Destination of shadow jump should not be within 5 tiles of a house.
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b39241220e
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2 changed files with 12 additions and 10 deletions
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@ -73,10 +73,13 @@ namespace Server.Spells
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public static bool CheckMulti( Point3D p, Map map )
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{
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return CheckMulti( p, map, true );
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return CheckMulti( p, map, true, 0);
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}
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public static bool CheckMulti( Point3D p, Map map, bool houses )
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public static bool CheckMulti(Point3D p, Map map, bool houses)
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{
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return CheckMulti(p, map, houses, 0);
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}
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public static bool CheckMulti( Point3D p, Map map, bool houses, int housingrange )
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{
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if( map == null || map == Map.Internal )
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return false;
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@ -87,17 +90,18 @@ namespace Server.Spells
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{
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BaseMulti multi = sector.Multis[i];
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if( multi is BaseHouse )
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if( houses && multi is BaseHouse )
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{
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if( houses && ((BaseHouse)multi).IsInside( p, 16 ) )
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BaseHouse bh = (BaseHouse)multi;
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if(bh.IsInside( p, 16 ) || (housingrange > 0 && bh.InRange(p, housingrange)))
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return true;
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}
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else if( multi.Contains( p ) )
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else if( multi.Contains( p ))
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{
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return true;
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}
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}
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return false;
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}
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