fix: Fixes guards attacking mobs (#2145)
### Summary - Fixes infinite teleport from guard refactor for spawners - Fixes guards not attacking Always Murderer creatures - Fixes crash when calling guards due to map modification while enumeration
This commit is contained in:
parent
47da961a37
commit
2c6f1854fa
2 changed files with 49 additions and 28 deletions
|
|
@ -203,6 +203,8 @@ public class GuardIdleTimer : Timer
|
|||
{
|
||||
BaseGuard.TeleportTo(_owner, _owner.Spawner.HomeLocation);
|
||||
}
|
||||
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue