Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
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588 changed files with 10843 additions and 16177 deletions
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@ -87,8 +87,7 @@ namespace Server
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get => m_Priority;
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set
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{
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if (!m_PrioritySet)
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m_PrioritySet = true;
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m_PrioritySet |= !m_PrioritySet;
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if (m_Priority != value)
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{
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@ -196,17 +195,13 @@ namespace Server
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if (ts >= TimeSpan.FromSeconds(5.0))
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return TimerPriority.TwoFiftyMS;
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if (ts >= TimeSpan.FromSeconds(2.5))
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return TimerPriority.FiftyMS;
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if (ts >= TimeSpan.FromSeconds(1.0))
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return TimerPriority.TwentyFiveMS;
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if (ts >= TimeSpan.FromSeconds(0.5))
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return TimerPriority.TenMS;
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return TimerPriority.EveryTick;
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}
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public static TimerPriority ComputePriority(TimeSpan ts) =>
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ts >= TimeSpan.FromMinutes(1.0) ? TimerPriority.FiveSeconds :
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ts >= TimeSpan.FromSeconds(10.0) ? TimerPriority.OneSecond :
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ts >= TimeSpan.FromSeconds(5.0) ? TimerPriority.TwoFiftyMS :
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ts >= TimeSpan.FromSeconds(2.5) ? TimerPriority.FiftyMS :
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ts >= TimeSpan.FromSeconds(1.0) ? TimerPriority.TwentyFiveMS :
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ts >= TimeSpan.FromSeconds(0.5) ? TimerPriority.TenMS : TimerPriority.EveryTick;
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public void Start()
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{
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@ -240,11 +235,11 @@ namespace Server
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public class TimerThread
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{
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private static Dictionary<Timer, TimerChangeEntry> m_Changed = new Dictionary<Timer, TimerChangeEntry>();
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private static readonly Dictionary<Timer, TimerChangeEntry> m_Changed = new Dictionary<Timer, TimerChangeEntry>();
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private static long[] m_NextPriorities = new long[8];
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private static readonly long[] m_NextPriorities = new long[8];
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private static long[] m_PriorityDelays = {
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private static readonly long[] m_PriorityDelays = {
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0,
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10,
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25,
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@ -266,7 +261,7 @@ namespace Server
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new List<Timer>()
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};
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private static AutoResetEvent m_Signal = new AutoResetEvent(false);
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private static readonly AutoResetEvent m_Signal = new AutoResetEvent(false);
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public static void DumpInfo(TextWriter tw)
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{
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@ -289,14 +284,9 @@ namespace Server
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list.Add(t);
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}
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foreach (KeyValuePair<string, List<Timer>> kv in hash)
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{
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string key = kv.Key;
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List<Timer> list = kv.Value;
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foreach (var (key, list) in hash)
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tw.WriteLine("Type: {0}; Count: {1}; Percent: {2}%", key, list.Count,
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(int)(100 * (list.Count / (double)m_Timers[i].Count)));
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}
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tw.WriteLine();
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tw.WriteLine();
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@ -306,9 +296,7 @@ namespace Server
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public static void Change(Timer t, int newIndex, bool isAdd)
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{
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lock (m_Changed)
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{
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m_Changed[t] = TimerChangeEntry.GetInstance(t, newIndex, isAdd);
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}
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m_Signal.Set();
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}
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