fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
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71 changed files with 796 additions and 591 deletions
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@ -48,10 +48,8 @@ namespace Server.Spells.Fourth
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return;
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}
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var eable = Caster.Map.GetMobilesInRange(loc, Core.AOS ? 2 : 3);
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using var targets = PooledRefQueue<Mobile>.Create();
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foreach (var m in eable)
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foreach (var m in Caster.Map.GetMobilesInRange(loc, Core.AOS ? 2 : 3))
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{
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if (Caster.CanBeBeneficial(m, false))
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{
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