Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
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588 changed files with 10843 additions and 16177 deletions
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@ -59,9 +59,7 @@ namespace Server.Misc
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private static void ChangeStrength(Mobile from, int value)
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{
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if (value < 10 || value > 125)
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{
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from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
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}
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else
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{
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if (value + from.RawDex + from.RawInt > from.StatCap)
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@ -80,9 +78,7 @@ namespace Server.Misc
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private static void ChangeDexterity(Mobile from, int value)
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{
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if (value < 10 || value > 125)
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{
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from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
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}
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else
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{
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if (from.RawStr + value + from.RawInt > from.StatCap)
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@ -101,9 +97,7 @@ namespace Server.Misc
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private static void ChangeIntelligence(Mobile from, int value)
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{
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if (value < 10 || value > 125)
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{
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from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
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}
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else
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{
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if (from.RawStr + from.RawDex + value > from.StatCap)
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@ -132,9 +126,7 @@ namespace Server.Misc
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if (skill != null)
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{
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if (value < 0 || value > skill.Cap)
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{
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from.SendMessage($"Your skill in {skill.Info.Name} is capped at {skill.Cap:F1}.");
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}
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else
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{
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int newFixedPoint = (int)(value * 10.0);
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@ -147,9 +139,7 @@ namespace Server.Misc
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}
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}
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else
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{
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from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
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}
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}
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@ -199,8 +189,8 @@ namespace Server.Misc
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if (sb.Length + 1 + v.Length >= 256)
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{
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sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3,
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"System", sb.ToString()));
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Packets.SendAsciiMessage(sender, Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3,
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"System", sb.ToString());
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sb = new StringBuilder();
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sb.Append(v);
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}
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@ -212,8 +202,8 @@ namespace Server.Misc
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}
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if (sb.Length > 0)
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sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System",
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sb.ToString()));
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Packets.SendAsciiMessage(sender, Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System",
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sb.ToString());
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break;
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}
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@ -1,56 +0,0 @@
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#if false
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using System;
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using Server.Network;
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using Server.Commands;
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namespace Server.Items
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{
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public class GMStone : Item
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{
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public override string DefaultName
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{
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get { return "a GM stone"; }
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}
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[Constructible]
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public GMStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x489;
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}
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public GMStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel < AccessLevel.GameMaster )
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{
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from.AccessLevel = AccessLevel.GameMaster;
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from.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
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CommandHandlers.Help_OnCommand( new CommandEventArgs( from, "help", "", new string[0] ) );
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}
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else
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{
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from.SendMessage( "The stone has no effect." );
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}
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}
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}
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}
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#endif
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