Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -104,31 +104,206 @@ namespace Server.Network
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public sbyte ReadSByte() => (sbyte)ReadByte();
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public bool ReadBoolean() => ReadByte() > 0;
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public bool ReadBoolean() => ReadByte() != 0;
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public string ReadUnicodeStringLE()
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public bool IsSafeChar(int c) => c >= 0x20 && c < 0xFFFE;
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public string ReadUTF8StringSafe()
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (m_Reader.TryReadLittleEndian(out short c) && c != 0)
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sb.Append((char)c);
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while (!(end |= m_Reader.End))
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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bool safe = true;
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while (count < span.Length)
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{
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byte chr = span[count];
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if (chr == 0)
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{
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end = true;
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break;
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}
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if (!IsSafeChar(chr))
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{
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safe = false;
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break;
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}
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count++;
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}
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sb.Append(Encoding.UTF8.GetString(span.Slice(0, count)));
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m_Reader.Advance(count + (safe ? 1 : 0));
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}
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return sb.ToString();
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}
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public string ReadUnicodeStringLE(int fixedLength)
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public string ReadUTF8String()
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (fixedLength-- > 0 && m_Reader.TryReadLittleEndian(out short c) && c != 0)
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sb.Append((char)c);
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while (!(end |= m_Reader.End))
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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while (count < span.Length)
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{
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if (span[count] == 0)
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{
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end = true;
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break;
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}
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if (fixedLength > 0)
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m_Reader.Advance(fixedLength);
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count++;
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}
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sb.Append(Encoding.UTF8.GetString(span.Slice(0, count)));
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m_Reader.Advance(count);
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}
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return sb.ToString();
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}
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public string ReadString()
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (!(end |= m_Reader.End))
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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while (count < span.Length)
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{
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if (span[count] == 0)
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{
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end = true;
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break;
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}
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count++;
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}
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sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
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m_Reader.Advance(count);
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}
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return sb.ToString();
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}
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public string ReadString(int size)
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (!(end |= m_Reader.End) && size > 0)
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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while (count < span.Length && size > 0)
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{
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if (span[count] == 0)
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{
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end = true;
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break;
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}
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count++;
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size--;
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}
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sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
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m_Reader.Advance(count);
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}
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if (size > 0)
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m_Reader.Advance(size);
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return sb.ToString();
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}
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public bool IsSafeChar(int c) => c >= 0x20 && c < 0xFFFE;
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public string ReadUTF8StringSafe(int fixedLength)
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (!(end |= m_Reader.End))
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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bool safe = true;
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while (count < span.Length)
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{
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byte chr = span[count];
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if (chr == 0)
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{
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end = true;
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break;
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}
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if (!IsSafeChar(chr))
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{
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safe = false;
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break;
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}
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count++;
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}
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sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
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m_Reader.Advance(count + (safe ? 1 : 0));
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}
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return sb.ToString();
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}
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public string ReadStringSafe(int size)
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (!(end |= m_Reader.End) && size > 0)
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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bool safe = true;
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while (count < span.Length && size > 0)
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{
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byte chr = span[count];
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if (chr == 0)
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{
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end = true;
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break;
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}
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if (!IsSafeChar(chr))
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{
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safe = false;
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break;
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}
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count++;
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size--;
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}
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sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
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m_Reader.Advance(size + (safe ? 1 : 0));
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}
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public string ReadUTF8String() =>
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Utility.UTF8.GetString(
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m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0', true) ? span :
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m_Reader.Sequence.Slice(m_Reader.Position, m_Reader.Remaining).ToArray()
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);
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public string ReadUnicodeStringLESafe(int fixedLength)
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{
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StringBuilder sb = new StringBuilder();
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@ -154,17 +329,6 @@ namespace Server.Network
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return sb.ToString();
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}
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public string ReadUnicodeStringSafe()
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{
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StringBuilder sb = new StringBuilder();
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while (m_Reader.TryReadBigEndian(out short c) && c != 0)
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if (IsSafeChar(c))
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sb.Append((char)c);
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return sb.ToString();
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}
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public string ReadUnicodeString()
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{
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StringBuilder sb = new StringBuilder();
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@ -175,72 +339,24 @@ namespace Server.Network
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return sb.ToString();
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}
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public bool IsSafeChar(int c) => c >= 0x20 && c < 0xFFFE;
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public string ReadUTF8StringSafe(int fixedLength)
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{
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string s;
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if (m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0', true))
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s = Utility.UTF8.GetString(span.Length > fixedLength ? span.Slice(0, fixedLength) : span);
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else
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{
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long size = Math.Min(m_Reader.Remaining, fixedLength);
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s = Utility.UTF8.GetString(m_Reader.Sequence.Slice(m_Reader.Position, size).ToArray());
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m_Reader.Advance(size);
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}
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StringBuilder sb = new StringBuilder(s.Length);
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for (int i = 0; i < s.Length; ++i)
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if (IsSafeChar(s[i]))
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sb.Append(s[i]);
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return sb.ToString();
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}
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public string ReadUTF8StringSafe()
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{
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string s;
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if (m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0', true))
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s = Utility.UTF8.GetString(span);
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else
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{
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s = Utility.UTF8.GetString(m_Reader.Sequence.Slice(m_Reader.Position, m_Reader.Remaining).ToArray());
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m_Reader.Advance(m_Reader.Remaining);
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}
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StringBuilder sb = new StringBuilder(s.Length);
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for (int i = 0; i < s.Length; ++i)
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if (IsSafeChar(s[i]))
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sb.Append(s[i]);
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return sb.ToString();
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}
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public string ReadUTF8String() =>
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Utility.UTF8.GetString(
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m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0', true) ? span :
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m_Reader.Sequence.Slice(m_Reader.Position, m_Reader.Remaining).ToArray()
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);
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public string ReadString()
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public string ReadUnicodeString(int fixedLength)
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{
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StringBuilder sb = new StringBuilder();
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while (m_Reader.TryRead(out byte c))
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while (fixedLength-- > 0 && m_Reader.TryReadBigEndian(out short c) && c != 0)
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sb.Append((char)c);
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if (fixedLength > 0)
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m_Reader.Advance(fixedLength * 2);
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return sb.ToString();
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}
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public string ReadStringSafe()
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public string ReadUnicodeStringSafe()
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{
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StringBuilder sb = new StringBuilder();
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while (m_Reader.TryRead(out byte c))
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while (m_Reader.TryReadBigEndian(out short c) && c != 0)
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if (IsSafeChar(c))
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sb.Append((char)c);
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return sb.ToString();
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}
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public string ReadUnicodeString(int fixedLength)
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{
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StringBuilder sb = new StringBuilder();
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while (fixedLength-- > 0 && m_Reader.TryReadBigEndian(out short c) && c != 0)
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sb.Append((char)c);
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if (fixedLength > 0)
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m_Reader.Advance(fixedLength * 2);
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return sb.ToString();
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}
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public string ReadStringSafe(int fixedLength)
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{
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StringBuilder sb = new StringBuilder();
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while (fixedLength-- > 0 && m_Reader.TryRead(out byte c) && c != 0)
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if (IsSafeChar(c))
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sb.Append((char)c);
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if (fixedLength > 0)
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m_Reader.Advance(fixedLength);
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return sb.ToString();
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}
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public string ReadString(int fixedLength)
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{
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StringBuilder sb = new StringBuilder();
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while (fixedLength-- > 0 && m_Reader.TryRead(out byte c) && c != 0)
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sb.Append((char)c);
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if (fixedLength > 0)
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m_Reader.Advance(fixedLength);
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return sb.ToString();
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}
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}
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}
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Loading…
Add table
Add a link
Reference in a new issue