fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
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71 changed files with 796 additions and 591 deletions
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@ -3800,8 +3800,7 @@ namespace Server.Mobiles
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}
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using var queue = PooledRefQueue<Mobile>.Create();
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var eable = master.GetMobilesInRange(3);
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foreach (var m in eable)
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foreach (var m in master.GetMobilesInRange(3))
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{
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if (m is BaseCreature
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{ Controlled: true, ControlOrder: OrderType.Guard or OrderType.Follow or OrderType.Come } pet &&
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@ -5346,9 +5345,8 @@ namespace Server.Mobiles
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return;
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}
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var eable = GetMobilesInRange(AuraRange);
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in eable)
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foreach (var m in GetMobilesInRange(AuraRange))
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{
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if (m != this && CanBeHarmful(m, false) && (Core.AOS || InLOS(m)) &&
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(m is BaseCreature bc && (bc.Controlled || bc.Summoned || bc.Team != Team) || m.Player))
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