|
||||
}
|
||||
842
Projects/Scripts/Multis/Houses/HousePlacementTool.cs
Normal file
842
Projects/Scripts/Multis/Houses/HousePlacementTool.cs
Normal file
|
|
@ -0,0 +1,842 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
using Server.Regions;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HousePlacementTool : Item
|
||||
{
|
||||
[Constructible]
|
||||
public HousePlacementTool() : base(0x14F6)
|
||||
{
|
||||
Weight = 3.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public HousePlacementTool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1060651; // a house placement tool
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
from.SendGump(new HousePlacementCategoryGump(from));
|
||||
else
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 0.0)
|
||||
Weight = 3.0;
|
||||
}
|
||||
}
|
||||
|
||||
public class HousePlacementCategoryGump : Gump
|
||||
{
|
||||
private const int LabelColor = 0x7FFF;
|
||||
private const int LabelColorDisabled = 0x4210;
|
||||
private Mobile m_From;
|
||||
|
||||
public HousePlacementCategoryGump(Mobile from) : base(50, 50)
|
||||
{
|
||||
m_From = from;
|
||||
|
||||
from.CloseGump<HousePlacementCategoryGump>();
|
||||
from.CloseGump<HousePlacementListGump>();
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 270, 145, 5054);
|
||||
|
||||
AddImageTiled(10, 10, 250, 125, 2624);
|
||||
AddAlphaRegion(10, 10, 250, 125);
|
||||
|
||||
AddHtmlLocalized(10, 10, 250, 20, 1060239, LabelColor); // <CENTER>HOUSE PLACEMENT TOOL</CENTER>
|
||||
|
||||
AddButton(10, 110, 4017, 4019, 0);
|
||||
AddHtmlLocalized(45, 110, 150, 20, 3000363, LabelColor); // Close
|
||||
|
||||
AddButton(10, 40, 4005, 4007, 1);
|
||||
AddHtmlLocalized(45, 40, 200, 20, 1060390, LabelColor); // Classic Houses
|
||||
|
||||
AddButton(10, 60, 4005, 4007, 2);
|
||||
AddHtmlLocalized(45, 60, 200, 20, 1060391, LabelColor); // 2-Story Customizable Houses
|
||||
|
||||
AddButton(10, 80, 4005, 4007, 3);
|
||||
AddHtmlLocalized(45, 80, 200, 20, 1060392, LabelColor); // 3-Story Customizable Houses
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (!m_From.CheckAlive() || m_From.Backpack?.FindItemByType<HousePlacementTool>() == null)
|
||||
return;
|
||||
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // Classic Houses
|
||||
{
|
||||
m_From.SendGump(new HousePlacementListGump(m_From, HousePlacementEntry.ClassicHouses));
|
||||
break;
|
||||
}
|
||||
case 2: // 2-Story Customizable Houses
|
||||
{
|
||||
m_From.SendGump(new HousePlacementListGump(m_From, HousePlacementEntry.TwoStoryFoundations));
|
||||
break;
|
||||
}
|
||||
case 3: // 3-Story Customizable Houses
|
||||
{
|
||||
m_From.SendGump(new HousePlacementListGump(m_From, HousePlacementEntry.ThreeStoryFoundations));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class HousePlacementListGump : Gump
|
||||
{
|
||||
private const int LabelColor = 0x7FFF;
|
||||
private const int LabelHue = 0x480;
|
||||
private HousePlacementEntry[] m_Entries;
|
||||
private Mobile m_From;
|
||||
|
||||
public HousePlacementListGump(Mobile from, HousePlacementEntry[] entries) : base(50, 50)
|
||||
{
|
||||
m_From = from;
|
||||
m_Entries = entries;
|
||||
|
||||
from.CloseGump<HousePlacementCategoryGump>();
|
||||
from.CloseGump<HousePlacementListGump>();
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 520, 420, 5054);
|
||||
|
||||
AddImageTiled(10, 10, 500, 20, 2624);
|
||||
AddAlphaRegion(10, 10, 500, 20);
|
||||
|
||||
AddHtmlLocalized(10, 10, 500, 20, 1060239, LabelColor); // <CENTER>HOUSE PLACEMENT TOOL</CENTER>
|
||||
|
||||
AddImageTiled(10, 40, 500, 20, 2624);
|
||||
AddAlphaRegion(10, 40, 500, 20);
|
||||
|
||||
AddHtmlLocalized(50, 40, 225, 20, 1060235, LabelColor); // House Description
|
||||
AddHtmlLocalized(275, 40, 75, 20, 1060236, LabelColor); // Storage
|
||||
AddHtmlLocalized(350, 40, 75, 20, 1060237, LabelColor); // Lockdowns
|
||||
AddHtmlLocalized(425, 40, 75, 20, 1060034, LabelColor); // Cost
|
||||
|
||||
AddImageTiled(10, 70, 500, 280, 2624);
|
||||
AddAlphaRegion(10, 70, 500, 280);
|
||||
|
||||
AddImageTiled(10, 360, 500, 20, 2624);
|
||||
AddAlphaRegion(10, 360, 500, 20);
|
||||
|
||||
AddHtmlLocalized(10, 360, 250, 20, 1060645, LabelColor); // Bank Balance:
|
||||
AddLabel(250, 360, LabelHue, Banker.GetBalance(from).ToString());
|
||||
|
||||
AddImageTiled(10, 390, 500, 20, 2624);
|
||||
AddAlphaRegion(10, 390, 500, 20);
|
||||
|
||||
AddButton(10, 390, 4017, 4019, 0);
|
||||
AddHtmlLocalized(50, 390, 100, 20, 3000363, LabelColor); // Close
|
||||
|
||||
for (int i = 0; i < entries.Length; ++i)
|
||||
{
|
||||
int page = 1 + i / 14;
|
||||
int index = i % 14;
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
if (page > 1)
|
||||
{
|
||||
AddButton(450, 390, 4005, 4007, 0, GumpButtonType.Page, page);
|
||||
AddHtmlLocalized(400, 390, 100, 20, 3000406, LabelColor); // Next
|
||||
}
|
||||
|
||||
AddPage(page);
|
||||
|
||||
if (page > 1)
|
||||
{
|
||||
AddButton(200, 390, 4014, 4016, 0, GumpButtonType.Page, page - 1);
|
||||
AddHtmlLocalized(250, 390, 100, 20, 3000405, LabelColor); // Previous
|
||||
}
|
||||
}
|
||||
|
||||
HousePlacementEntry entry = entries[i];
|
||||
|
||||
int y = 70 + index * 20;
|
||||
|
||||
AddButton(10, y, 4005, 4007, 1 + i);
|
||||
AddHtmlLocalized(50, y, 225, 20, entry.Description, LabelColor);
|
||||
AddLabel(275, y, LabelHue, entry.Storage.ToString());
|
||||
AddLabel(350, y, LabelHue, entry.Lockdowns.ToString());
|
||||
AddLabel(425, y, LabelHue, entry.Cost.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (!m_From.CheckAlive() || m_From.Backpack?.FindItemByType<HousePlacementTool>() == null)
|
||||
return;
|
||||
|
||||
int index = info.ButtonID - 1;
|
||||
|
||||
if (index >= 0 && index < m_Entries.Length)
|
||||
{
|
||||
if (m_From.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(m_From))
|
||||
m_From.SendLocalizedMessage(501271); // You already own a house, you may not place another!
|
||||
else
|
||||
m_From.Target = new NewHousePlacementTarget(m_Entries, m_Entries[index]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendGump(new HousePlacementCategoryGump(m_From));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class NewHousePlacementTarget : MultiTarget
|
||||
{
|
||||
private HousePlacementEntry[] m_Entries;
|
||||
private HousePlacementEntry m_Entry;
|
||||
|
||||
private bool m_Placed;
|
||||
|
||||
public NewHousePlacementTarget(HousePlacementEntry[] entries, HousePlacementEntry entry) : base(entry.MultiID,
|
||||
entry.Offset)
|
||||
{
|
||||
Range = 14;
|
||||
|
||||
m_Entries = entries;
|
||||
m_Entry = entry;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
if (!from.CheckAlive() || from.Backpack?.FindItemByType<HousePlacementTool>() == null)
|
||||
return;
|
||||
|
||||
if (o is IPoint3D ip)
|
||||
{
|
||||
if (ip is Item item)
|
||||
ip = item.GetWorldTop();
|
||||
|
||||
Point3D p = new Point3D(ip);
|
||||
|
||||
Region reg = Region.Find(new Point3D(p), from.Map);
|
||||
|
||||
if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p))
|
||||
m_Placed = m_Entry.OnPlacement(from, p);
|
||||
else if (reg.IsPartOf<TempNoHousingRegion>())
|
||||
from.SendLocalizedMessage(
|
||||
501270); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
|
||||
else if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
|
||||
from.SendLocalizedMessage(
|
||||
1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
|
||||
else if (reg.IsPartOf<HouseRaffleRegion>())
|
||||
from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
|
||||
else
|
||||
from.SendLocalizedMessage(501265); // Housing can not be created in this area.
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish(Mobile from)
|
||||
{
|
||||
if (!from.CheckAlive() || from.Backpack?.FindItemByType<HousePlacementTool>() == null)
|
||||
return;
|
||||
|
||||
if (!m_Placed)
|
||||
from.SendGump(new HousePlacementListGump(from, m_Entries));
|
||||
}
|
||||
}
|
||||
|
||||
public class HousePlacementEntry
|
||||
{
|
||||
private static Dictionary<Type, object> m_Table;
|
||||
private int m_Lockdowns;
|
||||
private int m_NewLockdowns;
|
||||
private int m_NewStorage;
|
||||
private int m_Storage;
|
||||
|
||||
static HousePlacementEntry()
|
||||
{
|
||||
m_Table = new Dictionary<Type, object>();
|
||||
|
||||
FillTable(ClassicHouses);
|
||||
FillTable(TwoStoryFoundations);
|
||||
FillTable(ThreeStoryFoundations);
|
||||
}
|
||||
|
||||
public HousePlacementEntry(Type type, int description, int storage, int lockdowns, int newStorage, int newLockdowns,
|
||||
int vendors, int cost, int xOffset, int yOffset, int zOffset, int multiID)
|
||||
{
|
||||
Type = type;
|
||||
Description = description;
|
||||
m_Storage = storage;
|
||||
m_Lockdowns = lockdowns;
|
||||
m_NewStorage = newStorage;
|
||||
m_NewLockdowns = newLockdowns;
|
||||
Vendors = vendors;
|
||||
Cost = cost;
|
||||
|
||||
Offset = new Point3D(xOffset, yOffset, zOffset);
|
||||
|
||||
MultiID = multiID;
|
||||
}
|
||||
|
||||
public Type Type{ get; }
|
||||
|
||||
public int Description{ get; }
|
||||
|
||||
public int Storage => BaseHouse.NewVendorSystem ? m_NewStorage : m_Storage;
|
||||
public int Lockdowns => BaseHouse.NewVendorSystem ? m_NewLockdowns : m_Lockdowns;
|
||||
public int Vendors{ get; }
|
||||
|
||||
public int Cost{ get; }
|
||||
|
||||
public int MultiID{ get; }
|
||||
|
||||
public Point3D Offset{ get; }
|
||||
|
||||
public static HousePlacementEntry[] ClassicHouses{ get; } =
|
||||
{
|
||||
new HousePlacementEntry(typeof(SmallOldHouse), 1011303, 425, 212, 489, 244, 10, 37000, 0, 4, 0, 0x0064),
|
||||
new HousePlacementEntry(typeof(SmallOldHouse), 1011304, 425, 212, 489, 244, 10, 37000, 0, 4, 0, 0x0066),
|
||||
new HousePlacementEntry(typeof(SmallOldHouse), 1011305, 425, 212, 489, 244, 10, 36750, 0, 4, 0, 0x0068),
|
||||
new HousePlacementEntry(typeof(SmallOldHouse), 1011306, 425, 212, 489, 244, 10, 35250, 0, 4, 0, 0x006A),
|
||||
new HousePlacementEntry(typeof(SmallOldHouse), 1011307, 425, 212, 489, 244, 10, 36750, 0, 4, 0, 0x006C),
|
||||
new HousePlacementEntry(typeof(SmallOldHouse), 1011308, 425, 212, 489, 244, 10, 36750, 0, 4, 0, 0x006E),
|
||||
new HousePlacementEntry(typeof(SmallShop), 1011321, 425, 212, 489, 244, 10, 50500, -1, 4, 0, 0x00A0),
|
||||
new HousePlacementEntry(typeof(SmallShop), 1011322, 425, 212, 489, 244, 10, 52500, 0, 4, 0, 0x00A2),
|
||||
new HousePlacementEntry(typeof(SmallTower), 1011317, 580, 290, 667, 333, 14, 73500, 3, 4, 0, 0x0098),
|
||||
new HousePlacementEntry(typeof(TwoStoryVilla), 1011319, 1100, 550, 1265, 632, 24, 113750, 3, 6, 0, 0x009E),
|
||||
new HousePlacementEntry(typeof(SandStonePatio), 1011320, 850, 425, 1265, 632, 24, 76500, -1, 4, 0, 0x009C),
|
||||
new HousePlacementEntry(typeof(LogCabin), 1011318, 1100, 550, 1265, 632, 24, 81750, 1, 6, 0, 0x009A),
|
||||
new HousePlacementEntry(typeof(GuildHouse), 1011309, 1370, 685, 1576, 788, 28, 131500, -1, 7, 0, 0x0074),
|
||||
new HousePlacementEntry(typeof(TwoStoryHouse), 1011310, 1370, 685, 1576, 788, 28, 162750, -3, 7, 0, 0x0076),
|
||||
new HousePlacementEntry(typeof(TwoStoryHouse), 1011311, 1370, 685, 1576, 788, 28, 162000, -3, 7, 0, 0x0078),
|
||||
new HousePlacementEntry(typeof(LargePatioHouse), 1011315, 1370, 685, 1576, 788, 28, 129250, -4, 7, 0, 0x008C),
|
||||
new HousePlacementEntry(typeof(LargeMarbleHouse), 1011316, 1370, 685, 1576, 788, 28, 160500, -4, 7, 0, 0x0096),
|
||||
new HousePlacementEntry(typeof(Tower), 1011312, 2119, 1059, 2437, 1218, 42, 366500, 0, 7, 0, 0x007A),
|
||||
new HousePlacementEntry(typeof(Keep), 1011313, 2625, 1312, 3019, 1509, 52, 572750, 0, 11, 0, 0x007C),
|
||||
new HousePlacementEntry(typeof(Castle), 1011314, 4076, 2038, 4688, 2344, 78, 865250, 0, 16, 0, 0x007E)
|
||||
};
|
||||
|
||||
|
||||
public static HousePlacementEntry[] TwoStoryFoundations{ get; } =
|
||||
{
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060241, 425, 212, 489, 244, 10, 30500, 0, 4, 0,
|
||||
0x13EC), // 7x7 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060242, 580, 290, 667, 333, 14, 34500, 0, 5, 0,
|
||||
0x13ED), // 7x8 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060243, 650, 325, 748, 374, 16, 38500, 0, 5, 0,
|
||||
0x13EE), // 7x9 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060244, 700, 350, 805, 402, 16, 42500, 0, 6, 0,
|
||||
0x13EF), // 7x10 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060245, 750, 375, 863, 431, 16, 46500, 0, 6, 0,
|
||||
0x13F0), // 7x11 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060246, 800, 400, 920, 460, 18, 50500, 0, 7, 0,
|
||||
0x13F1), // 7x12 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060253, 580, 290, 667, 333, 14, 34500, 0, 4, 0,
|
||||
0x13F8), // 8x7 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060254, 650, 325, 748, 374, 16, 39000, 0, 5, 0,
|
||||
0x13F9), // 8x8 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060255, 700, 350, 805, 402, 16, 43500, 0, 5, 0,
|
||||
0x13FA), // 8x9 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060256, 750, 375, 863, 431, 16, 48000, 0, 6, 0,
|
||||
0x13FB), // 8x10 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060257, 800, 400, 920, 460, 18, 52500, 0, 6, 0,
|
||||
0x13FC), // 8x11 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060258, 850, 425, 1265, 632, 24, 57000, 0, 7, 0,
|
||||
0x13FD), // 8x12 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060259, 1100, 550, 1265, 632, 24, 61500, 0, 7, 0,
|
||||
0x13FE), // 8x13 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060265, 650, 325, 748, 374, 16, 38500, 0, 4, 0,
|
||||
0x1404), // 9x7 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060266, 700, 350, 805, 402, 16, 43500, 0, 5, 0,
|
||||
0x1405), // 9x8 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060267, 750, 375, 863, 431, 16, 48500, 0, 5, 0,
|
||||
0x1406), // 9x9 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060268, 800, 400, 920, 460, 18, 53500, 0, 6, 0,
|
||||
0x1407), // 9x10 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060269, 850, 425, 1265, 632, 24, 58500, 0, 6, 0,
|
||||
0x1408), // 9x11 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060270, 1100, 550, 1265, 632, 24, 63500, 0, 7, 0,
|
||||
0x1409), // 9x12 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060271, 1100, 550, 1265, 632, 24, 68500, 0, 7, 0,
|
||||
0x140A), // 9x13 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060277, 700, 350, 805, 402, 16, 42500, 0, 4, 0,
|
||||
0x1410), // 10x7 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060278, 750, 375, 863, 431, 16, 48000, 0, 5, 0,
|
||||
0x1411), // 10x8 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060279, 800, 400, 920, 460, 18, 53500, 0, 5, 0,
|
||||
0x1412), // 10x9 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060280, 850, 425, 1265, 632, 24, 59000, 0, 6, 0,
|
||||
0x1413), // 10x10 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060281, 1100, 550, 1265, 632, 24, 64500, 0, 6, 0,
|
||||
0x1414), // 10x11 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060282, 1100, 550, 1265, 632, 24, 70000, 0, 7, 0,
|
||||
0x1415), // 10x12 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060283, 1150, 575, 1323, 661, 24, 75500, 0, 7, 0,
|
||||
0x1416), // 10x13 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060289, 750, 375, 863, 431, 16, 46500, 0, 4, 0,
|
||||
0x141C), // 11x7 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060290, 800, 400, 920, 460, 18, 52500, 0, 5, 0,
|
||||
0x141D), // 11x8 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060291, 850, 425, 1265, 632, 24, 58500, 0, 5, 0,
|
||||
0x141E), // 11x9 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060292, 1100, 550, 1265, 632, 24, 64500, 0, 6, 0,
|
||||
0x141F), // 11x10 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060293, 1100, 550, 1265, 632, 24, 70500, 0, 6, 0,
|
||||
0x1420), // 11x11 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060294, 1150, 575, 1323, 661, 24, 76500, 0, 7, 0,
|
||||
0x1421), // 11x12 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060295, 1200, 600, 1380, 690, 26, 82500, 0, 7, 0,
|
||||
0x1422), // 11x13 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060301, 800, 400, 920, 460, 18, 50500, 0, 4, 0,
|
||||
0x1428), // 12x7 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060302, 850, 425, 1265, 632, 24, 57000, 0, 5, 0,
|
||||
0x1429), // 12x8 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060303, 1100, 550, 1265, 632, 24, 63500, 0, 5, 0,
|
||||
0x142A), // 12x9 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060304, 1100, 550, 1265, 632, 24, 70000, 0, 6, 0,
|
||||
0x142B), // 12x10 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060305, 1150, 575, 1323, 661, 24, 76500, 0, 6, 0,
|
||||
0x142C), // 12x11 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060306, 1200, 600, 1380, 690, 26, 83000, 0, 7, 0,
|
||||
0x142D), // 12x12 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060307, 1250, 625, 1438, 719, 26, 89500, 0, 7, 0,
|
||||
0x142E), // 12x13 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060314, 1100, 550, 1265, 632, 24, 61500, 0, 5, 0,
|
||||
0x1435), // 13x8 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060315, 1100, 550, 1265, 632, 24, 68500, 0, 5, 0,
|
||||
0x1436), // 13x9 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060316, 1150, 575, 1323, 661, 24, 75500, 0, 6, 0,
|
||||
0x1437), // 13x10 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060317, 1200, 600, 1380, 690, 26, 82500, 0, 6, 0,
|
||||
0x1438), // 13x11 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060318, 1250, 625, 1438, 719, 26, 89500, 0, 7, 0,
|
||||
0x1439), // 13x12 2-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060319, 1300, 650, 1495, 747, 28, 96500, 0, 7, 0,
|
||||
0x143A) // 13x13 2-Story Customizable House
|
||||
};
|
||||
|
||||
|
||||
public static HousePlacementEntry[] ThreeStoryFoundations{ get; } =
|
||||
{
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060272, 1150, 575, 1323, 661, 24, 73500, 0, 8, 0,
|
||||
0x140B), // 9x14 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060284, 1200, 600, 1380, 690, 26, 81000, 0, 8, 0,
|
||||
0x1417), // 10x14 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060285, 1250, 625, 1438, 719, 26, 86500, 0, 8, 0,
|
||||
0x1418), // 10x15 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060296, 1250, 625, 1438, 719, 26, 88500, 0, 8, 0,
|
||||
0x1423), // 11x14 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060297, 1300, 650, 1495, 747, 28, 94500, 0, 8, 0,
|
||||
0x1424), // 11x15 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060298, 1350, 675, 1553, 776, 28, 100500, 0, 9, 0,
|
||||
0x1425), // 11x16 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060308, 1300, 650, 1495, 747, 28, 96000, 0, 8, 0,
|
||||
0x142F), // 12x14 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060309, 1350, 675, 1553, 776, 28, 102500, 0, 8, 0,
|
||||
0x1430), // 12x15 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060310, 1370, 685, 1576, 788, 28, 109000, 0, 9, 0,
|
||||
0x1431), // 12x16 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060311, 1370, 685, 1576, 788, 28, 115500, 0, 9, 0,
|
||||
0x1432), // 12x17 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060320, 1350, 675, 1553, 776, 28, 103500, 0, 8, 0,
|
||||
0x143B), // 13x14 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060321, 1370, 685, 1576, 788, 28, 110500, 0, 8, 0,
|
||||
0x143C), // 13x15 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060322, 1370, 685, 1576, 788, 28, 117500, 0, 9, 0,
|
||||
0x143D), // 13x16 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060323, 2119, 1059, 2437, 1218, 42, 124500, 0, 9, 0,
|
||||
0x143E), // 13x17 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060324, 2119, 1059, 2437, 1218, 42, 131500, 0, 10, 0,
|
||||
0x143F), // 13x18 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060327, 1150, 575, 1323, 661, 24, 73500, 0, 5, 0,
|
||||
0x1442), // 14x9 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060328, 1200, 600, 1380, 690, 26, 81000, 0, 6, 0,
|
||||
0x1443), // 14x10 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060329, 1250, 625, 1438, 719, 26, 88500, 0, 6, 0,
|
||||
0x1444), // 14x11 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060330, 1300, 650, 1495, 747, 28, 96000, 0, 7, 0,
|
||||
0x1445), // 14x12 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060331, 1350, 675, 1553, 776, 28, 103500, 0, 7, 0,
|
||||
0x1446), // 14x13 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060332, 1370, 685, 1576, 788, 28, 111000, 0, 8, 0,
|
||||
0x1447), // 14x14 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060333, 1370, 685, 1576, 788, 28, 118500, 0, 8, 0,
|
||||
0x1448), // 14x15 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060334, 2119, 1059, 2437, 1218, 42, 126000, 0, 9, 0,
|
||||
0x1449), // 14x16 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060335, 2119, 1059, 2437, 1218, 42, 133500, 0, 9, 0,
|
||||
0x144A), // 14x17 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060336, 2119, 1059, 2437, 1218, 42, 141000, 0, 10, 0,
|
||||
0x144B), // 14x18 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060340, 1250, 625, 1438, 719, 26, 86500, 0, 6, 0,
|
||||
0x144F), // 15x10 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060341, 1300, 650, 1495, 747, 28, 94500, 0, 6, 0,
|
||||
0x1450), // 15x11 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060342, 1350, 675, 1553, 776, 28, 102500, 0, 7, 0,
|
||||
0x1451), // 15x12 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060343, 1370, 685, 1576, 788, 28, 110500, 0, 7, 0,
|
||||
0x1452), // 15x13 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060344, 1370, 685, 1576, 788, 28, 118500, 0, 8, 0,
|
||||
0x1453), // 15x14 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060345, 2119, 1059, 2437, 1218, 42, 126500, 0, 8, 0,
|
||||
0x1454), // 15x15 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060346, 2119, 1059, 2437, 1218, 42, 134500, 0, 9, 0,
|
||||
0x1455), // 15x16 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060347, 2119, 1059, 2437, 1218, 42, 142500, 0, 9, 0,
|
||||
0x1456), // 15x17 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060348, 2119, 1059, 2437, 1218, 42, 150500, 0, 10, 0,
|
||||
0x1457), // 15x18 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060353, 1350, 675, 1553, 776, 28, 100500, 0, 6, 0,
|
||||
0x145C), // 16x11 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060354, 1370, 685, 1576, 788, 28, 109000, 0, 7, 0,
|
||||
0x145D), // 16x12 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060355, 1370, 685, 1576, 788, 28, 117500, 0, 7, 0,
|
||||
0x145E), // 16x13 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060356, 2119, 1059, 2437, 1218, 42, 126000, 0, 8, 0,
|
||||
0x145F), // 16x14 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060357, 2119, 1059, 2437, 1218, 42, 134500, 0, 8, 0,
|
||||
0x1460), // 16x15 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060358, 2119, 1059, 2437, 1218, 42, 143000, 0, 9, 0,
|
||||
0x1461), // 16x16 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060359, 2119, 1059, 2437, 1218, 42, 151500, 0, 9, 0,
|
||||
0x1462), // 16x17 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060360, 2119, 1059, 2437, 1218, 42, 160000, 0, 10, 0,
|
||||
0x1463), // 16x18 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060366, 1370, 685, 1576, 788, 28, 115500, 0, 7, 0,
|
||||
0x1469), // 17x12 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060367, 2119, 1059, 2437, 1218, 42, 124500, 0, 7, 0,
|
||||
0x146A), // 17x13 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060368, 2119, 1059, 2437, 1218, 42, 133500, 0, 8, 0,
|
||||
0x146B), // 17x14 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060369, 2119, 1059, 2437, 1218, 42, 142500, 0, 8, 0,
|
||||
0x146C), // 17x15 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060370, 2119, 1059, 2437, 1218, 42, 151500, 0, 9, 0,
|
||||
0x146D), // 17x16 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060371, 2119, 1059, 2437, 1218, 42, 160500, 0, 9, 0,
|
||||
0x146E), // 17x17 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060372, 2119, 1059, 2437, 1218, 42, 169500, 0, 10, 0,
|
||||
0x146F), // 17x18 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060379, 2119, 1059, 2437, 1218, 42, 131500, 0, 7, 0,
|
||||
0x1476), // 18x13 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060380, 2119, 1059, 2437, 1218, 42, 141000, 0, 8, 0,
|
||||
0x1477), // 18x14 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060381, 2119, 1059, 2437, 1218, 42, 150500, 0, 8, 0,
|
||||
0x1478), // 18x15 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060382, 2119, 1059, 2437, 1218, 42, 160000, 0, 9, 0,
|
||||
0x1479), // 18x16 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060383, 2119, 1059, 2437, 1218, 42, 169500, 0, 9, 0,
|
||||
0x147A), // 18x17 3-Story Customizable House
|
||||
new HousePlacementEntry(typeof(HouseFoundation), 1060384, 2119, 1059, 2437, 1218, 42, 179000, 0, 10, 0,
|
||||
0x147B) // 18x18 3-Story Customizable House
|
||||
};
|
||||
|
||||
public BaseHouse ConstructHouse(Mobile from)
|
||||
{
|
||||
try
|
||||
{
|
||||
object[] args;
|
||||
|
||||
if (Type == typeof(HouseFoundation))
|
||||
args = new object[] { from, MultiID, m_Storage, m_Lockdowns };
|
||||
else if (Type == typeof(SmallOldHouse) || Type == typeof(SmallShop) || Type == typeof(TwoStoryHouse))
|
||||
args = new object[] { from, MultiID };
|
||||
else
|
||||
args = new object[] { from };
|
||||
|
||||
return Activator.CreateInstance(Type, args) as BaseHouse;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void PlacementWarning_Callback(Mobile from, bool okay, PreviewHouse prevHouse)
|
||||
{
|
||||
if (!from.CheckAlive() || from.Backpack?.FindItemByType<HousePlacementTool>() == null)
|
||||
return;
|
||||
|
||||
if (!okay)
|
||||
{
|
||||
prevHouse.Delete();
|
||||
return;
|
||||
}
|
||||
|
||||
if (prevHouse.Deleted)
|
||||
{
|
||||
/* Too much time has passed and the test house you created has been deleted.
|
||||
* Please try again!
|
||||
*/
|
||||
from.SendGump(new NoticeGump(1060637, 30720, 1060647, 32512, 320, 180));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Point3D center = prevHouse.Location;
|
||||
|
||||
prevHouse.Delete();
|
||||
|
||||
//Point3D center = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
|
||||
HousePlacementResult res = HousePlacement.Check(from, MultiID, center, out List<IEntity> toMove);
|
||||
|
||||
switch (res)
|
||||
{
|
||||
case HousePlacementResult.Valid:
|
||||
{
|
||||
if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
|
||||
from.SendLocalizedMessage(501271); // You already own a house, you may not place another!
|
||||
else
|
||||
{
|
||||
BaseHouse house = ConstructHouse(from);
|
||||
|
||||
if (house == null)
|
||||
return;
|
||||
|
||||
house.Price = Cost;
|
||||
|
||||
if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
from.SendMessage("{0} gold would have been withdrawn from your bank if you were not a GM.",
|
||||
Cost.ToString());
|
||||
else
|
||||
{
|
||||
if (Banker.Withdraw(from, Cost))
|
||||
from.SendLocalizedMessage(1060398,
|
||||
Cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
||||
else
|
||||
{
|
||||
house.RemoveKeys(from);
|
||||
house.Delete();
|
||||
from.SendLocalizedMessage(
|
||||
1060646); // You do not have the funds available in your bank box to purchase this house. Try placing a smaller house, or adding gold or checks to your bank box.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
house.MoveToWorld(center, from.Map);
|
||||
|
||||
for (int i = 0; i < toMove.Count; ++i)
|
||||
{
|
||||
object o = toMove[i];
|
||||
|
||||
if (o is Mobile mobile)
|
||||
mobile.Location = house.BanLocation;
|
||||
else if (o is Item item)
|
||||
item.Location = house.BanLocation;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadItem:
|
||||
case HousePlacementResult.BadLand:
|
||||
case HousePlacementResult.BadStatic:
|
||||
case HousePlacementResult.BadRegionHidden:
|
||||
case HousePlacementResult.NoSurface:
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegion:
|
||||
{
|
||||
from.SendLocalizedMessage(501265); // Housing cannot be created in this area.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionTemp:
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
501270); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionRaffle:
|
||||
{
|
||||
from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.InvalidCastleKeep:
|
||||
{
|
||||
from.SendLocalizedMessage(1061122); // Castles and keeps cannot be created here.
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPlacement(Mobile from, Point3D p)
|
||||
{
|
||||
if (!from.CheckAlive() || from.Backpack?.FindItemByType<HousePlacementTool>() == null)
|
||||
return false;
|
||||
|
||||
Point3D center = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
|
||||
HousePlacementResult res = HousePlacement.Check(from, MultiID, center, out List<IEntity> toMove);
|
||||
|
||||
switch (res)
|
||||
{
|
||||
case HousePlacementResult.Valid:
|
||||
{
|
||||
if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
|
||||
from.SendLocalizedMessage(501271); // You already own a house, you may not place another!
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1011576); // This is a valid location.
|
||||
|
||||
PreviewHouse prev = new PreviewHouse(MultiID);
|
||||
|
||||
MultiComponentList mcl = prev.Components;
|
||||
|
||||
Point3D banLoc = new Point3D(center.X + mcl.Min.X, center.Y + mcl.Max.Y + 1, center.Z);
|
||||
|
||||
for (int i = 0; i < mcl.List.Length; ++i)
|
||||
{
|
||||
MultiTileEntry entry = mcl.List[i];
|
||||
|
||||
int itemID = entry.m_ItemID;
|
||||
|
||||
if (itemID >= 0xBA3 && itemID <= 0xC0E)
|
||||
{
|
||||
banLoc = new Point3D(center.X + entry.m_OffsetX, center.Y + entry.m_OffsetY, center.Z);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < toMove.Count; ++i)
|
||||
{
|
||||
object o = toMove[i];
|
||||
|
||||
if (o is Mobile mobile)
|
||||
mobile.Location = banLoc;
|
||||
else if (o is Item item)
|
||||
item.Location = banLoc;
|
||||
}
|
||||
|
||||
prev.MoveToWorld(center, from.Map);
|
||||
|
||||
/* You are about to place a new house.
|
||||
* Placing this house will condemn any and all of your other houses that you may have.
|
||||
* All of your houses on all shards will be affected.
|
||||
*
|
||||
* In addition, you will not be able to place another house or have one transferred to you for one (1) real-life week.
|
||||
*
|
||||
* Once you accept these terms, these effects cannot be reversed.
|
||||
* Re-deeding or transferring your new house will not uncondemn your other house(s) nor will the one week timer be removed.
|
||||
*
|
||||
* If you are absolutely certain you wish to proceed, click the button next to OKAY below.
|
||||
* If you do not wish to trade for this house, click CANCEL.
|
||||
*/
|
||||
from.SendGump(new WarningGump(1060635, 30720, 1049583, 32512, 420, 280, okay => PlacementWarning_Callback(from, okay, prev)));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadItem:
|
||||
case HousePlacementResult.BadLand:
|
||||
case HousePlacementResult.BadStatic:
|
||||
case HousePlacementResult.BadRegionHidden:
|
||||
case HousePlacementResult.NoSurface:
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegion:
|
||||
{
|
||||
from.SendLocalizedMessage(501265); // Housing cannot be created in this area.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionTemp:
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
501270); //Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionRaffle:
|
||||
{
|
||||
from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.InvalidCastleKeep:
|
||||
{
|
||||
from.SendLocalizedMessage(1061122); // Castles and keeps cannot be created here.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static HousePlacementEntry Find(BaseHouse house)
|
||||
{
|
||||
m_Table.TryGetValue(house.GetType(), out object obj);
|
||||
|
||||
return obj switch
|
||||
{
|
||||
HousePlacementEntry entry => entry,
|
||||
List<HousePlacementEntry> list => list.FirstOrDefault(e => e.MultiID == house.ItemID),
|
||||
Dictionary<int, HousePlacementEntry> table => table[house.ItemID],
|
||||
_ => null
|
||||
};
|
||||
}
|
||||
|
||||
private static void FillTable(HousePlacementEntry[] entries)
|
||||
{
|
||||
for (int i = 0; i < entries.Length; ++i)
|
||||
{
|
||||
HousePlacementEntry e = entries[i];
|
||||
|
||||
if (!m_Table.TryGetValue(e.Type, out object obj))
|
||||
m_Table[e.Type] = e;
|
||||
else if (obj is HousePlacementEntry entry)
|
||||
{
|
||||
List<HousePlacementEntry> list = new List<HousePlacementEntry> { entry, e };
|
||||
|
||||
m_Table[e.Type] = list;
|
||||
}
|
||||
else if (obj is List<HousePlacementEntry> list)
|
||||
{
|
||||
if (list.Count == 8)
|
||||
{
|
||||
Dictionary<int, HousePlacementEntry> table = new Dictionary<int, HousePlacementEntry>();
|
||||
|
||||
foreach (HousePlacementEntry t in list)
|
||||
table[t.MultiID] = t;
|
||||
|
||||
table[e.MultiID] = e;
|
||||
|
||||
m_Table[e.Type] = table;
|
||||
}
|
||||
else
|
||||
list.Add(e);
|
||||
}
|
||||
else if (obj is Dictionary<int, HousePlacementEntry> table) table[e.MultiID] = e;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
256
Projects/Scripts/Multis/Houses/HouseSign.cs
Normal file
256
Projects/Scripts/Multis/Houses/HouseSign.cs
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class HouseSign : Item
|
||||
{
|
||||
public HouseSign(BaseHouse owner) : base(0xBD2)
|
||||
{
|
||||
Owner = owner;
|
||||
OriginalOwner = Owner.Owner;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public HouseSign(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseHouse Owner{ get; private set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool RestrictDecay
|
||||
{
|
||||
get => Owner?.RestrictDecay == true;
|
||||
set
|
||||
{
|
||||
if (Owner != null)
|
||||
Owner.RestrictDecay = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile OriginalOwner{ get; private set; }
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public bool GettingProperties{ get; private set; }
|
||||
|
||||
public string GetName() => Name ?? "An Unnamed House";
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if (Owner?.Deleted == false)
|
||||
Owner.Delete();
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
list.Add(1061638); // A House Sign
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1061639, Utility.FixHtml(GetName())); // Name: ~1_NAME~
|
||||
list.Add(1061640, Owner?.Owner == null ? "nobody" : Owner.Owner.Name); // Owner: ~1_OWNER~
|
||||
|
||||
if (Owner != null)
|
||||
{
|
||||
list.Add(Owner.Public ? 1061641 : 1061642); // This House is Open to the Public : This is a Private Home
|
||||
|
||||
GettingProperties = true;
|
||||
DecayLevel level = Owner.DecayLevel;
|
||||
GettingProperties = false;
|
||||
|
||||
if (level == DecayLevel.DemolitionPending)
|
||||
{
|
||||
list.Add(1062497); // Demolition Pending
|
||||
}
|
||||
else if (level != DecayLevel.Ageless)
|
||||
{
|
||||
if (level == DecayLevel.Collapsed)
|
||||
level = DecayLevel.IDOC;
|
||||
|
||||
list.Add(1062028, $"#{1043009 + (int)level}"); // Condition: This structure is ...
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (Owner != null && BaseHouse.DecayEnabled && Owner.DecayPeriod != TimeSpan.Zero)
|
||||
{
|
||||
var message = Owner.DecayLevel switch
|
||||
{
|
||||
DecayLevel.Ageless => "ageless",
|
||||
DecayLevel.Fairly => "fairly worn",
|
||||
DecayLevel.Greatly => "greatly worn",
|
||||
DecayLevel.LikeNew => "like new",
|
||||
DecayLevel.Slightly => "slightly worn",
|
||||
DecayLevel.Somewhat => "somewhat worn",
|
||||
_ => "in danger of collapsing"
|
||||
};
|
||||
|
||||
LabelTo(from, "This house is {0}.", message);
|
||||
}
|
||||
|
||||
base.OnSingleClick(from);
|
||||
}
|
||||
|
||||
public void ShowSign(Mobile m)
|
||||
{
|
||||
if (Owner != null)
|
||||
{
|
||||
if (Owner.IsFriend(m) && m.AccessLevel < AccessLevel.GameMaster)
|
||||
{
|
||||
#region Mondain's Legacy
|
||||
|
||||
if (Core.ML && Owner.IsOwner(m) || !Core.ML)
|
||||
Owner.RefreshDecay();
|
||||
|
||||
#endregion
|
||||
|
||||
if (!Core.AOS)
|
||||
m.SendLocalizedMessage(501293); // Welcome back to the house, friend!
|
||||
}
|
||||
|
||||
if (Owner.IsAosRules)
|
||||
m.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Information, m, Owner));
|
||||
else
|
||||
m.SendGump(new HouseGump(m, Owner));
|
||||
}
|
||||
}
|
||||
|
||||
public void ClaimGump_Callback(Mobile from, bool okay)
|
||||
{
|
||||
if (okay && Owner != null && Owner.Owner == null && Owner.DecayLevel != DecayLevel.DemolitionPending)
|
||||
{
|
||||
bool canClaim = Owner.CoOwners?.Count > 0 && Owner.IsCoOwner(from) || Owner.IsFriend(from);
|
||||
|
||||
if (canClaim && !BaseHouse.HasAccountHouse(from))
|
||||
{
|
||||
Owner.Owner = from;
|
||||
Owner.LastTraded = DateTime.UtcNow;
|
||||
}
|
||||
}
|
||||
|
||||
ShowSign(from);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile m)
|
||||
{
|
||||
if (Owner == null)
|
||||
return;
|
||||
|
||||
if (m.AccessLevel < AccessLevel.GameMaster && Owner.Owner == null &&
|
||||
Owner.DecayLevel != DecayLevel.DemolitionPending)
|
||||
{
|
||||
bool canClaim = Owner?.CoOwners.Count > 0 && Owner.IsCoOwner(m) || Owner.IsFriend(m);
|
||||
|
||||
if (canClaim && !BaseHouse.HasAccountHouse(m))
|
||||
m.SendGump(new WarningGump(501036, 32512, 1049719, 32512, 420, 280, okay => ClaimGump_Callback(m, okay)));
|
||||
}
|
||||
|
||||
ShowSign(m);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
if (!BaseHouse.NewVendorSystem || !from.Alive || Owner?.IsAosRules != true)
|
||||
return;
|
||||
|
||||
if (Owner.AreThereAvailableVendorsFor(from))
|
||||
list.Add(new VendorsEntry(this));
|
||||
|
||||
if (Owner.VendorInventories.Count > 0)
|
||||
list.Add(new ReclaimVendorInventoryEntry(this));
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(Owner);
|
||||
writer.Write(OriginalOwner);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Owner = reader.ReadItem() as BaseHouse;
|
||||
OriginalOwner = reader.ReadMobile();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Name == "a house sign")
|
||||
Name = null;
|
||||
}
|
||||
|
||||
private class VendorsEntry : ContextMenuEntry
|
||||
{
|
||||
private HouseSign m_Sign;
|
||||
|
||||
public VendorsEntry(HouseSign sign) : base(6211) => m_Sign = sign;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if (!from.CheckAlive() || m_Sign.Deleted || m_Sign.Owner?.AreThereAvailableVendorsFor(from) != true)
|
||||
return;
|
||||
|
||||
if (from.Map != m_Sign.Map || !from.InRange(m_Sign, 5))
|
||||
from.SendLocalizedMessage(
|
||||
1062429); // You must be within five paces of the house sign to use this option.
|
||||
else
|
||||
from.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Vendors, from, m_Sign.Owner));
|
||||
}
|
||||
}
|
||||
|
||||
private class ReclaimVendorInventoryEntry : ContextMenuEntry
|
||||
{
|
||||
private HouseSign m_Sign;
|
||||
|
||||
public ReclaimVendorInventoryEntry(HouseSign sign) : base(6213) => m_Sign = sign;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if (m_Sign.Deleted || m_Sign.Owner == null || m_Sign.Owner.VendorInventories.Count == 0 ||
|
||||
!from.CheckAlive())
|
||||
return;
|
||||
|
||||
if (from.Map != m_Sign.Map || !from.InRange(m_Sign, 5))
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1062429); // You must be within five paces of the house sign to use this option.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.CloseGump<VendorInventoryGump>();
|
||||
from.SendGump(new VendorInventoryGump(m_Sign.Owner, from));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
172
Projects/Scripts/Multis/Houses/HouseTeleporter.cs
Normal file
172
Projects/Scripts/Multis/Houses/HouseTeleporter.cs
Normal file
|
|
@ -0,0 +1,172 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Multis;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HouseTeleporter : Item, ISecurable
|
||||
{
|
||||
public HouseTeleporter(int itemID, Item target = null) : base(itemID)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
Level = SecureLevel.Anyone;
|
||||
|
||||
Target = target;
|
||||
}
|
||||
|
||||
public HouseTeleporter(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Item Target{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public SecureLevel Level{ get; set; }
|
||||
|
||||
public bool CheckAccess(Mobile m)
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt(this);
|
||||
|
||||
return (house == null || house.Public && !house.IsBanned(m) || house.HasAccess(m)) &&
|
||||
house?.HasSecureAccess(m, Level) == true;
|
||||
}
|
||||
|
||||
public override bool OnMoveOver(Mobile m)
|
||||
{
|
||||
if (Target?.Deleted == false)
|
||||
{
|
||||
if (CheckAccess(m))
|
||||
{
|
||||
if (!m.Hidden || m.AccessLevel == AccessLevel.Player)
|
||||
new EffectTimer(Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds(0.4)).Start();
|
||||
|
||||
new DelayTimer(this, m).Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage(1061637); // You are not allowed to access this.
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
SetSecureLevelEntry.AddTo(from, this, list);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)Level);
|
||||
|
||||
writer.Write(Target);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
Level = (SecureLevel)reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
Target = reader.ReadItem();
|
||||
|
||||
if (version < 0)
|
||||
Level = SecureLevel.Anyone;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class EffectTimer : Timer
|
||||
{
|
||||
private int m_EffectID;
|
||||
private Point3D m_Location;
|
||||
private Map m_Map;
|
||||
private int m_SoundID;
|
||||
|
||||
public EffectTimer(Point3D p, Map map, int effectID, int soundID, TimeSpan delay) : base(delay)
|
||||
{
|
||||
m_Location = p;
|
||||
m_Map = map;
|
||||
m_EffectID = effectID;
|
||||
m_SoundID = soundID;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Effects.SendLocationParticles(EffectItem.Create(m_Location, m_Map, EffectItem.DefaultDuration), 0x3728, 10,
|
||||
10, m_EffectID, 0);
|
||||
|
||||
if (m_SoundID != -1)
|
||||
Effects.PlaySound(m_Location, m_Map, m_SoundID);
|
||||
}
|
||||
}
|
||||
|
||||
private class DelayTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private HouseTeleporter m_Teleporter;
|
||||
|
||||
public DelayTimer(HouseTeleporter tp, Mobile m) : base(TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_Teleporter = tp;
|
||||
m_Mobile = m;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Item target = m_Teleporter.Target;
|
||||
|
||||
if (target?.Deleted != false)
|
||||
return;
|
||||
|
||||
Mobile m = m_Mobile;
|
||||
|
||||
if (m.Location != m_Teleporter.Location || m.Map != m_Teleporter.Map)
|
||||
return;
|
||||
|
||||
Point3D p = target.GetWorldTop();
|
||||
Map map = target.Map;
|
||||
|
||||
BaseCreature.TeleportPets(m, p, map);
|
||||
|
||||
m.MoveToWorld(p, map);
|
||||
|
||||
if (m.Hidden && m.AccessLevel != AccessLevel.Player)
|
||||
return;
|
||||
|
||||
Effects.PlaySound(target.Location, target.Map, 0x1FE);
|
||||
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration),
|
||||
0x3728, 10, 10, 2023, 0);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 10, 10,
|
||||
5023, 0);
|
||||
|
||||
new EffectTimer(target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds(0.4)).Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
584
Projects/Scripts/Multis/Houses/Houses.cs
Normal file
584
Projects/Scripts/Multis/Houses/Houses.cs
Normal file
|
|
@ -0,0 +1,584 @@
|
|||
using Server.Items;
|
||||
using Server.Multis.Deeds;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class SmallOldHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-1, 4, 3, 1) };
|
||||
|
||||
public SmallOldHouse(Mobile owner, int id) : base(id, owner, 425, 3)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(0, 3, 7, keyValue);
|
||||
|
||||
SetSign(2, 4, 5);
|
||||
}
|
||||
|
||||
public SmallOldHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(2, 4, 0);
|
||||
|
||||
public override int DefaultPrice => 43800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
return ItemID switch
|
||||
{
|
||||
0x64 => (HouseDeed)new StonePlasterHouseDeed(),
|
||||
0x66 => new FieldStoneHouseDeed(),
|
||||
0x68 => new SmallBrickHouseDeed(),
|
||||
0x6A => new WoodHouseDeed(),
|
||||
0x6C => new WoodPlasterHouseDeed(),
|
||||
0x6E => new ThatchedRoofCottageDeed(),
|
||||
_ => new ThatchedRoofCottageDeed()
|
||||
};
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GuildHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 14, 14), new Rectangle2D(-2, 7, 4, 1) };
|
||||
|
||||
public GuildHouse(Mobile owner) : base(0x74, owner, 1100, 8)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-1, 6, 7, keyValue);
|
||||
|
||||
SetSign(4, 8, 16);
|
||||
|
||||
AddSouthDoor(-3, -1, 7);
|
||||
AddSouthDoor(3, -1, 7);
|
||||
}
|
||||
|
||||
public GuildHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 144500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[20];
|
||||
public override int ConvertOffsetX => -1;
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(4, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new BrickHouseDeed();
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TwoStoryHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{ new Rectangle2D(-7, 0, 14, 7), new Rectangle2D(-7, -7, 9, 7), new Rectangle2D(-4, 7, 4, 1) };
|
||||
|
||||
public TwoStoryHouse(Mobile owner, int id) : base(id, owner, 1370, 10)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-3, 6, 7, keyValue);
|
||||
|
||||
SetSign(2, 8, 16);
|
||||
|
||||
AddSouthDoor(-3, 0, 7);
|
||||
AddSouthDoor(id == 0x76 ? -2 : -3, 0, 27);
|
||||
}
|
||||
|
||||
public TwoStoryHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(2, 8, 0);
|
||||
|
||||
public override int DefaultPrice => 192400;
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
return ItemID switch
|
||||
{
|
||||
0x76 => (HouseDeed)new TwoStoryWoodPlasterHouseDeed(),
|
||||
0x78 => new TwoStoryStonePlasterHouseDeed(),
|
||||
_ => new TwoStoryStonePlasterHouseDeed()
|
||||
};
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Tower : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new Rectangle2D(-7, -7, 16, 14), new Rectangle2D(-1, 7, 4, 2), new Rectangle2D(-11, 0, 4, 7),
|
||||
new Rectangle2D(9, 0, 4, 7)
|
||||
};
|
||||
|
||||
public Tower(Mobile owner) : base(0x7A, owner, 2119, 15)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 6, 6, keyValue);
|
||||
|
||||
SetSign(5, 8, 16);
|
||||
|
||||
AddSouthDoor(false, 3, -2, 6);
|
||||
AddEastDoor(false, 1, 4, 26);
|
||||
AddEastDoor(false, 1, 4, 46);
|
||||
}
|
||||
|
||||
public Tower(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 433200;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[37];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(5, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new TowerDeed();
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Keep : BaseHouse //warning: ODD shape!
