fix: Fixes guards attacking mobs (#2145)

### Summary

- Fixes infinite teleport from guard refactor for spawners
- Fixes guards not attacking Always Murderer creatures
- Fixes crash when calling guards due to map modification while enumeration
This commit is contained in:
Kamron Batman 2025-03-12 16:45:39 -07:00 • committed by GitHub
parent 47da961a37
commit 2c6f1854fa
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GPG key ID: B5690EEEBB952194
2 changed files with 49 additions and 28 deletions

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@ -203,6 +203,8 @@ public class GuardIdleTimer : Timer
{
BaseGuard.TeleportTo(_owner, _owner.Spawner.HomeLocation);
}
Stop();
}
}
}