fix: Converts ethics system to generic entity persistence (#1824)
### Summary Converts ethics system to entity persistence and removes the persistence item. ### TODO 1. The enable/disable toggle doesn't propagate to all code that does Ethics checks (notoriety, pvp, etc). 2. We need commands to remove them from an ethic.
This commit is contained in:
parent
f87c8f73ab
commit
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36 changed files with 1327 additions and 1338 deletions
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@ -1,288 +1,293 @@
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Ethics.Evil;
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using Server.Ethics.Hero;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Ethics
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namespace Server.Ethics;
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[SerializationGenerator(1)]
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public abstract partial class Ethic : EthicsEntity
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{
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public abstract class Ethic
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public static Ethic Hero { get; private set; }
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public static Ethic Evil { get; private set; }
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public static readonly Ethic[] Ethics =
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{
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public static readonly Ethic Hero = new HeroEthic();
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public static readonly Ethic Evil = new EvilEthic();
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Hero,
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Evil
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};
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public static readonly Ethic[] Ethics =
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public static bool RegisterEthic(Ethic ethic)
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{
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if (ethic is HeroEthic)
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{
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Hero,
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Evil
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};
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protected EthicDefinition m_Definition;
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protected PlayerCollection m_Players;
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public Ethic() => m_Players = new PlayerCollection();
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public static bool Enabled { get; private set; }
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public EthicDefinition Definition => m_Definition;
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public PlayerCollection Players => m_Players;
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public static Ethic Find(Item item)
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{
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if ((item.SavedFlags & 0x100) != 0)
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{
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if (item.Hue == Hero.Definition.PrimaryHue)
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{
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return Hero;
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}
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item.SavedFlags &= ~0x100;
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}
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if ((item.SavedFlags & 0x200) != 0)
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{
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if (item.Hue == Evil.Definition.PrimaryHue)
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{
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return Evil;
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}
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item.SavedFlags &= ~0x200;
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}
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return null;
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}
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public static bool CheckTrade(Mobile from, Mobile to, Mobile newOwner, Item item)
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{
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var itemEthic = Find(item);
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if (itemEthic == null || Find(newOwner) == itemEthic)
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if (Hero == null)
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{
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Hero = ethic;
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return true;
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}
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if (itemEthic == Hero)
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{
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(from == newOwner ? to : from).SendMessage("Only heros may receive this item.");
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}
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else if (itemEthic == Evil)
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{
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(from == newOwner ? to : from).SendMessage("Only the evil may receive this item.");
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}
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return false;
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}
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public static bool CheckEquip(Mobile from, Item item)
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if (ethic is EvilEthic)
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{
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var itemEthic = Find(item);
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if (itemEthic == null || Find(from) == itemEthic)
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if (Evil == null)
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{
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Evil = ethic;
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return true;
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}
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if (itemEthic == Hero)
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{
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from.SendMessage("Only heros may wear this item.");
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}
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else if (itemEthic == Evil)
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{
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from.SendMessage("Only the evil may wear this item.");
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}
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return false;
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}
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public static bool IsImbued(Item item) => IsImbued(item, false);
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return false;
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}
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public static bool IsImbued(Item item, bool recurse)
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public Ethic() => Players = [];
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public static bool Enabled { get; private set; }
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public virtual EthicDefinition Definition { get; }
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public List<Player> Players { get; protected set; }
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public static Ethic Find(Item item)
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{
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if ((item.SavedFlags & 0x100) != 0)
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{
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if (Find(item) != null)
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if (item.Hue == Hero.Definition.PrimaryHue)
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{
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return true;
