#W# Added: Hunger and Thirst now matter. Taking damage now gives you exhaustion points that will lower your hunger and thirst faster.

This commit is contained in:
WarrentyExpired 2026-10-04 18:26:52 -04:00
parent 7ca5cd3a4e
commit 1be86c0a40
2 changed files with 183 additions and 11 deletions

View file

@ -1,17 +1,21 @@
using System;
using Server;
using Server.Network;
using Server.Mobiles;
using Server.Regions;
namespace Server.Misc
{
public class FoodDecayTimer : Timer
{
public FoodDecayTimer() : base(TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(5))
{
}
public static void Initialize()
{
new FoodDecayTimer().Start();
new EatDecayTimer().Start();
}
public FoodDecayTimer() : base(TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(5))
{
}
protected override void OnTick()
@ -23,24 +27,155 @@ namespace Server.Misc
{
foreach (var state in NetState.Instances)
{
HungerDecay(state.Mobile);
ThirstDecay(state.Mobile);
if (state.Mobile != null)
{
HungerDecay(state.Mobile);
}
}
}
public static void HungerDecay(Mobile m)
{
if (m?.Hunger >= 1)
if (m is PlayerMobile && m.AccessLevel == AccessLevel.Player)
{
m.Hunger -= 1;
if (m.Region is HouseRegion || m.Region is GreetingBusinessRegion)
return;
if (m.Hunger >= 1)
{
m.Hunger -= 1;
if (m.Hunger == 15)
m.SendMessage("Your stomach gives a slight rumble.");
else if (m.Hunger == 10)
m.SendMessage("You are starting to feel hungry.");
else if (m.Hunger == 5)
m.SendMessage("You are getting extremely hungry. You should eat soon!");
}
if (m.Thirst >= 1)
{
m.Thirst -= 1;
if (m.Thirst == 15)
m.SendMessage("Your mouth feels a little dry.");
else if (m.Thirst == 10)
m.SendMessage("You are starting to feel thirsty.");
else if (m.Thirst == 5)
m.SendMessage("You are getting extremely thirsty. You should drink soon!");
}
}
}
}
public class EatDecayTimer : Timer
{
public EatDecayTimer() : base(TimeSpan.FromSeconds(11.0), TimeSpan.FromSeconds(11.0))
{
}
protected override void OnTick()
{
EatDecay();
}
public static void EatDecay()
{
foreach (var state in NetState.Instances)
{
if (state.Mobile != null)
{
EatDecaying(state.Mobile);
}
}
}
public static void ThirstDecay(Mobile m)
public static void EatDecaying(Mobile m)
{
if (m?.Thirst >= 1)
if (m is PlayerMobile pm && pm.Alive && pm.AccessLevel == AccessLevel.Player)
{
m.Thirst -= 1;
if (m.Region is HouseRegion || m.Region is GreetingBusinessRegion)
return;
if (m.Hunger < 5 || m.Thirst < 5)
{
if (m.Hunger < 5)
{
int hits = 0;
if (m.Hunger >= 4) hits = 2;
else if (m.Hunger >= 3) hits = 3;
else if (m.Hunger >= 2) hits = 4;
else if (m.Hunger >= 1) hits = 5;
else
{
hits = 6;
m.SendMessage("You are starving to death!");
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so hungry!");
}
if (m.Hits < hits)
hits = m.Hits - 1;
if (hits > 0)
m.Hits -= hits;
if (m.Hunger < 3 && m.Hunger > 0)
{
if (Utility.RandomDouble() < 0.10) m.SendMessage("You are getting very hungry!");
if (Utility.RandomMinMax(1, 20) == 1) m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting hungry!");
}
}
if (m.Thirst < 5)
{
if (m.Thirst >= 4) m.Stam -= 2;
else if (m.Thirst >= 3) m.Stam -= 3;
else if (m.Thirst >= 2) m.Stam -= 4;
else if (m.Thirst >= 1) m.Stam -= 5;
else
{
m.Stam -= 6;
m.SendMessage("You are exhausted from thirst!");
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so thirsty!");
}
if (m.Thirst < 3 && m.Thirst > 0)
{
if (Utility.RandomDouble() < 0.10) m.SendMessage("You are getting exhausted from thirst!");
if (Utility.RandomMinMax(1, 20) == 1) m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting thirsty!");
}
if (m.Stam < 0)
m.Stam = 0;
}
int test = Math.Min(m.Hunger, m.Thirst);
if (test >= 4) m.Mana -= 2;
else if (test >= 3) m.Mana -= 3;
else if (test >= 2) m.Mana -= 4;
else if (test >= 1) m.Mana -= 5;
else m.Mana -= 6;
if (m.Mana < 0)
m.Mana = 0;
}
else
{
if (m.Hunger >= 15 && m.Hits < m.HitsMax)
{
m.Hits += 2;
}
if (m.Thirst >= 15 && m.Stam < m.StamMax)
{
m.Stam += 2;
}
if (m.Hunger >= 15 && m.Thirst >= 15 && m.Mana < m.ManaMax)
{
m.Mana += 2;
}
}
}
}
}

View file

@ -770,6 +770,14 @@ namespace Server.Mobiles
set => m_TotalPlayerDeaths = value;
}
private int m_ExhaustionDamageTracker;
[CommandProperty(AccessLevel.GameMaster)]
public int ExhaustionDamageTracker
{
get => m_ExhaustionDamageTracker;
set => m_ExhaustionDamageTracker = value;
}
public HonorContext ReceivedHonorContext { get; set; }
public QuestArrow QuestArrow
@ -2417,6 +2425,35 @@ namespace Server.Mobiles
SentHonorContext?.OnSourceDamaged(from, amount);
base.OnDamage(amount, from, willKill);
if (this.Alive && amount > 0)
{
m_ExhaustionDamageTracker += amount;
if (m_ExhaustionDamageTracker >= 200)
{
int drops = m_ExhaustionDamageTracker / 200;
bool statsDropped = false;
if (this.Hunger > 0)
{
this.Hunger = Math.Max(0, this.Hunger - drops);
statsDropped = true;
}
if (this.Thirst > 0)
{
this.Thirst = Math.Max(0, this.Thirst - drops);
statsDropped = true;
}
if (statsDropped)
{
this.SendMessage(33, "The physical toll of combat leaves you exhausted.");
StatusBar.Refresh(this);
}
m_ExhaustionDamageTracker %= 200;
}
}
}
public override void Resurrect()