Removes virtual
This commit is contained in:
parent
963b9b3b85
commit
232c5ed868
1 changed files with 2 additions and 2 deletions
|
|
@ -317,7 +317,7 @@ namespace Server.Mobiles
|
|||
private FightMode FightModeDefaultValue() => FightMode.Closest;
|
||||
|
||||
/// <summary>Seconds per AI decision while engaged; see <see cref="ActiveMoveSpeed"/> for movement pace.</summary>
|
||||
[SerializableField(7, isVirtual: true)]
|
||||
[SerializableField(7)]
|
||||
[SaveFlag(nameof(ShouldSerializeActiveSpeed), nameof(ActiveSpeedDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private double _activeSpeed;
|
||||
|
|
@ -335,7 +335,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
/// <summary>Seconds per AI decision while idle; see <see cref="PassiveMoveSpeed"/> for movement pace.</summary>
|
||||
[SerializableField(8, isVirtual: true)]
|
||||
[SerializableField(8)]
|
||||
[SaveFlag(nameof(ShouldSerializePassiveSpeed), nameof(PassiveSpeedDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private double _passiveSpeed;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue