fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)

### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
This commit is contained in:
Kamron Batman 2023-10-29 22:42:46 -07:00 • committed by GitHub
parent 27f0cec1fa
commit 28c06c1cc0
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GPG key ID: 4AEE18F83AFDEB23
71 changed files with 796 additions and 591 deletions

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@ -48,10 +48,8 @@ namespace Server.Spells.Fourth
return;
}
var eable = Caster.Map.GetMobilesInRange(loc, Core.AOS ? 2 : 3);
using var targets = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
foreach (var m in Caster.Map.GetMobilesInRange(loc, Core.AOS ? 2 : 3))
{
if (Caster.CanBeBeneficial(m, false))
{