Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -19,8 +19,13 @@
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***************************************************************************/
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Server.Buffers;
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using Server.Collections;
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using Server.Network;
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namespace Server.Gumps
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@ -29,135 +34,45 @@ namespace Server.Gumps
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{
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private static uint m_NextSerial = 1;
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private static byte[] m_BeginLayout = StringToBuffer("{ ");
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private static byte[] m_EndLayout = StringToBuffer(" }");
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private static byte[] m_NoMove = StringToBuffer("{ nomove }");
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private static byte[] m_NoClose = StringToBuffer("{ noclose }");
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private static byte[] m_NoDispose = StringToBuffer("{ nodispose }");
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private static byte[] m_NoResize = StringToBuffer("{ noresize }");
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private bool m_Closable = true;
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private bool m_Disposable = true;
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private bool m_Draggable = true;
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private bool m_Resizable = true;
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private uint m_Serial;
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private List<string> m_Strings;
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internal int m_TextEntries, m_Switches;
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private int m_X, m_Y;
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public Gump(int x, int y)
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{
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do
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{
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m_Serial = m_NextSerial++;
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} while (m_Serial == 0); // standard client apparently doesn't send a gump response packet if serial == 0
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Serial = m_NextSerial++;
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} while (Serial == 0); // standard client apparently doesn't send a gump response packet if serial == 0
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m_X = x;
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m_Y = y;
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X = x;
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Y = y;
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TypeID = GetTypeID(GetType());
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Entries = new List<GumpEntry>();
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m_Strings = new List<string>();
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}
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public int TypeID{ get; }
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public List<GumpEntry> Entries{ get; }
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public uint Serial
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{
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get => m_Serial;
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set
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{
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if (m_Serial != value)
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{
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m_Serial = value;
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Invalidate();
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}
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}
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}
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public uint Serial { get; set; }
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public int X
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{
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get => m_X;
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set
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{
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if (m_X != value)
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{
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m_X = value;
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Invalidate();
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}
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}
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}
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public int X { get; set; }
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public int Y
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{
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get => m_Y;
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set
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{
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if (m_Y != value)
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{
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m_Y = value;
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Invalidate();
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}
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}
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}
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public int Y { get; set; }
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public bool Disposable
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{
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get => m_Disposable;
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set
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{
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if (m_Disposable != value)
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{
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m_Disposable = value;
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Invalidate();
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}
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}
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}
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public bool Disposable { get; set; } = true;
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public bool Resizable
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{
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get => m_Resizable;
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set
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{
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if (m_Resizable != value)
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{
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m_Resizable = value;
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Invalidate();
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}
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}
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}
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public bool Resizable { get; set; } = true;
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public bool Draggable
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{
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get => m_Draggable;
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set
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{
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if (m_Draggable != value)
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{
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m_Draggable = value;
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Invalidate();
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}
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}
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}
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public bool Draggable { get; set; } = true;
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public bool Closable
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{
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get => m_Closable;
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set
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{
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if (m_Closable != value)
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{
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m_Closable = value;
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Invalidate();
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}
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}
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}
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public bool Closable { get; set; } = true;
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public static int GetTypeID(Type type) => type?.FullName?.GetHashCode() ?? -1;
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@ -262,7 +177,12 @@ namespace Server.Gumps
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Add(new GumpRadio(x, y, inactiveID, activeID, initialState, switchID));
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}
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public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText, int size = 0)
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public void AddTextEntry( int x, int y, int width, int height, int hue, int entryID, string initialText )
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{
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Add( new GumpTextEntry( x, y, width, height, hue, entryID, initialText ) );
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}
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public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText, int size)
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{
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Add(new GumpTextEntryLimited(x, y, width, height, hue, entryID, initialText, size));
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}
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@ -275,14 +195,8 @@ namespace Server.Gumps
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public void Add(GumpEntry g)
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{
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if (g.Parent != this)
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{
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g.Parent = this;
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}
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else if (!Entries.Contains(g))
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{
