Updates Serialization (#292)
- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
- Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background
Bumps release version
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43 changed files with 1148 additions and 4351 deletions
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -12,68 +13,54 @@ namespace Server.Guilds
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public abstract class BaseGuild : ISerializable
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{
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private static Serial m_NextID = 1;
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protected BaseGuild(uint id) // serialization ctor
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protected BaseGuild(Serial serial)
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{
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Serial = id;
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List.Add(Serial, this);
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if (Serial + 1 > m_NextID)
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{
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m_NextID = Serial + 1;
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}
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SaveBuffer = new BufferedFileWriter(true);
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Serial = serial;
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World.AddGuild(this);
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}
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protected BaseGuild()
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{
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Serial = m_NextID++;
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List.Add(Serial, this);
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SaveBuffer = new BufferedFileWriter(true);
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Serial = World.NewGuild;
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World.AddGuild(this);
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}
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public abstract string Abbreviation { get; set; }
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public abstract string Name { get; set; }
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public abstract GuildType Type { get; set; }
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public abstract bool Disbanded { get; }
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public abstract void Delete();
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public static Dictionary<uint, BaseGuild> List { get; } = new Dictionary<uint, BaseGuild>();
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public BufferedFileWriter SaveBuffer { get; }
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public BufferWriter SaveBuffer { get; set; }
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[CommandProperty(AccessLevel.Counselor)]
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public Serial Serial { get; }
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public int TypeRef => 0;
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public void Serialize()
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public void Serialize(DateTime serializeStart)
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{
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SaveBuffer ??= new BufferWriter(true);
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SaveBuffer.Flush();
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Serialize(SaveBuffer);
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}
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public abstract void Serialize(IGenericWriter writer);
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public abstract void Deserialize(IGenericReader reader);
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public abstract void OnDelete(Mobile mob);
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public static BaseGuild Find(uint id)
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{
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List.TryGetValue(id, out var g);
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public static BaseGuild FindByName(string name) =>
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World.Guilds.Values.FirstOrDefault(g => g.Name == name);
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return g;
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}
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public static BaseGuild FindByName(string name) => List.Values.FirstOrDefault(g => g.Name == name);
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public static BaseGuild FindByAbbrev(string abbr) => List.Values.FirstOrDefault(g => g.Abbreviation == abbr);
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public static BaseGuild FindByAbbrev(string abbr) =>
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World.Guilds.Values.FirstOrDefault(g => g.Abbreviation == abbr);
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public static List<BaseGuild> Search(string find)
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{
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var words = find.ToLower().Split(' ');
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var results = new List<BaseGuild>();
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foreach (var g in List.Values)
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foreach (var g in World.Guilds.Values)
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{
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var name = g.Name.ToLower();
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@ -86,6 +73,6 @@ namespace Server.Guilds
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return results;
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}
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public override string ToString() => $"0x{Serial:X} \"{Name} [{Abbreviation}]\"";
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public override string ToString() => $"0x{Serial.Value:X} \"{Name} [{Abbreviation}]\"";
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}
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}
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