Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -59,9 +59,7 @@ namespace Server.Misc
private static void ChangeStrength(Mobile from, int value)
{
if (value < 10 || value > 125)
{
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
}
else
{
if (value + from.RawDex + from.RawInt > from.StatCap)
@ -80,9 +78,7 @@ namespace Server.Misc
private static void ChangeDexterity(Mobile from, int value)
{
if (value < 10 || value > 125)
{
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
}
else
{
if (from.RawStr + value + from.RawInt > from.StatCap)
@ -101,9 +97,7 @@ namespace Server.Misc
private static void ChangeIntelligence(Mobile from, int value)
{
if (value < 10 || value > 125)
{
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
}
else
{
if (from.RawStr + from.RawDex + value > from.StatCap)
@ -132,9 +126,7 @@ namespace Server.Misc
if (skill != null)
{
if (value < 0 || value > skill.Cap)
{
from.SendMessage($"Your skill in {skill.Info.Name} is capped at {skill.Cap:F1}.");
}
else
{
int newFixedPoint = (int)(value * 10.0);
@ -147,9 +139,7 @@ namespace Server.Misc
}
}
else
{
from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
}
}
@ -199,8 +189,8 @@ namespace Server.Misc
if (sb.Length + 1 + v.Length >= 256)
{
sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3,
"System", sb.ToString()));
Packets.SendAsciiMessage(sender, Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3,
"System", sb.ToString());
sb = new StringBuilder();
sb.Append(v);
}
@ -212,8 +202,8 @@ namespace Server.Misc
}
if (sb.Length > 0)
sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System",
sb.ToString()));
Packets.SendAsciiMessage(sender, Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System",
sb.ToString());
break;
}

View file

@ -1,56 +0,0 @@
#if false
using System;
using Server.Network;
using Server.Commands;
namespace Server.Items
{
public class GMStone : Item
{
public override string DefaultName
{
get { return "a GM stone"; }
}
[Constructible]
public GMStone() : base( 0xED4 )
{
Movable = false;
Hue = 0x489;
}
public GMStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel < AccessLevel.GameMaster )
{
from.AccessLevel = AccessLevel.GameMaster;
from.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
CommandHandlers.Help_OnCommand( new CommandEventArgs( from, "help", "", new string[0] ) );
}
else
{
from.SendMessage( "The stone has no effect." );
}
}
}
}
#endif