fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
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71 changed files with 796 additions and 591 deletions
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@ -151,12 +151,8 @@ namespace Server.Multis
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mobiles.Clear();
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var sector = map.GetSector(tileX, tileY);
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for (var i = 0; i < sector.Mobiles.Count; ++i)
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foreach (var m in map.GetMobilesAt(tileX, tileY))
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{
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var m = sector.Mobiles[i];
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if (m.X == tileX && m.Y == tileY)
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{
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mobiles.Add(m);
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