fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)

### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
This commit is contained in:
Kamron Batman 2023-10-29 22:42:46 -07:00 • committed by GitHub
parent 27f0cec1fa
commit 28c06c1cc0
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GPG key ID: 4AEE18F83AFDEB23
71 changed files with 796 additions and 591 deletions

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@ -35,11 +35,9 @@ namespace Server.Spells.Seventh
if (map != null)
{
using var pool = PooledRefQueue<Mobile>.Create();
var pvp = false;
var eable = map.GetMobilesInRange(loc, 2);
foreach (var m in eable)
using var pool = PooledRefQueue<Mobile>.Create();
foreach (var m in map.GetMobilesInRange(loc, 2))
{
if (Core.AOS && (m == Caster || !Caster.InLOS(m)) ||
!SpellHelper.ValidIndirectTarget(Caster, m) ||