fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
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71 changed files with 796 additions and 591 deletions
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@ -243,17 +243,15 @@ namespace Server.Spells.Fifth
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if (map != null && caster != null)
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{
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var eastToWest = m_Item.ItemID == 0x3915;
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var eable = map.GetMobilesInBounds(
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new Rectangle2D(
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m_Item.X - (eastToWest ? 0 : 1),
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m_Item.Y - (eastToWest ? 1 : 0),
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eastToWest ? 1 : 2,
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eastToWest ? 2 : 1
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)
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var bounds = new Rectangle2D(
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m_Item.X - (eastToWest ? 0 : 1),
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m_Item.Y - (eastToWest ? 1 : 0),
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eastToWest ? 1 : 2,
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eastToWest ? 2 : 1
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);
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in eable)
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foreach (var m in map.GetMobilesInBounds(bounds))
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{
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if (m.Z + 16 > m_Item.Z && m_Item.Z + 12 > m.Z && (!Core.AOS || m != caster) &&
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SpellHelper.ValidIndirectTarget(caster, m) && caster.CanBeHarmful(m, false))
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