Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
|
|
@ -74,7 +74,7 @@ namespace Server.Spells.Chivalry
|
|||
if (evil)
|
||||
{
|
||||
// TODO: Is this right?
|
||||
double fleeChance = (100 - Math.Sqrt(m.Fame / 2)) * chiv * dispelSkill;
|
||||
double fleeChance = (100 - Math.Sqrt(m.Fame / 2.0)) * chiv * dispelSkill;
|
||||
fleeChance /= 1000000;
|
||||
|
||||
if (fleeChance > Utility.RandomDouble()) bc.BeginFlee(TimeSpan.FromSeconds(30.0));
|
||||
|
|
|
|||
|
|
@ -135,16 +135,10 @@ namespace Server.Spells.Chivalry
|
|||
sendEffect = true;
|
||||
}
|
||||
|
||||
if (EvilOmenSpell.TryEndEffect(m))
|
||||
sendEffect = true;
|
||||
|
||||
if (StrangleSpell.RemoveCurse(m))
|
||||
sendEffect = true;
|
||||
|
||||
if (CorpseSkinSpell.RemoveCurse(m))
|
||||
sendEffect = true;
|
||||
|
||||
// TODO: Should this remove blood oath? Pain spike?
|
||||
sendEffect |= EvilOmenSpell.TryEndEffect(m);
|
||||
sendEffect |= StrangleSpell.RemoveCurse(m);
|
||||
sendEffect |= CorpseSkinSpell.RemoveCurse(m);
|
||||
|
||||
if (sendEffect)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -76,13 +76,9 @@ namespace Server.Spells.Chivalry
|
|||
public void Effect(Point3D loc, Map map, bool checkMulti)
|
||||
{
|
||||
if (Sigil.ExistsOn(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
|
||||
}
|
||||
else if (map == null || !Core.AOS && Caster.Map != map)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005569); // You can not recall to another facet.
|
||||
}
|
||||
else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.RecallFrom))
|
||||
{
|
||||
}
|
||||
|
|
@ -90,37 +86,21 @@ namespace Server.Spells.Chivalry
|
|||
{
|
||||
}
|
||||
else if (map == Map.Felucca && Caster is PlayerMobile mobile && mobile.Young)
|
||||
{
|
||||
mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
|
||||
}
|
||||
else if (Caster.Kills >= 5 && map != Map.Felucca)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1019004); // You are not allowed to travel there.
|
||||
}
|
||||
else if (Caster.Criminal)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
|
||||
}
|
||||
else if (SpellHelper.CheckCombat(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061282); // You cannot use the Sacred Journey ability to flee from combat.
|
||||
}
|
||||
else if (WeightOverloading.IsOverloaded(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
|
||||
}
|
||||
else if (!map.CanSpawnMobile(loc.X, loc.Y, loc.Z))
|
||||
{
|
||||
Caster.SendLocalizedMessage(501942); // That location is blocked.
|
||||
}
|
||||
else if (checkMulti && SpellHelper.CheckMulti(loc, map))
|
||||
{
|
||||
Caster.SendLocalizedMessage(501942); // That location is blocked.
|
||||
}
|
||||
else if (m_Book != null && m_Book.CurCharges <= 0)
|
||||
{
|
||||
Caster.SendLocalizedMessage(502412); // There are no charges left on that item.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
BaseCreature.TeleportPets(Caster, loc, map, true);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue