fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)

### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
This commit is contained in:
Kamron Batman 2023-10-29 22:42:46 -07:00 • committed by GitHub
parent 27f0cec1fa
commit 28c06c1cc0
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GPG key ID: 4AEE18F83AFDEB23
71 changed files with 796 additions and 591 deletions

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@ -151,12 +151,8 @@ namespace Server.Multis
mobiles.Clear();
var sector = map.GetSector(tileX, tileY);
for (var i = 0; i < sector.Mobiles.Count; ++i)
foreach (var m in map.GetMobilesAt(tileX, tileY))
{
var m = sector.Mobiles[i];
if (m.X == tileX && m.Y == tileY)
{
mobiles.Add(m);