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return Hero;
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}
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if (recurse)
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item.SavedFlags &= ~0x100;
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}
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if ((item.SavedFlags & 0x200) != 0)
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{
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if (item.Hue == Evil.Definition.PrimaryHue)
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{
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foreach (var child in item.Items)
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return Evil;
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}
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item.SavedFlags &= ~0x200;
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}
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return null;
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}
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public static bool CheckTrade(Mobile from, Mobile to, Mobile newOwner, Item item)
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{
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var itemEthic = Find(item);
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if (itemEthic == null || Find(newOwner) == itemEthic)
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{
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return true;
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}
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if (itemEthic == Hero)
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{
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(from == newOwner ? to : from).SendMessage("Only heroes may receive this item.");
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}
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else if (itemEthic == Evil)
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{
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(from == newOwner ? to : from).SendMessage("Only the evil may receive this item.");
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}
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return false;
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}
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public static bool CheckEquip(Mobile from, Item item)
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{
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var itemEthic = Find(item);
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if (itemEthic == null || Find(from) == itemEthic)
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{
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return true;
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}
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if (itemEthic == Hero)
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{
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from.SendMessage("Only heroes may wear this item.");
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}
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else if (itemEthic == Evil)
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{
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from.SendMessage("Only the evil may wear this item.");
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}
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return false;
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}
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public static bool IsImbued(Item item) => IsImbued(item, false);
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public static bool IsImbued(Item item, bool recurse)
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{
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if (Find(item) != null)
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{
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return true;
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}
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if (recurse)
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{
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foreach (var child in item.Items)
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{
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if (IsImbued(child, true))
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{
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if (IsImbued(child, true))
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return true;
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}
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}
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}
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return false;
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}
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public static void Configure()
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{
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Enabled = ServerConfiguration.GetOrUpdateSetting("ethics.enable", false);
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}
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public static void Initialize()
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{
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if (Enabled)
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{
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EventSink.Speech += EventSink_Speech;
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}
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}
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public static void EventSink_Speech(SpeechEventArgs e)
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{
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if (e.Blocked || e.Handled)
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{
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return;
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}
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var pl = Player.Find(e.Mobile);
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if (pl == null)
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{
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for (var i = 0; i < Ethics.Length; ++i)
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{
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var ethic = Ethics[i];
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if (!ethic.IsEligible(e.Mobile))
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{
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continue;
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}
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if (!ethic.Definition.JoinPhrase.String.InsensitiveEquals(e.Speech))
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{
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continue;
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}
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var found = false;
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foreach (var item in e.Mobile.GetItemsInRange(2))
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{
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if (item is AnkhNorth or AnkhWest)
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{
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return true;
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found = true;
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break;
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}
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}
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}
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return false;
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}
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if (!found)
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{
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continue;
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}
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public static void Configure()
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{
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Enabled = ServerConfiguration.GetOrUpdateSetting("ethics.enable", false);
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}
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pl = new Player(ethic, e.Mobile);
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public static void Initialize()
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{
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if (Enabled)
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{
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EventSink.Speech += EventSink_Speech;
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pl.Attach();
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e.Mobile.FixedEffect(0x373A, 10, 30);
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e.Mobile.PlaySound(0x209);
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e.Handled = true;
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break;
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}
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}
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public static void EventSink_Speech(SpeechEventArgs e)
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else
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{
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if (e.Blocked || e.Handled)
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if (e.Mobile is PlayerMobile mobile && mobile.DuelContext != null)
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{
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return;
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}
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var pl = Player.Find(e.Mobile);
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var ethic = pl.Ethic;
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if (pl == null)
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for (var i = 0; i < ethic.Definition.Powers.Length; ++i)
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{
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for (var i = 0; i < Ethics.Length; ++i)
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var power = ethic.Definition.Powers[i];
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if (!power.Definition.Phrase.String.InsensitiveEquals(e.Speech))
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{
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var ethic = Ethics[i];
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if (!ethic.IsEligible(e.Mobile))
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{
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continue;
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}
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if (!ethic.Definition.JoinPhrase.String.InsensitiveEquals(e.Speech))
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{
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continue;
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}
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var found = false;
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foreach (var item in e.Mobile.GetItemsInRange(2))
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{
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if (item is AnkhNorth or AnkhWest)
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{
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found = true;
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break;
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}
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}
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if (!found)
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{
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continue;
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}
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pl = new Player(ethic, e.Mobile);
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pl.Attach();
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e.Mobile.FixedEffect(0x373A, 10, 30);
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e.Mobile.PlaySound(0x209);
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e.Handled = true;
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break;
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continue;
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}
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if (!power.CheckInvoke(pl))
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{
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continue;
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}
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power.BeginInvoke(pl);
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e.Handled = true;
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break;
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}
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else
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}
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}
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public static Ethic Find(Mobile mob) => Find(mob, false, false);
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public static Ethic Find(Mobile mob, bool inherit) => Find(mob, inherit, false);
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public static Ethic Find(Mobile mob, bool inherit, bool allegiance)
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{
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var pl = Player.Find(mob);
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if (pl != null)
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{
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return pl.Ethic;
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}
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if (inherit && mob is BaseCreature bc)
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{
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if (bc.Controlled)
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{
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if (e.Mobile is PlayerMobile mobile && mobile.DuelContext != null)
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{
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return;
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}
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return Find(bc.ControlMaster, false);
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}
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var ethic = pl.Ethic;
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if (bc.Summoned)
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{
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return Find(bc.SummonMaster, false);
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}
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for (var i = 0; i < ethic.Definition.Powers.Length; ++i)
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{
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var power = ethic.Definition.Powers[i];
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if (!power.Definition.Phrase.String.InsensitiveEquals(e.Speech))
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{
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continue;
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}
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if (!power.CheckInvoke(pl))
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{
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continue;
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}
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power.BeginInvoke(pl);
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e.Handled = true;
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break;
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}
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if (allegiance)
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{
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return bc.EthicAllegiance;
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}
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}
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public static Ethic Find(Mobile mob) => Find(mob, false, false);
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return null;
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}
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public static Ethic Find(Mobile mob, bool inherit) => Find(mob, inherit, false);
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public abstract bool IsEligible(Mobile mob);