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new Rectangle2D(-11, -11, 7, 8), new Rectangle2D(-11, 5, 7, 8), new Rectangle2D(6, -11, 7, 8),
|
||||
new Rectangle2D(6, 5, 7, 8), new Rectangle2D(-9, -3, 5, 8), new Rectangle2D(6, -3, 5, 8),
|
||||
new Rectangle2D(-4, -9, 10, 20), new Rectangle2D(-1, 11, 4, 1)
|
||||
};
|
||||
|
||||
public Keep(Mobile owner) : base(0x7C, owner, 2625, 18)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 10, 6, keyValue);
|
||||
|
||||
SetSign(5, 12, 16);
|
||||
}
|
||||
|
||||
public Keep(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 665200;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(5, 13, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new KeepDeed();
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Castle : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new Rectangle2D(-15, -15, 31, 31), new Rectangle2D(-1, 16, 4, 1) };
|
||||
|
||||
public Castle(Mobile owner) : base(0x7E, owner, 4076, 28)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 15, 6, keyValue);
|
||||
|
||||
SetSign(5, 17, 16);
|
||||
|
||||
AddSouthDoors(false, 0, 11, 6, true);
|
||||
AddSouthDoors(false, 0, 5, 6, false);
|
||||
AddSouthDoors(false, -1, -11, 6, false);
|
||||
}
|
||||
|
||||
public Castle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 1022800;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(5, 17, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new CastleDeed();
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargePatioHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 15, 14), new Rectangle2D(-5, 7, 4, 1) };
|
||||
|
||||
public LargePatioHouse(Mobile owner) : base(0x8C, owner, 1100, 8)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-4, 6, 7, keyValue);
|
||||
|
||||
SetSign(1, 8, 16);
|
||||
|
||||
AddEastDoor(1, 4, 7);
|
||||
AddEastDoor(1, -4, 7);
|
||||
AddSouthDoor(4, -1, 7);
|
||||
}
|
||||
|
||||
public LargePatioHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 152800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(1, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LargePatioDeed();
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeMarbleHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 15, 14), new Rectangle2D(-6, 7, 6, 1) };
|
||||
|
||||
public LargeMarbleHouse(Mobile owner) : base(0x96, owner, 1370, 10)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, -4, 3, 4, keyValue);
|
||||
|
||||
SetSign(1, 8, 11);
|
||||
}
|
||||
|
||||
public LargeMarbleHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 192000;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(1, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LargeMarbleDeed();
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallTower : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -3, 8, 7), new Rectangle2D(2, 4, 3, 1) };
|
||||
|
||||
public SmallTower(Mobile owner) : base(0x98, owner, 580, 4)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(false, 3, 3, 6, keyValue);
|
||||
|
||||
SetSign(1, 4, 5);
|
||||
}
|
||||
|
||||
public SmallTower(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 88500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[6];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(1, 4, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new SmallTowerDeed();
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LogCabin : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -6, 8, 13) };
|
||||
|
||||
public LogCabin(Mobile owner) : base(0x9A, owner, 1100, 8)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(1, 4, 8, keyValue);
|
||||
|
||||
SetSign(5, 8, 20);
|
||||
|
||||
AddSouthDoor(1, 0, 29);
|
||||
}
|
||||
|
||||
public LogCabin(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 97800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[12];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(5, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LogCabinDeed();
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandStonePatio : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new Rectangle2D(-5, -4, 12, 8), new Rectangle2D(-2, 4, 3, 1) };
|
||||
|
||||
public SandStonePatio(Mobile owner) : base(0x9C, owner, 850, 6)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(-1, 3, 6, keyValue);
|
||||
|
||||
SetSign(4, 6, 24);
|
||||
}
|
||||
|
||||
public SandStonePatio(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 90900;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[35];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(4, 6, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new SandstonePatioDeed();
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TwoStoryVilla : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new Rectangle2D(-5, -5, 11, 11), new Rectangle2D(2, 6, 4, 1) };
|
||||
|
||||
public TwoStoryVilla(Mobile owner) : base(0x9E, owner, 1100, 8)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(3, 1, 5, keyValue);
|
||||
|
||||
SetSign(3, 8, 24);
|
||||
|
||||
AddEastDoor(1, 0, 25);
|
||||
AddSouthDoor(-3, -1, 25);
|
||||
}
|
||||
|
||||
public TwoStoryVilla(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 136500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[31];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new Point3D(3, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new VillaDeed();
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallShop : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray1 = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-1, 4, 4, 1) };
|
||||
public static Rectangle2D[] AreaArray2 = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-2, 4, 3, 1) };
|
||||
|
||||
public SmallShop(Mobile owner, int id) : base(id, owner, 425, 3)
|
||||
{
|
||||
uint keyValue = CreateKeys(owner);
|
||||
|
||||
BaseDoor door = MakeDoor(false, DoorFacing.EastCW);
|
||||
|
||||
door.Locked = true;
|
||||
door.KeyValue = keyValue;
|
||||
|
||||
if (door is BaseHouseDoor houseDoor)
|
||||
houseDoor.Facing = DoorFacing.EastCCW;
|
||||
|
||||
AddDoor(door, -2, 0, id == 0xA2 ? 24 : 27);
|
||||
|
||||
//AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue );
|
||||
|
||||
SetSign(3, 4, 7 - (id == 0xA2 ? 2 : 0));
|
||||
}
|
||||
|
||||
public SmallShop(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => ItemID == 0x40A2 ? AreaArray1 : AreaArray2;
|
||||
public override Point3D BaseBanLocation => new Point3D(3, 4, 0);
|
||||
|
||||
public override int DefaultPrice => 63000;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
return ItemID switch
|
||||
{
|
||||
0xA0 => (HouseDeed)new StoneWorkshopDeed(),
|
||||
0xA2 => new MarbleWorkshopDeed(),
|
||||
_ => new MarbleWorkshopDeed()
|
||||
};
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
290
Projects/Scripts/Multis/Houses/MovingCrate.cs
Normal file
290
Projects/Scripts/Multis/Houses/MovingCrate.cs
Normal file
|
|
@ -0,0 +1,290 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MovingCrate : Container
|
||||
{
|
||||
public static readonly int MaxItemsPerSubcontainer = 20;
|
||||
public static readonly int Rows = 3;
|
||||
public static readonly int Columns = 5;
|
||||
public static readonly int HorizontalSpacing = 25;
|
||||
public static readonly int VerticalSpacing = 25;
|
||||
|
||||
private Timer m_InternalizeTimer;
|
||||
|
||||
public MovingCrate(BaseHouse house) : base(0xE3D)
|
||||
{
|
||||
Hue = 0x8A5;
|
||||
Movable = false;
|
||||
|
||||
House = house;
|
||||
}
|
||||
|
||||
public MovingCrate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1061690; // Packing Crate
|
||||
|
||||
public BaseHouse House{ get; set; }
|
||||
|
||||
public override int DefaultMaxItems => 0;
|
||||
public override int DefaultMaxWeight => 0;
|
||||
|
||||
public override bool IsDecoContainer => false;
|
||||
|
||||
/*
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
if ( House != null && House.InternalizedVendors.Count > 0 )
|
||||
list.Add( 1061833, House.InternalizedVendors.Count.ToString() ); // This packing crate contains ~1_COUNT~ vendors/barkeepers.
|
||||
}
|
||||
*/
|
||||
|
||||
public override void DropItem(Item dropped)
|
||||
{
|
||||
// 1. Try to stack the item
|
||||
if (Items.Any(item => item is PackingBox && item.Items.Any(subItem => !(subItem is Container) && subItem.StackWith(null, dropped, false))))
|
||||
return;
|
||||
|
||||
// 2. Try to drop the item into an existing container
|
||||
foreach (Item item in Items)
|
||||
if (item is PackingBox packingBox)
|
||||
{
|
||||
Container box = packingBox;
|
||||
List<Item> subItems = box.Items;
|
||||
|
||||
if (subItems.Count < MaxItemsPerSubcontainer)
|
||||
{
|
||||
box.DropItem(dropped);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Drop the item into a new container
|
||||
Container subContainer = new PackingBox();
|
||||
subContainer.DropItem(dropped);
|
||||
|
||||
Point3D location = GetFreeLocation();
|
||||
if (location != Point3D.Zero)
|
||||
{
|
||||
AddItem(subContainer);
|
||||
subContainer.Location = location;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DropItem(subContainer);
|
||||
}
|
||||
}
|
||||
|
||||
private Point3D GetFreeLocation()
|
||||
{
|
||||
bool[,] positions = new bool[Rows, Columns];
|
||||
|
||||
foreach (Item item in Items)
|
||||
if (item is PackingBox)
|
||||
{
|
||||
int i = (item.Y - Bounds.Y) / VerticalSpacing;
|
||||
if (i < 0)
|
||||
i = 0;
|
||||
else if (i >= Rows)
|
||||
i = Rows - 1;
|
||||
|
||||
int j = (item.X - Bounds.X) / HorizontalSpacing;
|
||||
if (j < 0)
|
||||
j = 0;
|
||||
else if (j >= Columns)
|
||||
j = Columns - 1;
|
||||
|
||||
positions[i, j] = true;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Rows; i++)
|
||||
for (int j = 0; j < Columns; j++)
|
||||
if (!positions[i, j])
|
||||
{
|
||||
int x = Bounds.X + j * HorizontalSpacing;
|
||||
int y = Bounds.Y + i * VerticalSpacing;
|
||||
|
||||
return new Point3D(x, y, 0);
|
||||
}
|
||||
|
||||
return Point3D.Zero;
|
||||
}
|
||||
|
||||
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
|
||||
{
|
||||
if (m.AccessLevel < AccessLevel.GameMaster)
|
||||
{
|
||||
m.SendLocalizedMessage(1061145); // You cannot place items into a house moving crate.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
|
||||
}
|
||||
|
||||
public override bool CheckLift(Mobile from, Item item, ref LRReason reject) => House?.Deleted == false && base.CheckLift(from, item, ref reject) && House.IsOwner(from);
|
||||
|
||||
public override bool CheckItemUse(Mobile from, Item item) => House?.Deleted == false && base.CheckItemUse(from, item) && House.IsOwner(from);
|
||||
|
||||
public override void OnItemRemoved(Item item)
|
||||
{
|
||||
base.OnItemRemoved(item);
|
||||
|
||||
if (TotalItems == 0)
|
||||
Delete();
|
||||
}
|
||||
|
||||
public void RestartTimer()
|
||||
{
|
||||
if (m_InternalizeTimer == null)
|
||||
{
|
||||
m_InternalizeTimer = new InternalizeTimer(this);
|
||||
m_InternalizeTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_InternalizeTimer.Stop();
|
||||
m_InternalizeTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
if (m_InternalizeTimer != null)
|
||||
{
|
||||
m_InternalizeTimer.Stop();
|
||||
m_InternalizeTimer = null;
|
||||
}
|
||||
|
||||
foreach (Item item in Items.Where(item => item is PackingBox && item.Items.Count == 0))
|
||||
item.Delete();
|
||||
|
||||
if (TotalItems == 0)
|
||||
Delete();
|
||||
else
|
||||
Internalize();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if (House?.MovingCrate == this)
|
||||
House.MovingCrate = null;
|
||||
|
||||
m_InternalizeTimer?.Stop();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(1);
|
||||
|
||||
writer.Write(House);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
House = reader.ReadItem() as BaseHouse;
|
||||
|
||||
if (House != null)
|
||||
{
|
||||
House.MovingCrate = this;
|
||||
Timer.DelayCall(TimeSpan.Zero, Hide);
|
||||
}
|
||||
else
|
||||
{
|
||||
Timer.DelayCall(TimeSpan.Zero, Delete);
|
||||
}
|
||||
|
||||
if (version == 0)
|
||||
MaxItems = -1; // reset to default
|
||||
}
|
||||
|
||||
public class InternalizeTimer : Timer
|
||||
{
|
||||
private MovingCrate m_Crate;
|
||||
|
||||
public InternalizeTimer(MovingCrate crate) : base(TimeSpan.FromMinutes(5.0))
|
||||
{
|
||||
m_Crate = crate;
|
||||
|
||||
Priority = TimerPriority.FiveSeconds;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Crate.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PackingBox : BaseContainer
|
||||
{
|
||||
public PackingBox() : base(0x9A8) => Movable = false;
|
||||
|
||||
public PackingBox(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1061690; // Packing Crate
|
||||
|
||||
public override int DefaultGumpID => 0x4B;
|
||||
public override int DefaultDropSound => 0x42;
|
||||
|
||||
public override Rectangle2D Bounds => new Rectangle2D(16, 51, 168, 73);
|
||||
|
||||
public override int DefaultMaxItems => 0;
|
||||
public override int DefaultMaxWeight => 0;
|
||||
|
||||
public override void SendCantStoreMessage(Mobile to, Item item)
|
||||
{
|
||||
to.SendLocalizedMessage(1061145); // You cannot place items into a house moving crate.
|
||||
}
|
||||
|
||||
public override void OnItemRemoved(Item item)
|
||||
{
|
||||
base.OnItemRemoved(item);
|
||||
|
||||
if (item.GetBounce() == null && TotalItems == 0)
|
||||
Delete();
|
||||
}
|
||||
|
||||
public override void OnItemBounceCleared(Item item)
|
||||
{
|
||||
base.OnItemBounceCleared(item);
|
||||
|
||||
if (TotalItems == 0)
|
||||
Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
if (version == 0)
|
||||
MaxItems = -1; // reset to default
|
||||
}
|
||||
}
|
||||
}
|
||||
366
Projects/Scripts/Multis/Houses/Packets.cs
Normal file
366
Projects/Scripts/Multis/Houses/Packets.cs
Normal file
|
|
@ -0,0 +1,366 @@
|
|||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Concurrent;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Server.Buffers;
|
||||
using Server.Multis;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public static class HouseFoundationPackets
|
||||
{
|
||||
public static void SendBeginHouseCustomization(NetState ns, Serial house)
|
||||
{
|
||||
if (ns == null)
|
||||
return;
|
||||
|
||||
SpanWriter writer = new SpanWriter(stackalloc byte[17]);
|
||||
writer.Write((byte)0xBF); // Packet ID
|
||||
writer.Write((ushort)17); // Dynamic Length
|
||||
|
||||
writer.Write((short)0x20); // House Customization
|
||||
writer.Write(house);
|
||||
writer.Write((byte)0x04); // Start customization
|
||||
writer.Position += 2;
|
||||
writer.Write(0xFFFFFFFF);
|
||||
writer.Write((byte)0xFF);
|
||||
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
|
||||
public static void SendEndHouseCustomization(NetState ns, Serial house)
|
||||
{
|
||||
if (ns == null)
|
||||
return;
|
||||
|
||||
SpanWriter writer = new SpanWriter(stackalloc byte[17]);
|
||||
writer.Write((byte)0xBF); // Packet ID
|
||||
writer.Write((ushort)17); // Dynamic Length
|
||||
|
||||
writer.Write((short)0x20); // House Customization
|
||||
writer.Write(house);
|
||||
writer.Write((byte)0x05); // End customization
|
||||
writer.Position += 2;
|
||||
writer.Write(0xFFFFFFFF);
|
||||
writer.Write((byte)0xFF);
|
||||
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
|
||||
public static void SendDesignStateGeneral(NetState ns, Serial house, int revision)
|
||||
{
|
||||
if (ns == null)
|
||||
return;
|
||||
|
||||
SpanWriter writer = new SpanWriter(stackalloc byte[13]);
|
||||
writer.Write((byte)0xBF); // Packet ID
|
||||
writer.Write((ushort)13); // Dynamic Length
|
||||
|
||||
writer.Write((short)0x1D); // Design
|
||||
writer.Write(house);
|
||||
writer.Write(revision);
|
||||
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
|
||||
private const int MaxItemsPerStairBuffer = 750;
|
||||
|
||||
private static ConcurrentQueue<SendQueueEntry> m_SendQueue;
|
||||
private static AutoResetEvent m_Sync;
|
||||
|
||||
static HouseFoundationPackets()
|
||||
{
|
||||
m_SendQueue = new ConcurrentQueue<SendQueueEntry>();
|
||||
m_Sync = new AutoResetEvent(false);
|
||||
Task.Run(ProcessDesignStates);
|
||||
}
|
||||
|
||||
public static void ProcessDesignStates()
|
||||
{
|
||||
while (!Core.Closing)
|
||||
{
|
||||
m_Sync.WaitOne();
|
||||
|
||||
int count = m_SendQueue.Count;
|
||||
|
||||
while (count > 0 && m_SendQueue.TryDequeue(out SendQueueEntry sqe))
|
||||
try
|
||||
{
|
||||
byte[] packet = sqe.m_DesignState.Packet;
|
||||
|
||||
if (packet == null)
|
||||
{
|
||||
packet = CreateDesignDetailsPacket(sqe.m_Serial, sqe.m_Revision, sqe.m_xMin, sqe.m_yMin, sqe.m_xMax,
|
||||
sqe.m_yMax, sqe.m_Tiles);
|
||||
sqe.m_DesignState.Packet = packet;
|
||||
return;
|
||||
}
|
||||
|
||||
sqe.m_NetState.Send(packet);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
|
||||
try
|
||||
{
|
||||
using StreamWriter op = new StreamWriter("dsd_exceptions.txt", true);
|
||||
op.WriteLine(e);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
count = m_SendQueue.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] CreateDesignDetailsPacket(Serial serial, int revision, int xMin, int yMin, int xMax, int yMax,
|
||||
MultiTileEntry[] tiles)
|
||||
{
|
||||
ArrayBufferWriter<byte> bufferWriter = new ArrayBufferWriter<byte>(0x10000);
|
||||
|
||||
SpanWriter headWriter = new SpanWriter(stackalloc byte[18]);
|
||||
headWriter.Write((byte)0xD8); // Packet ID
|
||||
headWriter.Position += 2; // Dynamic Length
|
||||
|
||||
headWriter.Write((byte)0x03); // Compression Type
|
||||
headWriter.Position++;
|
||||
headWriter.Write(serial);
|
||||
headWriter.Write(revision);
|
||||
headWriter.Write((short)tiles.Length);
|
||||