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Invalidate();
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Entries.Add(g);
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}
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else if (!Entries.Contains(g)) Entries.Add(g);
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}
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public void Remove(GumpEntry g)
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@ -290,70 +204,120 @@ namespace Server.Gumps
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if (g == null || !Entries.Contains(g))
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return;
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Invalidate();
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Entries.Remove(g);
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g.Parent = null;
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}
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public int Intern(string value)
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{
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int indexOf = m_Strings.IndexOf(value);
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if (indexOf >= 0) return indexOf;
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Invalidate();
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m_Strings.Add(value);
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return m_Strings.Count - 1;
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}
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public static byte[] StringToBuffer(string str) => Encoding.ASCII.GetBytes(str);
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public void SendTo(NetState state)
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{
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state.AddGump(this);
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state.Send(Compile(state));
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ArrayBufferWriter<byte> bufferWriter = new ArrayBufferWriter<byte>(0x10000);
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m_TextEntries = 0;
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m_Switches = 0;
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if (state.Unpack)
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CompilePacked(bufferWriter);
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else
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CompileFast(bufferWriter);
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state.Send(bufferWriter.WrittenSpan);
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}
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private void WriteLayout(ArrayBufferWriter<byte> layoutBuffer, ArraySet<string> strings)
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{
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if (!Draggable)
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layoutBuffer.Write(m_NoMove);
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if (!Closable)
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layoutBuffer.Write(m_NoClose);
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if (!Disposable)
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layoutBuffer.Write(m_NoDispose);
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if (!Resizable)
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layoutBuffer.Write(m_NoResize);
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for (int i = 0; i < Entries.Count; ++i)
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Entries[i].AppendTo(layoutBuffer, strings, ref m_TextEntries, ref m_Switches);
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}
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private static void WriteStrings(IBufferWriter<byte> stringsBuffer, IList<string> strings)
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{
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int stringLength = 2 * strings.Count + strings.Sum(t => t.Length * 2);
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SpanWriter rawStringsWriter = new SpanWriter(stringsBuffer.GetSpan(stringLength));
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for (int i = 0; i < strings.Count; ++i)
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{
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string v = strings[i] ?? "";
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rawStringsWriter.Write((ushort)v.Length);
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rawStringsWriter.WriteBigUni(v);
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}
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stringsBuffer.Advance(stringLength);
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}
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public static byte[] StringToBuffer(string str) => Encoding.ASCII.GetBytes(str);
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private Packet Compile(NetState ns = null)
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private void CompileFast(IBufferWriter<byte> bufferWriter)
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{
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IGumpWriter disp;
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SpanWriter writer = new SpanWriter(bufferWriter.GetSpan(21));
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writer.Write((byte)0xB0); // Packed ID
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writer.Position += 2; // Dynamic Length
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if (ns?.Unpack == true)
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disp = new DisplayGumpPacked(this);
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else
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disp = new DisplayGumpFast(this);
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writer.Write(Serial);
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writer.Write(TypeID);
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writer.Write(X);
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writer.Write(Y);
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if (!m_Draggable)
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disp.AppendLayout(m_NoMove);
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ArraySet<string> strings = new ArraySet<string>();
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ArrayBufferWriter<byte> layoutBuffer = new ArrayBufferWriter<byte>();
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WriteLayout(layoutBuffer, strings);
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if (!m_Closable)
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disp.AppendLayout(m_NoClose);
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writer.Write((ushort)layoutBuffer.WrittenCount);
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if (!m_Disposable)
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disp.AppendLayout(m_NoDispose);
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ArrayBufferWriter<byte> stringsBuffer = new ArrayBufferWriter<byte>();
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Span<byte> span = stringsBuffer.GetSpan(2);
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span[0] = (byte)(strings.Count >> 8);
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span[1] = (byte)strings.Count;
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bufferWriter.Advance(2);
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WriteStrings(stringsBuffer, strings);
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if (!m_Resizable)
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disp.AppendLayout(m_NoResize);
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writer.Position = 1;
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writer.Write((ushort)(23 + layoutBuffer.WrittenCount + stringsBuffer.WrittenCount));
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int count = Entries.Count;
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// Write the header
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bufferWriter.Advance(21);
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for (int i = 0; i < count; ++i)
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// Write the layout
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bufferWriter.Write(layoutBuffer.WrittenSpan);
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// Write strings
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bufferWriter.Write(stringsBuffer.WrittenSpan);
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}
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private static int GetMaxPackedSize(int sourceLength) => 8 + (int)Compression.MaxPackSize((ulong)sourceLength);
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private static int WritePacked(ReadOnlySpan<byte> source, Span<byte> dest)
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{
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int length = source.Length;
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if (length == 0)
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{
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GumpEntry e = Entries[i];
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disp.AppendLayout(m_BeginLayout);
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e.AppendTo(ns, disp);
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disp.AppendLayout(m_EndLayout);
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dest.Clear();
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return 4;
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}
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disp.WriteStrings(m_Strings);
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ulong packLength = (ulong)dest.Length - 8;
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disp.Flush();
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ZLibError ce = Compression.Pack(dest.Slice(8), ref packLength, source, ZLibQuality.Default);
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if (ce != ZLibError.Okay) Console.WriteLine("ZLib error: {0} (#{1})", ce, (int)ce);
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SpanWriter writer = new SpanWriter(dest);
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int packLengthInt = (int)packLength;
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writer.Write(4 + packLengthInt);
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writer.Write(length);
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m_TextEntries = disp.TextEntries;
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m_Switches = disp.Switches;
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return (Packet)disp;
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return 8 + packLengthInt;
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}
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public virtual void OnResponse(NetState sender, RelayInfo info)
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Loading…
Add table
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Reference in a new issue