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public static Ethic Find(Mobile mob, bool inherit, bool allegiance)
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private void Deserialize(IGenericReader reader, int version)
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{
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var playerCount = reader.ReadEncodedInt();
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for (var i = 0; i < playerCount; ++i)
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{
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var pl = Player.Find(mob);
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var pl = new Player(this, null);
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pl.Deserialize(reader);
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if (pl != null)
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if (pl.Mobile != null)
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{
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return pl.Ethic;
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}
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if (inherit && mob is BaseCreature bc)
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{
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if (bc.Controlled)
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{
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return Find(bc.ControlMaster, false);
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}
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if (bc.Summoned)
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{
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return Find(bc.SummonMaster, false);
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}
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if (allegiance)
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{
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return bc.EthicAllegiance;
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}
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}
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return null;
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}
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public abstract bool IsEligible(Mobile mob);
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public virtual void Deserialize(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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var playerCount = reader.ReadEncodedInt();
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for (var i = 0; i < playerCount; ++i)
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{
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var pl = new Player(this, reader);
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if (pl.Mobile != null)
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{
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Timer.StartTimer(pl.CheckAttach);
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}
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}
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break;
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}
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}
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}
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public virtual void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(m_Players.Count);
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for (var i = 0; i < m_Players.Count; ++i)
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{
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m_Players[i].Serialize(writer);
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Timer.StartTimer(pl.CheckAttach);
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}
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}
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}
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26
Projects/UOContent/Engines/Ethics/Core/EthicsEntity.cs
Normal file
26
Projects/UOContent/Engines/Ethics/Core/EthicsEntity.cs
Normal file
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@ -0,0 +1,26 @@
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using System;
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using ModernUO.Serialization;
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namespace Server.Ethics;
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[SerializationGenerator(0)]
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public partial class EthicsEntity : ISerializable
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{
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public EthicsEntity()
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{
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Serial = EthicsSystem.NewProfile;
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EthicsSystem.Add(this);
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}
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public DateTime Created { get; set; } = Core.Now;
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public Serial Serial { get; }
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public bool Deleted { get; private set; }
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public void Delete()
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{
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Deleted = true;
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EthicsSystem.Remove(this);
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}
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}
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59
Projects/UOContent/Engines/Ethics/Core/EthicsSystem.cs
Normal file
59
Projects/UOContent/Engines/Ethics/Core/EthicsSystem.cs
Normal file
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@ -0,0 +1,59 @@
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using System;
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using Server.Ethics.Evil;
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using Server.Ethics.Hero;
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namespace Server.Ethics;
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public class EthicsSystem : GenericEntityPersistence<EthicsEntity>
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{
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private static EthicsSystem _persistence;
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public static void Configure()
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{
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_persistence = new EthicsSystem();
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}
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public EthicsSystem() : base("Ethics", 3, 0x1, 0x7FFFFFFF)
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{
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}
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public static Serial NewProfile => _persistence.NewEntity;
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public static void Add(EthicsEntity entity) => _persistence.AddEntity(entity);
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public static void Remove(EthicsEntity entity) => _persistence.RemoveEntity(entity);
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public static T Find<T>(Serial serial) where T : EthicsEntity => _persistence.FindEntity<T>(serial);
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}
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[ManualDirtyChecking]
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[TypeAlias("Server.Ethics.EthicsPersistance")]
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[Obsolete("Deprecated in favor of the static system. Only used for legacy deserialization")]
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public class EthicsPersistence : Item
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{
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public EthicsPersistence()
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{
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Delete();
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}
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public EthicsPersistence(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var heroEthic = new HeroEthic();
|
||||
heroEthic.Deserialize(reader);
|
||||
|
||||
var evilEthic = new EvilEthic();
|
||||
evilEthic.Deserialize(reader);
|
||||
|
||||
Timer.DelayCall(Delete);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,65 +0,0 @@
|
|||
namespace Server.Ethics
|
||||
{
|
||||
public class EthicsPersistance : Item
|
||||
{
|
||||
[Constructible]
|
||||
public EthicsPersistance()
|
||||
: base(1)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
if (Instance?.Deleted != false)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public EthicsPersistance(Serial serial)
|
||||
: base(serial) =>
|
||||
Instance = this;
|
||||
|
||||
public static EthicsPersistance Instance { get; private set; }
|
||||
|
||||
public override string DefaultName => "Ethics Persistance - Internal";
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
for (var i = 0; i < Ethic.Ethics.Length; ++i)
|
||||
{
|
||||
Ethic.Ethics[i].Serialize(writer);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
for (var i = 0; i < Ethic.Ethics.Length; ++i)
|
||||
{
|
||||
Ethic.Ethics[i].Deserialize(reader);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Delete()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,169 +1,141 @@
|
|||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Ethics
|
||||
namespace Server.Ethics;
|
||||
|
||||
[PropertyObject]
|
||||
[SerializationGenerator(1)]
|
||||
public partial class Player : EthicsEntity
|
||||
{
|
||||
public class PlayerCollection : Collection<Player>
|
||||
[SerializableField(0, setter: "private")]
|
||||
private Mobile _mobile;
|
||||
|
||||
[SerializableField(1)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
private int _power;
|
||||
|
||||
[SerializableField(2)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
private int _history;
|
||||
|
||||
[SerializableField(3)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
private Mobile _steed;
|
||||
|
||||
[SerializableField(4)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
private Mobile _familiar;
|
||||
|
||||
[DeltaDateTime]
|
||||
[SerializableField(5, setter: "private")]
|
||||
private DateTime _shield;
|
||||
|
||||
[SerializableField(6, setter: "private")]
|
||||
private Ethic _ethic;
|
||||
|
||||
public Player(Ethic ethic, Mobile mobile)
|
||||
{
|
||||
_ethic = ethic;
|
||||
_mobile = mobile;
|
||||
|
||||
_power = 5;
|
||||
_history = 5;
|
||||
}
|
||||
|
||||
[PropertyObject]
|
||||
public class Player
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
private DateTime m_Shield;
|
||||
// Don't call the base Deserialize
|
||||
|
||||
public Player(Ethic ethic, Mobile mobile)
|
||||
_mobile = reader.ReadEntity<Mobile>();
|
||||
|
||||
_power = reader.ReadEncodedInt();
|
||||
_history = reader.ReadEncodedInt();
|
||||
|
||||
_steed = reader.ReadEntity<Mobile>();
|
||||
_familiar = reader.ReadEntity<Mobile>();
|
||||
|
||||
_shield = reader.ReadDeltaTime();
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsShielded
|
||||
{
|
||||
get
|
||||
{
|
||||
Ethic = ethic;
|
||||
Mobile = mobile;
|
||||
|
||||
Power = 5;
|
||||
History = 5;
|
||||
}
|
||||
|
||||
public Player(Ethic ethic, IGenericReader reader)
|
||||
{
|
||||
Ethic = ethic;
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
switch (version)
|
||||
if (_shield == DateTime.MinValue)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Mobile = reader.ReadEntity<Mobile>();
|
||||
|
||||
Power = reader.ReadEncodedInt();
|
||||
History = reader.ReadEncodedInt();
|
||||
|
||||
Steed = reader.ReadEntity<Mobile>();
|
||||
Familiar = reader.ReadEntity<Mobile>();
|
||||
|
||||
m_Shield = reader.ReadDeltaTime();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Ethic Ethic { get; }
|
||||
|
||||
public Mobile Mobile { get; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
public int Power { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
public int History { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
public Mobile Steed { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
public Mobile Familiar { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsShielded
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Shield == DateTime.MinValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.Now < m_Shield + TimeSpan.FromHours(1.0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
FinishShield();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.Now < _shield + TimeSpan.FromHours(1.0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
FinishShield();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static Player Find(Mobile mob) => Find(mob, false);
|
||||
public static Player Find(Mobile mob) => Find(mob, false);
|
||||
|
||||
public static Player Find(Mobile mob, bool inherit)
|
||||
public static Player Find(Mobile mob, bool inherit)
|
||||
{
|
||||
var pm = mob as PlayerMobile;
|
||||
|
||||
if (pm == null)
|
||||
{
|
||||
var pm = mob as PlayerMobile;
|
||||
if (inherit && mob is BaseCreature bc)
|
||||
{
|
||||
pm = bc.GetMaster() as PlayerMobile;
|
||||
}
|
||||
|
||||
if (pm == null)
|
||||
{
|
||||
if (inherit && mob is BaseCreature bc)
|
||||
{
|
||||
if (bc.Controlled)
|
||||
{
|
||||
pm = bc.ControlMaster as PlayerMobile;
|
||||
}
|
||||
else if (bc.Summoned)
|
||||
{
|
||||
pm = bc.SummonMaster as PlayerMobile;
|
||||
}
|
||||
}
|
||||
|
||||
if (pm == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
var pl = pm.EthicPlayer;
|
||||
|
||||
if (pl?.Ethic.IsEligible(pl.Mobile) == false)
|
||||
{
|
||||
pm.EthicPlayer = pl = null;
|
||||
}
|
||||
|
||||
return pl;
|
||||
}
|
||||
|
||||
public void BeginShield() => m_Shield = Core.Now;
|
||||
|
||||
public void FinishShield() => m_Shield = DateTime.MinValue;
|
||||
|
||||
public void CheckAttach()
|
||||
{
|
||||
if (Ethic.IsEligible(Mobile))
|
||||
{
|
||||
Attach();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Attach()
|
||||
{
|
||||
if (Mobile is PlayerMobile mobile)
|
||||
{
|
||||
mobile.EthicPlayer = this;
|
||||
}
|
||||
var pl = pm.EthicPlayer;
|
||||
|
||||
Ethic.Players.Add(this);
|
||||
if (pl?.Ethic.IsEligible(pl.Mobile) == false)
|
||||
{
|
||||
pm.EthicPlayer = pl = null;
|
||||
}
|
||||
|
||||
public void Detach()
|
||||
return pl;
|
||||
}
|
||||
|
||||
public void BeginShield() => _shield = Core.Now;
|
||||
|
||||
public void FinishShield() => _shield = DateTime.MinValue;
|
||||
|
||||
public void CheckAttach()
|
||||
{
|
||||
if (Ethic.IsEligible(Mobile))
|
||||
{
|
||||
if (Mobile is PlayerMobile mobile)
|
||||
{
|
||||
mobile.EthicPlayer = null;
|
||||
}
|
||||
|
||||
Ethic.Players.Remove(this);
|
||||
}
|
||||
|
||||
public void Serialize(IGenericWriter writer)
|
||||
{
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write(Mobile);
|
||||
|
||||
writer.WriteEncodedInt(Power);
|
||||
writer.WriteEncodedInt(History);
|
||||
|
||||
writer.Write(Steed);
|
||||
writer.Write(Familiar);
|
||||
|
||||
writer.WriteDeltaTime(m_Shield);
|
||||
Attach();
|
||||
}
|
||||
}
|
||||
|
||||
public void Attach()
|
||||
{
|
||||
if (Mobile is PlayerMobile mobile)
|
||||
{
|
||||
mobile.EthicPlayer = this;
|
||||
}
|
||||
|
||||
Ethic.Players.Add(this);
|
||||
}
|
||||
|
||||
public void Detach()
|
||||
{
|
||||
if (Mobile is PlayerMobile mobile)
|
||||
{
|
||||
mobile.EthicPlayer = null;
|
||||
}
|
||||
|
||||
Ethic.Players.Remove(this);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,37 +1,31 @@
|
|||
namespace Server.Ethics
|
||||
namespace Server.Ethics;
|
||||
|
||||
public abstract class Power
|
||||
{
|
||||
public abstract class Power
|
||||
public PowerDefinition Definition { get; protected set; }
|
||||
|
||||
public virtual bool CheckInvoke(Player from)
|
||||
{
|
||||
protected PowerDefinition m_Definition;
|
||||
|
||||
public PowerDefinition Definition => m_Definition;
|
||||
|
||||
public virtual bool CheckInvoke(Player from)
|
||||
if (!from.Mobile.CheckAlive())
|
||||
{
|
||||
if (!from.Mobile.CheckAlive())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (from.Power < m_Definition.Power)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
false,
|
||||
"You lack the power to invoke this ability."
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public abstract void BeginInvoke(Player from);
|
||||
|
||||
public virtual void FinishInvoke(Player from)
|
||||
if (from.Power < Definition.Power)
|
||||
{
|
||||
from.Power -= m_Definition.Power;
|
||||
from.Mobile.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
false,
|
||||
"You lack the power to invoke this ability."
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public abstract void BeginInvoke(Player from);
|
||||
|
||||
public virtual void FinishInvoke(Player from) => from.Power -= Definition.Power;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue