fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
This commit is contained in:
parent
27f0cec1fa
commit
28c06c1cc0
71 changed files with 796 additions and 591 deletions
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@ -114,8 +114,7 @@ namespace Server.Spells.Spellweaving
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private bool CheckArcanists()
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{
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var spellWeaving = Caster.Skills.Spellweaving.Value;
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var eable = Caster.GetMobilesInRange(1);
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foreach (var m in eable)
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foreach (var m in Caster.GetMobilesInRange(1))
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{
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if (m != Caster && m is PlayerMobile && Caster.CanBeBeneficial(m, false) &&
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Math.Abs(spellWeaving - m.Skills.Spellweaving.Value) <= 20)
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@ -132,9 +131,7 @@ namespace Server.Spells.Spellweaving
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// Everyone gets the Arcane Focus, power capped elsewhere
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var pool = PooledRefQueue<Mobile>.Create();
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var eable = Caster.GetMobilesInRange(1);
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foreach (var m in eable)
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foreach (var m in Caster.GetMobilesInRange(1))
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{
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if (m != Caster && m is PlayerMobile && Caster.CanBeBeneficial(m, false) &&
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Math.Abs(spellWeaving - m.Skills.Spellweaving.Value) <= 20)
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Server.Collections;
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namespace Server.Spells.Spellweaving
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{
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@ -24,7 +25,6 @@ namespace Server.Spells.Spellweaving
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{
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Caster.PlaySound(0x5C6);
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var range = 5 + FocusLevel;
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var damage = 25 + FocusLevel;
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var skill = Caster.Skills.Spellweaving.Value;
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@ -34,9 +34,8 @@ namespace Server.Spells.Spellweaving
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var fcMalus = FocusLevel + 1;
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var ssiMalus = 2 * (FocusLevel + 1);
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var eable = Caster.GetMobilesInRange(range);
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foreach (var m in eable)
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in Caster.GetMobilesInRange(5 + FocusLevel))
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{
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if (Caster == m || !Caster.InLOS(m) || !SpellHelper.ValidIndirectTarget(Caster, m) ||
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!Caster.CanBeHarmful(m, false))
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@ -44,6 +43,12 @@ namespace Server.Spells.Spellweaving
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continue;
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}
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queue.Enqueue(m);
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}
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while (queue.Count > 0)
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{
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var m = queue.Dequeue();
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Caster.DoHarmful(m);
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SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Server.Collections;
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namespace Server.Spells.Spellweaving
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{
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@ -38,12 +39,10 @@ namespace Server.Spells.Spellweaving
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var pvpDamage = damage * (100 + Math.Min(sdiBonus, 15)) / 100;
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var range = 2 + FocusLevel;
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var duration = TimeSpan.FromSeconds(5 + FocusLevel);
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var eable = Caster.GetMobilesInRange(range);
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foreach (var m in eable)
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in Caster.GetMobilesInRange(2 + FocusLevel))
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{
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if (Caster == m || !SpellHelper.ValidIndirectTarget(Caster, m) || !Caster.CanBeHarmful(m, false) ||
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!Caster.InLOS(m))
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@ -51,6 +50,12 @@ namespace Server.Spells.Spellweaving
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continue;
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}
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queue.Enqueue(m);
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}
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while (queue.Count > 0)
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{
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var m = queue.Dequeue();
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Caster.DoHarmful(m);
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var oldSpell = m.Spell as Spell;
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