Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
|
|
@ -23,7 +23,7 @@ using System.Buffers;
|
|||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Server
|
||||
namespace Server.Persistence
|
||||
{
|
||||
public delegate void FileCommitCallback(FileQueue.Chunk chunk);
|
||||
|
||||
|
|
@ -47,7 +47,7 @@ namespace Server
|
|||
|
||||
public FileQueue(int concurrentWrites, FileCommitCallback callback)
|
||||
{
|
||||
if (concurrentWrites < 1) throw new ArgumentOutOfRangeException("concurrentWrites");
|
||||
if (concurrentWrites < 1) throw new ArgumentOutOfRangeException(nameof(concurrentWrites));
|
||||
|
||||
if (bufferSize < 1)
|
||||
throw new ArgumentOutOfRangeException("bufferSize");
|
||||
|
|
@ -134,7 +134,7 @@ namespace Server
|
|||
{
|
||||
if (active[slot] != chunk) throw new ArgumentException();
|
||||
|
||||
ArrayPool<byte>.Shared.Return(chunk.Buffer);
|
||||
ArrayPool<byte>.Shared.Return(chunk.Buffer, true);
|
||||
|
||||
if (pending.Count > 0)
|
||||
{
|
||||
|
|
@ -157,18 +157,17 @@ namespace Server
|
|||
|
||||
public void Enqueue(byte[] buffer, int offset, int size)
|
||||
{
|
||||
if (buffer == null) throw new ArgumentNullException("buffer");
|
||||
if (buffer == null) throw new ArgumentNullException(nameof(buffer));
|
||||
|
||||
if (offset < 0) throw new ArgumentOutOfRangeException("offset");
|
||||
if (size < 0) throw new ArgumentOutOfRangeException("size");
|
||||
if (offset < 0) throw new ArgumentOutOfRangeException(nameof(offset));
|
||||
if (size < 0) throw new ArgumentOutOfRangeException(nameof(size));
|
||||
if (buffer.Length - offset < size) throw new ArgumentException();
|
||||
|
||||
Position += size;
|
||||
|
||||
while (size > 0)
|
||||
{
|
||||
if (buffered.buffer == null)
|
||||
buffered.buffer = ArrayPool<byte>.Shared.Rent(bufferSize);
|
||||
buffered.buffer ??= ArrayPool<byte>.Shared.Rent(bufferSize);
|
||||
|
||||
byte[] page = buffered.buffer; // buffer page
|
||||
int pageSpace = page.Length - buffered.length; // available bytes in page
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue