Updates Serialization (#292)

- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
    - Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background


Bumps release version
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Kamron Batman 2020-10-31 17:38:29 -07:00 committed by GitHub
parent a8d486a969
commit 1ca8655fc1
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43 changed files with 1148 additions and 4351 deletions

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@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
@ -12,68 +13,54 @@ namespace Server.Guilds
public abstract class BaseGuild : ISerializable
{
private static Serial m_NextID = 1;
protected BaseGuild(uint id) // serialization ctor
protected BaseGuild(Serial serial)
{
Serial = id;
List.Add(Serial, this);
if (Serial + 1 > m_NextID)
{
m_NextID = Serial + 1;
}
SaveBuffer = new BufferedFileWriter(true);
Serial = serial;
World.AddGuild(this);
}
protected BaseGuild()
{
Serial = m_NextID++;
List.Add(Serial, this);
SaveBuffer = new BufferedFileWriter(true);
Serial = World.NewGuild;
World.AddGuild(this);
}
public abstract string Abbreviation { get; set; }
public abstract string Name { get; set; }
public abstract GuildType Type { get; set; }
public abstract bool Disbanded { get; }
public abstract void Delete();
public static Dictionary<uint, BaseGuild> List { get; } = new Dictionary<uint, BaseGuild>();
public BufferedFileWriter SaveBuffer { get; }
public BufferWriter SaveBuffer { get; set; }
[CommandProperty(AccessLevel.Counselor)]
public Serial Serial { get; }
public int TypeRef => 0;
public void Serialize()
public void Serialize(DateTime serializeStart)
{
SaveBuffer ??= new BufferWriter(true);
SaveBuffer.Flush();
Serialize(SaveBuffer);
}
public abstract void Serialize(IGenericWriter writer);
public abstract void Deserialize(IGenericReader reader);
public abstract void OnDelete(Mobile mob);
public static BaseGuild Find(uint id)
{
List.TryGetValue(id, out var g);
public static BaseGuild FindByName(string name) =>
World.Guilds.Values.FirstOrDefault(g => g.Name == name);
return g;
}
public static BaseGuild FindByName(string name) => List.Values.FirstOrDefault(g => g.Name == name);
public static BaseGuild FindByAbbrev(string abbr) => List.Values.FirstOrDefault(g => g.Abbreviation == abbr);
public static BaseGuild FindByAbbrev(string abbr) =>
World.Guilds.Values.FirstOrDefault(g => g.Abbreviation == abbr);
public static List<BaseGuild> Search(string find)
{
var words = find.ToLower().Split(' ');
var results = new List<BaseGuild>();
foreach (var g in List.Values)
foreach (var g in World.Guilds.Values)
{
var name = g.Name.ToLower();
@ -86,6 +73,6 @@ namespace Server.Guilds
return results;
}
public override string ToString() => $"0x{Serial:X} \"{Name} [{Abbreviation}]\"";
public override string ToString() => $"0x{Serial.Value:X} \"{Name} [{Abbreviation}]\"";
}
}