headWriter.Position += 3; // Buffer/Plane count
|
||||
|
||||
int bufferLength = 1; // includes plane count
|
||||
|
||||
int width = xMax - xMin + 1;
|
||||
int height = yMax - yMin + 1;
|
||||
|
||||
Span<bool> planeUsed = stackalloc bool[9];
|
||||
Span<byte> planeBuffers = stackalloc byte[9216];
|
||||
Span<byte> stairBuffers = stackalloc byte[MaxItemsPerStairBuffer * 30];
|
||||
|
||||
int totalStairsUsed = 0;
|
||||
|
||||
for (int i = 0; i < tiles.Length; ++i)
|
||||
{
|
||||
MultiTileEntry mte = tiles[i];
|
||||
int x = mte.m_OffsetX - xMin;
|
||||
int y = mte.m_OffsetY - yMin;
|
||||
int z = mte.m_OffsetZ;
|
||||
bool floor = TileData.ItemTable[mte.m_ItemID & TileData.MaxItemValue].Height <= 0;
|
||||
int plane, size;
|
||||
|
||||
switch (z)
|
||||
{
|
||||
case 0:
|
||||
plane = 0;
|
||||
break;
|
||||
case 7:
|
||||
plane = 1;
|
||||
break;
|
||||
case 27:
|
||||
plane = 2;
|
||||
break;
|
||||
case 47:
|
||||
plane = 3;
|
||||
break;
|
||||
case 67:
|
||||
plane = 4;
|
||||
break;
|
||||
default:
|
||||
{
|
||||
int stairBufferIndex = totalStairsUsed / MaxItemsPerStairBuffer;
|
||||
Span<byte> stairBuffer = stairBuffers.Slice(stairBufferIndex, MaxItemsPerStairBuffer);
|
||||
|
||||
int byteIndex = totalStairsUsed % MaxItemsPerStairBuffer * 5;
|
||||
|
||||
stairBuffer[byteIndex++] = (byte)(mte.m_ItemID >> 8);
|
||||
stairBuffer[byteIndex++] = (byte)mte.m_ItemID;
|
||||
|
||||
stairBuffer[byteIndex++] = (byte)mte.m_OffsetX;
|
||||
stairBuffer[byteIndex++] = (byte)mte.m_OffsetY;
|
||||
stairBuffer[byteIndex] = (byte)mte.m_OffsetZ;
|
||||
|
||||
++totalStairsUsed;
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (plane == 0)
|
||||
size = height;
|
||||
else if (floor)
|
||||
{
|
||||
size = height - 2;
|
||||
x -= 1;
|
||||
y -= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
size = height - 1;
|
||||
plane += 4;
|
||||
}
|
||||
|
||||
int index = (x * size + y) * 2;
|
||||
|
||||
if (x < 0 || y < 0 || y >= size || index + 1 >= 0x400)
|
||||
{
|
||||
int stairBufferIndex = totalStairsUsed / MaxItemsPerStairBuffer;
|
||||
Span<byte> stairBuffer = stairBuffers.Slice(stairBufferIndex, MaxItemsPerStairBuffer);
|
||||
|
||||
int byteIndex = totalStairsUsed % MaxItemsPerStairBuffer * 5;
|
||||
|
||||
stairBuffer[byteIndex++] = (byte)(mte.m_ItemID >> 8);
|
||||
stairBuffer[byteIndex++] = (byte)mte.m_ItemID;
|
||||
|
||||
stairBuffer[byteIndex++] = (byte)mte.m_OffsetX;
|
||||
stairBuffer[byteIndex++] = (byte)mte.m_OffsetY;
|
||||
stairBuffer[byteIndex] = (byte)mte.m_OffsetZ;
|
||||
|
||||
++totalStairsUsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
planeUsed[plane] = true;
|
||||
planeBuffers[plane * 0x400 + index] = (byte)(mte.m_ItemID >> 8);
|
||||
planeBuffers[plane * 0x400 + index + 1] = (byte)mte.m_ItemID;
|
||||
}
|
||||
}
|
||||
|
||||
int planeCount = 0;
|
||||
int bound = (int)Compression.Compressor.CompressBound(0x400);
|
||||
|
||||
for (int i = 0; i < 9; ++i)
|
||||
{
|
||||
if (!planeUsed[i])
|
||||
continue;
|
||||
|
||||
++planeCount;
|
||||
|
||||
int size;
|
||||
|
||||
if (i == 0)
|
||||
size = width * height * 2;
|
||||
else if (i < 5)
|
||||
size = (width - 1) * (height - 2) * 2;
|
||||
else
|
||||
size = width * (height - 1) * 2;
|
||||
|
||||
Span<byte> inflatedBuffer = planeBuffers.Slice(i * 0x400, 0x400);
|
||||
Span<byte> deflatedBuffer = bufferWriter.GetSpan(bound + 4);
|
||||
|
||||
ulong deflatedLength = (ulong)bound;
|
||||
ZLibError ce = Compression.Pack(deflatedBuffer.Slice(4), ref deflatedLength, inflatedBuffer, (ulong)size, ZLibQuality.Default);
|
||||
|
||||
if (ce != ZLibError.Okay)
|
||||
{
|
||||
Console.WriteLine("ZLib error: {0} (#{1})", ce, (int)ce);
|
||||
size = 0;
|
||||
}
|
||||
|
||||
int length = (int)deflatedLength;
|
||||
|
||||
deflatedBuffer[0] = (byte)(0x20 | i);
|
||||
deflatedBuffer[1] = (byte)size;
|
||||
deflatedBuffer[2] = (byte)length;
|
||||
deflatedBuffer[3] = (byte)(((size >> 4) & 0xF0) | ((length >> 8) & 0xF));
|
||||
|
||||
bufferLength += 4 + length;
|
||||
bufferWriter.Advance(length + 4);
|
||||
}
|
||||
|
||||
int totalStairBuffersUsed = (totalStairsUsed + (MaxItemsPerStairBuffer - 1)) / MaxItemsPerStairBuffer;
|
||||
bound = (int)Compression.Compressor.CompressBound(MaxItemsPerStairBuffer);
|
||||
|
||||
for (int i = 0; i < totalStairBuffersUsed; ++i)
|
||||
{
|
||||
++planeCount;
|
||||
|
||||
int count = totalStairsUsed - i * MaxItemsPerStairBuffer;
|
||||
|
||||
if (count > MaxItemsPerStairBuffer)
|
||||
count = MaxItemsPerStairBuffer;
|
||||
|
||||
int size = count * 5;
|
||||
|
||||
Span<byte> inflatedBuffer = stairBuffers.Slice(i * MaxItemsPerStairBuffer, MaxItemsPerStairBuffer);
|
||||
Span<byte> deflatedBuffer = bufferWriter.GetSpan(bound + 4);
|
||||
|
||||
ulong deflatedLength = (ulong)bound;
|
||||
ZLibError ce = Compression.Pack(deflatedBuffer.Slice(4), ref deflatedLength, inflatedBuffer, (ulong)size, ZLibQuality.Default);
|
||||
|
||||
if (ce != ZLibError.Okay)
|
||||
{
|
||||
Console.WriteLine("ZLib error: {0} (#{1})", ce, (int)ce);
|
||||
deflatedLength = 0;
|
||||
size = 0;
|
||||
}
|
||||
|
||||
int length = (int)deflatedLength;
|
||||
|
||||
deflatedBuffer[0] = (byte)(9 + i);
|
||||
deflatedBuffer[1] = (byte)size;
|
||||
deflatedBuffer[2] = (byte)length;
|
||||
deflatedBuffer[3] = (byte)(((size >> 4) & 0xF0) | ((length >> 8) & 0xF));
|
||||
|
||||
bufferLength += 4 + length;
|
||||
bufferWriter.Advance(length + 4);
|
||||
}
|
||||
|
||||
headWriter.Position = 15;
|
||||
|
||||
headWriter.Write((short)bufferLength); // Buffer length
|
||||
headWriter.Write((byte)planeCount); // Plane count
|
||||
|
||||
headWriter.Position = 1;
|
||||
int written = headWriter.WrittenCount + bufferWriter.WrittenCount;
|
||||
headWriter.Write((ushort)written);
|
||||
|
||||
byte[] packet = new byte[written];
|
||||
headWriter.CopyTo(packet);
|
||||
bufferWriter.WrittenSpan.CopyTo(packet.AsSpan(headWriter.WrittenCount));
|
||||
|
||||
return packet;
|
||||
}
|
||||
|
||||
private class SendQueueEntry
|
||||
{
|
||||
public NetState m_NetState;
|
||||
public DesignState m_DesignState;
|
||||
public int m_Revision;
|
||||
public uint m_Serial;
|
||||
public MultiTileEntry[] m_Tiles;
|
||||
public int m_xMin, m_yMin, m_xMax, m_yMax;
|
||||
|
||||
public SendQueueEntry(NetState ns, HouseFoundation foundation, DesignState state)
|
||||
{
|
||||
m_NetState = ns;
|
||||
m_Serial = foundation.Serial;
|
||||
m_Revision = state.Revision;
|
||||
m_DesignState = state;
|
||||
|
||||
MultiComponentList mcl = state.Components;
|
||||
|
||||
m_xMin = mcl.Min.X;
|
||||
m_yMin = mcl.Min.Y;
|
||||
m_xMax = mcl.Max.X;
|
||||
m_yMax = mcl.Max.Y;
|
||||
|
||||
m_Tiles = mcl.List;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendDesignDetails(NetState ns, HouseFoundation house, DesignState state)
|
||||
{
|
||||
m_SendQueue.Enqueue(new SendQueueEntry(ns, house, state));
|
||||
m_Sync.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
142
Projects/Scripts/Multis/Houses/PreviewHouse.cs
Normal file
142
Projects/Scripts/Multis/Houses/PreviewHouse.cs
Normal file
|
|
@ -0,0 +1,142 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class PreviewHouse : BaseMulti
|
||||
{
|
||||
private List<Item> m_Components;
|
||||
private Timer m_Timer;
|
||||
|
||||
public PreviewHouse(int multiID) : base(multiID)
|
||||
{
|
||||
m_Components = new List<Item>();
|
||||
|
||||
MultiComponentList mcl = Components;
|
||||
|
||||
for (int i = 1; i < mcl.List.Length; ++i)
|
||||
{
|
||||
MultiTileEntry entry = mcl.List[i];
|
||||
|
||||
if (entry.m_Flags == 0)
|
||||
{
|
||||
Item item = new Static((int)entry.m_ItemID);
|
||||
|
||||
item.MoveToWorld(new Point3D(X + entry.m_OffsetX, Y + entry.m_OffsetY, Z + entry.m_OffsetZ), Map);
|
||||
|
||||
m_Components.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
m_Timer = new DecayTimer(this);
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public PreviewHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
base.OnLocationChange(oldLocation);
|
||||
|
||||
if (m_Components == null)
|
||||
return;
|
||||
|
||||
int xOffset = X - oldLocation.X;
|
||||
int yOffset = Y - oldLocation.Y;
|
||||
int zOffset = Z - oldLocation.Z;
|
||||
|
||||
for (int i = 0; i < m_Components.Count; ++i)
|
||||
{
|
||||
Item item = m_Components[i];
|
||||
|
||||
item.MoveToWorld(new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset), Map);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
base.OnMapChange();
|
||||
|
||||
if (m_Components == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < m_Components.Count; ++i)
|
||||
{
|
||||
Item item = m_Components[i];
|
||||
|
||||
item.Map = Map;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
base.OnDelete();
|
||||
|
||||
if (m_Components == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < m_Components.Count; ++i)
|
||||
{
|
||||
Item item = m_Components[i];
|
||||
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
m_Timer?.Stop();
|
||||
|
||||
m_Timer = null;
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Components);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Components = reader.ReadStrongItemList();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Timer.DelayCall(TimeSpan.Zero, Delete);
|
||||
}
|
||||
|
||||
private class DecayTimer : Timer
|
||||
{
|
||||
private Item m_Item;
|
||||
|
||||
public DecayTimer(Item item) : base(TimeSpan.FromSeconds(20.0))
|
||||
{
|
||||
m_Item = item;
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Item.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue