182 lines
5.9 KiB
C#
182 lines
5.9 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Network;
|
|
using Server.Mobiles;
|
|
using Server.Regions;
|
|
|
|
namespace Server.Misc
|
|
{
|
|
public class FoodDecayTimer : Timer
|
|
{
|
|
public static void Initialize()
|
|
{
|
|
new FoodDecayTimer().Start();
|
|
new EatDecayTimer().Start();
|
|
}
|
|
|
|
public FoodDecayTimer() : base(TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(5))
|
|
{
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
FoodDecay();
|
|
}
|
|
|
|
public static void FoodDecay()
|
|
{
|
|
foreach (var state in NetState.Instances)
|
|
{
|
|
if (state.Mobile != null)
|
|
{
|
|
HungerDecay(state.Mobile);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void HungerDecay(Mobile m)
|
|
{
|
|
if (m is PlayerMobile && m.AccessLevel == AccessLevel.Player)
|
|
{
|
|
if (m.Region is HouseRegion || m.Region is GreetingBusinessRegion)
|
|
return;
|
|
|
|
if (m.Hunger >= 1)
|
|
{
|
|
m.Hunger -= 1;
|
|
if (m.Hunger == 15)
|
|
m.SendMessage("Your stomach gives a slight rumble.");
|
|
else if (m.Hunger == 10)
|
|
m.SendMessage("You are starting to feel hungry.");
|
|
else if (m.Hunger == 5)
|
|
m.SendMessage("You are getting extremely hungry. You should eat soon!");
|
|
}
|
|
|
|
if (m.Thirst >= 1)
|
|
{
|
|
m.Thirst -= 1;
|
|
if (m.Thirst == 15)
|
|
m.SendMessage("Your mouth feels a little dry.");
|
|
else if (m.Thirst == 10)
|
|
m.SendMessage("You are starting to feel thirsty.");
|
|
else if (m.Thirst == 5)
|
|
m.SendMessage("You are getting extremely thirsty. You should drink soon!");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public class EatDecayTimer : Timer
|
|
{
|
|
public EatDecayTimer() : base(TimeSpan.FromSeconds(11.0), TimeSpan.FromSeconds(11.0))
|
|
{
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
EatDecay();
|
|
}
|
|
|
|
public static void EatDecay()
|
|
{
|
|
foreach (var state in NetState.Instances)
|
|
{
|
|
if (state.Mobile != null)
|
|
{
|
|
EatDecaying(state.Mobile);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void EatDecaying(Mobile m)
|
|
{
|
|
if (m is PlayerMobile pm && pm.Alive && pm.AccessLevel == AccessLevel.Player)
|
|
{
|
|
if (m.Region is HouseRegion || m.Region is GreetingBusinessRegion)
|
|
return;
|
|
|
|
if (m.Hunger < 5 || m.Thirst < 5)
|
|
{
|
|
if (m.Hunger < 5)
|
|
{
|
|
int hits = 0;
|
|
|
|
if (m.Hunger >= 4) hits = 2;
|
|
else if (m.Hunger >= 3) hits = 3;
|
|
else if (m.Hunger >= 2) hits = 4;
|
|
else if (m.Hunger >= 1) hits = 5;
|
|
else
|
|
{
|
|
hits = 6;
|
|
m.SendMessage("You are starving to death!");
|
|
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so hungry!");
|
|
}
|
|
|
|
if (m.Hits < hits)
|
|
hits = m.Hits - 1;
|
|
|
|
if (hits > 0)
|
|
m.Hits -= hits;
|
|
|
|
if (m.Hunger < 3 && m.Hunger > 0)
|
|
{
|
|
if (Utility.RandomDouble() < 0.10) m.SendMessage("You are getting very hungry!");
|
|
if (Utility.RandomMinMax(1, 20) == 1) m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting hungry!");
|
|
}
|
|
}
|
|
|
|
if (m.Thirst < 5)
|
|
{
|
|
if (m.Thirst >= 4) m.Stam -= 2;
|
|
else if (m.Thirst >= 3) m.Stam -= 3;
|
|
else if (m.Thirst >= 2) m.Stam -= 4;
|
|
else if (m.Thirst >= 1) m.Stam -= 5;
|
|
else
|
|
{
|
|
m.Stam -= 6;
|
|
m.SendMessage("You are exhausted from thirst!");
|
|
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so thirsty!");
|
|
}
|
|
|
|
if (m.Thirst < 3 && m.Thirst > 0)
|
|
{
|
|
if (Utility.RandomDouble() < 0.10) m.SendMessage("You are getting exhausted from thirst!");
|
|
if (Utility.RandomMinMax(1, 20) == 1) m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting thirsty!");
|
|
}
|
|
|
|
if (m.Stam < 0)
|
|
m.Stam = 0;
|
|
}
|
|
|
|
int test = Math.Min(m.Hunger, m.Thirst);
|
|
|
|
if (test >= 4) m.Mana -= 2;
|
|
else if (test >= 3) m.Mana -= 3;
|
|
else if (test >= 2) m.Mana -= 4;
|
|
else if (test >= 1) m.Mana -= 5;
|
|
else m.Mana -= 6;
|
|
|
|
if (m.Mana < 0)
|
|
m.Mana = 0;
|
|
}
|
|
else
|
|
{
|
|
if (m.Hunger >= 15 && m.Hits < m.HitsMax)
|
|
{
|
|
m.Hits += 2;
|
|
}
|
|
|
|
if (m.Thirst >= 15 && m.Stam < m.StamMax)
|
|
{
|
|
m.Stam += 2;
|
|
}
|
|
|
|
if (m.Hunger >= 15 && m.Thirst >= 15 && m.Mana < m.ManaMax)
|
|
{
|
|
m.Mana += 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|